#pragma once #include "lc_context.h" #include "lc_mesh.h" #include "lc_math.h" #include "lc_array.h" #include "lc_meshloader.h" class PieceInfo; class lcZipFile; class lcLibraryMeshData; enum lcZipFileType { LC_ZIPFILE_OFFICIAL, LC_ZIPFILE_UNOFFICIAL, LC_NUM_ZIPFILES }; enum lcLibraryFolderType { LC_FOLDER_UNOFFICIAL, LC_FOLDER_OFFICIAL, LC_NUM_FOLDERTYPES }; enum class lcPrimitiveState { NOT_LOADED, LOADING, LOADED }; class lcLibraryPrimitive { public: explicit lcLibraryPrimitive(QString&& FileName, const char* Name, lcZipFileType ZipFileType, quint32 ZipFileIndex, bool Stud, bool SubFile) : mFileName(std::move(FileName)) { strncpy(mName, Name, sizeof(mName)); mName[sizeof(mName) - 1] = 0; mZipFileType = ZipFileType; mZipFileIndex = ZipFileIndex; mState = lcPrimitiveState::NOT_LOADED; mStud = Stud; mSubFile = SubFile; } void SetZipFile(lcZipFileType ZipFileType, quint32 ZipFileIndex) { mZipFileType = ZipFileType; mZipFileIndex = ZipFileIndex; } void Unload() { mState = lcPrimitiveState::NOT_LOADED; mMeshData.RemoveAll(); } QString mFileName; char mName[LC_MAXNAME]; lcZipFileType mZipFileType; quint32 mZipFileIndex; lcPrimitiveState mState; bool mStud; bool mSubFile; lcLibraryMeshData mMeshData; }; class lcPiecesLibrary : public QObject { Q_OBJECT public: lcPiecesLibrary(); ~lcPiecesLibrary(); lcPiecesLibrary(const lcPiecesLibrary&) = delete; lcPiecesLibrary(lcPiecesLibrary&&) = delete; lcPiecesLibrary& operator=(const lcPiecesLibrary&) = delete; lcPiecesLibrary& operator=(lcPiecesLibrary&&) = delete; bool Load(const QString& LibraryPath, bool ShowProgress); void Unload(); void RemoveTemporaryPieces(); void RemovePiece(PieceInfo* Info); void RenamePiece(PieceInfo* Info, const char* NewName); PieceInfo* FindPiece(const char* PieceName, Project* Project, bool CreatePlaceholder, bool SearchProjectFolder); void LoadPieceInfo(PieceInfo* Info, bool Wait, bool Priority); void ReleasePieceInfo(PieceInfo* Info); bool LoadBuiltinPieces(); bool LoadPieceData(PieceInfo* Info); void LoadQueuedPiece(); void WaitForLoadQueue(); lcTexture* FindTexture(const char* TextureName, Project* CurrentProject, bool SearchProjectFolder); bool LoadTexture(lcTexture* Texture); void ReleaseTexture(lcTexture* Texture); void QueueTextureUpload(lcTexture* Texture); void UploadTextures(lcContext* Context); bool PieceInCategory(PieceInfo* Info, const char* CategoryKeywords) const; void GetCategoryEntries(int CategoryIndex, bool GroupPieces, lcArray& SinglePieces, lcArray& GroupedPieces); void GetCategoryEntries(const char* CategoryKeywords, bool GroupPieces, lcArray& SinglePieces, lcArray& GroupedPieces); void GetPatternedPieces(PieceInfo* Parent, lcArray& Pieces) const; void GetParts(lcArray& Parts) const; std::vector GetPartsFromSet(const std::vector& PartIds) const; std::string GetPartId(const PieceInfo* Info) const; void GetPrimitiveFile(lcLibraryPrimitive* Primitive, std::function Callback); void GetPieceFile(const char* FileName, std::function Callback); bool IsPrimitive(const char* Name) const { return mPrimitives.find(Name) != mPrimitives.end(); } lcLibraryPrimitive* FindPrimitive(const char* Name) const { const auto PrimitiveIt = mPrimitives.find(Name); return PrimitiveIt != mPrimitives.end() ? PrimitiveIt->second : nullptr; } bool LoadPrimitive(lcLibraryPrimitive* Primitive); bool SupportsStudLogo() const; void SetStudLogo(int StudLogo, bool Reload); int GetStudLogo() const { return mStudLogo; } void SetOfficialPieces() { if (mZipFiles[LC_ZIPFILE_OFFICIAL]) mNumOfficialPieces = (int)mPieces.size(); } bool ShouldCancelLoading() const { return mCancelLoading; } void ReleaseBuffers(lcContext* Context); void UpdateBuffers(lcContext* Context); void UnloadUnusedParts(); std::map mPieces; std::map mPrimitives; int mNumOfficialPieces; std::vector mTextures; QDir mLibraryDir; bool mBuffersDirty; lcVertexBuffer mVertexBuffer; lcIndexBuffer mIndexBuffer; signals: void PartLoaded(PieceInfo* Info); protected: bool OpenArchive(const QString& FileName, lcZipFileType ZipFileType); bool OpenArchive(std::unique_ptr File, const QString& FileName, lcZipFileType ZipFileType); bool OpenDirectory(const QDir& LibraryDir, bool ShowProgress); void ReadArchiveDescriptions(const QString& OfficialFileName, const QString& UnofficialFileName); void ReadDirectoryDescriptions(const QFileInfoList (&FileLists)[LC_NUM_FOLDERTYPES], bool ShowProgress); bool ReadArchiveCacheFile(const QString& FileName, lcMemFile& CacheFile); bool WriteArchiveCacheFile(const QString& FileName, lcMemFile& CacheFile); bool LoadCacheIndex(const QString& FileName); bool SaveArchiveCacheIndex(const QString& FileName); bool LoadCachePiece(PieceInfo* Info); bool SaveCachePiece(PieceInfo* Info); bool ReadDirectoryCacheFile(const QString& FileName, lcMemFile& CacheFile); bool WriteDirectoryCacheFile(const QString& FileName, lcMemFile& CacheFile); bool GetStudLogoFile(lcMemFile& PrimFile, int StudLogo, bool OpenStud); QMutex mLoadMutex; QList> mLoadFutures; QList mLoadQueue; QMutex mTextureMutex; std::vector mTextureUploads; int mStudLogo; QString mCachePath; qint64 mArchiveCheckSum[4]; lcZipFile* mZipFiles[LC_NUM_ZIPFILES]; bool mHasUnofficial; bool mCancelLoading; };