#ifndef _PIECE_H_ #define _PIECE_H_ class Piece; class Group; class PieceInfo; #include "object.h" #include "globals.h" #include "typedefs.h" #include "lc_colors.h" #define LC_PIECE_HIDDEN 0x01 #define LC_PIECE_SELECTED 0x02 #define LC_PIECE_FOCUSED 0x04 typedef enum { LC_PK_POSITION, LC_PK_ROTATION, LC_PK_COUNT } LC_PK_TYPES; class Piece : public Object { public: Piece (PieceInfo* pPieceInfo); ~Piece (); void Select (bool bSelecting, bool bFocus, bool bMultiple); virtual void InsertTime (unsigned short start, bool animation, unsigned short time); virtual void RemoveTime (unsigned short start, bool animation, unsigned short time); virtual bool IntersectsVolume(const Vector4* Planes, int NumPlanes); Piece* m_pNext; Piece* m_pLink; void Hide() { m_nState = LC_PIECE_HIDDEN; } void UnHide() { m_nState &= ~LC_PIECE_HIDDEN; } bool IsHidden() { return (m_nState & LC_PIECE_HIDDEN) != 0; } bool IsSelected() { return (m_nState & LC_PIECE_SELECTED) != 0; } bool IsFocused() { return (m_nState & LC_PIECE_FOCUSED) != 0; } const char* GetName() const { return m_strName; }; void MinIntersectDist(LC_CLICKLINE* pLine); bool IsVisible(unsigned short nTime, bool bAnimation); void Initialize(float x, float y, float z, unsigned char nStep, unsigned short nFrame); void CreateName(Piece* pPiece); void AddConnections(CONNECTION_TYPE* pConnections); void RemoveConnections(CONNECTION_TYPE* pConnections); void CompareBoundingBox(float box[6]); void SetPieceInfo(PieceInfo* pPieceInfo); bool FileLoad(lcFile& file, char* name); void FileSave(lcFile& file, Group* pGroups); void CalculateConnections(CONNECTION_TYPE* pConnections, unsigned short nTime, bool bAnimation, bool bForceRebuild, bool bFixOthers); void UpdatePosition(unsigned short nTime, bool bAnimation); void Move(unsigned short nTime, bool bAnimation, bool bAddKey, float dx, float dy, float dz); void DoGroup(Group* pGroup); void UnGroup(Group* pGroup); Group* GetTopGroup(); void SetGroup(Group* pGroup) { m_pGroup = pGroup; } Group* GetGroup() { return m_pGroup; } void SetName(char* name) { strcpy(m_strName, name); } const char* GetName() { return m_strName; } PieceInfo* GetPieceInfo() { return m_pPieceInfo; } void SetStepShow(unsigned char step) { m_nStepShow = step; } const unsigned char GetStepShow() { return m_nStepShow; } void SetStepHide(unsigned char step) { m_nStepHide = step; } const unsigned char GetStepHide() { return m_nStepHide; } void SetFrameShow(unsigned short frame) { m_nFrameShow = frame; } const unsigned short GetFrameShow() { return m_nFrameShow; } void SetFrameHide(unsigned short frame) { m_nFrameHide = frame; } const unsigned short GetFrameHide() { return m_nFrameHide; } const float* GetConstPosition() { return m_fPosition; } inline Vector3 GetPosition() const { return Vector3(m_fPosition[0], m_fPosition[1], m_fPosition[2]); } void GetPosition (float* position) { memcpy(position, m_fPosition, sizeof(m_fPosition)); } void GetRotation (float* rotation) { memcpy(rotation, m_fRotation, sizeof(m_fRotation)); } void Render(bool bLighting, bool bEdges); void RenderBox(bool bHilite, float fLineWidth); void SetColorCode(lcuint32 ColorCode) { mColorCode = ColorCode; mColorIndex = lcGetColorIndex(ColorCode); } void SetColorIndex(int ColorIndex) { mColorIndex = ColorIndex; mColorCode = lcGetColorCode(ColorIndex); } bool IsTranslucent() const { return lcIsColorTranslucent(mColorIndex); } int mColorIndex; lcuint32 mColorCode; protected: void BuildDrawInfo(); // Atributes PieceInfo* m_pPieceInfo; Group* m_pGroup; unsigned short m_nFrameShow; unsigned short m_nFrameHide; unsigned char m_nStepShow; unsigned char m_nStepHide; unsigned char m_nState; char m_strName[81]; // Temporary variables float m_fPosition[3]; float m_fRotation[4]; CONNECTION* m_pConnections; void* m_pDrawInfo; }; #endif // _PIECE_H