#include "lc_global.h" #include "lc_qminifigdialog.h" #include "ui_lc_qminifigdialog.h" #include "lc_qglwidget.h" #include "lc_qcolorpicker.h" #include "minifig.h" #include "lc_mainwindow.h" #include "preview.h" lcQMinifigDialog::lcQMinifigDialog(QWidget *parent, void *data) : QDialog(parent), ui(new Ui::lcQMinifigDialog) { ui->setupUi(this); QGridLayout *previewLayout = new QGridLayout(ui->minifigFrame); previewLayout->setContentsMargins(0, 0, 0, 0); wizard = new MinifigWizard((lcMinifig*)data); lcQGLWidget *minifigWidget = new lcQGLWidget(NULL, (lcQGLWidget*)gMainWindow->mPreviewWidget->mWidget, wizard, false); minifigWidget->setMinimumWidth(100); previewLayout->addWidget(minifigWidget); connect(ui->hatsType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int))); connect(ui->hats2Type, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int))); connect(ui->headType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int))); connect(ui->neckType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int))); connect(ui->bodyType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int))); connect(ui->body2Type, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int))); connect(ui->body3Type, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int))); connect(ui->rarmType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int))); connect(ui->larmType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int))); connect(ui->rhandType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int))); connect(ui->lhandType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int))); connect(ui->rhandaType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int))); connect(ui->lhandaType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int))); connect(ui->rlegType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int))); connect(ui->llegType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int))); connect(ui->rlegaType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int))); connect(ui->llegaType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int))); connect(ui->hatsColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int))); connect(ui->hats2Color, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int))); connect(ui->headColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int))); connect(ui->neckColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int))); connect(ui->bodyColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int))); connect(ui->body2Color, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int))); connect(ui->body3Color, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int))); connect(ui->rarmColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int))); connect(ui->larmColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int))); connect(ui->rhandColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int))); connect(ui->lhandColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int))); connect(ui->rhandaColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int))); connect(ui->lhandaColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int))); connect(ui->rlegColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int))); connect(ui->llegColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int))); connect(ui->rlegaColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int))); connect(ui->llegaColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int))); connect(ui->hatsAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double))); connect(ui->hats2Angle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double))); connect(ui->headAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double))); connect(ui->rarmAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double))); connect(ui->larmAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double))); connect(ui->rhandAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double))); connect(ui->lhandAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double))); connect(ui->rhandaAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double))); connect(ui->lhandaAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double))); connect(ui->rlegAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double))); connect(ui->llegAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double))); connect(ui->rlegaAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double))); connect(ui->llegaAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double))); options = (lcMinifig*)data; for (int ItemIndex = 0; ItemIndex < LC_MFW_NUMITEMS; ItemIndex++) { lcArray& PartList = wizard->mSettings[ItemIndex]; QStringList ItemStrings; QVector Separators; for (int PartIndex = 0; PartIndex < PartList.GetSize(); PartIndex++) { const char* Description = PartList[PartIndex].Description; if (Description[0] != '-' || Description[1] != '-') ItemStrings.append(Description); else Separators.append(ItemStrings.size()); } QComboBox* ItemCombo = getTypeComboBox(ItemIndex); ItemCombo->blockSignals(true); ItemCombo->addItems(ItemStrings); for (int SeparatorIndex = Separators.size() - 1; SeparatorIndex >= 0; SeparatorIndex--) ItemCombo->insertSeparator(Separators[SeparatorIndex]); ItemCombo->setCurrentIndex(wizard->GetSelectionIndex(ItemIndex)); ItemCombo->blockSignals(false); lcQColorPicker *colorPicker = getColorPicker(ItemIndex); colorPicker->blockSignals(true); colorPicker->setCurrentColor(options->Colors[ItemIndex]); colorPicker->blockSignals(false); } wizard->OnInitialUpdate(); } lcQMinifigDialog::~lcQMinifigDialog() { delete wizard; delete ui; } void lcQMinifigDialog::accept() { QDialog::accept(); } void lcQMinifigDialog::typeChanged(int index) { wizard->SetSelectionIndex(getTypeIndex(sender()), index); wizard->Redraw(); } void lcQMinifigDialog::colorChanged(int index) { wizard->SetColor(getColorIndex(sender()), index); wizard->Redraw(); } void lcQMinifigDialog::angleChanged(double value) { wizard->SetAngle(getAngleIndex(sender()), value); wizard->Redraw(); } QComboBox *lcQMinifigDialog::getTypeComboBox(int type) { switch (type) { case LC_MFW_HATS: return ui->hatsType; case LC_MFW_HATS2: return ui->hats2Type; case LC_MFW_HEAD: return ui->headType; case LC_MFW_NECK: return ui->neckType; case LC_MFW_BODY: return ui->bodyType; case LC_MFW_BODY2: return ui->body2Type; case LC_MFW_BODY3: return ui->body3Type; case LC_MFW_RARM: return ui->rarmType; case LC_MFW_LARM: return ui->larmType; case LC_MFW_RHAND: return ui->rhandType; case LC_MFW_LHAND: return ui->lhandType; case LC_MFW_RHANDA: return ui->rhandaType; case LC_MFW_LHANDA: return ui->lhandaType; case LC_MFW_RLEG: return ui->rlegType; case LC_MFW_LLEG: return ui->llegType; case LC_MFW_RLEGA: return ui->rlegaType; case LC_MFW_LLEGA: return ui->llegaType; } return NULL; } int lcQMinifigDialog::getTypeIndex(QObject *widget) { if (widget == ui->hatsType) return LC_MFW_HATS; else if (widget == ui->hats2Type) return LC_MFW_HATS2; else if (widget == ui->headType) return LC_MFW_HEAD; else if (widget == ui->neckType) return LC_MFW_NECK; else if (widget == ui->bodyType) return LC_MFW_BODY; else if (widget == ui->body2Type) return LC_MFW_BODY2; else if (widget == ui->body3Type) return LC_MFW_BODY3; else if (widget == ui->rarmType) return LC_MFW_RARM; else if (widget == ui->larmType) return LC_MFW_LARM; else if (widget == ui->rhandType) return LC_MFW_RHAND; else if (widget == ui->lhandType) return LC_MFW_LHAND; else if (widget == ui->rhandaType) return LC_MFW_RHANDA; else if (widget == ui->lhandaType) return LC_MFW_LHANDA; else if (widget == ui->rlegType) return LC_MFW_RLEG; else if (widget == ui->llegType) return LC_MFW_LLEG; else if (widget == ui->rlegaType) return LC_MFW_RLEGA; else if (widget == ui->llegaType) return LC_MFW_LLEGA; return -1; } lcQColorPicker* lcQMinifigDialog::getColorPicker(int type) { switch (type) { case LC_MFW_HATS: return ui->hatsColor; case LC_MFW_HATS2: return ui->hats2Color; case LC_MFW_HEAD: return ui->headColor; case LC_MFW_NECK: return ui->neckColor; case LC_MFW_BODY: return ui->bodyColor; case LC_MFW_BODY2: return ui->body2Color; case LC_MFW_BODY3: return ui->body3Color; case LC_MFW_RARM: return ui->rarmColor; case LC_MFW_LARM: return ui->larmColor; case LC_MFW_RHAND: return ui->rhandColor; case LC_MFW_LHAND: return ui->lhandColor; case LC_MFW_RHANDA: return ui->rhandaColor; case LC_MFW_LHANDA: return ui->lhandaColor; case LC_MFW_RLEG: return ui->rlegColor; case LC_MFW_LLEG: return ui->llegColor; case LC_MFW_RLEGA: return ui->rlegaColor; case LC_MFW_LLEGA: return ui->llegaColor; } return NULL; } int lcQMinifigDialog::getColorIndex(QObject *widget) { if (widget == ui->hatsColor) return LC_MFW_HATS; else if (widget == ui->hats2Color) return LC_MFW_HATS2; else if (widget == ui->headColor) return LC_MFW_HEAD; else if (widget == ui->neckColor) return LC_MFW_NECK; else if (widget == ui->bodyColor) return LC_MFW_BODY; else if (widget == ui->body2Color) return LC_MFW_BODY2; else if (widget == ui->body3Color) return LC_MFW_BODY; else if (widget == ui->rarmColor) return LC_MFW_RARM; else if (widget == ui->larmColor) return LC_MFW_LARM; else if (widget == ui->rhandColor) return LC_MFW_RHAND; else if (widget == ui->lhandColor) return LC_MFW_LHAND; else if (widget == ui->rhandaColor) return LC_MFW_RHANDA; else if (widget == ui->lhandaColor) return LC_MFW_LHANDA; else if (widget == ui->rlegColor) return LC_MFW_RLEG; else if (widget == ui->llegColor) return LC_MFW_LLEG; else if (widget == ui->rlegaColor) return LC_MFW_RLEGA; else if (widget == ui->llegaColor) return LC_MFW_LLEGA; return -1; } int lcQMinifigDialog::getAngleIndex(QObject *widget) { if (widget == ui->hatsAngle) return LC_MFW_HATS; else if (widget == ui->hats2Angle) return LC_MFW_HATS2; else if (widget == ui->headAngle) return LC_MFW_HEAD; else if (widget == ui->rarmAngle) return LC_MFW_RARM; else if (widget == ui->larmAngle) return LC_MFW_LARM; else if (widget == ui->rhandAngle) return LC_MFW_RHAND; else if (widget == ui->lhandAngle) return LC_MFW_LHAND; else if (widget == ui->rhandaAngle) return LC_MFW_RHANDA; else if (widget == ui->lhandaAngle) return LC_MFW_LHANDA; else if (widget == ui->rlegAngle) return LC_MFW_RLEG; else if (widget == ui->llegAngle) return LC_MFW_LLEG; else if (widget == ui->rlegaAngle) return LC_MFW_RLEGA; else if (widget == ui->llegaAngle) return LC_MFW_LLEGA; return -1; }