#ifndef _PROJECT_H_ #define _PROJECT_H_ #include "object.h" #include "opengl.h" #include "lc_array.h" #include "lc_math.h" #include "lc_commands.h" #include "str.h" #define LC_DRAW_SNAP_A 0x0004 // Snap Angle #define LC_DRAW_SNAP_X 0x0008 // Snap X #define LC_DRAW_SNAP_Y 0x0010 // Snap Y #define LC_DRAW_SNAP_Z 0x0020 // Snap Z #define LC_DRAW_SNAP_XYZ (LC_DRAW_SNAP_X | LC_DRAW_SNAP_Y | LC_DRAW_SNAP_Z) #define LC_DRAW_GLOBAL_SNAP 0x0040 // Don't allow relative snap. #define LC_DRAW_LOCK_X 0x0100 // Lock X #define LC_DRAW_LOCK_Y 0x0200 // Lock Y #define LC_DRAW_LOCK_Z 0x0400 // Lock Z #define LC_DRAW_LOCK_XYZ (LC_DRAW_LOCK_X | LC_DRAW_LOCK_Y | LC_DRAW_LOCK_Z) #define LC_DRAW_MOVEAXIS 0x0800 // Move on fixed axis //#define LC_DRAW_PREVIEW 0x1000 // Show piece position //#define LC_DRAW_CM_UNITS 0x2000 // Use centimeters //#define LC_DRAW_3DMOUSE 0x4000 // Mouse moves in all directions #define LC_SCENE_FOG 0x004 // Enable fog #define LC_SCENE_BG 0x010 // Draw bg image #define LC_SCENE_BG_TILE 0x040 // Tile bg image #define LC_SCENE_FLOOR 0x080 // Render floor #define LC_SCENE_GRADIENT 0x100 // Draw gradient #define LC_HTML_SINGLEPAGE 0x01 #define LC_HTML_INDEX 0x02 #define LC_HTML_IMAGES 0x04 #define LC_HTML_LISTEND 0x08 #define LC_HTML_LISTSTEP 0x10 #define LC_HTML_HIGHLIGHT 0x20 //#define LC_HTML_HTMLEXT 0x40 //#define LC_HTML_LISTID 0x80 #define LC_SEL_NO_PIECES 0x001 // No pieces in the project #define LC_SEL_PIECE 0x002 // piece selected #define LC_SEL_CAMERA 0x004 // camera selected #define LC_SEL_LIGHT 0x010 // light selected #define LC_SEL_MULTIPLE 0x020 // multiple pieces selected #define LC_SEL_UNSELECTED 0x040 // at least 1 piece unselected #define LC_SEL_HIDDEN 0x080 // at least one piece hidden #define LC_SEL_GROUP 0x100 // at least one piece selected is grouped #define LC_SEL_FOCUSGROUP 0x200 // focused piece is grouped #define LC_SEL_CANGROUP 0x400 // can make a new group enum LC_TRANSFORM_TYPE { LC_TRANSFORM_ABSOLUTE_TRANSLATION, LC_TRANSFORM_RELATIVE_TRANSLATION, LC_TRANSFORM_ABSOLUTE_ROTATION, LC_TRANSFORM_RELATIVE_ROTATION }; enum LC_MOUSE_TRACK { LC_TRACK_NONE, LC_TRACK_LEFT, LC_TRACK_RIGHT }; class Terrain; class PieceInfo; class View; class Image; class TexFont; #include "lc_file.h" struct LC_UNDOINFO { lcMemFile file; char strText[21]; LC_UNDOINFO* pNext; LC_UNDOINFO() { pNext = NULL; } }; struct LC_FILEENTRY { lcMemFile File; char FileName[LC_MAXPATH]; }; struct lcPiecesUsedEntry { PieceInfo* Info; int ColorIndex; int Count; }; struct lcSearchOptions { bool MatchInfo; bool MatchColor; bool MatchName; PieceInfo* Info; int ColorIndex; char Name[256]; }; enum lcObjectProperty { LC_PIECE_PROPERTY_POSITION, LC_PIECE_PROPERTY_ROTATION, LC_PIECE_PROPERTY_SHOW, LC_PIECE_PROPERTY_HIDE, LC_PIECE_PROPERTY_COLOR, LC_PIECE_PROPERTY_ID, LC_CAMERA_PROPERTY_POSITION, LC_CAMERA_PROPERTY_TARGET, LC_CAMERA_PROPERTY_UPVECTOR, LC_CAMERA_PROPERTY_ORTHO, LC_CAMERA_PROPERTY_FOV, LC_CAMERA_PROPERTY_NEAR, LC_CAMERA_PROPERTY_FAR, LC_CAMERA_PROPERTY_NAME }; #include "lc_model.h" class Project : public lcModel { public: Project(); ~Project(); void RayTest(lcObjectRayTest& ObjectRayTest) const; void BoxTest(lcObjectBoxTest& ObjectBoxTest) const; void FocusOrDeselectObject(const lcObjectSection& ObjectSection); void ClearSelectionAndSetFocus(Object* Object, lcuint32 Section); void ClearSelectionAndSetFocus(const lcObjectSection& ObjectSection) { ClearSelectionAndSetFocus(ObjectSection.Object, ObjectSection.Section); } void SetSelection(const lcArray& ObjectSections); void AddToSelection(const lcArray& ObjectSections); const lcVector3& GetMouseToolDistance() const { return mMouseToolDistance; } void BeginMouseTool(); void EndMouseTool(lcTool Tool, bool Accept); void InsertPieceToolClicked(const lcVector3& Position, const lcVector4& Rotation); void PointLightToolClicked(const lcVector3& Position); void BeginSpotLightTool(const lcVector3& Position, const lcVector3& Target); void UpdateSpotLightTool(const lcVector3& Target); void BeginCameraTool(const lcVector3& Position, const lcVector3& Target); void UpdateCameraTool(const lcVector3& Target); void UpdateMoveTool(const lcVector3& Distance); void UpdateRotateTool(const lcVector3& Angles); void EraserToolClicked(lcObject* Object); void PaintToolClicked(lcObject* Object); void UpdateZoomTool(lcCamera* Camera, float Mouse); void UpdatePanTool(lcCamera* Camera, float MouseX, float MouseY); void UpdateOrbitTool(lcCamera* Camera, float MouseX, float MouseY); void UpdateRollTool(lcCamera* Camera, float Mouse); void ZoomRegionToolClicked(lcCamera* Camera, const lcVector3* Points, float RatioX, float RatioY); protected: lcVector3 mMouseToolDistance; public: bool IsModified() { return m_bModified; } unsigned char GetLastStep(); unsigned short GetCurrentTime () { return m_nCurStep; } void SetCurrentTime(unsigned short Time) { m_nCurStep = (unsigned char)Time; CalculateStep(); } void SetCurrentPiece(PieceInfo* pInfo) { m_pCurPiece = pInfo; } float* GetBackgroundColor() // todo: remove { return mProperties.mBackgroundSolidColor; } unsigned long GetSnap() const { return m_nSnap; } void GetSnapIndex(int* SnapXY, int* SnapZ, int* SnapAngle) const; void GetSnapText(char* SnapXY, char* SnapZ, char* SnapAngle) const; void GetSnapDistance(float* SnapXY, float* SnapZ) const; void GetTimeRange(int* from, int* to) { *from = m_nCurStep; *to = 255; } int GetGroupIndex(lcGroup* Group) const { return mGroups.FindIndex(Group); } void ConvertToUserUnits(lcVector3& Value) const; void ConvertFromUserUnits(lcVector3& Value) const; lcMatrix44 GetRelativeRotation() const; void UpdateInterface(); void SetPathName (const char* lpszPathName, bool bAddToMRU); void SetTitle (const char* lpszTitle); public: void DeleteContents(bool bUndo); void LoadDefaults(bool cameras); void RenderInitialize(); void GetPiecesUsed(lcArray& PiecesUsed) const; void CreateImages(Image* images, int width, int height, unsigned short from, unsigned short to, bool hilite); void Render(View* view, bool bToMemory); void CheckAutoSave(); bool GetSelectionCenter(lcVector3& Center) const; lcVector3 GetFocusOrSelectionCenter() const; bool GetFocusPosition(lcVector3& Position) const; Object* GetFocusObject() const; bool AnyObjectsSelected(bool PiecesOnly) const; lcGroup* AddGroup(lcGroup* Parent); void TransformSelectedObjects(LC_TRANSFORM_TYPE Type, const lcVector3& Transform); void ModifyObject(Object* Object, lcObjectProperty Property, void* Value); void ZoomActiveView(int Amount); Terrain* m_pTerrain; char m_strTitle[LC_MAXPATH]; char m_strPathName[LC_MAXPATH]; bool m_bModified; void GetPieceInsertPosition(View* view, lcVector3& Position, lcVector4& Orientation); TexFont* m_pScreenFont; protected: // Undo support LC_UNDOINFO* m_pUndoList; LC_UNDOINFO* m_pRedoList; bool m_bUndoOriginal; void CheckPoint (const char* text); bool RemoveSelectedObjects(); void GetPieceInsertPosition(Piece* OffsetPiece, lcVector3& Position, lcVector4& Rotation); void SelectAndFocusNone(bool bFocusOnly); void SelectGroup(Group* TopGroup, bool Select); void CalculateStep(); static int InstanceOfName(const String& existingString, const String& candidateString, String& baseNameOut ); void FindPiece(bool FindFirst, bool SearchForward); lcSearchOptions mSearchOptions; // Movement. bool MoveSelectedObjects(lcVector3& Move, lcVector3& Remainder, bool Snap, bool Lock); bool RotateSelectedObjects(lcVector3& Delta, lcVector3& Remainder, bool Snap, bool Lock); void SnapVector(lcVector3& Delta) const { lcVector3 Dummy; SnapVector(Delta, Dummy); } void SnapVector(lcVector3& Delta, lcVector3& Leftover) const; void SnapRotationVector(lcVector3& Delta, lcVector3& Leftover) const; // Rendering functions. void RenderBackground(View* view); void RenderScenePieces(View* view, bool DrawInterface); void RenderSceneObjects(View* view); void RenderViewports(View* view); void CreateHTMLPieceList(FILE* f, int nStep, bool bImages, const char* ext); void Export3DStudio(); void ExportPOVRay(lcFile& File); void ZoomExtents(int FirstView, int LastView); void UpdateSelection(); void RemoveEmptyGroups(); public: void OnMouseWheel(View* view, float Direction); void HandleCommand(LC_COMMANDS id); lcuint32 m_nSnap; protected: // State variables int mTransformType; PieceInfo* m_pCurPiece; unsigned char m_nCurStep; lcuint16 m_nMoveSnap; lcuint16 m_nAngleSnap; char m_strFooter[256]; char m_strHeader[256]; lcTexture* m_pBackground; lcTexture* mGridTexture; protected: bool DoSave(const char* FileName); bool FileLoad(lcFile* file, bool bUndo, bool bMerge); void FileSave(lcFile* file, bool bUndo); void FileReadLDraw(lcFile* file, const lcMatrix44& CurrentTransform, int* nOk, int DefColor, int* nStep, lcArray& FileArray); void FileReadMPD(lcFile& MPD, lcArray& FileArray) const; public: bool OnNewDocument(); bool OnOpenDocument(const char* FileName); bool OpenProject(const char* FileName); bool SaveModified(); void SetModifiedFlag(bool Modified); }; #endif // _PROJECT_H_