#include "lc_global.h" #include "lc_glextensions.h" bool gSupportsShaderObjects; bool gSupportsVertexBufferObject; bool gSupportsFramebufferObjectARB; bool gSupportsFramebufferObjectEXT; bool gSupportsAnisotropic; GLfloat gMaxAnisotropy; #ifdef LC_LOAD_GLEXTENSIONS PFNGLBINDBUFFERARBPROC lcBindBufferARB; PFNGLDELETEBUFFERSARBPROC lcDeleteBuffersARB; PFNGLGENBUFFERSARBPROC lcGenBuffersARB; PFNGLISBUFFERARBPROC lcIsBufferARB; PFNGLBUFFERDATAARBPROC lcBufferDataARB; PFNGLBUFFERSUBDATAARBPROC lcBufferSubDataARB; PFNGLGETBUFFERSUBDATAARBPROC lcGetBufferSubDataARB; PFNGLMAPBUFFERARBPROC lcMapBufferARB; PFNGLUNMAPBUFFERARBPROC lcUnmapBufferARB; PFNGLGETBUFFERPARAMETERIVARBPROC lcGetBufferParameterivARB; PFNGLGETBUFFERPOINTERVARBPROC lcGetBufferPointervARB; PFNGLISRENDERBUFFERPROC lcIsRenderbuffer; PFNGLBINDRENDERBUFFERPROC lcBindRenderbuffer; PFNGLDELETERENDERBUFFERSPROC lcDeleteRenderbuffers; PFNGLGENRENDERBUFFERSPROC lcGenRenderbuffers; PFNGLRENDERBUFFERSTORAGEPROC lcRenderbufferStorage; PFNGLGETRENDERBUFFERPARAMETERIVPROC lcGetRenderbufferParameteriv; PFNGLISFRAMEBUFFERPROC lcIsFramebuffer; PFNGLBINDFRAMEBUFFERPROC lcBindFramebuffer; PFNGLDELETEFRAMEBUFFERSPROC lcDeleteFramebuffers; PFNGLGENFRAMEBUFFERSPROC lcGenFramebuffers; PFNGLCHECKFRAMEBUFFERSTATUSPROC lcCheckFramebufferStatus; PFNGLFRAMEBUFFERTEXTURE1DPROC lcFramebufferTexture1D; PFNGLFRAMEBUFFERTEXTURE2DPROC lcFramebufferTexture2D; PFNGLFRAMEBUFFERTEXTURE3DPROC lcFramebufferTexture3D; PFNGLFRAMEBUFFERRENDERBUFFERPROC lcFramebufferRenderbuffer; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC lcGetFramebufferAttachmentParameteriv; PFNGLGENERATEMIPMAPPROC lcGenerateMipmap; PFNGLBLITFRAMEBUFFERPROC lcBlitFramebuffer; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC lcRenderbufferStorageMultisample; PFNGLFRAMEBUFFERTEXTURELAYERPROC lcFramebufferTextureLayer; PFNGLISRENDERBUFFEREXTPROC lcIsRenderbufferEXT; PFNGLBINDRENDERBUFFEREXTPROC lcBindRenderbufferEXT; PFNGLDELETERENDERBUFFERSEXTPROC lcDeleteRenderbuffersEXT; PFNGLGENRENDERBUFFERSEXTPROC lcGenRenderbuffersEXT; PFNGLRENDERBUFFERSTORAGEEXTPROC lcRenderbufferStorageEXT; PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC lcGetRenderbufferParameterivEXT; PFNGLISFRAMEBUFFEREXTPROC lcIsFramebufferEXT; PFNGLBINDFRAMEBUFFEREXTPROC lcBindFramebufferEXT; PFNGLDELETEFRAMEBUFFERSEXTPROC lcDeleteFramebuffersEXT; PFNGLGENFRAMEBUFFERSEXTPROC lcGenFramebuffersEXT; PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC lcCheckFramebufferStatusEXT; PFNGLFRAMEBUFFERTEXTURE1DEXTPROC lcFramebufferTexture1DEXT; PFNGLFRAMEBUFFERTEXTURE2DEXTPROC lcFramebufferTexture2DEXT; PFNGLFRAMEBUFFERTEXTURE3DEXTPROC lcFramebufferTexture3DEXT; PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC lcFramebufferRenderbufferEXT; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC lcGetFramebufferAttachmentParameterivEXT; PFNGLGENERATEMIPMAPEXTPROC lcGenerateMipmapEXT; PFNGLATTACHSHADERPROC lcAttachShader; PFNGLBINDATTRIBLOCATIONPROC lcBindAttribLocation; PFNGLCOMPILESHADERPROC lcCompileShader; PFNGLCREATEPROGRAMPROC lcCreateProgram; PFNGLCREATESHADERPROC lcCreateShader; PFNGLDELETEPROGRAMPROC lcDeleteProgram; PFNGLDELETESHADERPROC lcDeleteShader; PFNGLDETACHSHADERPROC lcDetachShader; PFNGLDISABLEVERTEXATTRIBARRAYPROC lcDisableVertexAttribArray; PFNGLENABLEVERTEXATTRIBARRAYPROC lcEnableVertexAttribArray; PFNGLGETACTIVEATTRIBPROC lcGetActiveAttrib; PFNGLGETACTIVEUNIFORMPROC lcGetActiveUniform; PFNGLGETATTACHEDSHADERSPROC lcGetAttachedShaders; PFNGLGETATTRIBLOCATIONPROC lcGetAttribLocation; PFNGLGETPROGRAMIVPROC lcGetProgramiv; PFNGLGETPROGRAMINFOLOGPROC lcGetProgramInfoLog; PFNGLGETSHADERIVPROC lcGetShaderiv; PFNGLGETSHADERINFOLOGPROC lcGetShaderInfoLog; PFNGLGETSHADERSOURCEPROC lcGetShaderSource; PFNGLGETUNIFORMLOCATIONPROC lcGetUniformLocation; PFNGLGETUNIFORMFVPROC lcGetUniformfv; PFNGLGETUNIFORMIVPROC lcGetUniformiv; PFNGLGETVERTEXATTRIBDVPROC lcGetVertexAttribdv; PFNGLGETVERTEXATTRIBFVPROC lcGetVertexAttribfv; PFNGLGETVERTEXATTRIBIVPROC lcGetVertexAttribiv; PFNGLGETVERTEXATTRIBPOINTERVPROC lcGetVertexAttribPointerv; PFNGLISPROGRAMPROC lcIsProgram; PFNGLISSHADERPROC lcIsShader; PFNGLLINKPROGRAMPROC lcLinkProgram; PFNGLSHADERSOURCEPROC lcShaderSource; PFNGLUSEPROGRAMPROC lcUseProgram; PFNGLUNIFORM1FPROC lcUniform1f; PFNGLUNIFORM2FPROC lcUniform2f; PFNGLUNIFORM3FPROC lcUniform3f; PFNGLUNIFORM4FPROC lcUniform4f; PFNGLUNIFORM1IPROC lcUniform1i; PFNGLUNIFORM2IPROC lcUniform2i; PFNGLUNIFORM3IPROC lcUniform3i; PFNGLUNIFORM4IPROC lcUniform4i; PFNGLUNIFORM1FVPROC lcUniform1fv; PFNGLUNIFORM2FVPROC lcUniform2fv; PFNGLUNIFORM3FVPROC lcUniform3fv; PFNGLUNIFORM4FVPROC lcUniform4fv; PFNGLUNIFORM1IVPROC lcUniform1iv; PFNGLUNIFORM2IVPROC lcUniform2iv; PFNGLUNIFORM3IVPROC lcUniform3iv; PFNGLUNIFORM4IVPROC lcUniform4iv; PFNGLUNIFORMMATRIX2FVPROC lcUniformMatrix2fv; PFNGLUNIFORMMATRIX3FVPROC lcUniformMatrix3fv; PFNGLUNIFORMMATRIX4FVPROC lcUniformMatrix4fv; PFNGLVALIDATEPROGRAMPROC lcValidateProgram; PFNGLVERTEXATTRIBPOINTERPROC lcVertexAttribPointer; #endif static bool lcIsGLExtensionSupported(const GLubyte* Extensions, const char* Name) { const GLubyte* Start; GLubyte* Where; GLubyte* Terminator; Where = (GLubyte*)strchr(Name, ' '); if (Where || *Name == '\0') return false; if (!Extensions) return false; for (Start = Extensions; ;) { Where = (GLubyte*)strstr((const char*)Start, Name); if (!Where) break; Terminator = Where + strlen(Name); if (Where == Start || *(Where - 1) == ' ') if (*Terminator == ' ' || *Terminator == '\0') return true; Start = Terminator; } return false; } #ifndef QT_NO_DEBUG static void APIENTRY lcGLDebugCallback(GLenum Source, GLenum Type, GLuint Id, GLenum Severity, GLsizei Length, const GLchar* Message, GLvoid* UserParam) { qDebug() << Message; } #endif void lcInitializeGLExtensions(const QGLContext* Context) { const GLubyte* Extensions = glGetString(GL_EXTENSIONS); const GLubyte* Version = glGetString(GL_VERSION); int VersionMajor = 0, VersionMinor = 0; if (Version) sscanf((const char*)Version, "%d.%d", &VersionMajor, &VersionMinor); #ifndef QT_NO_DEBUG if (lcIsGLExtensionSupported(Extensions, "GL_KHR_debug")) { PFNGLDEBUGMESSAGECALLBACKARBPROC DebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKARBPROC)Context->getProcAddress("glDebugMessageCallback"); #ifndef GL_DEBUG_OUTPUT #define GL_DEBUG_OUTPUT 0x92E0 #endif if (DebugMessageCallback) { DebugMessageCallback((GLDEBUGPROCARB)&lcGLDebugCallback, NULL); glEnable(GL_DEBUG_OUTPUT); glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB); } } #endif if (lcIsGLExtensionSupported(Extensions, "GL_EXT_texture_filter_anisotropic")) { glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gMaxAnisotropy); gSupportsAnisotropic = true; } // todo: check gl version and use core functions instead if (lcIsGLExtensionSupported(Extensions, "GL_ARB_vertex_buffer_object")) { #ifdef LC_LOAD_GLEXTENSIONS lcBindBufferARB = (PFNGLBINDBUFFERARBPROC)Context->getProcAddress("glBindBufferARB"); lcDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)Context->getProcAddress("glDeleteBuffersARB"); lcGenBuffersARB = (PFNGLGENBUFFERSARBPROC)Context->getProcAddress("glGenBuffersARB"); lcIsBufferARB = (PFNGLISBUFFERARBPROC)Context->getProcAddress("glIsBufferARB"); lcBufferDataARB = (PFNGLBUFFERDATAARBPROC)Context->getProcAddress("glBufferDataARB"); lcBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)Context->getProcAddress("glBufferSubDataARB"); lcGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)Context->getProcAddress("glGetBufferSubDataARB"); lcMapBufferARB = (PFNGLMAPBUFFERARBPROC)Context->getProcAddress("glMapBufferARB"); lcUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)Context->getProcAddress("glUnmapBufferARB"); lcGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)Context->getProcAddress("glGetBufferParameterivARB"); lcGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)Context->getProcAddress("glGetBufferPointervARB"); #endif gSupportsVertexBufferObject = true; } // todo: check gl version if (lcIsGLExtensionSupported(Extensions, "GL_ARB_framebuffer_object")) { #ifdef LC_LOAD_GLEXTENSIONS lcIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)Context->getProcAddress("glIsRenderbuffer"); lcBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)Context->getProcAddress("glBindRenderbuffer"); lcDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)Context->getProcAddress("glDeleteRenderbuffers"); lcGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)Context->getProcAddress("glGenRenderbuffers"); lcRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)Context->getProcAddress("glRenderbufferStorage"); lcGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)Context->getProcAddress("glGetRenderbufferParameteriv"); lcIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)Context->getProcAddress("glIsFramebuffer"); lcBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)Context->getProcAddress("glBindFramebuffer"); lcDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)Context->getProcAddress("glDeleteFramebuffers"); lcGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)Context->getProcAddress("glGenFramebuffers"); lcCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)Context->getProcAddress("glCheckFramebufferStatus"); lcFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)Context->getProcAddress("glFramebufferTexture1D"); lcFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)Context->getProcAddress("glFramebufferTexture2D"); lcFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)Context->getProcAddress("glFramebufferTexture3D"); lcFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)Context->getProcAddress("glFramebufferRenderbuffer"); lcGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)Context->getProcAddress("glGetFramebufferAttachmentParameteriv"); lcGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)Context->getProcAddress("glGenerateMipmap"); lcBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)Context->getProcAddress("glBlitFramebuffer"); lcRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)Context->getProcAddress("glRenderbufferStorageMultisample"); lcFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)Context->getProcAddress("glFramebufferTextureLayer"); #endif gSupportsFramebufferObjectARB = true; } if (lcIsGLExtensionSupported(Extensions, "GL_EXT_framebuffer_object")) { #ifdef LC_LOAD_GLEXTENSIONS lcIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)Context->getProcAddress("glIsRenderbufferEXT"); lcBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)Context->getProcAddress("glBindRenderbufferEXT"); lcDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)Context->getProcAddress("glDeleteRenderbuffersEXT"); lcGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)Context->getProcAddress("glGenRenderbuffersEXT"); lcRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)Context->getProcAddress("glRenderbufferStorageEXT"); lcGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)Context->getProcAddress("glGetRenderbufferParameterivEXT"); lcIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)Context->getProcAddress("glIsFramebufferEXT"); lcBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)Context->getProcAddress("glBindFramebufferEXT"); lcDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)Context->getProcAddress("glDeleteFramebuffersEXT"); lcGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)Context->getProcAddress("glGenFramebuffersEXT"); lcCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)Context->getProcAddress("glCheckFramebufferStatusEXT"); lcFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)Context->getProcAddress("glFramebufferTexture1DEXT"); lcFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)Context->getProcAddress("glFramebufferTexture2DEXT"); lcFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)Context->getProcAddress("glFramebufferTexture3DEXT"); lcFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)Context->getProcAddress("glFramebufferRenderbufferEXT"); lcGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)Context->getProcAddress("glGetFramebufferAttachmentParameterivEXT"); lcGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)Context->getProcAddress("glGenerateMipmapEXT"); #endif gSupportsFramebufferObjectEXT = true; } const GLubyte* GLSLVersion = glGetString(GL_SHADING_LANGUAGE_VERSION); int GLSLMajor = 0, GLSLMinor = 0; if (GLSLVersion) sscanf((const char*)GLSLVersion, "%d.%d", &GLSLMajor, &GLSLMinor); if (VersionMajor >= 2 && (GLSLMajor > 1 || (GLSLMajor == 1 && GLSLMinor >= 10))) { #ifdef LC_LOAD_GLEXTENSIONS lcAttachShader = (PFNGLATTACHSHADERPROC)Context->getProcAddress("glAttachShader"); lcBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)Context->getProcAddress("glBindAttribLocation"); lcCompileShader = (PFNGLCOMPILESHADERPROC)Context->getProcAddress("glCompileShader"); lcCreateProgram = (PFNGLCREATEPROGRAMPROC)Context->getProcAddress("glCreateProgram"); lcCreateShader = (PFNGLCREATESHADERPROC)Context->getProcAddress("glCreateShader"); lcDeleteProgram = (PFNGLDELETEPROGRAMPROC)Context->getProcAddress("glDeleteProgram"); lcDeleteShader = (PFNGLDELETESHADERPROC)Context->getProcAddress("glDeleteShader"); lcDetachShader = (PFNGLDETACHSHADERPROC)Context->getProcAddress("glDetachShader"); lcDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)Context->getProcAddress("glDisableVertexAttribArray"); lcEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)Context->getProcAddress("glEnableVertexAttribArray"); lcGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)Context->getProcAddress("glGetActiveAttrib"); lcGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)Context->getProcAddress("glGetActiveUniform"); lcGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)Context->getProcAddress("glGetAttachedShaders"); lcGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)Context->getProcAddress("glGetAttribLocation"); lcGetProgramiv = (PFNGLGETPROGRAMIVPROC)Context->getProcAddress("glGetProgramiv"); lcGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)Context->getProcAddress("glGetProgramInfoLog"); lcGetShaderiv = (PFNGLGETSHADERIVPROC)Context->getProcAddress("glGetShaderiv"); lcGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)Context->getProcAddress("glGetShaderInfoLog"); lcGetShaderSource = (PFNGLGETSHADERSOURCEPROC)Context->getProcAddress("glGetShaderSource"); lcGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)Context->getProcAddress("glGetUniformLocation"); lcGetUniformfv = (PFNGLGETUNIFORMFVPROC)Context->getProcAddress("glGetUniformfv"); lcGetUniformiv = (PFNGLGETUNIFORMIVPROC)Context->getProcAddress("glGetUniformiv"); lcGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)Context->getProcAddress("glGetVertexAttribdv"); lcGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)Context->getProcAddress("glGetVertexAttribfv"); lcGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)Context->getProcAddress("glGetVertexAttribiv"); lcGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)Context->getProcAddress("glGetVertexAttribPointerv"); lcIsProgram = (PFNGLISPROGRAMPROC)Context->getProcAddress("glIsProgram"); lcIsShader = (PFNGLISSHADERPROC)Context->getProcAddress("glIsShader"); lcLinkProgram = (PFNGLLINKPROGRAMPROC)Context->getProcAddress("glLinkProgram"); lcShaderSource = (PFNGLSHADERSOURCEPROC)Context->getProcAddress("glShaderSource"); lcUseProgram = (PFNGLUSEPROGRAMPROC)Context->getProcAddress("glUseProgram"); lcUniform1f = (PFNGLUNIFORM1FPROC)Context->getProcAddress("glUniform1f"); lcUniform2f = (PFNGLUNIFORM2FPROC)Context->getProcAddress("glUniform2f"); lcUniform3f = (PFNGLUNIFORM3FPROC)Context->getProcAddress("glUniform3f"); lcUniform4f = (PFNGLUNIFORM4FPROC)Context->getProcAddress("glUniform4f"); lcUniform1i = (PFNGLUNIFORM1IPROC)Context->getProcAddress("glUniform1i"); lcUniform2i = (PFNGLUNIFORM2IPROC)Context->getProcAddress("glUniform2i"); lcUniform3i = (PFNGLUNIFORM3IPROC)Context->getProcAddress("glUniform3i"); lcUniform4i = (PFNGLUNIFORM4IPROC)Context->getProcAddress("glUniform4i"); lcUniform1fv = (PFNGLUNIFORM1FVPROC)Context->getProcAddress("glUniform1fv"); lcUniform2fv = (PFNGLUNIFORM2FVPROC)Context->getProcAddress("glUniform2fv"); lcUniform3fv = (PFNGLUNIFORM3FVPROC)Context->getProcAddress("glUniform3fv"); lcUniform4fv = (PFNGLUNIFORM4FVPROC)Context->getProcAddress("glUniform4fv"); lcUniform1iv = (PFNGLUNIFORM1IVPROC)Context->getProcAddress("glUniform1iv"); lcUniform2iv = (PFNGLUNIFORM2IVPROC)Context->getProcAddress("glUniform2iv"); lcUniform3iv = (PFNGLUNIFORM3IVPROC)Context->getProcAddress("glUniform3iv"); lcUniform4iv = (PFNGLUNIFORM4IVPROC)Context->getProcAddress("glUniform4iv"); lcUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)Context->getProcAddress("glUniformMatrix2fv"); lcUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)Context->getProcAddress("glUniformMatrix3fv"); lcUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)Context->getProcAddress("glUniformMatrix4fv"); lcValidateProgram = (PFNGLVALIDATEPROGRAMPROC)Context->getProcAddress("glValidateProgram"); lcVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)Context->getProcAddress("glVertexAttribPointer"); #endif gSupportsShaderObjects = true; } }