#include "lc_global.h" #include "lc_math.h" #include "lc_colors.h" #include #include #include #include #include "opengl.h" #include "lc_file.h" #include "camera.h" #include "view.h" #include "tr.h" #include "lc_application.h" #include "lc_context.h" #define LC_CAMERA_SAVE_VERSION 6 // LeoCAD 0.73 static LC_OBJECT_KEY_INFO camera_key_info[LC_CK_COUNT] = { { "Camera Position", 3, LC_CK_EYE }, { "Camera Target", 3, LC_CK_TARGET }, { "Camera Up Vector", 3, LC_CK_UP } }; lcCamera::lcCamera(bool Simple) : lcObject(LC_OBJECT_CAMERA) { Initialize(); if (Simple) mState |= LC_CAMERA_SIMPLE; else { mPosition = lcVector3(-10.0f, -10.0f, 5.0f); mTargetPosition = lcVector3(0.0f, 0.0f, 0.0f); mOrthoTarget = mTargetPosition; mUpVector = lcVector3(-0.2357f, -0.2357f, 0.94281f); ChangeKey(1, true, mPosition, LC_CK_EYE); ChangeKey(1, true, mTargetPosition, LC_CK_TARGET); ChangeKey(1, true, mUpVector, LC_CK_UP); UpdatePosition(1); } } lcCamera::lcCamera(float ex, float ey, float ez, float tx, float ty, float tz) : lcObject(LC_OBJECT_CAMERA) { // Fix the up vector lcVector3 UpVector(0, 0, 1), FrontVector(ex - tx, ey - ty, ez - tz), SideVector; FrontVector.Normalize(); if (FrontVector == UpVector) SideVector = lcVector3(1, 0, 0); else SideVector = lcCross(FrontVector, UpVector); UpVector = lcCross(SideVector, FrontVector); UpVector.Normalize(); Initialize(); float eye[3] = { ex, ey, ez }, target[3] = { tx, ty, tz }; ChangeKey(1, true, eye, LC_CK_EYE); ChangeKey(1, true, target, LC_CK_TARGET); ChangeKey(1, true, UpVector, LC_CK_UP); UpdatePosition(1); } lcCamera::~lcCamera() { } void lcCamera::Initialize() { m_fovy = 30.0f; m_zNear = 1.0f; m_zFar = 500.0f; mState = 0; m_nType = LC_CAMERA_USER; m_pTR = NULL; memset(m_strName, 0, sizeof(m_strName)); float *values[] = { mPosition, mTargetPosition, mUpVector }; RegisterKeys(values, camera_key_info, LC_CK_COUNT); } void lcCamera::CreateName(const lcArray& Cameras) { int i, max = 0; const char* Prefix = "Camera "; for (int CameraIdx = 0; CameraIdx < Cameras.GetSize(); CameraIdx++) if (strncmp(Cameras[CameraIdx]->m_strName, Prefix, strlen(Prefix)) == 0) if (sscanf(Cameras[CameraIdx]->m_strName + strlen(Prefix), " %d", &i) == 1) if (i > max) max = i; sprintf(m_strName, "%s %d", Prefix, max+1); } ///////////////////////////////////////////////////////////////////////////// // Camera save/load bool lcCamera::FileLoad(lcFile& file) { lcuint8 version, ch; version = file.ReadU8(); if (version > LC_CAMERA_SAVE_VERSION) return false; if (version > 5) if (!lcObject::FileLoad(file)) return false; if (version == 4) { file.ReadBuffer(m_strName, 80); m_strName[80] = 0; } else { ch = file.ReadU8(); if (ch == 0xFF) return false; // don't read CString file.ReadBuffer(m_strName, ch); m_strName[ch] = 0; } if (version < 3) { double d[3]; float f[3]; file.ReadDoubles(d, 3); f[0] = (float)d[0]; f[1] = (float)d[1]; f[2] = (float)d[2]; ChangeKey(1, true, f, LC_CK_EYE); file.ReadDoubles(d, 3); f[0] = (float)d[0]; f[1] = (float)d[1]; f[2] = (float)d[2]; ChangeKey(1, true, f, LC_CK_TARGET); file.ReadDoubles(d, 3); f[0] = (float)d[0]; f[1] = (float)d[1]; f[2] = (float)d[2]; ChangeKey(1, true, f, LC_CK_UP); } if (version == 3) { ch = file.ReadU8(); while (ch--) { lcuint8 step; double eye[3], target[3], up[3]; float f[3]; file.ReadDoubles(eye, 3); file.ReadDoubles(target, 3); file.ReadDoubles(up, 3); file.ReadU8(&step, 1); if (up[0] == 0 && up[1] == 0 && up[2] == 0) up[2] = 1; f[0] = (float)eye[0]; f[1] = (float)eye[1]; f[2] = (float)eye[2]; ChangeKey(step, true, f, LC_CK_EYE); f[0] = (float)target[0]; f[1] = (float)target[1]; f[2] = (float)target[2]; ChangeKey(step, true, f, LC_CK_TARGET); f[0] = (float)up[0]; f[1] = (float)up[1]; f[2] = (float)up[2]; ChangeKey(step, true, f, LC_CK_UP); file.ReadS32(); // snapshot file.ReadS32(); // cam } } if (version < 4) { m_fovy = (float)file.ReadDouble(); m_zFar = (float)file.ReadDouble(); m_zNear= (float)file.ReadDouble(); } else { lcint32 n; if (version < 6) { lcuint16 time; float param[4]; lcuint8 type; n = file.ReadS32(); while (n--) { file.ReadU16(&time, 1); file.ReadFloats(param, 3); file.ReadU8(&type, 1); ChangeKey(time, true, param, type); } n = file.ReadS32(); while (n--) { file.ReadU16(&time, 1); file.ReadFloats(param, 3); file.ReadU8(&type, 1); } } file.ReadFloats(&m_fovy, 1); file.ReadFloats(&m_zFar, 1); file.ReadFloats(&m_zNear, 1); if (version < 5) { n = file.ReadS32(); if (n != 0) mState |= LC_CAMERA_HIDDEN; } else { ch = file.ReadU8(); if (ch & 1) mState |= LC_CAMERA_HIDDEN; m_nType = file.ReadU8(); } } if ((version > 1) && (version < 4)) { lcuint32 show; lcint32 user; file.ReadU32(&show, 1); // if (version > 2) file.ReadS32(&user, 1); if (show == 0) mState |= LC_CAMERA_HIDDEN; } return true; } void lcCamera::FileSave(lcFile& file) const { file.WriteU8(LC_CAMERA_SAVE_VERSION); lcObject::FileSave(file); lcuint8 ch = (lcuint8)strlen(m_strName); file.WriteU8(ch); file.WriteBuffer(m_strName, ch); file.WriteFloat(m_fovy); file.WriteFloat(m_zFar); file.WriteFloat(m_zNear); // version 5 file.WriteU8(mState & LC_CAMERA_HIDDEN ? 1 : 0); file.WriteU8(m_nType); } ///////////////////////////////////////////////////////////////////////////// // Camera operations void lcCamera::Move(lcStep Step, bool AddKey, const lcVector3& Distance) { if (IsSimple()) AddKey = false; if (IsSelected(LC_CAMERA_SECTION_POSITION)) { mPosition += Distance; lcAlign(mOrthoTarget, mPosition, mTargetPosition); ChangeKey(Step, AddKey, mPosition, LC_CK_EYE); } if (IsSelected(LC_CAMERA_SECTION_TARGET)) { mTargetPosition += Distance; ChangeKey(Step, AddKey, mTargetPosition, LC_CK_TARGET); } if (IsSelected(LC_CAMERA_SECTION_UPVECTOR)) { mUpVector += Distance; mUpVector.Normalize(); ChangeKey(Step, AddKey, mTargetPosition, LC_CK_UP); } lcVector3 FrontVector(mTargetPosition - mPosition); lcVector3 SideVector = lcCross(FrontVector, mUpVector); if (fabsf(lcDot(mUpVector, SideVector)) > 0.99f) SideVector = lcVector3(1, 0, 0); mUpVector = lcCross(SideVector, FrontVector); mUpVector.Normalize(); } void lcCamera::UpdatePosition(lcStep Step) { CalculateKeys(Step); lcVector3 FrontVector(mPosition - mTargetPosition); lcVector3 SideVector = lcCross(FrontVector, mUpVector); mUpVector = lcNormalize(lcCross(SideVector, FrontVector)); mWorldView = lcMatrix44LookAt(mPosition, mTargetPosition, mUpVector); } void lcCamera::CopyPosition(const lcCamera* camera) { m_fovy = camera->m_fovy; m_zNear = camera->m_zNear; m_zFar = camera->m_zFar; mWorldView = camera->mWorldView; mPosition = camera->mPosition; mTargetPosition = camera->mTargetPosition; mOrthoTarget = camera->mOrthoTarget; mUpVector = camera->mUpVector; } void lcCamera::Render(View* View) { float LineWidth = lcGetPreferences().mLineWidth; const lcMatrix44& ViewMatrix = View->mCamera->mWorldView; lcContext* Context = View->mContext; lcMatrix44 ViewWorld = lcMatrix44AffineInverse(mWorldView); lcVector3 UpVectorPosition = lcMul31(lcVector3(0, 1, 0), ViewWorld); float Verts[34 + 24 + 4][3] = { { 0.3f, 0.3f, 0.3f }, { -0.3f, 0.3f, 0.3f }, { -0.3f, 0.3f, 0.3f }, { -0.3f, -0.3f, 0.3f }, { -0.3f, -0.3f, 0.3f }, { 0.3f, -0.3f, 0.3f }, { 0.3f, -0.3f, 0.3f }, { 0.3f, 0.3f, 0.3f }, { 0.3f, 0.3f, -0.3f }, { -0.3f, 0.3f, -0.3f }, { -0.3f, 0.3f, -0.3f }, { -0.3f, -0.3f, -0.3f }, { -0.3f, -0.3f, -0.3f }, { 0.3f, -0.3f, -0.3f }, { 0.3f, -0.3f, -0.3f }, { 0.3f, 0.3f, -0.3f }, { 0.3f, 0.3f, 0.3f }, { 0.3f, 0.3f, -0.3f }, { -0.3f, 0.3f, 0.3f }, { -0.3f, 0.3f, -0.3f }, { -0.3f, -0.3f, 0.3f }, { -0.3f, -0.3f, -0.3f }, { 0.3f, -0.3f, 0.3f }, { 0.3f, -0.3f, -0.3f }, { -0.3f, -0.3f, -0.6f }, { -0.3f, 0.3f, -0.6f }, { 0.0f, 0.0f, -0.3f }, { -0.3f, -0.3f, -0.6f }, { 0.3f, -0.3f, -0.6f }, { 0.0f, 0.0f, -0.3f }, { 0.3f, 0.3f, -0.6f }, { 0.3f, -0.3f, -0.6f }, { 0.3f, 0.3f, -0.6f }, { -0.3f, 0.3f, -0.6f }, { 0.2f, 0.2f, 0.2f }, { -0.2f, 0.2f, 0.2f }, { -0.2f, 0.2f, 0.2f }, { -0.2f, -0.2f, 0.2f }, { -0.2f, -0.2f, 0.2f }, { 0.2f, -0.2f, 0.2f }, { 0.2f, -0.2f, 0.2f }, { 0.2f, 0.2f, 0.2f }, { 0.2f, 0.2f, -0.2f }, { -0.2f, 0.2f, -0.2f }, { -0.2f, 0.2f, -0.2f }, { -0.2f, -0.2f, -0.2f }, { -0.2f, -0.2f, -0.2f }, { 0.2f, -0.2f, -0.2f }, { 0.2f, -0.2f, -0.2f }, { 0.2f, 0.2f, -0.2f }, { 0.2f, 0.2f, 0.2f }, { 0.2f, 0.2f, -0.2f }, { -0.2f, 0.2f, 0.2f }, { -0.2f, 0.2f, -0.2f }, { -0.2f, -0.2f, 0.2f }, { -0.2f, -0.2f, -0.2f }, { 0.2f, -0.2f, 0.2f }, { 0.2f, -0.2f, -0.2f }, { mPosition[0], mPosition[1], mPosition[2] }, { mTargetPosition[0], mTargetPosition[1], mTargetPosition[2] }, { mPosition[0], mPosition[1], mPosition[2] }, { UpVectorPosition[0], UpVectorPosition[1], UpVectorPosition[2] }, }; Context->SetWorldViewMatrix(lcMul(ViewWorld, ViewMatrix)); if (IsSelected(LC_CAMERA_SECTION_POSITION)) { Context->SetLineWidth(2.0f * LineWidth); if (IsFocused(LC_CAMERA_SECTION_POSITION)) lcSetColorFocused(); else lcSetColorSelected(); } else { Context->SetLineWidth(LineWidth); lcSetColorCamera(); } glVertexPointer(3, GL_FLOAT, 0, Verts); glDrawArrays(GL_LINES, 0, 24); glDrawArrays(GL_LINE_STRIP, 24, 10); lcMatrix44 TargetMat = ViewWorld; TargetMat.SetTranslation(mTargetPosition); Context->SetWorldViewMatrix(lcMul(TargetMat, ViewMatrix)); if (IsSelected(LC_CAMERA_SECTION_TARGET)) { Context->SetLineWidth(2.0f * LineWidth); if (IsFocused(LC_CAMERA_SECTION_TARGET)) lcSetColorFocused(); else lcSetColorSelected(); } else { Context->SetLineWidth(LineWidth); lcSetColorCamera(); } glDrawArrays(GL_LINES, 34, 24); lcMatrix44 UpVectorMat = ViewWorld; UpVectorMat.SetTranslation(UpVectorPosition); Context->SetWorldViewMatrix(lcMul(UpVectorMat, ViewMatrix)); if (IsSelected(LC_CAMERA_SECTION_UPVECTOR)) { Context->SetLineWidth(2.0f * LineWidth); if (IsFocused(LC_CAMERA_SECTION_UPVECTOR)) lcSetColorFocused(); else lcSetColorSelected(); } else { Context->SetLineWidth(LineWidth); lcSetColorCamera(); } glDrawArrays(GL_LINES, 34, 24); Context->SetWorldViewMatrix(ViewMatrix); lcSetColorCamera(); Context->SetLineWidth(LineWidth); glDrawArrays(GL_LINES, 34 + 24, 4); if (IsSelected()) { Context->SetWorldViewMatrix(lcMul(ViewWorld, ViewMatrix)); float Dist = lcLength(mTargetPosition - mPosition); lcMatrix44 Projection = lcMatrix44Perspective(m_fovy, 1.33f, 0.01f, Dist); Projection = lcMatrix44Inverse(Projection); glMultMatrixf(Projection); float ProjVerts[16][3] = { { 1, 1, 1 }, { -1, 1, 1 }, { -1, 1, 1 }, { -1, -1, 1 }, { -1, -1, 1 }, { 1, -1, 1 }, { 1, -1, 1 }, { 1, 1, 1 }, { 1, 1, -1 }, { 1, 1, 1 }, { -1, 1, -1 }, { -1, 1, 1 }, { -1, -1, -1 }, { -1, -1, 1 }, { 1, -1, -1 }, { 1, -1, 1 }, }; glVertexPointer(3, GL_FLOAT, 0, ProjVerts); glDrawArrays(GL_LINES, 0, 16); } } void lcCamera::RayTest(lcObjectRayTest& ObjectRayTest) const { lcVector3 Min = lcVector3(-0.3f, -0.3f, -0.3f); lcVector3 Max = lcVector3(0.3f, 0.3f, 0.3f); lcVector3 Start = lcMul31(ObjectRayTest.Start, mWorldView); lcVector3 End = lcMul31(ObjectRayTest.End, mWorldView); float Distance; if (lcBoundingBoxRayMinIntersectDistance(Min, Max, Start, End, &Distance, NULL) && (Distance < ObjectRayTest.Distance)) { ObjectRayTest.ObjectSection.Object = const_cast(this); ObjectRayTest.ObjectSection.Section = LC_CAMERA_SECTION_POSITION; ObjectRayTest.Distance = Distance; } Min = lcVector3(-0.2f, -0.2f, -0.2f); Max = lcVector3(0.2f, 0.2f, 0.2f); lcMatrix44 WorldView = mWorldView; WorldView.SetTranslation(lcMul30(-mTargetPosition, WorldView)); Start = lcMul31(ObjectRayTest.Start, WorldView); End = lcMul31(ObjectRayTest.End, WorldView); if (lcBoundingBoxRayMinIntersectDistance(Min, Max, Start, End, &Distance, NULL) && (Distance < ObjectRayTest.Distance)) { ObjectRayTest.ObjectSection.Object = const_cast(this); ObjectRayTest.ObjectSection.Section = LC_CAMERA_SECTION_TARGET; ObjectRayTest.Distance = Distance; } lcMatrix44 ViewWorld = lcMatrix44AffineInverse(mWorldView); lcVector3 UpVectorPosition = lcMul31(lcVector3(0, 1, 0), ViewWorld); WorldView = mWorldView; WorldView.SetTranslation(lcMul30(-UpVectorPosition, WorldView)); Start = lcMul31(ObjectRayTest.Start, WorldView); End = lcMul31(ObjectRayTest.End, WorldView); if (lcBoundingBoxRayMinIntersectDistance(Min, Max, Start, End, &Distance, NULL) && (Distance < ObjectRayTest.Distance)) { ObjectRayTest.ObjectSection.Object = const_cast(this); ObjectRayTest.ObjectSection.Section = LC_CAMERA_SECTION_UPVECTOR; ObjectRayTest.Distance = Distance; } } void lcCamera::BoxTest(lcObjectBoxTest& ObjectBoxTest) const { lcVector3 Min(-0.3f, -0.3f, -0.3f); lcVector3 Max(0.3f, 0.3f, 0.3f); lcVector4 LocalPlanes[6]; for (int PlaneIdx = 0; PlaneIdx < 6; PlaneIdx++) { lcVector3 Normal = lcMul30(ObjectBoxTest.Planes[PlaneIdx], mWorldView); LocalPlanes[PlaneIdx] = lcVector4(Normal, ObjectBoxTest.Planes[PlaneIdx][3] - lcDot3(mWorldView[3], Normal)); } if (lcBoundingBoxIntersectsVolume(Min, Max, LocalPlanes)) { lcObjectSection& ObjectSection = ObjectBoxTest.ObjectSections.Add(); ObjectSection.Object = const_cast(this); ObjectSection.Section = LC_CAMERA_SECTION_POSITION; } Min = lcVector3(-0.2f, -0.2f, -0.2f); Max = lcVector3(0.2f, 0.2f, 0.2f); lcMatrix44 WorldView = mWorldView; WorldView.SetTranslation(lcMul30(-mTargetPosition, WorldView)); for (int PlaneIdx = 0; PlaneIdx < 6; PlaneIdx++) { lcVector3 Normal = lcMul30(ObjectBoxTest.Planes[PlaneIdx], WorldView); LocalPlanes[PlaneIdx] = lcVector4(Normal, ObjectBoxTest.Planes[PlaneIdx][3] - lcDot3(WorldView[3], Normal)); } if (lcBoundingBoxIntersectsVolume(Min, Max, LocalPlanes)) { lcObjectSection& ObjectSection = ObjectBoxTest.ObjectSections.Add(); ObjectSection.Object = const_cast(this); ObjectSection.Section = LC_CAMERA_SECTION_TARGET; } lcMatrix44 ViewWorld = lcMatrix44AffineInverse(mWorldView); lcVector3 UpVectorPosition = lcMul31(lcVector3(0, 1, 0), ViewWorld); WorldView = mWorldView; WorldView.SetTranslation(lcMul30(-UpVectorPosition, WorldView)); for (int PlaneIdx = 0; PlaneIdx < 6; PlaneIdx++) { lcVector3 Normal = lcMul30(ObjectBoxTest.Planes[PlaneIdx], WorldView); LocalPlanes[PlaneIdx] = lcVector4(Normal, ObjectBoxTest.Planes[PlaneIdx][3] - lcDot3(WorldView[3], Normal)); } if (lcBoundingBoxIntersectsVolume(Min, Max, LocalPlanes)) { lcObjectSection& ObjectSection = ObjectBoxTest.ObjectSections.Add(); ObjectSection.Object = const_cast(this); ObjectSection.Section = LC_CAMERA_SECTION_UPVECTOR; } } void lcCamera::ZoomExtents(View* view, const lcVector3& Center, const lcVector3* Points, int NumPoints, lcStep Step, bool AddKey) { int Viewport[4] = { 0, 0, view->mWidth, view->mHeight }; float Aspect = (float)Viewport[2]/(float)Viewport[3]; lcVector3 Position(mPosition + Center - mTargetPosition); lcMatrix44 Projection = lcMatrix44Perspective(m_fovy, Aspect, m_zNear, m_zFar); mPosition = lcZoomExtents(Position, mWorldView, Projection, Points, NumPoints); mTargetPosition = Center; mOrthoTarget = mTargetPosition; if (IsSimple()) AddKey = false; ChangeKey(Step, AddKey, mPosition, LC_CK_EYE); ChangeKey(Step, AddKey, mTargetPosition, LC_CK_TARGET); UpdatePosition(Step); } void lcCamera::ZoomRegion(const lcVector3* Points, float RatioX, float RatioY, lcStep Step, bool AddKey) { // Center camera. lcVector3 Eye = mPosition; Eye = Eye + (Points[0] - Points[1]); lcVector3 Target = mTargetPosition; Target = Target + (Points[0] - Points[1]); // Zoom in/out. float ZoomFactor = -lcMax(RatioX, RatioY) + 0.75f; lcVector3 Dir = Points[1] - Points[2]; mPosition = Eye + Dir * ZoomFactor; mTargetPosition = Target + Dir * ZoomFactor; // Change the camera and redraw. if (IsSimple()) AddKey = false; ChangeKey(Step, AddKey, mPosition, LC_CK_EYE); ChangeKey(Step, AddKey, mTargetPosition, LC_CK_TARGET); UpdatePosition(Step); } void lcCamera::Zoom(float Distance, lcStep Step, bool AddKey) { lcVector3 FrontVector(mPosition - mTargetPosition); FrontVector.Normalize(); FrontVector *= -Distance; // Don't zoom ortho in if it would cross the ortho focal plane. if (IsOrtho()) { if ((Distance > 0) && (lcDot(mPosition + FrontVector - mOrthoTarget, mPosition - mOrthoTarget) <= 0)) return; } mPosition += FrontVector; mTargetPosition += FrontVector; if (IsSimple()) AddKey = false; ChangeKey(Step, AddKey, mPosition, LC_CK_EYE); ChangeKey(Step, AddKey, mTargetPosition, LC_CK_TARGET); UpdatePosition(Step); } void lcCamera::Pan(float DistanceX, float DistanceY, lcStep Step, bool AddKey) { lcVector3 FrontVector(mPosition - mTargetPosition); lcVector3 SideVector = lcNormalize(lcCross(FrontVector, mUpVector)); lcVector3 MoveVec = (SideVector * DistanceX) + (mUpVector * -DistanceY); mPosition += MoveVec; mTargetPosition += MoveVec; mOrthoTarget += MoveVec; if (IsSimple()) AddKey = false; ChangeKey(Step, AddKey, mPosition, LC_CK_EYE); ChangeKey(Step, AddKey, mTargetPosition, LC_CK_TARGET); UpdatePosition(Step); } void lcCamera::Orbit(float DistanceX, float DistanceY, const lcVector3& CenterPosition, lcStep Step, bool AddKey) { lcVector3 FrontVector(mPosition - mTargetPosition); lcVector3 Z(lcNormalize(lcVector3(FrontVector[0], FrontVector[1], 0))); if (isnan(Z[0]) || isnan(Z[1])) Z = lcNormalize(lcVector3(mUpVector[0], mUpVector[1], 0)); if (mUpVector[2] < 0) { Z[0] = -Z[0]; Z[1] = -Z[1]; } lcMatrix44 YRot(lcVector4(Z[0], Z[1], 0.0f, 0.0f), lcVector4(-Z[1], Z[0], 0.0f, 0.0f), lcVector4(0.0f, 0.0f, 1.0f, 0.0f), lcVector4(0.0f, 0.0f, 0.0f, 1.0f)); lcMatrix44 transform = lcMul(lcMul(lcMul(lcMatrix44AffineInverse(YRot), lcMatrix44RotationY(DistanceY)), YRot), lcMatrix44RotationZ(-DistanceX)); mPosition = lcMul31(mPosition - CenterPosition, transform) + CenterPosition; mTargetPosition = lcMul31(mTargetPosition - CenterPosition, transform) + CenterPosition; lcAlign(mOrthoTarget, mPosition, mTargetPosition); mUpVector = lcMul31(mUpVector, transform); if (IsSimple()) AddKey = false; ChangeKey(Step, AddKey, mPosition, LC_CK_EYE); ChangeKey(Step, AddKey, mTargetPosition, LC_CK_TARGET); ChangeKey(Step, AddKey, mUpVector, LC_CK_UP); UpdatePosition(Step); } void lcCamera::Roll(float Distance, lcStep Step, bool AddKey) { lcVector3 FrontVector(mPosition - mTargetPosition); lcMatrix44 Rotation = lcMatrix44FromAxisAngle(FrontVector, Distance); mUpVector = lcMul30(mUpVector, Rotation); if (IsSimple()) AddKey = false; ChangeKey(Step, AddKey, mUpVector, LC_CK_UP); UpdatePosition(Step); } void lcCamera::Center(lcVector3& point, lcStep Step, bool AddKey) { lcAlign(mTargetPosition, mPosition, point); if (IsSimple()) AddKey = false; ChangeKey(Step, AddKey, mPosition, LC_CK_EYE); ChangeKey(Step, AddKey, mTargetPosition, LC_CK_TARGET); UpdatePosition(Step); } void lcCamera::SetViewpoint(LC_VIEWPOINT Viewpoint, lcStep Step, bool AddKey) { lcVector3 Positions[] = { lcVector3( 0.0f, -50.0f, 0.0f), // LC_VIEWPOINT_FRONT lcVector3( 0.0f, 50.0f, 0.0f), // LC_VIEWPOINT_BACK lcVector3( 0.0f, 0.0f, 50.0f), // LC_VIEWPOINT_TOP lcVector3( 0.0f, 0.0f, -50.0f), // LC_VIEWPOINT_BOTTOM lcVector3( 50.0f, 0.0f, 0.0f), // LC_VIEWPOINT_LEFT lcVector3(-50.0f, 0.0f, 0.0f), // LC_VIEWPOINT_RIGHT lcVector3(-15.0f, -15.0f, 7.5f) // LC_VIEWPOINT_HOME }; lcVector3 Ups[] = { lcVector3( 0.0f, 0.0f, 1.0f), lcVector3( 0.0f, 0.0f, 1.0f), lcVector3( 0.0f, 1.0f, 0.0f), lcVector3( 0.0f,-1.0f, 0.0f), lcVector3( 0.0f, 0.0f, 1.0f), lcVector3( 0.0f, 0.0f, 1.0f), lcVector3(-0.2357f, -0.2357f, 0.94281f) }; mPosition = Positions[Viewpoint]; mTargetPosition = lcVector3(0, 0, 0); mOrthoTarget = mTargetPosition; mUpVector = Ups[Viewpoint]; if (IsSimple()) AddKey = false; ChangeKey(Step, AddKey, mPosition, LC_CK_EYE); ChangeKey(Step, AddKey, mTargetPosition, LC_CK_TARGET); ChangeKey(Step, AddKey, mUpVector, LC_CK_UP); UpdatePosition(Step); } void lcCamera::StartTiledRendering(int tw, int th, int iw, int ih, float AspectRatio) { m_pTR = new TiledRender(); m_pTR->TileSize(tw, th, 0); m_pTR->ImageSize(iw, ih); if (IsOrtho()) { float f = (mPosition - mOrthoTarget).Length(); float d = (m_fovy * f) * (LC_PI / 180.0f); float r = d / 2; float right = r * AspectRatio; m_pTR->Ortho(-right, right, -r, r, m_zNear, m_zFar * 4); } else m_pTR->Perspective(m_fovy, AspectRatio, m_zNear, m_zFar); } void lcCamera::GetTileInfo(int* row, int* col, int* width, int* height) { if (m_pTR != NULL) { *row = m_pTR->m_Rows - m_pTR->m_CurrentRow - 1; *col = m_pTR->m_CurrentColumn; *width = m_pTR->m_CurrentTileWidth; *height = m_pTR->m_CurrentTileHeight; } } bool lcCamera::EndTile() { if (m_pTR != NULL) { if (m_pTR->EndTile()) return true; delete m_pTR; m_pTR = NULL; } return false; } void lcCamera::SetFocalPoint(const lcVector3& focus, lcStep Step, bool AddKey) { if (IsOrtho()) { lcVector3 FocusVector = focus; lcAlign(FocusVector, mPosition, mTargetPosition); lcAlign(mOrthoTarget, mPosition, mTargetPosition); lcVector3 TranslateVector = FocusVector - mOrthoTarget; mPosition += TranslateVector; mTargetPosition += TranslateVector; mOrthoTarget = FocusVector; } else { mOrthoTarget = focus; } if (IsSimple()) AddKey = false; ChangeKey(Step, AddKey, mPosition, LC_CK_EYE); ChangeKey(Step, AddKey, mTargetPosition, LC_CK_TARGET); UpdatePosition(Step); }