#include "lc_global.h" #include "lc_math.h" #include "lc_colors.h" #include #include #include #include #include "opengl.h" #include "lc_file.h" #include "camera.h" #include "view.h" #include "tr.h" #include "lc_application.h" #include "lc_context.h" #define LC_CAMERA_POSITION_EDGE 7.5f #define LC_CAMERA_TARGET_EDGE 7.5f #define LC_CAMERA_SAVE_VERSION 7 // LeoCAD 0.80 lcCamera::lcCamera(bool Simple) : lcObject(LC_OBJECT_CAMERA) { Initialize(); if (Simple) mState |= LC_CAMERA_SIMPLE; else { mPosition = lcVector3(-250.0f, -250.0f, 75.0f); mTargetPosition = lcVector3(0.0f, 0.0f, 0.0f); mUpVector = lcVector3(-0.2357f, -0.2357f, 0.94281f); ChangeKey(mPositionKeys, mPosition, 1, true); ChangeKey(mTargetPositionKeys, mTargetPosition, 1, true); ChangeKey(mUpVectorKeys, mUpVector, 1, true); UpdatePosition(1); } } lcCamera::lcCamera(float ex, float ey, float ez, float tx, float ty, float tz) : lcObject(LC_OBJECT_CAMERA) { // Fix the up vector lcVector3 UpVector(0, 0, 1), FrontVector(ex - tx, ey - ty, ez - tz), SideVector; FrontVector.Normalize(); if (FrontVector == UpVector) SideVector = lcVector3(1, 0, 0); else SideVector = lcCross(FrontVector, UpVector); UpVector = lcCross(SideVector, FrontVector); UpVector.Normalize(); Initialize(); ChangeKey(mPositionKeys, lcVector3(ex, ey, ez), 1, true); ChangeKey(mTargetPositionKeys, lcVector3(tx, ty, tz), 1, true); ChangeKey(mUpVectorKeys, UpVector, 1, true); UpdatePosition(1); } lcCamera::~lcCamera() { } void lcCamera::Initialize() { m_fovy = 30.0f; m_zNear = 25.0f; m_zFar = 12500.0f; mState = 0; m_pTR = NULL; memset(m_strName, 0, sizeof(m_strName)); } void lcCamera::CreateName(const lcArray& Cameras) { if (m_strName[0]) { bool Found = false; for (int CameraIdx = 0; CameraIdx < Cameras.GetSize(); CameraIdx++) { if (!strcmp(Cameras[CameraIdx]->m_strName, m_strName)) { Found = true; break; } } if (!Found) return; } int i, max = 0; const char* Prefix = "Camera "; for (int CameraIdx = 0; CameraIdx < Cameras.GetSize(); CameraIdx++) if (strncmp(Cameras[CameraIdx]->m_strName, Prefix, strlen(Prefix)) == 0) if (sscanf(Cameras[CameraIdx]->m_strName + strlen(Prefix), " %d", &i) == 1) if (i > max) max = i; sprintf(m_strName, "%s %d", Prefix, max+1); } void lcCamera::SaveLDraw(QTextStream& Stream) const { QLatin1String LineEnding("\r\n"); Stream << QLatin1String("0 !LEOCAD CAMERA FOV ") << m_fovy << QLatin1String(" ZNEAR ") << m_zNear << QLatin1String(" ZFAR ") << m_zFar << LineEnding; if (mPositionKeys.GetSize() > 1) SaveKeysLDraw(Stream, mPositionKeys, "CAMERA POSITION_KEY "); else Stream << QLatin1String("0 !LEOCAD CAMERA POSITION ") << mPosition[0] << ' ' << mPosition[1] << ' ' << mPosition[2] << LineEnding; if (mTargetPositionKeys.GetSize() > 1) SaveKeysLDraw(Stream, mTargetPositionKeys, "CAMERA TARGET_POSITION_KEY "); else Stream << QLatin1String("0 !LEOCAD CAMERA TARGET_POSITION ") << mTargetPosition[0] << ' ' << mTargetPosition[1] << ' ' << mTargetPosition[2] << LineEnding; if (mUpVectorKeys.GetSize() > 1) SaveKeysLDraw(Stream, mUpVectorKeys, "CAMERA UP_VECTOR_KEY "); else Stream << QLatin1String("0 !LEOCAD CAMERA UP_VECTOR ") << mUpVector[0] << ' ' << mUpVector[1] << ' ' << mUpVector[2] << LineEnding; Stream << QLatin1String("0 !LEOCAD CAMERA "); if (IsHidden()) Stream << QLatin1String("HIDDEN"); if (IsOrtho()) Stream << QLatin1String("ORTHOGRAPHIC "); Stream << QLatin1String("NAME ") << m_strName << LineEnding; } bool lcCamera::ParseLDrawLine(QTextStream& Stream) { while (!Stream.atEnd()) { QString Token; Stream >> Token; if (Token == QLatin1String("HIDDEN")) SetHidden(true); else if (Token == QLatin1String("ORTHOGRAPHIC")) SetOrtho(true); else if (Token == QLatin1String("FOV")) Stream >> m_fovy; else if (Token == QLatin1String("ZNEAR")) Stream >> m_zNear; else if (Token == QLatin1String("ZFAR")) Stream >> m_zFar; else if (Token == QLatin1String("POSITION")) Stream >> mPosition[0] >> mPosition[1] >> mPosition[2]; else if (Token == QLatin1String("TARGET_POSITION")) Stream >> mTargetPosition[0] >> mTargetPosition[1] >> mTargetPosition[2]; else if (Token == QLatin1String("UP_VECTOR")) Stream >> mUpVector[0] >> mUpVector[1] >> mUpVector[2]; else if (Token == QLatin1String("POSITION_KEY")) LoadKeysLDraw(Stream, mPositionKeys); else if (Token == QLatin1String("TARGET_POSITION_KEY")) LoadKeysLDraw(Stream, mTargetPositionKeys); else if (Token == QLatin1String("UP_VECTOR_KEY")) LoadKeysLDraw(Stream, mUpVectorKeys); else if (Token == QLatin1String("NAME")) { QString Name = Stream.readAll().trimmed(); QByteArray NameUtf = Name.toUtf8(); // todo: replace with qstring strncpy(m_strName, NameUtf.constData(), sizeof(m_strName)); m_strName[sizeof(m_strName) - 1] = 0; return true; } } return false; } ///////////////////////////////////////////////////////////////////////////// // Camera save/load bool lcCamera::FileLoad(lcFile& file) { lcuint8 version, ch; version = file.ReadU8(); if (version > LC_CAMERA_SAVE_VERSION) return false; if (version > 5) { if (file.ReadU8() != 1) return false; lcuint16 time; float param[4]; lcuint8 type; lcuint32 n; file.ReadU32(&n, 1); while (n--) { file.ReadU16(&time, 1); file.ReadFloats(param, 4); file.ReadU8(&type, 1); if (type == 0) ChangeKey(mPositionKeys, lcVector3(param[0], param[1], param[2]), time, true); else if (type == 1) ChangeKey(mTargetPositionKeys, lcVector3(param[0], param[1], param[2]), time, true); else if (type == 2) ChangeKey(mUpVectorKeys, lcVector3(param[0], param[1], param[2]), time, true); } file.ReadU32(&n, 1); while (n--) { file.ReadU16(&time, 1); file.ReadFloats(param, 4); file.ReadU8(&type, 1); } } if (version == 4) { file.ReadBuffer(m_strName, 80); m_strName[80] = 0; } else { ch = file.ReadU8(); if (ch == 0xFF) return false; // don't read CString file.ReadBuffer(m_strName, ch); m_strName[ch] = 0; } if (version < 3) { double d[3]; float f[3]; file.ReadDoubles(d, 3); f[0] = (float)d[0]; f[1] = (float)d[1]; f[2] = (float)d[2]; ChangeKey(mPositionKeys, lcVector3(f[0], f[1], f[2]), 1, true); file.ReadDoubles(d, 3); f[0] = (float)d[0]; f[1] = (float)d[1]; f[2] = (float)d[2]; ChangeKey(mTargetPositionKeys, lcVector3(f[0], f[1], f[2]), 1, true); file.ReadDoubles(d, 3); f[0] = (float)d[0]; f[1] = (float)d[1]; f[2] = (float)d[2]; ChangeKey(mUpVectorKeys, lcVector3(f[0], f[1], f[2]), 1, true); } if (version == 3) { ch = file.ReadU8(); while (ch--) { lcuint8 step; double eye[3], target[3], up[3]; float f[3]; file.ReadDoubles(eye, 3); file.ReadDoubles(target, 3); file.ReadDoubles(up, 3); file.ReadU8(&step, 1); if (up[0] == 0 && up[1] == 0 && up[2] == 0) up[2] = 1; f[0] = (float)eye[0]; f[1] = (float)eye[1]; f[2] = (float)eye[2]; ChangeKey(mPositionKeys, lcVector3(f[0], f[1], f[2]), step, true); f[0] = (float)target[0]; f[1] = (float)target[1]; f[2] = (float)target[2]; ChangeKey(mTargetPositionKeys, lcVector3(f[0], f[1], f[2]), step, true); f[0] = (float)up[0]; f[1] = (float)up[1]; f[2] = (float)up[2]; ChangeKey(mUpVectorKeys, lcVector3(f[0], f[1], f[2]), step, true); file.ReadS32(); // snapshot file.ReadS32(); // cam } } if (version < 4) { m_fovy = (float)file.ReadDouble(); m_zFar = (float)file.ReadDouble(); m_zNear= (float)file.ReadDouble(); } else { lcint32 n; if (version < 6) { lcuint16 time; float param[4]; lcuint8 type; n = file.ReadS32(); while (n--) { file.ReadU16(&time, 1); file.ReadFloats(param, 3); file.ReadU8(&type, 1); if (type == 0) ChangeKey(mPositionKeys, lcVector3(param[0], param[1], param[2]), time, true); else if (type == 1) ChangeKey(mTargetPositionKeys, lcVector3(param[0], param[1], param[2]), time, true); else if (type == 2) ChangeKey(mUpVectorKeys, lcVector3(param[0], param[1], param[2]), time, true); } n = file.ReadS32(); while (n--) { file.ReadU16(&time, 1); file.ReadFloats(param, 3); file.ReadU8(&type, 1); } } file.ReadFloats(&m_fovy, 1); file.ReadFloats(&m_zFar, 1); file.ReadFloats(&m_zNear, 1); if (version < 5) { n = file.ReadS32(); if (n != 0) mState |= LC_CAMERA_HIDDEN; } else { ch = file.ReadU8(); if (ch & 1) mState |= LC_CAMERA_HIDDEN; file.ReadU8(); } } if ((version > 1) && (version < 4)) { lcuint32 show; lcint32 user; file.ReadU32(&show, 1); // if (version > 2) file.ReadS32(&user, 1); if (show == 0) mState |= LC_CAMERA_HIDDEN; } if (version < 7) { m_zFar *= 25.0f; m_zNear *= 25.0f; for (int KeyIdx = 0; KeyIdx < mPositionKeys.GetSize(); KeyIdx++) mPositionKeys[KeyIdx].Value *= 25.0f; for (int KeyIdx = 0; KeyIdx < mTargetPositionKeys.GetSize(); KeyIdx++) mTargetPositionKeys[KeyIdx].Value *= 25.0f; } return true; } void lcCamera::CompareBoundingBox(float box[6]) { const lcVector3 Points[2] = { mPosition, mTargetPosition }; for (int i = 0; i < 2; i++) { const lcVector3& Point = Points[i]; if (Point[0] < box[0]) box[0] = Point[0]; if (Point[1] < box[1]) box[1] = Point[1]; if (Point[2] < box[2]) box[2] = Point[2]; if (Point[0] > box[3]) box[3] = Point[0]; if (Point[1] > box[4]) box[4] = Point[1]; if (Point[2] > box[5]) box[5] = Point[2]; } } void lcCamera::Move(lcStep Step, bool AddKey, const lcVector3& Distance) { if (IsSimple()) AddKey = false; if (IsSelected(LC_CAMERA_SECTION_POSITION)) { mPosition += Distance; ChangeKey(mPositionKeys, mPosition, Step, AddKey); } if (IsSelected(LC_CAMERA_SECTION_TARGET)) { mTargetPosition += Distance; ChangeKey(mTargetPositionKeys, mTargetPosition, Step, AddKey); } else if (IsSelected(LC_CAMERA_SECTION_UPVECTOR)) { mUpVector += Distance; mUpVector.Normalize(); ChangeKey(mUpVectorKeys, mUpVector, Step, AddKey); } lcVector3 FrontVector(mTargetPosition - mPosition); lcVector3 SideVector = lcCross(FrontVector, mUpVector); if (fabsf(lcDot(mUpVector, SideVector)) > 0.99f) SideVector = lcVector3(1, 0, 0); mUpVector = lcCross(SideVector, FrontVector); mUpVector.Normalize(); } void lcCamera::UpdatePosition(lcStep Step) { if (!IsSimple()) { mPosition = CalculateKey(mPositionKeys, Step); mTargetPosition = CalculateKey(mTargetPositionKeys, Step); mUpVector = CalculateKey(mUpVectorKeys, Step); } lcVector3 FrontVector(mPosition - mTargetPosition); lcVector3 SideVector = lcCross(FrontVector, mUpVector); mUpVector = lcNormalize(lcCross(SideVector, FrontVector)); mWorldView = lcMatrix44LookAt(mPosition, mTargetPosition, mUpVector); } void lcCamera::CopyPosition(const lcCamera* camera) { m_fovy = camera->m_fovy; m_zNear = camera->m_zNear; m_zFar = camera->m_zFar; mWorldView = camera->mWorldView; mPosition = camera->mPosition; mTargetPosition = camera->mTargetPosition; mUpVector = camera->mUpVector; } void lcCamera::DrawInterface(lcContext* Context, const lcMatrix44& ViewMatrix) const { lcMatrix44 ViewWorldMatrix = lcMatrix44AffineInverse(mWorldView); ViewWorldMatrix.SetTranslation(lcVector3(0, 0, 0)); lcMatrix44 CameraViewMatrix = lcMul(ViewWorldMatrix, lcMul(lcMatrix44Translation(mPosition), ViewMatrix)); Context->SetWorldViewMatrix(CameraViewMatrix); float Verts[(12 + 8 + 8 + 3 + 4) * 3]; float* CurVert = Verts; float Length = lcLength(mPosition - mTargetPosition); *CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE * 2; *CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE * 2; *CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE * 2; *CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE * 2; *CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE - Length; *CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE - Length; *CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE - Length; *CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE - Length; *CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE - Length; *CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE - Length; *CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE - Length; *CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE - Length; *CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE + 25.0f; *CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE + 25.0f; *CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE + 25.0f; *CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE + 25.0f; *CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE + 25.0f; *CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE + 25.0f; *CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE + 25.0f; *CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE + 25.0f; *CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = -Length; *CurVert++ = 0.0f; *CurVert++ = 25.0f; *CurVert++ = 0.0f; const GLushort Indices[40 + 24 + 24 + 4 + 16] = { 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7, 8, 9, 9, 10, 10, 11, 11, 8, 8, 28, 9, 28, 10, 28, 11, 28, 12, 13, 13, 14, 14, 15, 15, 12, 16, 17, 17, 18, 18, 19, 19, 16, 12, 16, 13, 17, 14, 18, 15, 19, 20, 21, 21, 22, 22, 23, 23, 20, 24, 25, 25, 26, 26, 27, 27, 24, 20, 24, 21, 25, 22, 26, 23, 27, 28, 29, 28, 30, 31, 32, 32, 33, 33, 34, 34, 31, 28, 31, 28, 32, 28, 33, 28, 34 }; Context->SetVertexBufferPointer(Verts); Context->SetVertexFormat(0, 3, 0, 0); float LineWidth = lcGetPreferences().mLineWidth; if (!IsSelected()) { Context->SetLineWidth(LineWidth); lcSetColorCamera(); glDrawElements(GL_LINES, 40 + 24 + 24 + 4, GL_UNSIGNED_SHORT, Indices); } else { if (IsSelected(LC_CAMERA_SECTION_POSITION)) { Context->SetLineWidth(2.0f * LineWidth); if (IsFocused(LC_CAMERA_SECTION_POSITION)) lcSetColorFocused(); else lcSetColorSelected(); } else { Context->SetLineWidth(LineWidth); lcSetColorCamera(); } glDrawElements(GL_LINES, 40, GL_UNSIGNED_SHORT, Indices); if (IsSelected(LC_CAMERA_SECTION_TARGET)) { Context->SetLineWidth(2.0f * LineWidth); if (IsFocused(LC_CAMERA_SECTION_TARGET)) lcSetColorFocused(); else lcSetColorSelected(); } else { Context->SetLineWidth(LineWidth); lcSetColorCamera(); } glDrawElements(GL_LINES, 24, GL_UNSIGNED_SHORT, Indices + 40); if (IsSelected(LC_CAMERA_SECTION_UPVECTOR)) { Context->SetLineWidth(2.0f * LineWidth); if (IsFocused(LC_CAMERA_SECTION_UPVECTOR)) lcSetColorFocused(); else lcSetColorSelected(); } else { Context->SetLineWidth(LineWidth); lcSetColorCamera(); } glDrawElements(GL_LINES, 24, GL_UNSIGNED_SHORT, Indices + 40 + 24); lcSetColorCamera(); Context->SetLineWidth(LineWidth); float SizeY = tanf(LC_DTOR * m_fovy / 2) * Length; float SizeX = SizeY * 1.333f; *CurVert++ = SizeX; *CurVert++ = SizeY; *CurVert++ = -Length; *CurVert++ = -SizeX; *CurVert++ = SizeY; *CurVert++ = -Length; *CurVert++ = -SizeX; *CurVert++ = -SizeY; *CurVert++ = -Length; *CurVert++ = SizeX; *CurVert++ = -SizeY; *CurVert++ = -Length; glDrawElements(GL_LINES, 4 + 16, GL_UNSIGNED_SHORT, Indices + 40 + 24 + 24); } } void lcCamera::RayTest(lcObjectRayTest& ObjectRayTest) const { lcVector3 Min = lcVector3(-LC_CAMERA_POSITION_EDGE, -LC_CAMERA_POSITION_EDGE, -LC_CAMERA_POSITION_EDGE); lcVector3 Max = lcVector3(LC_CAMERA_POSITION_EDGE, LC_CAMERA_POSITION_EDGE, LC_CAMERA_POSITION_EDGE); lcVector3 Start = lcMul31(ObjectRayTest.Start, mWorldView); lcVector3 End = lcMul31(ObjectRayTest.End, mWorldView); float Distance; if (lcBoundingBoxRayIntersectDistance(Min, Max, Start, End, &Distance, NULL) && (Distance < ObjectRayTest.Distance)) { ObjectRayTest.ObjectSection.Object = const_cast(this); ObjectRayTest.ObjectSection.Section = LC_CAMERA_SECTION_POSITION; ObjectRayTest.Distance = Distance; } Min = lcVector3(-LC_CAMERA_TARGET_EDGE, -LC_CAMERA_TARGET_EDGE, -LC_CAMERA_TARGET_EDGE); Max = lcVector3(LC_CAMERA_TARGET_EDGE, LC_CAMERA_TARGET_EDGE, LC_CAMERA_TARGET_EDGE); lcMatrix44 WorldView = mWorldView; WorldView.SetTranslation(lcMul30(-mTargetPosition, WorldView)); Start = lcMul31(ObjectRayTest.Start, WorldView); End = lcMul31(ObjectRayTest.End, WorldView); if (lcBoundingBoxRayIntersectDistance(Min, Max, Start, End, &Distance, NULL) && (Distance < ObjectRayTest.Distance)) { ObjectRayTest.ObjectSection.Object = const_cast(this); ObjectRayTest.ObjectSection.Section = LC_CAMERA_SECTION_TARGET; ObjectRayTest.Distance = Distance; } lcMatrix44 ViewWorld = lcMatrix44AffineInverse(mWorldView); lcVector3 UpVectorPosition = lcMul31(lcVector3(0, 25, 0), ViewWorld); WorldView = mWorldView; WorldView.SetTranslation(lcMul30(-UpVectorPosition, WorldView)); Start = lcMul31(ObjectRayTest.Start, WorldView); End = lcMul31(ObjectRayTest.End, WorldView); if (lcBoundingBoxRayIntersectDistance(Min, Max, Start, End, &Distance, NULL) && (Distance < ObjectRayTest.Distance)) { ObjectRayTest.ObjectSection.Object = const_cast(this); ObjectRayTest.ObjectSection.Section = LC_CAMERA_SECTION_UPVECTOR; ObjectRayTest.Distance = Distance; } } void lcCamera::BoxTest(lcObjectBoxTest& ObjectBoxTest) const { lcVector3 Min(-LC_CAMERA_POSITION_EDGE, -LC_CAMERA_POSITION_EDGE, -LC_CAMERA_POSITION_EDGE); lcVector3 Max(LC_CAMERA_POSITION_EDGE, LC_CAMERA_POSITION_EDGE, LC_CAMERA_POSITION_EDGE); lcVector4 LocalPlanes[6]; for (int PlaneIdx = 0; PlaneIdx < 6; PlaneIdx++) { lcVector3 Normal = lcMul30(ObjectBoxTest.Planes[PlaneIdx], mWorldView); LocalPlanes[PlaneIdx] = lcVector4(Normal, ObjectBoxTest.Planes[PlaneIdx][3] - lcDot3(mWorldView[3], Normal)); } if (lcBoundingBoxIntersectsVolume(Min, Max, LocalPlanes)) { ObjectBoxTest.Objects.Add(const_cast(this)); return; } Min = lcVector3(-LC_CAMERA_TARGET_EDGE, -LC_CAMERA_TARGET_EDGE, -LC_CAMERA_TARGET_EDGE); Max = lcVector3(LC_CAMERA_TARGET_EDGE, LC_CAMERA_TARGET_EDGE, LC_CAMERA_TARGET_EDGE); lcMatrix44 WorldView = mWorldView; WorldView.SetTranslation(lcMul30(-mTargetPosition, WorldView)); for (int PlaneIdx = 0; PlaneIdx < 6; PlaneIdx++) { lcVector3 Normal = lcMul30(ObjectBoxTest.Planes[PlaneIdx], WorldView); LocalPlanes[PlaneIdx] = lcVector4(Normal, ObjectBoxTest.Planes[PlaneIdx][3] - lcDot3(WorldView[3], Normal)); } if (lcBoundingBoxIntersectsVolume(Min, Max, LocalPlanes)) { ObjectBoxTest.Objects.Add(const_cast(this)); return; } lcMatrix44 ViewWorld = lcMatrix44AffineInverse(mWorldView); lcVector3 UpVectorPosition = lcMul31(lcVector3(0, 25, 0), ViewWorld); WorldView = mWorldView; WorldView.SetTranslation(lcMul30(-UpVectorPosition, WorldView)); for (int PlaneIdx = 0; PlaneIdx < 6; PlaneIdx++) { lcVector3 Normal = lcMul30(ObjectBoxTest.Planes[PlaneIdx], WorldView); LocalPlanes[PlaneIdx] = lcVector4(Normal, ObjectBoxTest.Planes[PlaneIdx][3] - lcDot3(WorldView[3], Normal)); } if (lcBoundingBoxIntersectsVolume(Min, Max, LocalPlanes)) { ObjectBoxTest.Objects.Add(const_cast(this)); return; } } void lcCamera::InsertTime(lcStep Start, lcStep Time) { lcObject::InsertTime(mPositionKeys, Start, Time); lcObject::InsertTime(mTargetPositionKeys, Start, Time); lcObject::InsertTime(mUpVectorKeys, Start, Time); } void lcCamera::RemoveTime(lcStep Start, lcStep Time) { lcObject::RemoveTime(mPositionKeys, Start, Time); lcObject::RemoveTime(mTargetPositionKeys, Start, Time); lcObject::RemoveTime(mUpVectorKeys, Start, Time); } void lcCamera::ZoomExtents(float AspectRatio, const lcVector3& Center, const lcVector3* Points, int NumPoints, lcStep Step, bool AddKey) { if (IsOrtho()) { float MinX = FLT_MAX, MaxX = -FLT_MAX, MinY = FLT_MAX, MaxY = -FLT_MAX; for (int PointIdx = 0; PointIdx < NumPoints; PointIdx++) { lcVector3 Point = lcMul30(Points[PointIdx], mWorldView); MinX = lcMin(MinX, Point.x); MinY = lcMin(MinY, Point.y); MaxX = lcMax(MaxX, Point.x); MaxY = lcMax(MaxY, Point.y); } float Width = MaxX - MinX; float Height = MaxY - MinY; if (Width > Height * AspectRatio) Height = Width / AspectRatio; float f = Height / (m_fovy * (LC_PI / 180.0f)); lcVector3 FrontVector(mTargetPosition - mPosition); mPosition = Center - lcNormalize(FrontVector) * f; mTargetPosition = Center; } else { lcVector3 Position(mPosition + Center - mTargetPosition); lcMatrix44 ProjectionMatrix = lcMatrix44Perspective(m_fovy, AspectRatio, m_zNear, m_zFar); mPosition = lcZoomExtents(Position, mWorldView, ProjectionMatrix, Points, NumPoints); mTargetPosition = Center; } if (IsSimple()) AddKey = false; ChangeKey(mPositionKeys, mPosition, Step, AddKey); ChangeKey(mTargetPositionKeys, mTargetPosition, Step, AddKey); UpdatePosition(Step); } void lcCamera::ZoomRegion(float AspectRatio, const lcVector3& Position, const lcVector3& TargetPosition, const lcVector3* Corners, lcStep Step, bool AddKey) { if (IsOrtho()) { float MinX = FLT_MAX, MaxX = -FLT_MAX, MinY = FLT_MAX, MaxY = -FLT_MAX; for (int PointIdx = 0; PointIdx < 2; PointIdx++) { lcVector3 Point = lcMul30(Corners[PointIdx], mWorldView); MinX = lcMin(MinX, Point.x); MinY = lcMin(MinY, Point.y); MaxX = lcMax(MaxX, Point.x); MaxY = lcMax(MaxY, Point.y); } float Width = MaxX - MinX; float Height = MaxY - MinY; if (Width > Height * AspectRatio) Height = Width / AspectRatio; float f = Height / (m_fovy * (LC_PI / 180.0f)); lcVector3 FrontVector(mTargetPosition - mPosition); mPosition = TargetPosition - lcNormalize(FrontVector) * f; mTargetPosition = TargetPosition; } else { lcMatrix44 WorldView = lcMatrix44LookAt(Position, TargetPosition, mUpVector); lcMatrix44 ProjectionMatrix = lcMatrix44Perspective(m_fovy, AspectRatio, m_zNear, m_zFar); mPosition = lcZoomExtents(Position, WorldView, ProjectionMatrix, Corners, 2); mTargetPosition = TargetPosition; } if (IsSimple()) AddKey = false; ChangeKey(mPositionKeys, mPosition, Step, AddKey); ChangeKey(mTargetPositionKeys, mTargetPosition, Step, AddKey); UpdatePosition(Step); } void lcCamera::Zoom(float Distance, lcStep Step, bool AddKey) { lcVector3 FrontVector(mPosition - mTargetPosition); FrontVector.Normalize(); FrontVector *= -5.0f * Distance; // Don't zoom ortho in if it would cross the ortho focal plane. if (IsOrtho()) { if ((Distance > 0) && (lcDot(mPosition + FrontVector - mTargetPosition, mPosition - mTargetPosition) <= 0)) return; mPosition += FrontVector; } else { mPosition += FrontVector; mTargetPosition += FrontVector; } if (IsSimple()) AddKey = false; ChangeKey(mPositionKeys, mPosition, Step, AddKey); ChangeKey(mTargetPositionKeys, mTargetPosition, Step, AddKey); UpdatePosition(Step); } void lcCamera::Pan(const lcVector3& Distance, lcStep Step, bool AddKey) { mPosition += Distance; mTargetPosition += Distance; if (IsSimple()) AddKey = false; ChangeKey(mPositionKeys, mPosition, Step, AddKey); ChangeKey(mTargetPositionKeys, mTargetPosition, Step, AddKey); UpdatePosition(Step); } void lcCamera::Orbit(float DistanceX, float DistanceY, const lcVector3& CenterPosition, lcStep Step, bool AddKey) { lcVector3 FrontVector(mPosition - mTargetPosition); lcVector3 Z(lcNormalize(lcVector3(FrontVector[0], FrontVector[1], 0))); if (isnan(Z[0]) || isnan(Z[1])) Z = lcNormalize(lcVector3(mUpVector[0], mUpVector[1], 0)); if (mUpVector[2] < 0) { Z[0] = -Z[0]; Z[1] = -Z[1]; } lcMatrix44 YRot(lcVector4(Z[0], Z[1], 0.0f, 0.0f), lcVector4(-Z[1], Z[0], 0.0f, 0.0f), lcVector4(0.0f, 0.0f, 1.0f, 0.0f), lcVector4(0.0f, 0.0f, 0.0f, 1.0f)); lcMatrix44 transform = lcMul(lcMul(lcMul(lcMatrix44AffineInverse(YRot), lcMatrix44RotationY(DistanceY)), YRot), lcMatrix44RotationZ(-DistanceX)); mPosition = lcMul31(mPosition - CenterPosition, transform) + CenterPosition; mTargetPosition = lcMul31(mTargetPosition - CenterPosition, transform) + CenterPosition; mUpVector = lcMul31(mUpVector, transform); if (IsSimple()) AddKey = false; ChangeKey(mPositionKeys, mPosition, Step, AddKey); ChangeKey(mTargetPositionKeys, mTargetPosition, Step, AddKey); ChangeKey(mUpVectorKeys, mUpVector, Step, AddKey); UpdatePosition(Step); } void lcCamera::Roll(float Distance, lcStep Step, bool AddKey) { lcVector3 FrontVector(mPosition - mTargetPosition); lcMatrix44 Rotation = lcMatrix44FromAxisAngle(FrontVector, Distance); mUpVector = lcMul30(mUpVector, Rotation); if (IsSimple()) AddKey = false; ChangeKey(mUpVectorKeys, mUpVector, Step, AddKey); UpdatePosition(Step); } void lcCamera::Center(lcVector3& point, lcStep Step, bool AddKey) { lcAlign(mTargetPosition, mPosition, point); if (IsSimple()) AddKey = false; ChangeKey(mPositionKeys, mPosition, Step, AddKey); ChangeKey(mTargetPositionKeys, mTargetPosition, Step, AddKey); UpdatePosition(Step); } void lcCamera::SetViewpoint(lcViewpoint Viewpoint) { lcVector3 Positions[] = { lcVector3( 0.0f, -1250.0f, 0.0f), // LC_VIEWPOINT_FRONT lcVector3( 0.0f, 1250.0f, 0.0f), // LC_VIEWPOINT_BACK lcVector3( 0.0f, 0.0f, 1250.0f), // LC_VIEWPOINT_TOP lcVector3( 0.0f, 0.0f, -1250.0f), // LC_VIEWPOINT_BOTTOM lcVector3( 1250.0f, 0.0f, 0.0f), // LC_VIEWPOINT_LEFT lcVector3(-1250.0f, 0.0f, 0.0f), // LC_VIEWPOINT_RIGHT lcVector3( -375.0f, -375.0f, 187.5f) // LC_VIEWPOINT_HOME }; lcVector3 Ups[] = { lcVector3( 0.0f, 0.0f, 1.0f), lcVector3( 0.0f, 0.0f, 1.0f), lcVector3( 0.0f, 1.0f, 0.0f), lcVector3( 0.0f,-1.0f, 0.0f), lcVector3( 0.0f, 0.0f, 1.0f), lcVector3( 0.0f, 0.0f, 1.0f), lcVector3(-0.2357f, -0.2357f, 0.94281f) }; mPosition = Positions[Viewpoint]; mTargetPosition = lcVector3(0, 0, 0); mUpVector = Ups[Viewpoint]; ChangeKey(mPositionKeys, mPosition, 1, false); ChangeKey(mTargetPositionKeys, mTargetPosition, 1, false); ChangeKey(mUpVectorKeys, mUpVector, 1, false); UpdatePosition(1); } void lcCamera::StartTiledRendering(int tw, int th, int iw, int ih, float AspectRatio) { m_pTR = new TiledRender(); m_pTR->TileSize(tw, th, 0); m_pTR->ImageSize(iw, ih); if (IsOrtho()) { float OrthoHeight = GetOrthoHeight() / 2.0f; float OrthoWidth = OrthoHeight * AspectRatio; m_pTR->Ortho(-OrthoWidth, OrthoWidth, -OrthoHeight, OrthoHeight, m_zNear, m_zFar * 4); } else m_pTR->Perspective(m_fovy, AspectRatio, m_zNear, m_zFar); } void lcCamera::GetTileInfo(int* row, int* col, int* width, int* height) { if (m_pTR != NULL) { *row = m_pTR->m_Rows - m_pTR->m_CurrentRow - 1; *col = m_pTR->m_CurrentColumn; *width = m_pTR->m_CurrentTileWidth; *height = m_pTR->m_CurrentTileHeight; } } bool lcCamera::EndTile() { if (m_pTR != NULL) { if (m_pTR->EndTile()) return true; delete m_pTR; m_pTR = NULL; } return false; }