#include "lc_global.h" #include #include "texfont.h" #include "lc_context.h" #include "lc_texture.h" #include "image.h" static const unsigned char TextureData[2048] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x60, 0x00, 0xe0, 0x00, 0x18, 0x60, 0x66, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x60, 0x00, 0x30, 0x00, 0x18, 0x60, 0x66, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x60, 0x00, 0x30, 0x00, 0x18, 0x00, 0x60, 0xc0, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xb1, 0x03, 0x0f, 0x6e, 0x78, 0xfc, 0xb8, 0xd9, 0x61, 0x66, 0xcc, 0xec, 0x1c, 0x3b, 0x00, 0x0c, 0x73, 0x86, 0x19, 0x73, 0xcc, 0x30, 0xcc, 0x39, 0x63, 0x66, 0xc6, 0x9c, 0x33, 0x67, 0x00, 0x00, 0x33, 0xcc, 0x90, 0x61, 0x86, 0x31, 0x86, 0x19, 0x66, 0x66, 0xc3, 0x8c, 0x31, 0xc3, 0x00, 0xe0, 0x33, 0xcc, 0x80, 0x61, 0x86, 0x31, 0x86, 0x19, 0x66, 0xe6, 0xc1, 0x8c, 0x31, 0xc3, 0x00, 0x38, 0x33, 0xcc, 0x80, 0x61, 0xfe, 0x31, 0x86, 0x19, 0x66, 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0x00, 0x00, 0x00, 0x00, 0xe0, 0x0d, 0x00, 0xc3, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x03, 0x1b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc3, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x00, 0x00, 0x00, 0xff, 0x0d, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; static const unsigned char GlyphData[] = { 0x20, 0x4b, 0x80, 0x04, 0x21, 0x1e, 0x70, 0x05, 0x23, 0x4f, 0x80, 0x09, 0x24, 0x67, 0x70, 0x09, 0x25, 0x70, 0x70, 0x0d, 0x26, 0x03, 0x80, 0x0b, 0x28, 0x17, 0x80, 0x05, 0x29, 0x1c, 0x80, 0x05, 0x2a, 0x0e, 0x80, 0x09, 0x2b, 0x26, 0x80, 0x09, 0x2c, 0x16, 0x70, 0x04, 0x2d, 0x21, 0x80, 0x05, 0x2e, 0x1a, 0x70, 0x04, 0x2f, 0x3d, 0x70, 0x04, 0x30, 0x6f, 0x24, 0x09, 0x31, 0x01, 0x37, 0x09, 0x32, 0x0a, 0x37, 0x09, 0x33, 0x13, 0x37, 0x09, 0x34, 0x1c, 0x37, 0x09, 0x35, 0x25, 0x37, 0x09, 0x36, 0x2e, 0x37, 0x09, 0x37, 0x37, 0x37, 0x09, 0x38, 0x40, 0x37, 0x09, 0x39, 0x49, 0x37, 0x09, 0x3a, 0x27, 0x70, 0x04, 0x3b, 0x23, 0x70, 0x04, 0x3c, 0x2b, 0x70, 0x09, 0x3d, 0x2f, 0x80, 0x09, 0x3e, 0x34, 0x70, 0x09, 0x3f, 0x41, 0x70, 0x0a, 0x40, 0x57, 0x70, 0x10, 0x41, 0x52, 0x37, 0x0c, 0x42, 0x5e, 0x37, 0x0c, 0x43, 0x6a, 0x37, 0x0c, 0x44, 0x01, 0x4a, 0x0c, 0x45, 0x0d, 0x4a, 0x0b, 0x46, 0x18, 0x4a, 0x0a, 0x47, 0x22, 0x4a, 0x0d, 0x48, 0x2f, 0x4a, 0x0c, 0x49, 0x3b, 0x4a, 0x05, 0x4a, 0x40, 0x4a, 0x09, 0x4b, 0x49, 0x4a, 0x0b, 0x4c, 0x54, 0x4a, 0x0a, 0x4d, 0x5e, 0x4a, 0x0e, 0x4e, 0x6c, 0x4a, 0x0c, 0x4f, 0x01, 0x5d, 0x0d, 0x50, 0x0e, 0x5d, 0x0b, 0x51, 0x19, 0x5d, 0x0d, 0x52, 0x26, 0x5d, 0x0c, 0x53, 0x32, 0x5d, 0x0b, 0x54, 0x3d, 0x5d, 0x0a, 0x55, 0x47, 0x5d, 0x0c, 0x56, 0x53, 0x5d, 0x0b, 0x57, 0x5e, 0x5d, 0x0f, 0x58, 0x6d, 0x5d, 0x0b, 0x59, 0x01, 0x70, 0x0b, 0x5a, 0x0c, 0x70, 0x0a, 0x5b, 0x41, 0x80, 0x05, 0x5d, 0x46, 0x80, 0x05, 0x5f, 0x38, 0x80, 0x09, 0x61, 0x01, 0x11, 0x0a, 0x62, 0x0b, 0x11, 0x0a, 0x63, 0x15, 0x11, 0x09, 0x64, 0x1e, 0x11, 0x0a, 0x65, 0x28, 0x11, 0x0a, 0x66, 0x32, 0x11, 0x06, 0x67, 0x38, 0x11, 0x0a, 0x68, 0x42, 0x11, 0x0a, 0x69, 0x4c, 0x11, 0x04, 0x6a, 0x50, 0x11, 0x04, 0x6b, 0x54, 0x11, 0x09, 0x6c, 0x5d, 0x11, 0x04, 0x6d, 0x61, 0x11, 0x0e, 0x6e, 0x6f, 0x11, 0x0a, 0x6f, 0x01, 0x24, 0x0a, 0x70, 0x0b, 0x24, 0x0a, 0x71, 0x15, 0x24, 0x0a, 0x72, 0x1f, 0x24, 0x07, 0x73, 0x26, 0x24, 0x09, 0x74, 0x2f, 0x24, 0x06, 0x75, 0x35, 0x24, 0x0a, 0x76, 0x3f, 0x24, 0x09, 0x77, 0x48, 0x24, 0x0e, 0x78, 0x56, 0x24, 0x08, 0x79, 0x5e, 0x24, 0x09, 0x7a, 0x67, 0x24, 0x08, 0x7b, 0x4b, 0x70, 0x06, 0x7d, 0x51, 0x70, 0x06, 0x00 }; // ============================================================================ TexFont gTexFont; TexFont::TexFont() { memset(&mGlyphs, 0, sizeof(mGlyphs)); } bool TexFont::Initialize(lcContext* Context) { if (mTexture) return true; mFontHeight = 16; mTextureWidth = 128; mTextureHeight = 128; Image Image; Image.Allocate(mTextureWidth, mTextureHeight, lcPixelFormat::L8A8); unsigned char* ExpandedData = Image.mData; for (unsigned int TexelIdx = 0; TexelIdx < sizeof(TextureData) * 8; TexelIdx++) { const unsigned char Texel = TextureData[TexelIdx / 8] & (1 << (TexelIdx % 8)) ? 255 : 0; ExpandedData[TexelIdx * 2] = ExpandedData[TexelIdx * 2 + 1] = Texel; } mTexture = new lcTexture(); mTexture->SetImage(std::move(Image), LC_TEXTURE_WRAPU | LC_TEXTURE_WRAPV | LC_TEXTURE_POINT); mTexture->Upload(Context); const unsigned char* Ptr = GlyphData; for (;;) { unsigned char Glyph = *Ptr++; if (!Glyph) break; mGlyphs[Glyph].left = *Ptr++; mGlyphs[Glyph].bottom = *Ptr++; mGlyphs[Glyph].width = *Ptr++; mGlyphs[Glyph].right = mGlyphs[Glyph].left + mGlyphs[Glyph].width; mGlyphs[Glyph].top = mGlyphs[Glyph].bottom - mFontHeight; mGlyphs[Glyph].left /= mTextureWidth; mGlyphs[Glyph].right /= mTextureWidth; mGlyphs[Glyph].top /= mTextureHeight; mGlyphs[Glyph].bottom /= mTextureHeight; } return true; } void TexFont::Reset() { mTexture = 0; } void TexFont::GetStringDimensions(int* cx, int* cy, const char* Text) const { *cx = 0; *cy = mFontHeight; while (*Text != 0) { *cx += mGlyphs[(int)(*Text)].width; Text++; } } void TexFont::PrintText(lcContext* Context, float Left, float Top, float Z, const char* Text) const { const size_t Length = strlen(Text); if (!Length) return; float* Verts = new float[6 * 5 * Length]; float* CurVert = Verts; while (*Text) { int ch = *Text; *CurVert++ = Left; *CurVert++ = Top; *CurVert++ = Z; *CurVert++ = mGlyphs[ch].left; *CurVert++ = mGlyphs[ch].top; *CurVert++ = Left; *CurVert++ = Top - mFontHeight; *CurVert++ = Z; *CurVert++ = mGlyphs[ch].left; *CurVert++ = mGlyphs[ch].bottom; *CurVert++ = Left + mGlyphs[ch].width; *CurVert++ = Top - mFontHeight; *CurVert++ = Z; *CurVert++ = mGlyphs[ch].right; *CurVert++ = mGlyphs[ch].bottom; *CurVert++ = Left + mGlyphs[ch].width; *CurVert++ = Top - mFontHeight; *CurVert++ = Z; *CurVert++ = mGlyphs[ch].right; *CurVert++ = mGlyphs[ch].bottom; *CurVert++ = Left + mGlyphs[ch].width; *CurVert++ = Top; *CurVert++ = Z; *CurVert++ = mGlyphs[ch].right; *CurVert++ = mGlyphs[ch].top; *CurVert++ = Left; *CurVert++ = Top; *CurVert++ = Z; *CurVert++ = mGlyphs[ch].left; *CurVert++ = mGlyphs[ch].top; Left += mGlyphs[ch].width; Text++; } Context->SetVertexBufferPointer(Verts); Context->SetVertexFormat(0, 3, 0, 2, 0, false); Context->DrawPrimitives(GL_TRIANGLES, 0, 6 * (GLsizei)Length); delete[] Verts; } void TexFont::GetTriangles(const lcMatrix44& Transform, const char* Text, float* Buffer) const { float Width = 0.0f; for (const char* ch = Text; *ch; ch++) { const int Glyph = *ch; Width += mGlyphs[Glyph].width; } float Left = -Width / 2.0f; const float Top = mFontHeight / 2.0f; const float Z = 0.0f; while (*Text) { int ch = *Text; lcVector3 Points[4] = { lcVector3(Left, Top, Z), lcVector3(Left, Top - mFontHeight, Z), lcVector3(Left + mGlyphs[ch].width, Top - mFontHeight, Z), lcVector3(Left + mGlyphs[ch].width, Top, Z), }; for (int PointIdx = 0; PointIdx < 4; PointIdx++) Points[PointIdx] = lcMul31(Points[PointIdx], Transform); *Buffer++ = Points[0].x; *Buffer++ = Points[0].y; *Buffer++ = Points[0].z; *Buffer++ = mGlyphs[ch].left; *Buffer++ = mGlyphs[ch].top; *Buffer++ = Points[1].x; *Buffer++ = Points[1].y; *Buffer++ = Points[1].z; *Buffer++ = mGlyphs[ch].left; *Buffer++ = mGlyphs[ch].bottom; *Buffer++ = Points[2].x; *Buffer++ = Points[2].y; *Buffer++ = Points[2].z; *Buffer++ = mGlyphs[ch].right; *Buffer++ = mGlyphs[ch].bottom; *Buffer++ = Points[2].x; *Buffer++ = Points[2].y; *Buffer++ = Points[2].z; *Buffer++ = mGlyphs[ch].right; *Buffer++ = mGlyphs[ch].bottom; *Buffer++ = Points[3].x; *Buffer++ = Points[3].y; *Buffer++ = Points[3].z; *Buffer++ = mGlyphs[ch].right; *Buffer++ = mGlyphs[ch].top; *Buffer++ = Points[0].x; *Buffer++ = Points[0].y; *Buffer++ = Points[0].z; *Buffer++ = mGlyphs[ch].left; *Buffer++ = mGlyphs[ch].top; Left += mGlyphs[ch].width; Text++; } } void TexFont::GetGlyphTriangles(float Left, float Top, float Z, int Glyph, float* Buffer) const { Left -= mGlyphs[Glyph].width / 2.0f; Top += mFontHeight / 2.0f; *Buffer++ = Left; *Buffer++ = Top; *Buffer++ = Z; *Buffer++ = mGlyphs[Glyph].left; *Buffer++ = mGlyphs[Glyph].top; *Buffer++ = Left; *Buffer++ = Top - mFontHeight; *Buffer++ = Z; *Buffer++ = mGlyphs[Glyph].left; *Buffer++ = mGlyphs[Glyph].bottom; *Buffer++ = Left + mGlyphs[Glyph].width; *Buffer++ = Top - mFontHeight; *Buffer++ = Z; *Buffer++ = mGlyphs[Glyph].right; *Buffer++ = mGlyphs[Glyph].bottom; *Buffer++ = Left + mGlyphs[Glyph].width; *Buffer++ = Top - mFontHeight; *Buffer++ = Z; *Buffer++ = mGlyphs[Glyph].right; *Buffer++ = mGlyphs[Glyph].bottom; *Buffer++ = Left + mGlyphs[Glyph].width; *Buffer++ = Top; *Buffer++ = Z; *Buffer++ = mGlyphs[Glyph].right; *Buffer++ = mGlyphs[Glyph].top; *Buffer++ = Left; *Buffer++ = Top; *Buffer++ = Z; *Buffer++ = mGlyphs[Glyph].left; *Buffer++ = mGlyphs[Glyph].top; }