#include "lc_global.h" #include "lc_synth.h" #include "lc_library.h" #include "lc_application.h" #include "lc_file.h" #include "lc_meshloader.h" #include "pieceinf.h" #include class lcSynthInfoCurved : public lcSynthInfo { public: lcSynthInfoCurved(float Length, float DefaultScale, int NumSections, bool RigidEdges); void GetDefaultControlPoints(lcArray& ControlPoints) const override; void VerifyControlPoints(lcArray& ControlPoints) const override; protected: float GetSectionTwist(const lcMatrix44& StartTransform, const lcMatrix44& EndTransform) const; void CalculateSections(const lcArray& ControlPoints, lcArray& Sections, SectionCallbackFunc SectionCallback) const override; static void AddTubeParts(lcLibraryMeshData& MeshData, const lcArray& Sections, float Radius, bool IsInner); struct lcSynthComponent { lcMatrix44 Transform; float Length; }; lcSynthComponent mStart; lcSynthComponent mMiddle; lcSynthComponent mEnd; float mCenterLength = 0.0f; int mNumSections; float mDefaultScale; bool mRigidEdges; }; class lcSynthInfoFlexibleHose : public lcSynthInfoCurved { public: lcSynthInfoFlexibleHose(float Length, int NumSections, const char* EdgePart2); protected: void AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray& Sections) const override; const char* mEdgePart2; }; class lcSynthInfoFlexSystemHose : public lcSynthInfoCurved { public: lcSynthInfoFlexSystemHose(float Length, int NumSections); void GetDefaultControlPoints(lcArray& ControlPoints) const override; protected: void AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray& Sections) const override; }; class lcSynthInfoPneumaticTube : public lcSynthInfoCurved { public: lcSynthInfoPneumaticTube(float Length, int NumSections, const char* EndPart); protected: void AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray& Sections) const override; const char* mEndPart; }; class lcSynthInfoRibbedHose : public lcSynthInfoCurved { public: lcSynthInfoRibbedHose(float Length, int NumSections); protected: void AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray& Sections) const override; }; class lcSynthInfoFlexibleAxle : public lcSynthInfoCurved { public: lcSynthInfoFlexibleAxle(float Length, int NumSections); protected: void AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray& Sections) const override; }; class lcSynthInfoBraidedString : public lcSynthInfoCurved { public: lcSynthInfoBraidedString(float Length, int NumSections); protected: void CalculateSections(const lcArray& ControlPoints, lcArray& Sections, SectionCallbackFunc SectionCallback) const override; void AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray& Sections) const override; }; class lcSynthInfoStraight : public lcSynthInfo { public: explicit lcSynthInfoStraight(float Length); void VerifyControlPoints(lcArray& ControlPoints) const override; protected: void CalculateSections(const lcArray& ControlPoints, lcArray& Sections, SectionCallbackFunc SectionCallback) const override; }; class lcSynthInfoShockAbsorber : public lcSynthInfoStraight { public: explicit lcSynthInfoShockAbsorber(const char* SpringPart); void GetDefaultControlPoints(lcArray& ControlPoints) const override; protected: void AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray& Sections) const override; const char* mSpringPart; }; class lcSynthInfoActuator : public lcSynthInfoStraight { public: explicit lcSynthInfoActuator(const char* BodyPart, const char* PistonPart, const char* AxlePart, float Length, float AxleOffset); void GetDefaultControlPoints(lcArray& ControlPoints) const override; protected: void AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray& Sections) const override; const char* mBodyPart; const char* mPistonPart; const char* mAxlePart; float mAxleOffset; }; class lcSynthInfoUniversalJoint : public lcSynthInfo { public: lcSynthInfoUniversalJoint(float Length, float EndOffset, const char* EndPart, const char* CenterPart); void GetDefaultControlPoints(lcArray& ControlPoints) const override; void VerifyControlPoints(lcArray& ControlPoints) const override; protected: void CalculateSections(const lcArray& ControlPoints, lcArray& Sections, SectionCallbackFunc SectionCallback) const override; void AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray& Sections) const override; float mEndOffset; const char* mEndPart; const char* mCenterPart; }; void lcSynthInit() { lcPiecesLibrary* Library = lcGetPiecesLibrary(); static const struct { char PartID[16]; float Length; int NumSections; char EdgePart2[8]; } FlexibleHoses[] = { { "73590a.dat", 140.0f, 51, "752.dat" }, // Hose Flexible 8.5L without Tabs { "73590b.dat", 140.0f, 51, "750.dat" }, // Hose Flexible 8.5L with Tabs }; for (const auto& HoseInfo: FlexibleHoses) { PieceInfo* Info = Library->FindPiece(HoseInfo.PartID, nullptr, false, false); if (Info) Info->SetSynthInfo(new lcSynthInfoFlexibleHose(HoseInfo.Length, HoseInfo.NumSections, HoseInfo.EdgePart2)); } static const struct { char PartID[16]; float Length; int NumSections; } FlexSystemHoses[] = { { "76263.dat", 60.0f, 29 }, // Technic Flex-System Hose 3L (60LDU) { "76250.dat", 80.0f, 39 }, // Technic Flex-System Hose 4L (80LDU) { "76307.dat", 100.0f, 49 }, // Technic Flex-System Hose 5L (100LDU) { "76279.dat", 120.0f, 59 }, // Technic Flex-System Hose 6L (120LDU) { "76289.dat", 140.0f, 69 }, // Technic Flex-System Hose 7L (140LDU) { "76260.dat", 160.0f, 79 }, // Technic Flex-System Hose 8L (160LDU) { "76324.dat", 180.0f, 89 }, // Technic Flex-System Hose 9L (180LDU) { "76348.dat", 200.0f, 99 }, // Technic Flex-System Hose 10L (200LDU) { "71505.dat", 220.0f, 109 }, // Technic Flex-System Hose 11L (220LDU) { "71175.dat", 240.0f, 119 }, // Technic Flex-System Hose 12L (240LDU) { "71551.dat", 260.0f, 129 }, // Technic Flex-System Hose 13L (260LDU) { "71177.dat", 280.0f, 139 }, // Technic Flex-System Hose 14L (280LDU) { "71194.dat", 300.0f, 149 }, // Technic Flex-System Hose 15L (300LDU) { "71192.dat", 320.0f, 159 }, // Technic Flex-System Hose 16L (320LDU) { "76270.dat", 340.0f, 169 }, // Technic Flex-System Hose 17L (340LDU) { "71582.dat", 360.0f, 179 }, // Technic Flex-System Hose 18L (360LDU) { "22463.dat", 380.0f, 189 }, // Technic Flex-System Hose 19L (380LDU) { "76276.dat", 400.0f, 199 }, // Technic Flex-System Hose 20L (400LDU) { "70978.dat", 420.0f, 209 }, // Technic Flex-System Hose 21L (420LDU) { "76252.dat", 440.0f, 219 }, // Technic Flex-System Hose 22L (440LDU) { "76254.dat", 460.0f, 229 }, // Technic Flex-System Hose 23L (460LDU) { "76277.dat", 480.0f, 239 }, // Technic Flex-System Hose 24L (480LDU) { "53475.dat", 520.0f, 259 }, // Technic Flex-System Hose 26L (520LDU) { "76280.dat", 560.0f, 279 }, // Technic Flex-System Hose 28L (560LDU) { "76389.dat", 580.0f, 289 }, // Technic Flex-System Hose 29L (580LDU) { "76282.dat", 600.0f, 299 }, // Technic Flex-System Hose 30L (600LDU) { "76283.dat", 620.0f, 309 }, // Technic Flex-System Hose 31L (620LDU) { "57274.dat", 640.0f, 319 }, // Technic Flex-System Hose 32L (640LDU) { "42688.dat", 660.0f, 329 }, // Technic Flex-System Hose 33L (660LDU) { "22461.dat", 680.0f, 339 }, // Technic Flex-System Hose 34L (680LDU) { "46305.dat", 800.0f, 399 }, // Technic Flex-System Hose 40L (800LDU) { "76281.dat", 900.0f, 449 }, // Technic Flex-System Hose 45L (900LDU) { "22296.dat", 1060.0f, 529 }, // Technic Flex-System Hose 53L (1060LDU) }; for (const auto& HoseInfo: FlexSystemHoses) { PieceInfo* Info = Library->FindPiece(HoseInfo.PartID, nullptr, false, false); if (Info) Info->SetSynthInfo(new lcSynthInfoFlexSystemHose(HoseInfo.Length, HoseInfo.NumSections)); } static const struct { char PartID[16]; float Length; int NumSections; } PneumaticTubes[] = { { "21761-f1.dat", 60.0f, 10 }, // Technic Pneumatic Tube 3L { "26445-f1.dat", 80.0f, 20 }, // Technic Pneumatic Tube 4L { "14653-f1.dat", 100.0f, 20 }, // Technic Pneumatic Tube 5L { "21766-f1.dat", 120.0f, 40 }, // Technic Pneumatic Tube 6L { "14657-f1.dat", 140.0f, 40 }, // Technic Pneumatic Tube 7L { "21837-f1.dat", 160.0f, 40 }, // Technic Pneumatic Tube 8L { "21826-f1.dat", 180.0f, 40 }, // Technic Pneumatic Tube 9L { "21767-f1.dat", 200.0f, 80 }, // Technic Pneumatic Tube 10L { "63539-f1.dat", 240.0f, 80 }, // Technic Pneumatic Tube 12L { "37467-f1.dat", 260.0f, 80 }, // Technic Pneumatic Tube 13L { "37461-f1.dat", 280.0f, 80 }, // Technic Pneumatic Tube 14L { "87948-f1.dat", 320.0f, 80 }, // Technic Pneumatic Tube 16L { "53168-f1.dat", 340.0f, 80 }, // Technic Pneumatic Tube 17L { "21839-f1.dat", 380.0f, 160 }, // Technic Pneumatic Tube 19L { "87950-f1.dat", 400.0f, 160 }, // Technic Pneumatic Tube 20L { "53184-f1.dat", 420.0f, 160 }, // Technic Pneumatic Tube 21L { "26436-f1.dat", 460.0f, 160 }, // Technic Pneumatic Tube 23L { "21830-f1.dat", 540.0f, 160 }, // Technic Pneumatic Tube 27L { "21825-f1.dat", 560.0f, 160 }, // Technic Pneumatic Tube 28L { "21833-f1.dat", 600.0f, 160 }, // Technic Pneumatic Tube 30L { "26440-f1.dat", 640.0f, 160 }, // Technic Pneumatic Tube 32L { "96889-f1.dat", 660.0f, 160 }, // Technic Pneumatic Tube 33L { "87949-f1.dat", 720.0f, 320 }, // Technic Pneumatic Tube 36L { "21835-f1.dat", 740.0f, 320 }, // Technic Pneumatic Tube 37L { "14661-f1.dat", 780.0f, 320 }, // Technic Pneumatic Tube 39L { "26438-f1.dat", 800.0f, 320 }, // Technic Pneumatic Tube 40L { "44079-f1.dat", 840.0f, 320 }, // Technic Pneumatic Tube 42L { "26439-f1.dat", 960.0f, 320 }, // Technic Pneumatic Tube 48L { "96890-f1.dat", 1080.0f, 320 }, // Technic Pneumatic Tube 54L { "96891-f1.dat", 1600.0f, 320 }, // Technic Pneumatic Tube 80L }; for (const auto& TubeInfo: PneumaticTubes) { PieceInfo* Info = Library->FindPiece(TubeInfo.PartID, nullptr, false, false); if (Info) Info->SetSynthInfo(new lcSynthInfoPneumaticTube(TubeInfo.Length, TubeInfo.NumSections, "71533k02.dat")); auto RegularInfo = TubeInfo; RegularInfo.PartID[7] = '2'; RegularInfo.Length -= 40.0f; Info = Library->FindPiece(RegularInfo.PartID, nullptr, false, false); if (Info) Info->SetSynthInfo(new lcSynthInfoPneumaticTube(RegularInfo.Length, RegularInfo.NumSections, "71533k01.dat")); } static const struct { char PartID[16]; float Length; int NumSections; } RibbedHoses[] = { { "72504.dat", 31.25f, 4 }, // Technic Ribbed Hose 2L { "72706.dat", 50.00f, 7 }, // Technic Ribbed Hose 3L { "71952.dat", 75.00f, 11 }, // Technic Ribbed Hose 4L { "72853.dat", 93.75f, 14 }, // Technic Ribbed Hose 5L { "71944.dat", 112.50f, 17 }, // Technic Ribbed Hose 6L { "57719.dat", 131.25f, 20 }, // Technic Ribbed Hose 7L { "71951.dat", 150.00f, 23 }, // Technic Ribbed Hose 8L { "71917.dat", 175.00f, 27 }, // Technic Ribbed Hose 9L { "71949.dat", 193.75f, 30 }, // Technic Ribbed Hose 10L { "71986.dat", 212.50f, 33 }, // Technic Ribbed Hose 11L { "71819.dat", 231.25f, 36 }, // Technic Ribbed Hose 12L { "71923.dat", 275.00f, 43 }, // Technic Ribbed Hose 14L { "71946.dat", 293.75f, 46 }, // Technic Ribbed Hose 15L { "71947.dat", 312.50f, 49 }, // Technic Ribbed Hose 16L { "22900.dat", 331.25f, 52 }, // Technic Ribbed Hose 17L { "72039.dat", 350.00f, 55 }, // Technic Ribbed Hose 18L { "43675.dat", 375.00f, 58 }, // Technic Ribbed Hose 19L { "23397.dat", 468.75f, 74 }, // Technic Ribbed Hose 24L { "33763.dat", 512.50f, 81 }, // Technic Ribbed Hose 26L }; for (const auto& HoseInfo: RibbedHoses) { PieceInfo* Info = Library->FindPiece(HoseInfo.PartID, nullptr, false, false); if (Info) Info->SetSynthInfo(new lcSynthInfoRibbedHose(HoseInfo.Length, HoseInfo.NumSections)); } static const struct { char PartID[16]; float Length; int NumSections; } FlexibleAxles[] = { { "32580.dat", 120.00f, 15 }, // Technic Axle Flexible 7 { "32199.dat", 200.00f, 35 }, // Technic Axle Flexible 11 { "55709.dat", 200.00f, 35 }, // Technic Axle Flexible 11 { "32200.dat", 220.00f, 40 }, // Technic Axle Flexible 12 { "32201.dat", 260.00f, 50 }, // Technic Axle Flexible 14 { "32202.dat", 300.00f, 60 }, // Technic Axle Flexible 16 { "32235.dat", 360.00f, 75 }, // Technic Axle Flexible 19 }; for (const auto& AxleInfo: FlexibleAxles) { PieceInfo* Info = Library->FindPiece(AxleInfo.PartID, nullptr, false, false); if (Info) Info->SetSynthInfo(new lcSynthInfoFlexibleAxle(AxleInfo.Length, AxleInfo.NumSections)); } static const struct { char PartID[16]; float Length; int NumSections; } BraidedStrings[] = { { "76384.dat", 200.00f, 46 }, // String Braided 11L with End Studs { "75924.dat", 400.00f, 96 }, // String Braided 21L with End Studs { "572C02.dat", 800.00f, 196 }, // String Braided 41L with End Studs }; for (const auto& StringInfo: BraidedStrings) { PieceInfo* Info = Library->FindPiece(StringInfo.PartID, nullptr, false, false); if (Info) Info->SetSynthInfo(new lcSynthInfoBraidedString(StringInfo.Length, StringInfo.NumSections)); } static const struct { char PartID[16]; char SpringPart[16]; } ShockAbsorbers[] = { { "73129.dat", "70038.dat" }, // Technic Shock Absorber 6.5L { "41838.dat", "41837.dat" }, // Technic Shock Absorber 6.5L Soft { "76138.dat", "71953.dat" }, // Technic Shock Absorber 6.5L Stiff { "76537.dat", "22977.dat" }, // Technic Shock Absorber 6.5L Extra Stiff }; for (const auto& AbsorberInfo: ShockAbsorbers) { PieceInfo* Info = Library->FindPiece(AbsorberInfo.PartID, nullptr, false, false); if (Info) Info->SetSynthInfo(new lcSynthInfoShockAbsorber(AbsorberInfo.SpringPart)); } static const struct { char PartID[16]; char BodyPart[16]; char PistonPart[16]; char AxlePart[16]; float Length; float AxleOffset; } Actuators[] = { { "61927-F1.dat", "62271c01.dat", "62274c01.dat", "47157.dat", 170.00f, 0.0f }, // Technic Linear Actuator 8 x 2 x 2 (Contracted) { "61927-F2.dat", "62271c01.dat", "62274c01.dat", "47157.dat", 270.00f, 0.0f }, // Technic Linear Actuator 8 x 2 x 2 (Extended) { "61927C01.dat", "62271c01.dat", "62274c01.dat", "47157.dat", 270.00f, 0.0f }, // Moved to 61927-f2 (was Technic Power Functions Linear Actuator (Extended)) { "61927.dat", "62271c01.dat", "62274c01.dat", "47157.dat", 170.00f, 0.0f }, // Moved to 61927-f1 (was Technic Power Functions Linear Actuator (Contracted)) { "92693C01-F1.dat", "92693c01.dat", "92696.dat", "92695.dat", 120.00f, 30.0f }, // Technic Linear Actuator 4 x 1 x 1 (Contracted) { "92693C01-F2.dat", "92693c01.dat", "92696.dat", "92695.dat", 180.00f, 30.0f }, // Technic Linear Actuator 4 x 1 x 1 (Extended) { "92693C02.dat", "92693c01.dat", "92696.dat", "92695.dat", 120.00f, 30.0f }, // Moved to 92693c01-f1 (was Technic Linear Actuator Small (Contracted)) { "92693C03.dat", "92693c01.dat", "92696.dat", "92695.dat", 180.00f, 30.0f }, // Moved to 92693c01-f2 (was Technic Linear Actuator Small (Extended)) }; for (const auto& ActuatorInfo: Actuators) { PieceInfo* Info = Library->FindPiece(ActuatorInfo.PartID, nullptr, false, false); if (Info) Info->SetSynthInfo(new lcSynthInfoActuator(ActuatorInfo.BodyPart, ActuatorInfo.PistonPart, ActuatorInfo.AxlePart, ActuatorInfo.Length, ActuatorInfo.AxleOffset)); } static const struct { char PartID[16]; float Length; float EndOffset; char EndPart[16]; char CenterPart[16]; } UniversalJoints[] = { { "61903.dat", 60.00f, 0.0f, "62520.dat", "62519.dat" }, // Technic Universal Joint 3L (Complete) { "3712C01.dat", 60.00f, 30.0f, "3712.dat", "3326.dat" }, // Technic Universal Joint 4L with Bush Ends with Centre Type 2 (Complete) { "3712C03.dat", 60.00f, 30.0f, "3712.dat", "3326a.dat" }, // Technic Universal Joint 4L with Bush Ends with Centre Type 1 (Complete) { "575C01.dat", 60.00f, 30.0f, "575.dat", "3326a.dat" } // Technic Universal Joint Type 1 (Complete) }; for (const auto& JointInfo: UniversalJoints) { PieceInfo* Info = Library->FindPiece(JointInfo.PartID, nullptr, false, false); if (Info) Info->SetSynthInfo(new lcSynthInfoUniversalJoint(JointInfo.Length, JointInfo.EndOffset, JointInfo.EndPart, JointInfo.CenterPart)); } // "758C01" // Hose Flexible 12L } lcSynthInfo::lcSynthInfo(float Length) : mLength(Length) { } lcSynthInfoCurved::lcSynthInfoCurved(float Length, float DefaultScale, int NumSections, bool RigidEdges) : lcSynthInfo(Length), mNumSections(NumSections), mDefaultScale(DefaultScale), mRigidEdges(RigidEdges) { mCurve = true; mStart.Transform = lcMatrix44(lcMatrix33(lcVector3(0.0f, 0.0f, 1.0f), lcVector3(1.0f, 0.0f, 0.0f), lcVector3(0.0f, 1.0f, 0.0f)), lcVector3(0.0f, 0.0f, 0.0f)); mEnd.Transform = lcMatrix44(lcMatrix33(lcVector3(0.0f, 0.0f, 1.0f), lcVector3(1.0f, 0.0f, 0.0f), lcVector3(0.0f, 1.0f, 0.0f)), lcVector3(0.0f, 0.0f, 0.0f)); } lcSynthInfoFlexibleHose::lcSynthInfoFlexibleHose(float Length, int NumSections, const char* EdgePart2) : lcSynthInfoCurved(Length, 12.f, NumSections, true), mEdgePart2(EdgePart2) { mStart.Length = 5.0f; mMiddle.Length = 2.56f; mEnd.Length = 5.0f; mCenterLength = 4.56f; } lcSynthInfoFlexSystemHose::lcSynthInfoFlexSystemHose(float Length, int NumSections) : lcSynthInfoCurved(Length, 12.f, NumSections, true) { mStart.Transform = lcMatrix44Identity(); mEnd.Transform = lcMatrix44Identity(); mStart.Length = 1.0f; mMiddle.Length = 2.0f; mEnd.Length = 1.0f; } lcSynthInfoPneumaticTube::lcSynthInfoPneumaticTube(float Length, int NumSections, const char* EndPart) : lcSynthInfoCurved(Length, 12.f, NumSections, true), mEndPart(EndPart) { mStart.Length = 0.0f; mMiddle.Length = mLength / NumSections; mEnd.Length = 0.0f; } lcSynthInfoRibbedHose::lcSynthInfoRibbedHose(float Length, int NumSections) : lcSynthInfoCurved(Length, 80.0f, NumSections, false) { mStart.Length = 6.25f; mMiddle.Length = 6.25f; mEnd.Length = 6.25f; } lcSynthInfoFlexibleAxle::lcSynthInfoFlexibleAxle(float Length, int NumSections) : lcSynthInfoCurved(Length, 12.0f, NumSections, true) { mStart.Length = 30.0f; mMiddle.Length = 4.0f; mEnd.Length = 30.0f; } lcSynthInfoBraidedString::lcSynthInfoBraidedString(float Length, int NumSections) : lcSynthInfoCurved(Length, 12.0f, NumSections, true) { mStart.Transform = lcMatrix44Identity(); mEnd.Transform = lcMatrix44Identity(); mStart.Length = 8.0f; mMiddle.Length = 4.0f; mEnd.Length = 8.0f; } lcSynthInfoStraight::lcSynthInfoStraight(float Length) : lcSynthInfo(Length) { mUnidirectional = true; } lcSynthInfoShockAbsorber::lcSynthInfoShockAbsorber(const char* SpringPart) : lcSynthInfoStraight(110.00f), mSpringPart(SpringPart) { } lcSynthInfoActuator::lcSynthInfoActuator(const char* BodyPart, const char* PistonPart, const char* AxlePart, float Length, float AxleOffset) : lcSynthInfoStraight(Length), mBodyPart(BodyPart), mPistonPart(PistonPart), mAxlePart(AxlePart), mAxleOffset(AxleOffset) { } lcSynthInfoUniversalJoint::lcSynthInfoUniversalJoint(float Length, float EndOffset, const char* EndPart, const char* CenterPart) : lcSynthInfo(Length), mEndOffset(EndOffset), mEndPart(EndPart), mCenterPart(CenterPart) { mNondirectional = true; } void lcSynthInfoCurved::GetDefaultControlPoints(lcArray& ControlPoints) const { ControlPoints.SetSize(2); float HalfLength = mLength / 2.0f; float Scale = lcMin(mDefaultScale, HalfLength); ControlPoints[0].Transform = lcMatrix44Translation(lcVector3(-HalfLength, 0.0f, 0.0f)); ControlPoints[1].Transform = lcMatrix44Translation(lcVector3( HalfLength, 0.0f, 0.0f)); ControlPoints[0].Scale = Scale; ControlPoints[1].Scale = Scale; } void lcSynthInfoCurved::VerifyControlPoints(lcArray& ControlPoints) const { if (ControlPoints.GetSize() < 2) GetDefaultControlPoints(ControlPoints); } void lcSynthInfoFlexSystemHose::GetDefaultControlPoints(lcArray& ControlPoints) const { lcSynthInfoCurved::GetDefaultControlPoints(ControlPoints); ControlPoints[0].Transform = lcMatrix44Translation(lcVector3(0.0f, 0.0f, -mLength)); ControlPoints[1].Transform = lcMatrix44Translation(lcVector3(0.0f, 0.0f, 0.0f)); } void lcSynthInfoStraight::VerifyControlPoints(lcArray& ControlPoints) const { if (ControlPoints.GetSize() < 2) GetDefaultControlPoints(ControlPoints); else ControlPoints.SetSize(2); } void lcSynthInfoShockAbsorber::GetDefaultControlPoints(lcArray& ControlPoints) const { ControlPoints.SetSize(2); ControlPoints[0].Transform = lcMatrix44Translation(lcVector3(0.0f, 0.0f, -mLength)); ControlPoints[1].Transform = lcMatrix44Translation(lcVector3(0.0f, 0.0f, 0.0f)); ControlPoints[0].Scale = 1.0f; ControlPoints[1].Scale = 1.0f; } void lcSynthInfoActuator::GetDefaultControlPoints(lcArray& ControlPoints) const { ControlPoints.SetSize(2); ControlPoints[0].Transform = lcMatrix44(lcMatrix33(lcVector3(1.0f, 0.0f, 0.0f), lcVector3(0.0f, 0.0f, -1.0f), lcVector3(0.0f, 1.0f, 0.0f)), lcVector3(0.0f, 0.0f, 0.0f)); ControlPoints[1].Transform = lcMatrix44(lcMatrix33(lcVector3(1.0f, 0.0f, 0.0f), lcVector3(0.0f, 0.0f, -1.0f), lcVector3(0.0f, 1.0f, 0.0f)), lcVector3(0.0f, mLength, 0.0f)); ControlPoints[0].Scale = 1.0f; ControlPoints[1].Scale = 1.0f; } void lcSynthInfoUniversalJoint::GetDefaultControlPoints(lcArray& ControlPoints) const { ControlPoints.SetSize(1); float HalfLength = mLength / 2; ControlPoints[0].Transform = lcMatrix44Translation(lcVector3(0.0f, HalfLength, 0.0f)); ControlPoints[0].Scale = 1.0f; } void lcSynthInfoUniversalJoint::VerifyControlPoints(lcArray& ControlPoints) const { if (ControlPoints.IsEmpty()) GetDefaultControlPoints(ControlPoints); else ControlPoints.SetSize(1); } float lcSynthInfoCurved::GetSectionTwist(const lcMatrix44& StartTransform, const lcMatrix44& EndTransform) const { lcVector3 StartTangent(StartTransform[1].x, StartTransform[1].y, StartTransform[1].z); lcVector3 EndTangent(EndTransform[1].x, EndTransform[1].y, EndTransform[1].z); lcVector3 StartUp(StartTransform[2].x, StartTransform[2].y, StartTransform[2].z); lcVector3 EndUp(EndTransform[2].x, EndTransform[2].y, EndTransform[2].z); float TangentDot = lcDot(StartTangent, EndTangent); float UpDot = lcDot(StartUp, EndUp); if (TangentDot > 0.99f && UpDot > 0.99f) return 0.0f; if (fabs(TangentDot) > 0.99f) { return acosf(lcClamp(lcDot(EndUp, StartUp), -1.0f, 1.0f)); } else if (TangentDot > -0.99f) { lcVector3 Axis = lcCross(StartTangent, EndTangent); float Angle = acosf(lcClamp(TangentDot, -1.0f, 1.0f)); lcMatrix33 Rotation = lcMatrix33FromAxisAngle(Axis, Angle); lcVector3 AdjustedStartUp = lcMul(StartUp, Rotation); return acosf(lcClamp(lcDot(EndUp, AdjustedStartUp), -1.0f, 1.0f)); } lcVector3 StartSide(StartTransform[0].x, StartTransform[0].y, StartTransform[0].z); lcVector3 EndSide(EndTransform[0].x, EndTransform[0].y, EndTransform[0].z); float SideDot = lcDot(StartSide, EndSide); if (fabs(SideDot) < 0.99f) { lcVector3 Axis = lcCross(StartSide, EndSide); float Angle = acosf(SideDot); lcMatrix33 Rotation = lcMatrix33FromAxisAngle(Axis, Angle); lcVector3 AdjustedStartUp = lcMul(StartUp, Rotation); return acosf(lcClamp(lcDot(EndUp, AdjustedStartUp), -1.0f, 1.0f)); } return 0.0f; } void lcSynthInfoCurved::CalculateSections(const lcArray& ControlPoints, lcArray& Sections, SectionCallbackFunc SectionCallback) const { float SectionLength = 0.0f; for (int ControlPointIdx = 0; ControlPointIdx < ControlPoints.GetSize() - 1 && Sections.GetSize() < mNumSections + 2; ControlPointIdx++) { lcVector3 SegmentControlPoints[4]; lcMatrix44 StartTransform = lcMatrix44LeoCADToLDraw(ControlPoints[ControlPointIdx].Transform); lcMatrix44 EndTransform = lcMatrix44LeoCADToLDraw(ControlPoints[ControlPointIdx + 1].Transform); StartTransform = lcMatrix44(lcMul(lcMul(lcMatrix33(mStart.Transform), lcMatrix33(StartTransform)), lcMatrix33Scale(lcVector3(1.0f, -1.0f, 1.0f))), StartTransform.GetTranslation()); if (ControlPointIdx == 0) { if (mRigidEdges) { StartTransform.SetTranslation(lcMul30(lcVector3(0.0f, mStart.Length, 0.0f), StartTransform) + StartTransform.GetTranslation()); SectionLength = 0.0f; } else SectionLength = mStart.Length; Sections.Add(StartTransform); } EndTransform = lcMatrix44(lcMul(lcMul(lcMatrix33(mEnd.Transform), lcMatrix33(EndTransform)), lcMatrix33Scale(lcVector3(1.0f, -1.0f, 1.0f))), EndTransform.GetTranslation()); SegmentControlPoints[0] = StartTransform.GetTranslation(); SegmentControlPoints[1] = lcMul31(lcVector3(0.0f, ControlPoints[ControlPointIdx].Scale, 0.0f), StartTransform); SegmentControlPoints[2] = lcMul31(lcVector3(0.0f, -ControlPoints[ControlPointIdx + 1].Scale, 0.0f), EndTransform); SegmentControlPoints[3] = EndTransform.GetTranslation(); const int NumCurvePoints = 8192; lcArray CurvePoints; CurvePoints.AllocGrow(NumCurvePoints); for (int PointIdx = 0; PointIdx < NumCurvePoints; PointIdx++) { float t = (float)PointIdx / (float)(NumCurvePoints - 1); float it = 1.0f - t; lcVector3 Position = it * it * it * SegmentControlPoints[0] + it * it * 3.0f * t * SegmentControlPoints[1] + it * 3.0 * t * t * SegmentControlPoints[2] + t * t * t * SegmentControlPoints[3]; CurvePoints.Add(Position); } float CurrentSegmentLength = 0.0f; float TotalSegmentLength = 0.0f; for (int PointIdx = 0; PointIdx < CurvePoints.GetSize() - 1; PointIdx++) TotalSegmentLength += lcLength(CurvePoints[PointIdx] - CurvePoints[PointIdx + 1]); lcVector3 StartUp = lcMul30(lcVector3(1.0f, 0.0f, 0.0f), StartTransform); float Twist = GetSectionTwist(StartTransform, EndTransform); int CurrentPointIndex = 0; while (CurrentPointIndex < CurvePoints.GetSize() - 1) { float Length = lcLength(CurvePoints[CurrentPointIndex + 1] - CurvePoints[CurrentPointIndex]); CurrentSegmentLength += Length; SectionLength -= Length; CurrentPointIndex++; if (SectionLength > 0.0f) continue; float t = (float)CurrentPointIndex / (float)(NumCurvePoints - 1); float it = 1.0f - t; lcVector3 Tangent = lcNormalize(-3.0f * it * it * SegmentControlPoints[0] + (3.0f * it * it - 6.0f * t * it) * SegmentControlPoints[1] + (-3.0f * t * t + 6.0f * t * it) * SegmentControlPoints[2] + 3.0f * t * t * SegmentControlPoints[3]); lcVector3 Up; if (Twist) { Up = lcMul(StartUp, lcMatrix33FromAxisAngle(Tangent, Twist * (CurrentSegmentLength / TotalSegmentLength))); CurrentSegmentLength = 0.0f; } else Up = StartUp; lcVector3 Side = lcNormalize(lcCross(Tangent, Up)); Up = lcNormalize(lcCross(Side, Tangent)); StartUp = Up; Sections.Add(lcMatrix44(lcMatrix33(Up, Tangent, Side), CurvePoints[CurrentPointIndex])); if (SectionCallback) SectionCallback(CurvePoints[CurrentPointIndex], ControlPointIdx, t); if (Sections.GetSize() == mNumSections + 2) break; if (mCenterLength != 0.0f && (Sections.GetSize() == mNumSections / 2 + 1)) SectionLength += mCenterLength; else SectionLength += mMiddle.Length; if (Sections.GetSize() == mNumSections + 1 && !mRigidEdges) SectionLength += mEnd.Length; } } while (Sections.GetSize() < mNumSections + 2) { lcMatrix44 EndTransform = lcMatrix44LeoCADToLDraw(ControlPoints[ControlPoints.GetSize() - 1].Transform); EndTransform = lcMatrix44(lcMul(lcMul(lcMatrix33(mEnd.Transform), lcMatrix33(EndTransform)), lcMatrix33Scale(lcVector3(1.0f, -1.0f, 1.0f))), EndTransform.GetTranslation()); lcVector3 Position = lcMul31(lcVector3(0.0f, SectionLength, 0.0f), EndTransform); EndTransform.SetTranslation(Position); Sections.Add(EndTransform); if (SectionCallback) SectionCallback(Position, ControlPoints.GetSize() - 1, 1.0f); if (mCenterLength != 0.0f && (Sections.GetSize() == mNumSections / 2 + 1)) SectionLength += mCenterLength; else SectionLength += mMiddle.Length; if (Sections.GetSize() == mNumSections + 1 && !mRigidEdges) SectionLength += mEnd.Length; } } void lcSynthInfoBraidedString::CalculateSections(const lcArray& ControlPoints, lcArray& Sections, SectionCallbackFunc SectionCallback) const { float SectionLength = 0.0f; for (int ControlPointIdx = 0; ControlPointIdx < ControlPoints.GetSize() - 1 && Sections.GetSize() < mNumSections + 2; ControlPointIdx++) { lcVector3 SegmentControlPoints[4]; lcMatrix44 StartTransform = lcMatrix44LeoCADToLDraw(ControlPoints[ControlPointIdx].Transform); lcMatrix44 EndTransform = lcMatrix44LeoCADToLDraw(ControlPoints[ControlPointIdx + 1].Transform); StartTransform = lcMatrix44(lcMul(lcMul(lcMatrix33(mStart.Transform), lcMatrix33(StartTransform)), lcMatrix33Scale(lcVector3(1.0f, -1.0f, 1.0f))), StartTransform.GetTranslation()); if (ControlPointIdx == 0) { if (mRigidEdges) { StartTransform.SetTranslation(lcMul30(lcVector3(mStart.Length, 0.0f, 0.0f), StartTransform) + StartTransform.GetTranslation()); SectionLength = 0.0f; } else SectionLength = mStart.Length; Sections.Add(StartTransform); } EndTransform = lcMatrix44(lcMul(lcMul(lcMatrix33(mEnd.Transform), lcMatrix33(EndTransform)), lcMatrix33Scale(lcVector3(1.0f, -1.0f, 1.0f))), EndTransform.GetTranslation()); SegmentControlPoints[0] = StartTransform.GetTranslation(); SegmentControlPoints[1] = lcMul31(lcVector3(ControlPoints[ControlPointIdx].Scale, 0.0f, 0.0f), StartTransform); SegmentControlPoints[2] = lcMul31(lcVector3(-ControlPoints[ControlPointIdx + 1].Scale, 0.0f, 0.0f), EndTransform); SegmentControlPoints[3] = EndTransform.GetTranslation(); const int NumCurvePoints = 8192; lcArray CurvePoints; CurvePoints.AllocGrow(NumCurvePoints); for (int PointIdx = 0; PointIdx < NumCurvePoints; PointIdx++) { float t = (float)PointIdx / (float)(NumCurvePoints - 1); float it = 1.0f - t; lcVector3 Position = it * it * it * SegmentControlPoints[0] + it * it * 3.0f * t * SegmentControlPoints[1] + it * 3.0 * t * t * SegmentControlPoints[2] + t * t * t * SegmentControlPoints[3]; CurvePoints.Add(Position); } float CurrentSegmentLength = 0.0f; float TotalSegmentLength = 0.0f; for (int PointIdx = 0; PointIdx < CurvePoints.GetSize() - 1; PointIdx++) TotalSegmentLength += lcLength(CurvePoints[PointIdx] - CurvePoints[PointIdx + 1]); lcVector3 StartUp = lcMul30(lcVector3(0.0f, 1.0f, 0.0f), StartTransform); float Twist = GetSectionTwist(StartTransform, EndTransform); int CurrentPointIndex = 0; while (CurrentPointIndex < CurvePoints.GetSize() - 1) { float Length = lcLength(CurvePoints[CurrentPointIndex + 1] - CurvePoints[CurrentPointIndex]); CurrentSegmentLength += Length; SectionLength -= Length; CurrentPointIndex++; if (SectionLength > 0.0f) continue; float t = (float)CurrentPointIndex / (float)(NumCurvePoints - 1); float it = 1.0f - t; lcVector3 Tangent = lcNormalize(-3.0f * it * it * SegmentControlPoints[0] + (3.0f * it * it - 6.0f * t * it) * SegmentControlPoints[1] + (-3.0f * t * t + 6.0f * t * it) * SegmentControlPoints[2] + 3.0f * t * t * SegmentControlPoints[3]); lcVector3 Up; if (Twist) { Up = lcMul(StartUp, lcMatrix33FromAxisAngle(Tangent, Twist * (CurrentSegmentLength / TotalSegmentLength))); CurrentSegmentLength = 0.0f; } else Up = StartUp; lcVector3 Side = lcNormalize(lcCross(Tangent, Up)); Up = lcNormalize(lcCross(Side, Tangent)); StartUp = Up; Sections.Add(lcMatrix44(lcMatrix33(Tangent, Up, -Side), CurvePoints[CurrentPointIndex])); if (SectionCallback) SectionCallback(CurvePoints[CurrentPointIndex], ControlPointIdx, t); if (Sections.GetSize() == mNumSections + 2) break; if (mCenterLength != 0.0f && (Sections.GetSize() == mNumSections / 2 + 1)) SectionLength += mCenterLength; else SectionLength += mMiddle.Length; if (Sections.GetSize() == mNumSections + 1 && !mRigidEdges) SectionLength += mEnd.Length; } } while (Sections.GetSize() < mNumSections + 2) { lcMatrix44 EndTransform = lcMatrix44LeoCADToLDraw(ControlPoints[ControlPoints.GetSize() - 1].Transform); EndTransform = lcMatrix44(lcMul(lcMul(lcMatrix33(mEnd.Transform), lcMatrix33(EndTransform)), lcMatrix33Scale(lcVector3(1.0f, -1.0f, 1.0f))), EndTransform.GetTranslation()); lcVector3 Position = lcMul31(lcVector3(SectionLength, 0.0f, 0.0f), EndTransform); EndTransform.SetTranslation(Position); Sections.Add(EndTransform); if (SectionCallback) SectionCallback(Position, ControlPoints.GetSize() - 1, 1.0f); if (mCenterLength != 0.0f && (Sections.GetSize() == mNumSections / 2 + 1)) SectionLength += mCenterLength; else SectionLength += mMiddle.Length; if (Sections.GetSize() == mNumSections + 1 && !mRigidEdges) SectionLength += mEnd.Length; } } void lcSynthInfoStraight::CalculateSections(const lcArray& ControlPoints, lcArray& Sections, SectionCallbackFunc SectionCallback) const { for (int ControlPointIdx = 0; ControlPointIdx < ControlPoints.GetSize(); ControlPointIdx++) { lcMatrix44 Transform = lcMatrix44LeoCADToLDraw(ControlPoints[ControlPointIdx].Transform); Sections.Add(Transform); if (SectionCallback) SectionCallback(Transform.GetTranslation(), ControlPointIdx, 1.0f); } } void lcSynthInfoUniversalJoint::CalculateSections(const lcArray& ControlPoints, lcArray& Sections, SectionCallbackFunc SectionCallback) const { for (int ControlPointIdx = 0; ControlPointIdx < ControlPoints.GetSize(); ControlPointIdx++) { lcMatrix44 Transform = lcMatrix44LeoCADToLDraw(ControlPoints[ControlPointIdx].Transform); Sections.Add(Transform); if (SectionCallback) SectionCallback(Transform.GetTranslation(), ControlPointIdx, 1.0f); } } void lcSynthInfoFlexibleHose::AddParts(lcMemFile& File, lcLibraryMeshData&, const lcArray& Sections) const { char Line[256]; const int NumEdgeParts = 2; const lcMatrix33 EdgeTransforms[2] = { lcMatrix33(lcVector3(0.0f, 0.0f, -1.0f), lcVector3(0.0f, -1.0f, 0.0f), lcVector3(1.0f, 0.0f, 0.0f)), lcMatrix33(lcVector3(0.0f, 0.0f, -1.0f), lcVector3(0.0f, 1.0f, 0.0f), lcVector3(1.0f, 0.0f, 0.0f)) }; const char* EdgeParts[2] = { "755.dat", mEdgePart2 }; for (int PartIdx = 0; PartIdx < NumEdgeParts; PartIdx++) { const int SectionIdx = 0; lcMatrix33 Transform(lcMul(lcMul(EdgeTransforms[PartIdx], lcMatrix33Scale(lcVector3(1.0f, -1.0f, 1.0f))), lcMatrix33(Sections[SectionIdx]))); lcVector3 Offset = lcMul31(lcVector3(0.0f, -5.0f, 0.0f), Sections[SectionIdx]); sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f %s\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0], Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2], EdgeParts[PartIdx]); File.WriteBuffer(Line, strlen(Line)); } for (int SectionIdx = 1; SectionIdx < Sections.GetSize() - 1; SectionIdx++) { lcMatrix33 Transform = lcMatrix33(Sections[SectionIdx]); lcVector3 Offset = Sections[SectionIdx].GetTranslation(); if (SectionIdx < Sections.GetSize() / 2) Transform = lcMul(lcMatrix33(lcVector3(0.0f, 0.0f, -1.0f), lcVector3(0.0f, -1.0f, 0.0f), lcVector3(-1.0f, 0.0f, 0.0f)), Transform); else if (SectionIdx != Sections.GetSize() / 2) Transform = lcMul(lcMatrix33(lcVector3(0.0f, 0.0f, -1.0f), lcVector3(0.0f, 1.0f, 0.0f), lcVector3( 1.0f, 0.0f, 0.0f)), Transform); else Transform = lcMul(lcMatrix33(lcVector3(0.0f, 0.0f, -1.0f), lcVector3(0.0f, 1.0f, 0.0f), lcVector3( 1.0f, 0.0f, 0.0f)), Transform); const char* Part = SectionIdx != Sections.GetSize() / 2 ? "754.dat" : "756.dat"; sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f %s\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0], Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2], Part); File.WriteBuffer(Line, strlen(Line)); } for (int PartIdx = 0; PartIdx < NumEdgeParts; PartIdx++) { const int SectionIdx = Sections.GetSize() - 1; lcMatrix33 Transform(lcMul(EdgeTransforms[PartIdx], lcMatrix33(Sections[SectionIdx]))); lcVector3 Offset = lcMul31(lcVector3(0.0f, 5.0f - 2.56f, 0.0f), Sections[SectionIdx]); sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f %s\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0], Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2], EdgeParts[PartIdx]); File.WriteBuffer(Line, strlen(Line)); } } void lcSynthInfoCurved::AddTubeParts(lcLibraryMeshData& MeshData, const lcArray& Sections, float Radius, bool IsInner) { // a unit circle static const lcVector3 Vertices[16] = { { 1.000000f, 0.0f, 0.000000f }, { 0.923880f, 0.0f, 0.382683f }, { 0.707107f, 0.0f, 0.707107f }, { 0.382683f, 0.0f, 0.923880f }, { 0.000000f, 0.0f, 1.000000f }, { -0.382683f, 0.0f, 0.923880f }, { -0.707107f, 0.0f, 0.707107f }, { -0.923880f, 0.0f, 0.382683f }, { -1.000000f, 0.0f, 0.000000f }, { -0.923879f, 0.0f, -0.382684f }, { -0.707107f, 0.0f, -0.707107f }, { -0.382683f, 0.0f, -0.923880f }, { 0.000000f, 0.0f, -1.000000f }, { 0.382684f, 0.0f, -0.923879f }, { 0.707107f, 0.0f, -0.707107f }, { 0.923880f, 0.0f, -0.382683f }, }; const int NumSectionVertices = LC_ARRAY_COUNT(Vertices); int BaseVertex; lcMeshLoaderVertex* VertexBuffer; quint32* IndexBuffer; MeshData.AddVertices(LC_MESHDATA_SHARED, NumSectionVertices * (Sections.GetSize() - 1), &BaseVertex, &VertexBuffer); float NormalDirection = IsInner ? -1.0f : 1.0f; for (int SectionIdx = 1; SectionIdx < Sections.GetSize(); SectionIdx++) { for (int VertexIdx = 0; VertexIdx < NumSectionVertices; VertexIdx++) { VertexBuffer->Position = lcMul31(Radius * Vertices[VertexIdx], Sections[SectionIdx]); VertexBuffer->Normal = lcMul30(NormalDirection * Vertices[VertexIdx], Sections[SectionIdx]); VertexBuffer->NormalWeight = 4.0f; VertexBuffer++; } } MeshData.AddIndices(LC_MESHDATA_SHARED, LC_MESH_TRIANGLES, 16, 6 * NumSectionVertices * (Sections.GetSize() - 2), &IndexBuffer); int Offset1, Offset2; if (IsInner) { Offset1 = NumSectionVertices - 1; // -1 mod NumVertices Offset2 = 0; } else { Offset1 = 0; Offset2 = 1; } for (int SectionIdx = 1; SectionIdx < Sections.GetSize() - 1; SectionIdx++) { for (int VertexIdx = 0; VertexIdx < NumSectionVertices; VertexIdx++) { int Vertex1 = BaseVertex + (VertexIdx + Offset1) % NumSectionVertices; int Vertex2 = BaseVertex + (VertexIdx + Offset2) % NumSectionVertices; *IndexBuffer++ = Vertex1; *IndexBuffer++ = Vertex2; *IndexBuffer++ = Vertex1 + NumSectionVertices; *IndexBuffer++ = Vertex2; *IndexBuffer++ = Vertex2 + NumSectionVertices; *IndexBuffer++ = Vertex1 + NumSectionVertices; } BaseVertex += NumSectionVertices; } } void lcSynthInfoFlexSystemHose::AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray& Sections) const { char Line[256]; { const int SectionIdx = 0; lcMatrix33 Transform(lcMul(lcMatrix33Scale(lcVector3(-1.0f, 1.0f, 1.0f)), lcMatrix33(Sections[SectionIdx]))); lcVector3 Offset = lcMul31(lcVector3(0.0f, -1.0f, 0.0f), Sections[SectionIdx]); sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f u9053.dat\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0], Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2]); File.WriteBuffer(Line, strlen(Line)); } { const int SectionIdx = Sections.GetSize() - 1; lcMatrix33 Transform(lcMul(lcMatrix33Scale(lcVector3(1.0f, -1.0f, 1.0f)), lcMatrix33(Sections[SectionIdx]))); lcVector3 Offset = lcMul31(lcVector3(0.0f, 1.0f, 0.0f), Sections[SectionIdx]); sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f u9053.dat\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0], Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2]); File.WriteBuffer(Line, strlen(Line)); } AddTubeParts(MeshData, Sections, 4.0f, false); AddTubeParts(MeshData, Sections, 2.0f, true); } void lcSynthInfoPneumaticTube::AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray& Sections) const { char Line[256]; { const int SectionIdx = 0; lcMatrix33 EdgeTransform(lcVector3(0.0f, 0.0f, -1.0f), lcVector3(0.0f, -1.0f, 0.0f), lcVector3(1.0f, 0.0f, 0.0f)); lcMatrix33 Transform(lcMul(lcMul(EdgeTransform, lcMatrix33Scale(lcVector3(1.0f, 1.0f, 1.0f))), lcMatrix33(Sections[SectionIdx]))); lcVector3 Offset = lcMul31(lcVector3(0.0f, 0.0f, 0.0f), Sections[SectionIdx]); sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f %s\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0], Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2], mEndPart); File.WriteBuffer(Line, strlen(Line)); } { const int SectionIdx = Sections.GetSize() - 1; lcMatrix33 EdgeTransform(lcVector3(0.0f, 0.0f, -1.0f), lcVector3(0.0f, -1.0f, 0.0f), lcVector3(1.0f, 0.0f, 0.0f)); lcMatrix33 Transform(lcMul(lcMul(EdgeTransform, lcMatrix33Scale(lcVector3(1.0f, -1.0f, 1.0f))), lcMatrix33(Sections[SectionIdx]))); lcVector3 Offset = lcMul31(lcVector3(0.0f, 0.0f, 0.0f), Sections[SectionIdx]); sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f %s\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0], Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2], mEndPart); File.WriteBuffer(Line, strlen(Line)); } AddTubeParts(MeshData, Sections, 5.0f, false); AddTubeParts(MeshData, Sections, 3.0f, true); } void lcSynthInfoRibbedHose::AddParts(lcMemFile& File, lcLibraryMeshData&, const lcArray& Sections) const { char Line[256]; { const int SectionIdx = 0; lcMatrix33 Transform(lcMul(lcMatrix33Scale(lcVector3(1.0f, -1.0f, 1.0f)), lcMatrix33(Sections[SectionIdx]))); lcVector3 Offset = Sections[SectionIdx].GetTranslation(); sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f 79.dat\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0], Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2]); File.WriteBuffer(Line, strlen(Line)); } for (int SectionIdx = 1; SectionIdx < Sections.GetSize() - 1; SectionIdx++) { const lcMatrix44& Transform = Sections[SectionIdx]; sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f 80.dat\n", Transform[3][0], Transform[3][1], Transform[3][2], Transform[0][0], Transform[1][0], Transform[2][0], Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2]); File.WriteBuffer(Line, strlen(Line)); } { const int SectionIdx = Sections.GetSize() - 1; lcMatrix33 Transform(Sections[SectionIdx]); lcVector3 Offset = lcMul31(lcVector3(0.0f, -6.25f, 0.0f), Sections[SectionIdx]); sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f 79.dat\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0], Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2]); File.WriteBuffer(Line, strlen(Line)); } } void lcSynthInfoFlexibleAxle::AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray& Sections) const { char Line[256]; const int NumEdgeParts = 6; lcMatrix33 EdgeTransforms[6] = { lcMatrix33(lcVector3(-1.0f, 0.0f, 0.0f), lcVector3(0.0f, -5.0f, 0.0f), lcVector3(0.0f, 0.0f, 1.0f)), lcMatrix33(lcVector3( 0.0f, 1.0f, 0.0f), lcVector3(1.0f, 0.0f, 0.0f), lcVector3(0.0f, 0.0f, -1.0f)), lcMatrix33(lcVector3( 0.0f, 1.0f, 0.0f), lcVector3(1.0f, 0.0f, 0.0f), lcVector3(0.0f, 0.0f, -1.0f)), lcMatrix33(lcVector3( 0.0f, 1.0f, 0.0f), lcVector3(1.0f, 0.0f, 0.0f), lcVector3(0.0f, 0.0f, -1.0f)), lcMatrix33(lcVector3( 0.0f, 1.0f, 0.0f), lcVector3(1.0f, 0.0f, 0.0f), lcVector3(0.0f, 0.0f, -1.0f)), lcMatrix33(lcVector3( 0.0f, 1.0f, 0.0f), lcVector3(1.0f, 0.0f, 0.0f), lcVector3(0.0f, 0.0f, -1.0f)), }; const char* EdgeParts[6] = { "stud3a.dat", "s/faxle1.dat", "s/faxle2.dat", "s/faxle3.dat", "s/faxle4.dat", "s/faxle5.dat" }; for (int PartIdx = 0; PartIdx < NumEdgeParts; PartIdx++) { const int SectionIdx = 0; lcMatrix33 Transform(lcMul(lcMul(EdgeTransforms[PartIdx], lcMatrix33Scale(lcVector3(1.0f, -1.0f, 1.0f))), lcMatrix33(Sections[SectionIdx]))); lcVector3 Offset = lcMul31(lcVector3(0.0f, -4.0f * (5 - PartIdx), 0.0f), Sections[SectionIdx]); sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f %s\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0], Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2], EdgeParts[PartIdx]); File.WriteBuffer(Line, strlen(Line)); } for (int PartIdx = 0; PartIdx < NumEdgeParts; PartIdx++) { const int SectionIdx = Sections.GetSize() - 1; lcMatrix33 Transform(lcMul(EdgeTransforms[PartIdx], lcMatrix33(Sections[SectionIdx]))); lcVector3 Offset = lcMul31(lcVector3(0.0f, 4.0f * (5 - PartIdx), 0.0f), Sections[SectionIdx]); sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f %s\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0], Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2], EdgeParts[PartIdx]); File.WriteBuffer(Line, strlen(Line)); } const lcMeshLoaderVertex SectionVertices[28] = { { lcVector3(-6.000f, 0.0f, 0.000f), lcVector3(-1.000f, 0.0f, 0.000f), 2.0f }, { lcVector3(-5.602f, 0.0f, 2.000f), lcVector3(-0.942f, 0.0f, 0.336f), 4.0f }, { lcVector3(-5.602f, 0.0f, 2.000f), lcVector3( 0.000f, 0.0f, 1.000f), 4.0f }, { lcVector3(-2.000f, 0.0f, 2.000f), lcVector3( 0.000f, 0.0f, 1.000f), 4.0f }, { lcVector3(-2.000f, 0.0f, 2.000f), lcVector3(-1.000f, 0.0f, 0.000f), 4.0f }, { lcVector3(-2.000f, 0.0f, 5.602f), lcVector3(-1.000f, 0.0f, 0.000f), 4.0f }, { lcVector3(-2.000f, 0.0f, 5.602f), lcVector3(-0.336f, 0.0f, 0.942f), 4.0f }, { lcVector3( 0.000f, 0.0f, 6.000f), lcVector3( 0.000f, 0.0f, 1.000f), 2.0f }, { lcVector3( 2.000f, 0.0f, 5.602f), lcVector3( 0.336f, 0.0f, 0.942f), 4.0f }, { lcVector3( 2.000f, 0.0f, 5.602f), lcVector3( 1.000f, 0.0f, 0.000f), 4.0f }, { lcVector3( 2.000f, 0.0f, 2.000f), lcVector3( 1.000f, 0.0f, 0.000f), 4.0f }, { lcVector3( 2.000f, 0.0f, 2.000f), lcVector3( 0.000f, 0.0f, 1.000f), 4.0f }, { lcVector3( 5.602f, 0.0f, 2.000f), lcVector3( 0.000f, 0.0f, 1.000f), 4.0f }, { lcVector3( 5.602f, 0.0f, 2.000f), lcVector3( 0.942f, 0.0f, 0.336f), 4.0f }, { lcVector3( 6.000f, 0.0f, 0.000f), lcVector3( 1.000f, 0.0f, 0.000f), 2.0f }, { lcVector3( 5.602f, 0.0f, -2.000f), lcVector3( 0.942f, 0.0f, -0.336f), 4.0f }, { lcVector3( 5.602f, 0.0f, -2.000f), lcVector3( 0.000f, 0.0f, -1.000f), 4.0f }, { lcVector3( 2.000f, 0.0f, -2.000f), lcVector3( 0.000f, 0.0f, -1.000f), 4.0f }, { lcVector3( 2.000f, 0.0f, -2.000f), lcVector3( 1.000f, 0.0f, 0.000f), 4.0f }, { lcVector3( 2.000f, 0.0f, -5.602f), lcVector3( 1.000f, 0.0f, 0.000f), 4.0f }, { lcVector3( 2.000f, 0.0f, -5.602f), lcVector3( 0.336f, 0.0f, -0.942f), 4.0f }, { lcVector3( 0.000f, 0.0f, -6.000f), lcVector3( 0.000f, 0.0f, -1.000f), 2.0f }, { lcVector3(-2.000f, 0.0f, -5.602f), lcVector3(-0.336f, 0.0f, -0.942f), 4.0f }, { lcVector3(-2.000f, 0.0f, -5.602f), lcVector3(-1.000f, 0.0f, 0.000f), 4.0f }, { lcVector3(-2.000f, 0.0f, -2.000f), lcVector3(-1.000f, 0.0f, 0.000f), 4.0f }, { lcVector3(-2.000f, 0.0f, -2.000f), lcVector3( 0.000f, 0.0f, -1.000f), 4.0f }, { lcVector3(-5.602f, 0.0f, -2.000f), lcVector3( 0.000f, 0.0f, -1.000f), 4.0f }, { lcVector3(-5.602f, 0.0f, -2.000f), lcVector3(-0.942f, 0.0f, -0.336f), 4.0f } }; const int NumSectionVertices = LC_ARRAY_COUNT(SectionVertices); int BaseVertex; lcMeshLoaderVertex* VertexBuffer; quint32* IndexBuffer; MeshData.AddVertices(LC_MESHDATA_SHARED, NumSectionVertices * (Sections.GetSize() - 1), &BaseVertex, &VertexBuffer); MeshData.AddIndices(LC_MESHDATA_SHARED, LC_MESH_LINES, 24, 2 * 12 * (Sections.GetSize() - 2), &IndexBuffer); for (int SectionIdx = 1; SectionIdx < Sections.GetSize(); SectionIdx++) { for (int VertexIdx = 0; VertexIdx < NumSectionVertices; VertexIdx++) { VertexBuffer->Position = lcMul31(SectionVertices[VertexIdx].Position, Sections[SectionIdx]); VertexBuffer->Normal = lcMul30(SectionVertices[VertexIdx].Normal, Sections[SectionIdx]); VertexBuffer->NormalWeight = SectionVertices[VertexIdx].NormalWeight; VertexBuffer++; } } int BaseLinesVertex = BaseVertex; for (int SectionIdx = 1; SectionIdx < Sections.GetSize() - 1; SectionIdx++) { const int Indices[] = { 1, 3, 5, 8, 10, 12, 15, 17, 19, 22, 24, 26 }; for (int VertexIdx = 0; VertexIdx < 12; VertexIdx++) { *IndexBuffer++ = BaseLinesVertex + Indices[VertexIdx]; *IndexBuffer++ = BaseLinesVertex + Indices[VertexIdx] + NumSectionVertices; } BaseLinesVertex += NumSectionVertices; } MeshData.AddIndices(LC_MESHDATA_SHARED, LC_MESH_TRIANGLES, 16, 6 * NumSectionVertices * (Sections.GetSize() - 2), &IndexBuffer); for (int SectionIdx = 1; SectionIdx < Sections.GetSize() - 1; SectionIdx++) { for (int VertexIdx = 0; VertexIdx < NumSectionVertices; VertexIdx++) { int Vertex1 = BaseVertex + VertexIdx; int Vertex2 = BaseVertex + (VertexIdx + 1) % NumSectionVertices; *IndexBuffer++ = Vertex1; *IndexBuffer++ = Vertex2; *IndexBuffer++ = Vertex1 + NumSectionVertices; *IndexBuffer++ = Vertex2; *IndexBuffer++ = Vertex2 + NumSectionVertices; *IndexBuffer++ = Vertex1 + NumSectionVertices; } BaseVertex += NumSectionVertices; } } void lcSynthInfoBraidedString::AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray& SectionsIn) const { lcArray Sections; Sections.SetSize(SectionsIn.GetSize()); for (int SectionIdx = 0; SectionIdx < Sections.GetSize(); SectionIdx++) { lcMatrix33 Transform(lcMul(lcMatrix33Scale(lcVector3(1.0f, -1.0f, 1.0f)), lcMatrix33(SectionsIn[SectionIdx]))); lcVector3 Offset = SectionsIn[SectionIdx].GetTranslation(); Sections[SectionIdx] = lcMatrix44(Transform, Offset); } char Line[256]; { const int SectionIdx = 0; lcMatrix33 Transform(Sections[SectionIdx]); lcVector3 Offset = lcMul31(lcVector3(-8.0f, 0.0f, 0.0f), Sections[SectionIdx]); sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f 572A.dat\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0], Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2]); File.WriteBuffer(Line, strlen(Line)); } const int NumSegments = 16; const int NumBraids = 4; const float PositionTable[16] = { -1.5f, -1.386f, -1.061f, -0.574f, 0.0f, 0.574f, 1.061f, 1.386f, 1.5f, 1.386f, 1.061f, 0.574f, 0.0f, -0.574f, -1.061f, -1.386f }; int BaseVertex; lcMeshLoaderVertex* VertexBuffer; quint32* IndexBuffer; MeshData.AddVertices(LC_MESHDATA_SHARED, NumBraids * ((Sections.GetSize() - 2) * NumSegments + 1), &BaseVertex, &VertexBuffer); MeshData.AddIndices(LC_MESHDATA_SHARED, LC_MESH_LINES, 24, NumBraids * (Sections.GetSize() - 2) * NumSegments * 2, &IndexBuffer); for (int BraidIdx = 0; BraidIdx < NumBraids; BraidIdx++) { int BaseX = (BraidIdx == 0 || BraidIdx == 2) ? 0 : 8; int BaseY = (BraidIdx == 0 || BraidIdx == 3) ? 12 : 4; for (int SectionIdx = 1; SectionIdx < Sections.GetSize() - 1; SectionIdx++) { lcMatrix33 Transform1 = lcMatrix33(Sections[SectionIdx]); lcMatrix33 Transform2 = lcMatrix33(Sections[SectionIdx + 1]); lcVector3 Offset1 = Sections[SectionIdx].GetTranslation(); lcVector3 Offset2 = Sections[SectionIdx + 1].GetTranslation(); for (int SegmentIdx = 0; SegmentIdx < ((SectionIdx < Sections.GetSize() - 2) ? NumSegments : NumSegments + 1); SegmentIdx++) { float t = (float)SegmentIdx / (float)NumSegments; lcVector3 Vertex1 = lcVector3(t * 4.0f, PositionTable[(BaseX + SegmentIdx) % NumSegments], PositionTable[(BaseY + SegmentIdx) % NumSegments]) + lcVector3(0.0f, 1.5f, 0.0f); lcVector3 Vertex2 = lcVector3((1.0f - t) * -4.0f, PositionTable[(BaseX + SegmentIdx) % NumSegments], PositionTable[(BaseY + SegmentIdx) % NumSegments]) + lcVector3(0.0f, 1.5f, 0.0f); lcVector3 Vertex = (lcMul(Vertex1, Transform1) + Offset1) * (1.0f - t) + (lcMul(Vertex2, Transform2) + Offset2) * t; VertexBuffer->Position = Vertex; VertexBuffer->Normal = lcVector3(0.0f, 0.0f, 0.0f); VertexBuffer->NormalWeight = 0.0f; VertexBuffer++; if (SegmentIdx != NumSegments) { *IndexBuffer++ = BaseVertex; *IndexBuffer++ = BaseVertex + 1; BaseVertex++; } } } BaseVertex++; } int NumSlices = 16; MeshData.AddVertices(LC_MESHDATA_SHARED, NumSlices * ((Sections.GetSize() - 2) * NumSegments + 1), &BaseVertex, &VertexBuffer); MeshData.AddIndices(LC_MESHDATA_SHARED, LC_MESH_TRIANGLES, 16, NumSlices * (Sections.GetSize() - 2) * NumSegments * 6, &IndexBuffer); for (int SectionIdx = 1; SectionIdx < Sections.GetSize() - 1; SectionIdx++) { lcMatrix33 Transform1 = lcMatrix33(Sections[SectionIdx]); lcMatrix33 Transform2 = lcMatrix33(Sections[SectionIdx + 1]); lcVector3 Offset1 = Sections[SectionIdx].GetTranslation(); lcVector3 Offset2 = Sections[SectionIdx + 1].GetTranslation(); for (int SegmentIdx = 0; SegmentIdx < ((SectionIdx < Sections.GetSize() - 2) ? NumSegments : NumSegments + 1); SegmentIdx++) { float t1 = (float)SegmentIdx / (float)NumSegments; int BaseX = 8; int BaseY = 4; for (int SliceIdx = 0; SliceIdx < NumSlices; SliceIdx++) { lcVector3 Vertex11 = lcVector3(t1 * 4.0f, PositionTable[(BaseX + SliceIdx) % NumSlices], PositionTable[(BaseY + SliceIdx) % NumSlices]) + lcVector3(0.0f, 1.5f, 0.0f); lcVector3 Vertex12 = lcVector3((1.0f - t1) * -4.0f, PositionTable[(BaseX + SliceIdx) % NumSlices], PositionTable[(BaseY + SliceIdx) % NumSlices]) + lcVector3(0.0f, 1.5f, 0.0f); VertexBuffer->Position = (lcMul(Vertex11, Transform1) + Offset1) * (1.0f - t1) + (lcMul(Vertex12, Transform2) + Offset2) * t1; lcVector3 Normal11 = lcVector3(0.0f, PositionTable[(BaseX + SliceIdx) % NumSlices] / 1.5f, PositionTable[(BaseY + SliceIdx) % NumSlices] / 1.5f); lcVector3 Normal12 = lcVector3(0.0f, PositionTable[(BaseX + SliceIdx) % NumSlices] / 1.5f, PositionTable[(BaseY + SliceIdx) % NumSlices] / 1.5f); VertexBuffer->Normal = lcMul(Normal11, Transform1) * (1.0f - t1) + lcMul(Normal12, Transform2) * t1; VertexBuffer->NormalWeight = 1.0f; VertexBuffer++; if (SegmentIdx != NumSegments) { *IndexBuffer++ = BaseVertex + SliceIdx; *IndexBuffer++ = BaseVertex + (SliceIdx + 1) % NumSlices; *IndexBuffer++ = BaseVertex + (SliceIdx + 1) % NumSlices + NumSlices; *IndexBuffer++ = BaseVertex + SliceIdx + NumSlices; *IndexBuffer++ = BaseVertex + SliceIdx; *IndexBuffer++ = BaseVertex + (SliceIdx + 1) % NumSlices + NumSlices; } } BaseVertex += NumSlices; } } { const int SectionIdx = Sections.GetSize() - 1; lcMatrix33 Transform(Sections[SectionIdx]); lcVector3 Offset = lcMul31(lcVector3(8.0f, 0.0f, 0.0f), Sections[SectionIdx]); sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f 572A.dat\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0], Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2]); File.WriteBuffer(Line, strlen(Line)); } } void lcSynthInfoShockAbsorber::AddParts(lcMemFile& File, lcLibraryMeshData&, const lcArray& Sections) const { char Line[256]; lcVector3 Offset; Offset = Sections[0].GetTranslation(); sprintf(Line, "1 0 %f %f %f 1 0 0 0 1 0 0 0 1 4254.dat\n", Offset[0], Offset[1], Offset[2]); File.WriteBuffer(Line, strlen(Line)); Offset = Sections[1].GetTranslation(); sprintf(Line, "1 16 %f %f %f 1 0 0 0 1 0 0 0 1 4255.dat\n", Offset[0], Offset[1], Offset[2]); File.WriteBuffer(Line, strlen(Line)); float Distance = Sections[0].GetTranslation().y - Sections[1].GetTranslation().y; float Scale = (Distance - 66.0f) / 44.0f; Offset = Sections[0].GetTranslation(); sprintf(Line, "1 494 %f %f %f 1 0 0 0 %f 0 0 0 1 %s\n", Offset[0], Offset[1] - 10 - 44.0f * Scale, Offset[2], Scale, mSpringPart); File.WriteBuffer(Line, strlen(Line)); } void lcSynthInfoActuator::AddParts(lcMemFile& File, lcLibraryMeshData&, const lcArray& Sections) const { char Line[256]; lcVector3 Offset; Offset = Sections[0].GetTranslation(); sprintf(Line, "1 16 %f %f %f 1 0 0 0 1 0 0 0 1 %s\n", Offset[0], Offset[1], Offset[2], mBodyPart); File.WriteBuffer(Line, strlen(Line)); Offset = lcMul(Sections[0], lcMatrix44Translation(lcVector3(0.0f, 0.0f, mAxleOffset))).GetTranslation(); sprintf(Line, "1 25 %f %f %f 0 1 0 -1 0 0 0 0 1 %s\n", Offset[0], Offset[1], Offset[2], mAxlePart); File.WriteBuffer(Line, strlen(Line)); Offset = Sections[1].GetTranslation(); sprintf(Line, "1 72 %f %f %f 1 0 0 0 1 0 0 0 1 %s\n", Offset[0], Offset[1], Offset[2], mPistonPart); File.WriteBuffer(Line, strlen(Line)); } void lcSynthInfoUniversalJoint::AddParts(lcMemFile& File, lcLibraryMeshData&, const lcArray& Sections) const { char Line[256]; lcVector3 Offset = Sections[0].GetTranslation(); float Angle = atan2f(Offset.x, Offset.z); lcMatrix44 Rotation = lcMatrix44RotationZ(Angle); lcMatrix44 Transform = lcMatrix44LeoCADToLDraw(Rotation); sprintf(Line, "1 16 0 0 0 %f %f %f %f %f %f %f %f %f %s\n", Transform[0][0], Transform[1][0], Transform[2][0], Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2], mCenterPart); File.WriteBuffer(Line, strlen(Line)); Angle = atan2f(Offset.y, hypotf(Offset.x, Offset.z)); Rotation = lcMul(Rotation, lcMatrix44RotationX(Angle)); Transform = lcMul( lcMatrix44Translation(lcVector3(0.0f, 0.0f, mEndOffset)), lcMatrix44LeoCADToLDraw(Rotation) ); sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f %s\n", Transform[3][0], Transform[3][1], Transform[3][2], Transform[0][0], Transform[1][0], Transform[2][0], Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2], mEndPart); File.WriteBuffer(Line, strlen(Line)); Rotation = lcMatrix44FromEulerAngles(lcVector3(0.0f, LC_PI/2, LC_PI)); Transform = lcMatrix44LeoCADToLDraw(lcMul(lcMatrix44Translation(lcVector3(0.0f, mEndOffset, 0.0f)), Rotation)); sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f %s\n", Transform[3][0], Transform[3][1], Transform[3][2], Transform[0][0], Transform[1][0], Transform[2][0], Transform[0][1], Transform[1][1], -Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2], mEndPart); File.WriteBuffer(Line, strlen(Line)); } lcMesh* lcSynthInfo::CreateMesh(const lcArray& ControlPoints) const { lcArray Sections; CalculateSections(ControlPoints, Sections, nullptr); lcLibraryMeshData MeshData; lcMemFile File; // todo: rewrite this to pass the parts directly AddParts(File, MeshData, Sections); File.WriteU8(0); lcArray TextureStack; File.Seek(0, SEEK_SET); lcMeshLoader MeshLoader(MeshData, false, nullptr, false); if (MeshLoader.LoadMesh(File, LC_MESHDATA_SHARED)) return MeshData.CreateMesh(); return nullptr; } int lcSynthInfo::InsertControlPoint(lcArray& ControlPoints, const lcVector3& Start, const lcVector3& End) const { lcArray Sections; int BestSegment = -1; float BestTime; float BestDistance = FLT_MAX; lcVector3 BestPosition; CalculateSections(ControlPoints, Sections, [&](const lcVector3& CurvePoint, int SegmentIndex, float t) { float Distance = lcRayPointDistance(CurvePoint, Start, End); if (Distance < BestDistance) { BestSegment = SegmentIndex; BestTime = t; BestDistance = Distance; BestPosition = lcVector3LDrawToLeoCAD(CurvePoint); } } ); if (BestSegment != -1) { lcPieceControlPoint ControlPoint = ControlPoints[BestSegment]; ControlPoint.Transform.SetTranslation(BestPosition); if (BestSegment != ControlPoints.GetSize() - 1) { lcPieceControlPoint NextControlPoint = ControlPoints[BestSegment + 1]; ControlPoint.Scale = ControlPoint.Scale * (1.0f - BestTime) + NextControlPoint.Scale * BestTime; } ControlPoints.InsertAt(BestSegment + 1, ControlPoint); } return BestSegment + 1; }