#ifndef _LC_LIBRARY_H_ #define _LC_LIBRARY_H_ #include "lc_context.h" #include "lc_mesh.h" #include "lc_math.h" #include "lc_array.h" class PieceInfo; class lcZipFile; enum lcZipFileType { LC_ZIPFILE_OFFICIAL, LC_ZIPFILE_UNOFFICIAL, LC_NUM_ZIPFILES }; class lcLibraryMeshSection { public: lcLibraryMeshSection(lcMeshPrimitiveType PrimitiveType, lcuint32 Color, lcTexture* Texture) : mIndices(1024, 1024) { mPrimitiveType = PrimitiveType; mColor = Color; mTexture = Texture; } ~lcLibraryMeshSection() { } lcMeshPrimitiveType mPrimitiveType; lcuint32 mColor; lcTexture* mTexture; lcArray mIndices; }; struct lcLibraryTextureMap { lcVector4 Params[2]; lcTexture* Texture; bool Fallback; bool Next; }; enum lcMeshDataType { LC_MESHDATA_HIGH, LC_MESHDATA_LOW, LC_MESHDATA_SHARED, LC_NUM_MESHDATA_TYPES }; class lcLibraryMeshData { public: lcLibraryMeshData() { for (int MeshDataIdx = 0; MeshDataIdx < LC_NUM_MESHDATA_TYPES; MeshDataIdx++) mVertices[MeshDataIdx].SetGrow(1024); } ~lcLibraryMeshData() { for (int MeshDataIdx = 0; MeshDataIdx < LC_NUM_MESHDATA_TYPES; MeshDataIdx++) mSections[MeshDataIdx].DeleteAll(); } bool IsEmpty() const { for (int MeshDataIdx = 0; MeshDataIdx < LC_NUM_MESHDATA_TYPES; MeshDataIdx++) if (!mSections[MeshDataIdx].IsEmpty()) return false; return true; } lcLibraryMeshSection* AddSection(lcMeshDataType MeshDataType, lcMeshPrimitiveType PrimitiveType, lcuint32 ColorCode, lcTexture* Texture); void AddVertices(lcMeshDataType MeshDataType, int VertexCount, int* BaseVertex, lcVertex** VertexBuffer); void AddIndices(lcMeshDataType MeshDataType, lcMeshPrimitiveType PrimitiveType, lcuint32 ColorCode, int IndexCount, lcuint32** IndexBuffer); void AddLine(lcMeshDataType MeshDataType, int LineType, lcuint32 ColorCode, const lcVector3* Vertices, bool Optimize); void AddTexturedLine(lcMeshDataType MeshDataType, int LineType, lcuint32 ColorCode, const lcLibraryTextureMap& Map, const lcVector3* Vertices, bool Optimize); void AddMeshData(const lcLibraryMeshData& Data, const lcMatrix44& Transform, lcuint32 CurrentColorCode, lcLibraryTextureMap* TextureMap, lcMeshDataType OverrideDestIndex); void AddMeshDataNoDuplicateCheck(const lcLibraryMeshData& Data, const lcMatrix44& Transform, lcuint32 CurrentColorCode, lcLibraryTextureMap* TextureMap, lcMeshDataType OverrideDestIndex); void TestQuad(int* QuadIndices, const lcVector3* Vertices); void ResequenceQuad(int* QuadIndices, int a, int b, int c, int d); lcArray mSections[LC_NUM_MESHDATA_TYPES]; lcArray mVertices[LC_NUM_MESHDATA_TYPES]; lcArray mTexturedVertices[LC_NUM_MESHDATA_TYPES]; }; class lcLibraryPrimitive { public: lcLibraryPrimitive(const char* Name, lcZipFileType ZipFileType,lcuint32 ZipFileIndex, bool Stud, bool SubFile) { strncpy(mName, Name, sizeof(mName)); mName[sizeof(mName) - 1] = 0; mZipFileType = ZipFileType; mZipFileIndex = ZipFileIndex; mLoaded = false; mStud = Stud; mSubFile = SubFile; } void SetZipFile(lcZipFileType ZipFileType,lcuint32 ZipFileIndex) { mZipFileType = ZipFileType; mZipFileIndex = ZipFileIndex; } char mName[LC_MAXPATH]; lcZipFileType mZipFileType; lcuint32 mZipFileIndex; bool mLoaded; bool mStud; bool mSubFile; lcLibraryMeshData mMeshData; }; class lcPiecesLibrary : public QObject { Q_OBJECT public: lcPiecesLibrary(); ~lcPiecesLibrary(); bool Load(const char* LibraryPath); void Unload(); void RemoveTemporaryPieces(); void RemovePiece(PieceInfo* Info); PieceInfo* FindPiece(const char* PieceName, Project* Project, bool CreatePlaceholder, bool SearchProjectFolder); void LoadPieceInfo(PieceInfo* Info, bool Wait, bool Priority); void ReleasePieceInfo(PieceInfo* Info); bool LoadBuiltinPieces(); bool LoadPieceData(PieceInfo* Info); void LoadQueuedPiece(); void WaitForLoadQueue(); lcTexture* FindTexture(const char* TextureName); bool LoadTexture(lcTexture* Texture); bool PieceInCategory(PieceInfo* Info, const char* CategoryKeywords) const; void GetCategoryEntries(int CategoryIndex, bool GroupPieces, lcArray& SinglePieces, lcArray& GroupedPieces); void GetCategoryEntries(const char* CategoryKeywords, bool GroupPieces, lcArray& SinglePieces, lcArray& GroupedPieces); void GetPatternedPieces(PieceInfo* Parent, lcArray& Pieces) const; void GetParts(lcArray& Parts); bool IsPrimitive(const char* Name) const { return FindPrimitiveIndex(Name) != -1; } void SetOfficialPieces() { if (mZipFiles[LC_ZIPFILE_OFFICIAL]) mNumOfficialPieces = mPieces.GetSize(); } bool ReadMeshData(lcFile& File, const lcMatrix44& CurrentTransform, lcuint32 CurrentColorCode, lcArray& TextureStack, lcLibraryMeshData& MeshData, lcMeshDataType MeshDataType, bool Optimize); lcMesh* CreateMesh(PieceInfo* Info, lcLibraryMeshData& MeshData); void ReleaseBuffers(lcContext* Context); void UpdateBuffers(lcContext* Context); void UnloadUnusedParts(); lcArray mPieces; lcArray mPrimitives; int mNumOfficialPieces; lcArray mTextures; char mLibraryPath[LC_MAXPATH]; bool mBuffersDirty; lcVertexBuffer mVertexBuffer; lcIndexBuffer mIndexBuffer; signals: void PartLoaded(PieceInfo* Info); protected: bool OpenArchive(const char* FileName, lcZipFileType ZipFileType); bool OpenArchive(lcFile* File, const char* FileName, lcZipFileType ZipFileType); bool OpenDirectory(const char* Path); void ReadArchiveDescriptions(const QString& OfficialFileName, const QString& UnofficialFileName); bool ReadCacheFile(const QString& FileName, lcMemFile& CacheFile); bool WriteCacheFile(const QString& FileName, lcMemFile& CacheFile); bool LoadCacheIndex(const QString& FileName); bool SaveCacheIndex(const QString& FileName); bool LoadCachePiece(PieceInfo* Info); bool SaveCachePiece(PieceInfo* Info); int FindPrimitiveIndex(const char* Name) const; bool LoadPrimitive(int PrimitiveIndex); QMutex mLoadMutex; QList> mLoadFutures; QList mLoadQueue; QString mCachePath; qint64 mArchiveCheckSum[4]; char mLibraryFileName[LC_MAXPATH]; char mUnofficialFileName[LC_MAXPATH]; lcZipFile* mZipFiles[LC_NUM_ZIPFILES]; }; #endif // _LC_LIBRARY_H_