#ifndef _TEXFONT_H_ #define _TEXFONT_H_ class TexFont { public: TexFont(); ~TexFont(); bool IsLoaded() const { return mTexture != 0; } void MakeCurrent() { glBindTexture(GL_TEXTURE_2D, mTexture); } bool Load(); void Release(); void PrintText(lcContext* Context, float Left, float Top, float Z, const char* Text) const; void GetGlyphTriangles(float Left, float Top, float Z, int Glyph, float* Buffer) const; void GetStringDimensions(int* cx, int* cy, const char* Text) const; protected: struct { unsigned char width; float left, right, top, bottom; } mGlyphs[256]; GLuint mTexture; int mTextureWidth; int mTextureHeight; int mFontHeight; int mRefCount; }; extern TexFont gTexFont; #endif // _TEXFONT_H_