#include "lc_global.h" #include "lc_mesh.h" #include "lc_colors.h" #include #include #include #include #include "opengl.h" #include "pieceinf.h" #include "piece.h" #include "group.h" #include "project.h" #include "lc_model.h" #include "lc_file.h" #include "lc_application.h" #include "lc_library.h" #include "lc_context.h" #include "lc_qutils.h" #define LC_PIECE_SAVE_VERSION 12 // LeoCAD 0.80 ///////////////////////////////////////////////////////////////////////////// // Piece construction/destruction lcPiece::lcPiece(PieceInfo* pPieceInfo) : lcObject (LC_OBJECT_PIECE) { mPieceInfo = pPieceInfo; mState = 0; mColorIndex = gDefaultColor; mColorCode = 16; mStepShow = 1; mStepHide = LC_STEP_MAX; mGroup = NULL; mFileLine = -1; if (mPieceInfo != NULL) mPieceInfo->AddRef(); ChangeKey(mPositionKeys, lcVector3(0.0f, 0.0f, 0.0f), 1, true); ChangeKey(mRotationKeys, lcMatrix33Identity(), 1, true); } lcPiece::~lcPiece() { if (mPieceInfo != NULL) mPieceInfo->Release(); } void lcPiece::SaveLDraw(QTextStream& Stream) const { QLatin1String LineEnding("\r\n"); if (mStepHide != LC_STEP_MAX) Stream << QLatin1String("0 !LEOCAD PIECE STEP_HIDE ") << mStepHide << LineEnding; if (IsHidden()) Stream << QLatin1String("0 !LEOCAD PIECE HIDDEN") << LineEnding; if (mPositionKeys.GetSize() > 1) SaveKeysLDraw(Stream, mPositionKeys, "PIECE POSITION_KEY "); if (mRotationKeys.GetSize() > 1) SaveKeysLDraw(Stream, mRotationKeys, "PIECE ROTATION_KEY "); Stream << "1 " << mColorCode << ' '; const float* Matrix = mModelWorld; float Numbers[12] = { Matrix[12], -Matrix[14], Matrix[13], Matrix[0], -Matrix[8], Matrix[4], -Matrix[2], Matrix[10], -Matrix[6], Matrix[1], -Matrix[9], Matrix[5] }; for (int NumberIdx = 0; NumberIdx < 12; NumberIdx++) Stream << lcFormatValue(Numbers[NumberIdx]) << ' '; Stream << mPieceInfo->GetSaveID() << LineEnding; } bool lcPiece::ParseLDrawLine(QTextStream& Stream) { while (!Stream.atEnd()) { QString Token; Stream >> Token; if (Token == QLatin1String("STEP_HIDE")) Stream >> mStepHide; else if (Token == QLatin1String("HIDDEN")) SetHidden(true); else if (Token == QLatin1String("POSITION_KEY")) LoadKeysLDraw(Stream, mPositionKeys); else if (Token == QLatin1String("ROTATION_KEY")) LoadKeysLDraw(Stream, mRotationKeys); } return false; } ///////////////////////////////////////////////////////////////////////////// // Piece save/load // Use only when loading from a file void lcPiece::SetPieceInfo(PieceInfo* pPieceInfo) { mPieceInfo = pPieceInfo; mPieceInfo->AddRef(); } bool lcPiece::FileLoad(lcFile& file) { lcuint8 version, ch; version = file.ReadU8(); if (version > LC_PIECE_SAVE_VERSION) return false; if (version > 8) { if (file.ReadU8() != 1) return false; lcuint16 time; float param[4]; lcuint8 type; lcuint32 n; file.ReadU32(&n, 1); while (n--) { file.ReadU16(&time, 1); file.ReadFloats(param, 4); file.ReadU8(&type, 1); if (type == 0) ChangeKey(mPositionKeys, lcVector3(param[0], param[1], param[2]), time, true); else if (type == 1) ChangeKey(mRotationKeys, lcMatrix33FromAxisAngle(lcVector3(param[0], param[1], param[2]), param[3] * LC_DTOR), time, true); } file.ReadU32(&n, 1); while (n--) { file.ReadU16(&time, 1); file.ReadFloats(param, 4); file.ReadU8(&type, 1); } } if (version < 9) { lcuint16 time; lcuint8 type; if (version > 5) { lcuint32 keys; float param[4]; file.ReadU32(&keys, 1); while (keys--) { file.ReadFloats(param, 4); file.ReadU16(&time, 1); file.ReadU8(&type, 1); if (type == 0) ChangeKey(mPositionKeys, lcVector3(param[0], param[1], param[2]), time, true); else if (type == 1) ChangeKey(mRotationKeys, lcMatrix33FromAxisAngle(lcVector3(param[0], param[1], param[2]), param[3] * LC_DTOR), time, true); } file.ReadU32(&keys, 1); while (keys--) { file.ReadFloats(param, 4); file.ReadU16(&time, 1); file.ReadU8(&type, 1); } } else { if (version > 2) { file.ReadU8(&ch, 1); while (ch--) { lcMatrix44 ModelWorld; if (version > 3) { file.ReadFloats(ModelWorld, 16); } else { lcVector3 Translation; float Rotation[3]; file.ReadFloats(Translation, 3); file.ReadFloats(Rotation, 3); ModelWorld = lcMatrix44Translation(Translation); ModelWorld = lcMul(lcMatrix44RotationZ(Rotation[2] * LC_DTOR), lcMul(lcMatrix44RotationY(Rotation[1] * LC_DTOR), lcMul(lcMatrix44RotationX(Rotation[0] * LC_DTOR), ModelWorld))); } lcuint8 b; file.ReadU8(&b, 1); time = b; ChangeKey(mPositionKeys, ModelWorld.GetTranslation(), 1, true); ChangeKey(mRotationKeys, lcMatrix33(ModelWorld), time, true); lcint32 bl; file.ReadS32(&bl, 1); } } else { lcVector3 Translation; float Rotation[3]; file.ReadFloats(Translation, 3); file.ReadFloats(Rotation, 3); lcMatrix44 ModelWorld = lcMatrix44Translation(Translation); ModelWorld = lcMul(lcMatrix44RotationZ(Rotation[2] * LC_DTOR), lcMul(lcMatrix44RotationY(Rotation[1] * LC_DTOR), lcMul(lcMatrix44RotationX(Rotation[0] * LC_DTOR), ModelWorld))); ChangeKey(mPositionKeys, lcVector3(ModelWorld.r[3][0], ModelWorld.r[3][1], ModelWorld.r[3][2]), 1, true); ChangeKey(mRotationKeys, lcMatrix33(ModelWorld), 1, true); } } } // Common to all versions. char name[LC_PIECE_NAME_LEN]; if (version < 10) { memset(name, 0, LC_PIECE_NAME_LEN); file.ReadBuffer(name, 9); } else file.ReadBuffer(name, LC_PIECE_NAME_LEN); PieceInfo* pInfo = lcGetPiecesLibrary()->FindPiece(name, NULL, true); SetPieceInfo(pInfo); // 11 (0.77) if (version < 11) { lcuint8 Color; file.ReadU8(&Color, 1); if (version < 5) mColorCode = lcGetColorCodeFromOriginalColor(Color); else mColorCode = lcGetColorCodeFromExtendedColor(Color); } else file.ReadU32(&mColorCode, 1); mColorIndex = lcGetColorIndex(mColorCode); lcuint8 Step; file.ReadU8(&Step, 1); mStepShow = Step; if (version > 1) { file.ReadU8(&Step, 1); mStepHide = Step == 255 ? LC_STEP_MAX : Step; } else mStepHide = LC_STEP_MAX; if (version > 5) { file.ReadU16(); // m_nFrameShow file.ReadU16(); // m_nFrameHide if (version > 7) { lcuint8 Hidden; file.ReadU8(&Hidden, 1); if (Hidden & 1) mState |= LC_PIECE_HIDDEN; file.ReadU8(&ch, 1); file.Seek(ch, SEEK_CUR); } else { lcint32 hide; file.ReadS32(&hide, 1); if (hide != 0) mState |= LC_PIECE_HIDDEN; file.Seek(81, SEEK_CUR); } // 7 (0.64) lcint32 i = -1; if (version > 6) file.ReadS32(&i, 1); mGroup = (lcGroup*)(long)i; } else { file.ReadU8(&ch, 1); if (ch == 0) mGroup = (lcGroup*)-1; else mGroup = (lcGroup*)(long)ch; file.ReadU8(&ch, 1); if (ch & 0x01) mState |= LC_PIECE_HIDDEN; } if (version < 12) { for (int KeyIdx = 0; KeyIdx < mPositionKeys.GetSize(); KeyIdx++) mPositionKeys[KeyIdx].Value *= 25.0f; } return true; } void lcPiece::Initialize(const lcMatrix44& WorldMatrix, lcStep Step) { mStepShow = Step; ChangeKey(mPositionKeys, WorldMatrix.GetTranslation(), 1, true); ChangeKey(mRotationKeys, lcMatrix33(WorldMatrix), 1, true); UpdatePosition(Step); } void lcPiece::InsertTime(lcStep Start, lcStep Time) { if (mStepShow >= Start) { if (mStepShow < LC_STEP_MAX - Time) mStepShow += Time; else mStepShow = LC_STEP_MAX; } if (mStepHide >= Start) { if (mStepHide < LC_STEP_MAX - Time) mStepHide += Time; else mStepHide = LC_STEP_MAX; } if (mStepShow >= mStepHide) { if (mStepShow != LC_STEP_MAX) mStepHide = mStepShow + 1; else { mStepShow = LC_STEP_MAX - 1; mStepHide = LC_STEP_MAX; } } lcObject::InsertTime(mPositionKeys, Start, Time); lcObject::InsertTime(mRotationKeys, Start, Time); } void lcPiece::RemoveTime(lcStep Start, lcStep Time) { if (mStepShow >= Start) { if (mStepShow > Time) mStepShow -= Time; else mStepShow = 1; } if (mStepHide != LC_STEP_MAX) { if (mStepHide > Time) mStepHide -= Time; else mStepHide = 1; } if (mStepShow >= mStepHide) { if (mStepShow != LC_STEP_MAX) mStepHide = mStepShow + 1; else { mStepShow = LC_STEP_MAX - 1; mStepHide = LC_STEP_MAX; } } lcObject::RemoveTime(mPositionKeys, Start, Time); lcObject::RemoveTime(mRotationKeys, Start, Time); } void lcPiece::RayTest(lcObjectRayTest& ObjectRayTest) const { if (mPieceInfo->MinIntersectDist(mModelWorld, ObjectRayTest.Start, ObjectRayTest.End, ObjectRayTest.Distance)) { ObjectRayTest.ObjectSection.Object = const_cast(this); ObjectRayTest.ObjectSection.Section = 0; } } void lcPiece::BoxTest(lcObjectBoxTest& ObjectBoxTest) const { if (mPieceInfo->BoxTest(mModelWorld, ObjectBoxTest.Planes)) ObjectBoxTest.Objects.Add(const_cast(this)); } void lcPiece::DrawInterface(lcContext* Context, const lcMatrix44& ViewMatrix) const { float LineWidth = lcGetPreferences().mLineWidth; Context->SetLineWidth(2.0f * LineWidth); lcVector3 Min(mPieceInfo->m_fDimensions[3], mPieceInfo->m_fDimensions[4], mPieceInfo->m_fDimensions[5]); lcVector3 Max(mPieceInfo->m_fDimensions[0], mPieceInfo->m_fDimensions[1], mPieceInfo->m_fDimensions[2]); lcVector3 Edge((Max - Min) * 0.33f); float Verts[48][3] = { { Max[0], Max[1], Max[2] }, { Max[0] - Edge[0], Max[1], Max[2] }, { Max[0], Max[1], Max[2] }, { Max[0], Max[1] - Edge[1], Max[2] }, { Max[0], Max[1], Max[2] }, { Max[0], Max[1], Max[2] - Edge[2] }, { Min[0], Max[1], Max[2] }, { Min[0] + Edge[0], Max[1], Max[2] }, { Min[0], Max[1], Max[2] }, { Min[0], Max[1] - Edge[1], Max[2] }, { Min[0], Max[1], Max[2] }, { Min[0], Max[1], Max[2] - Edge[2] }, { Max[0], Min[1], Max[2] }, { Max[0] - Edge[0], Min[1], Max[2] }, { Max[0], Min[1], Max[2] }, { Max[0], Min[1] + Edge[1], Max[2] }, { Max[0], Min[1], Max[2] }, { Max[0], Min[1], Max[2] - Edge[2] }, { Min[0], Min[1], Max[2] }, { Min[0] + Edge[0], Min[1], Max[2] }, { Min[0], Min[1], Max[2] }, { Min[0], Min[1] + Edge[1], Max[2] }, { Min[0], Min[1], Max[2] }, { Min[0], Min[1], Max[2] - Edge[2] }, { Max[0], Max[1], Min[2] }, { Max[0] - Edge[0], Max[1], Min[2] }, { Max[0], Max[1], Min[2] }, { Max[0], Max[1] - Edge[1], Min[2] }, { Max[0], Max[1], Min[2] }, { Max[0], Max[1], Min[2] + Edge[2] }, { Min[0], Max[1], Min[2] }, { Min[0] + Edge[0], Max[1], Min[2] }, { Min[0], Max[1], Min[2] }, { Min[0], Max[1] - Edge[1], Min[2] }, { Min[0], Max[1], Min[2] }, { Min[0], Max[1], Min[2] + Edge[2] }, { Max[0], Min[1], Min[2] }, { Max[0] - Edge[0], Min[1], Min[2] }, { Max[0], Min[1], Min[2] }, { Max[0], Min[1] + Edge[1], Min[2] }, { Max[0], Min[1], Min[2] }, { Max[0], Min[1], Min[2] + Edge[2] }, { Min[0], Min[1], Min[2] }, { Min[0] + Edge[0], Min[1], Min[2] }, { Min[0], Min[1], Min[2] }, { Min[0], Min[1] + Edge[1], Min[2] }, { Min[0], Min[1], Min[2] }, { Min[0], Min[1], Min[2] + Edge[2] }, }; Context->SetWorldViewMatrix(lcMul(mModelWorld, ViewMatrix)); if (IsFocused()) lcSetColorFocused(); else lcSetColorSelected(); glVertexPointer(3, GL_FLOAT, 0, Verts); glDrawArrays(GL_LINES, 0, 48); } void lcPiece::Move(lcStep Step, bool AddKey, const lcVector3& Distance) { lcVector3 Position = mModelWorld.GetTranslation() + Distance; ChangeKey(mPositionKeys, Position, Step, AddKey); mModelWorld.SetTranslation(Position); } const char* lcPiece::GetName() const { return mPieceInfo->m_strDescription; } bool lcPiece::IsVisible(lcStep Step) { if (mState & LC_PIECE_HIDDEN) return false; return (mStepShow <= Step) && (mStepHide > Step); } void lcPiece::CompareBoundingBox(float box[6]) { lcVector3 Points[8] = { lcVector3(mPieceInfo->m_fDimensions[0], mPieceInfo->m_fDimensions[1], mPieceInfo->m_fDimensions[5]), lcVector3(mPieceInfo->m_fDimensions[3], mPieceInfo->m_fDimensions[1], mPieceInfo->m_fDimensions[5]), lcVector3(mPieceInfo->m_fDimensions[0], mPieceInfo->m_fDimensions[1], mPieceInfo->m_fDimensions[2]), lcVector3(mPieceInfo->m_fDimensions[3], mPieceInfo->m_fDimensions[4], mPieceInfo->m_fDimensions[5]), lcVector3(mPieceInfo->m_fDimensions[3], mPieceInfo->m_fDimensions[4], mPieceInfo->m_fDimensions[2]), lcVector3(mPieceInfo->m_fDimensions[0], mPieceInfo->m_fDimensions[4], mPieceInfo->m_fDimensions[2]), lcVector3(mPieceInfo->m_fDimensions[0], mPieceInfo->m_fDimensions[4], mPieceInfo->m_fDimensions[5]), lcVector3(mPieceInfo->m_fDimensions[3], mPieceInfo->m_fDimensions[1], mPieceInfo->m_fDimensions[2]) }; for (int i = 0; i < 8; i++) { lcVector3 Point = lcMul31(Points[i], mModelWorld); if (Point[0] < box[0]) box[0] = Point[0]; if (Point[1] < box[1]) box[1] = Point[1]; if (Point[2] < box[2]) box[2] = Point[2]; if (Point[0] > box[3]) box[3] = Point[0]; if (Point[1] > box[4]) box[4] = Point[1]; if (Point[2] > box[5]) box[5] = Point[2]; } } lcGroup* lcPiece::GetTopGroup() { return mGroup ? mGroup->GetTopGroup() : NULL; } void lcPiece::UpdatePosition(lcStep Step) { lcVector3 Position = CalculateKey(mPositionKeys, Step); lcMatrix33 Rotation = CalculateKey(mRotationKeys, Step); mModelWorld = lcMatrix44(Rotation, Position); }