#pragma once #include "lc_glwidget.h" #include "camera.h" #include "lc_scene.h" enum lcTrackButton { LC_TRACKBUTTON_NONE, LC_TRACKBUTTON_LEFT, LC_TRACKBUTTON_MIDDLE, LC_TRACKBUTTON_RIGHT }; enum lcTrackTool { LC_TRACKTOOL_NONE, LC_TRACKTOOL_INSERT, LC_TRACKTOOL_POINTLIGHT, LC_TRACKTOOL_SPOTLIGHT, LC_TRACKTOOL_CAMERA, LC_TRACKTOOL_SELECT, LC_TRACKTOOL_MOVE_X, LC_TRACKTOOL_MOVE_Y, LC_TRACKTOOL_MOVE_Z, LC_TRACKTOOL_MOVE_XY, LC_TRACKTOOL_MOVE_XZ, LC_TRACKTOOL_MOVE_YZ, LC_TRACKTOOL_MOVE_XYZ, LC_TRACKTOOL_ROTATE_X, LC_TRACKTOOL_ROTATE_Y, LC_TRACKTOOL_ROTATE_Z, LC_TRACKTOOL_ROTATE_XY, LC_TRACKTOOL_ROTATE_XYZ, LC_TRACKTOOL_SCALE_PLUS, LC_TRACKTOOL_SCALE_MINUS, LC_TRACKTOOL_ERASER, LC_TRACKTOOL_PAINT, LC_TRACKTOOL_ZOOM, LC_TRACKTOOL_PAN, LC_TRACKTOOL_ORBIT_X, LC_TRACKTOOL_ORBIT_Y, LC_TRACKTOOL_ORBIT_XY, LC_TRACKTOOL_ROLL, LC_TRACKTOOL_ZOOM_REGION }; enum lcDragState { LC_DRAGSTATE_NONE, LC_DRAGSTATE_PIECE // LC_DRAGSTATE_COLOR }; class View : public lcGLWidget { public: View(lcModel* Model); virtual ~View(); void SetHighlight(bool Highlight) { mHighlight = Highlight; } static void CreateResources(lcContext* Context); static void DestroyResources(lcContext* Context); void OnDraw(); void OnInitialUpdate(); void OnUpdateCursor(); void OnLeftButtonDown(); void OnLeftButtonUp(); void OnLeftButtonDoubleClick(); void OnMiddleButtonDown(); void OnMiddleButtonUp(); void OnRightButtonDown(); void OnRightButtonUp(); void OnBackButtonUp(); void OnForwardButtonUp(); void OnMouseMove(); void OnMouseWheel(float Direction); void CancelTrackingOrClearSelection(); void BeginPieceDrag(); void EndPieceDrag(bool Accept); void SetProjection(bool Ortho); void LookAt(); void ZoomExtents(); void MoveCamera(const lcVector3& Direction); void RemoveCamera(); void SetCamera(lcCamera* Camera, bool ForceCopy); void SetCamera(const char* CameraName); void SetCameraIndex(int Index); void SetViewpoint(lcViewpoint Viewpoint); void SetCameraAngles(float Latitude, float Longitude); void SetDefaultCamera(); lcMatrix44 GetProjectionMatrix() const; LC_CURSOR_TYPE GetCursor() const; void ShowContextMenu() const; lcVector3 GetMoveDirection(const lcVector3& Direction) const; lcMatrix44 GetPieceInsertPosition(bool IgnoreSelected, PieceInfo* Info) const; void GetRayUnderPointer(lcVector3& Start, lcVector3& End) const; lcObjectSection FindObjectUnderPointer(bool PiecesOnly, bool IgnoreSelected) const; lcArray FindObjectsInBox(float x1, float y1, float x2, float y2) const; lcModel* mModel; lcCamera* mCamera; lcVector3 ProjectPoint(const lcVector3& Point) const { int Viewport[4] = { 0, 0, mWidth, mHeight }; return lcProjectPoint(Point, mCamera->mWorldView, GetProjectionMatrix(), Viewport); } lcVector3 UnprojectPoint(const lcVector3& Point) const { int Viewport[4] = { 0, 0, mWidth, mHeight }; return lcUnprojectPoint(Point, mCamera->mWorldView, GetProjectionMatrix(), Viewport); } void UnprojectPoints(lcVector3* Points, int NumPoints) const { int Viewport[4] = { 0, 0, mWidth, mHeight }; lcUnprojectPoints(Points, NumPoints, mCamera->mWorldView, GetProjectionMatrix(), Viewport); } bool BeginRenderToImage(int Width, int Height); void EndRenderToImage(); QImage GetRenderImage() const { return mRenderImage; } protected: static void CreateSelectMoveOverlayMesh(lcContext* Context); void DrawSelectMoveOverlay(); void DrawRotateOverlay(); void DrawSelectZoomRegionOverlay(); void DrawRotateViewOverlay(); void DrawGrid(); void DrawAxes(); void DrawViewport(); void UpdateTrackTool(); bool IsTrackToolAllowed(lcTrackTool TrackTool, quint32 AllowedTransforms) const; lcTool GetCurrentTool() const; lcTrackTool GetOverrideTrackTool(Qt::MouseButton Button) const; float GetOverlayScale() const; void StartTracking(lcTrackButton TrackButton); void StopTracking(bool Accept); void OnButtonDown(lcTrackButton TrackButton); lcMatrix44 GetTileProjectionMatrix(int CurrentRow, int CurrentColumn, int CurrentTileWidth, int CurrentTileHeight) const; lcScene mScene; lcDragState mDragState; lcTrackButton mTrackButton; lcTrackTool mTrackTool; bool mTrackToolFromOverlay; bool mTrackUpdated; int mMouseDownX; int mMouseDownY; lcVector3 mMouseDownPosition; PieceInfo* mMouseDownPiece; bool mHighlight; QImage mRenderImage; std::pair mRenderFramebuffer; lcVertexBuffer mGridBuffer; int mGridSettings[7]; static lcVertexBuffer mRotateMoveVertexBuffer; static lcIndexBuffer mRotateMoveIndexBuffer; };