#include "lc_global.h" #include "lc_qglwidget.h" #include "lc_glwidget.h" #include "lc_glextensions.h" #include "project.h" #include "lc_library.h" #include "lc_application.h" #include "lc_mainwindow.h" #include "lc_context.h" #include "view.h" #include "texfont.h" #include "lc_texture.h" #include "lc_mesh.h" static int gWidgetCount; void lcGLWidget::MakeCurrent() { QGLWidget* Widget = (QGLWidget*)mWidget; Widget->makeCurrent(); } void lcGLWidget::Redraw() { lcQGLWidget* Widget = (lcQGLWidget*)mWidget; Widget->mUpdateTimer.start(0); } void lcGLWidget::SetCursor(LC_CURSOR_TYPE CursorType) { if (mCursorType == CursorType) return; struct lcCursorInfo { int x, y; const char* Name; }; const lcCursorInfo Cursors[LC_CURSOR_COUNT] = { { 0, 0, "" }, // LC_CURSOR_DEFAULT { 8, 3, ":/resources/cursor_insert" }, // LC_CURSOR_BRICK { 15, 15, ":/resources/cursor_light" }, // LC_CURSOR_LIGHT { 7, 10, ":/resources/cursor_spotlight" }, // LC_CURSOR_SPOTLIGHT { 15, 9, ":/resources/cursor_camera" }, // LC_CURSOR_CAMERA { 0, 2, ":/resources/cursor_select" }, // LC_CURSOR_SELECT { 0, 2, ":/resources/cursor_select_multiple" }, // LC_CURSOR_SELECT_GROUP { 15, 15, ":/resources/cursor_move" }, // LC_CURSOR_MOVE { 15, 15, ":/resources/cursor_rotate" }, // LC_CURSOR_ROTATE { 15, 15, ":/resources/cursor_rotatex" }, // LC_CURSOR_ROTATEX { 15, 15, ":/resources/cursor_rotatey" }, // LC_CURSOR_ROTATEY { 0, 10, ":/resources/cursor_delete" }, // LC_CURSOR_DELETE { 14, 14, ":/resources/cursor_paint" }, // LC_CURSOR_PAINT { 15, 15, ":/resources/cursor_zoom" }, // LC_CURSOR_ZOOM { 9, 9, ":/resources/cursor_zoom_region" }, // LC_CURSOR_ZOOM_REGION { 15, 15, ":/resources/cursor_pan" }, // LC_CURSOR_PAN { 15, 15, ":/resources/cursor_roll" }, // LC_CURSOR_ROLL { 15, 15, ":/resources/cursor_rotate_view" }, // LC_CURSOR_ROTATE_VIEW }; QGLWidget* widget = (QGLWidget*)mWidget; if (CursorType != LC_CURSOR_DEFAULT && CursorType < LC_CURSOR_COUNT) { const lcCursorInfo& Cursor = Cursors[CursorType]; widget->setCursor(QCursor(QPixmap(Cursor.Name), Cursor.x, Cursor.y)); mCursorType = CursorType; } else { widget->unsetCursor(); mCursorType = LC_CURSOR_DEFAULT; } } lcQGLWidget::lcQGLWidget(QWidget *parent, lcQGLWidget *share, lcGLWidget *owner, bool view) : QGLWidget(parent, share) { mWheelAccumulator = 0; widget = owner; widget->mWidget = this; mUpdateTimer.setSingleShot(true); connect(&mUpdateTimer, SIGNAL(timeout()), this, SLOT(updateGL())); widget->MakeCurrent(); // TODO: Find a better place for the grid texture and font gTexFont.Load(); if (!gWidgetCount) { lcInitializeGLExtensions(context()); lcContext::CreateResources(); View::CreateResources(widget->mContext); gPlaceholderMesh = new lcMesh; gPlaceholderMesh->CreateBox(); } gWidgetCount++; widget->OnInitialUpdate(); preferredSize = QSize(0, 0); setMouseTracking(true); isView = view; if (isView) { setFocusPolicy(Qt::StrongFocus); setAcceptDrops(true); } } lcQGLWidget::~lcQGLWidget() { gWidgetCount--; gTexFont.Release(); makeCurrent(); if (!gWidgetCount) { View::DestroyResources(widget->mContext); lcContext::DestroyResources(); delete gPlaceholderMesh; gPlaceholderMesh = NULL; } if (isView) delete widget; } QSize lcQGLWidget::sizeHint() const { if (preferredSize.isEmpty()) return QGLWidget::sizeHint(); else return preferredSize; } void lcQGLWidget::initializeGL() { glEnable(GL_POLYGON_OFFSET_FILL); glPolygonOffset(0.5f, 0.1f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glDepthMask(GL_TRUE); } void lcQGLWidget::resizeGL(int width, int height) { widget->mWidth = width; widget->mHeight = height; } void lcQGLWidget::paintGL() { widget->OnDraw(); } void lcQGLWidget::keyPressEvent(QKeyEvent *event) { if (isView && event->key() == Qt::Key_Control) { widget->mInputState.Control = true; widget->OnUpdateCursor(); } QGLWidget::keyPressEvent(event); } void lcQGLWidget::keyReleaseEvent(QKeyEvent *event) { if (isView && event->key() == Qt::Key_Control) { widget->mInputState.Control = false; widget->OnUpdateCursor(); } QGLWidget::keyReleaseEvent(event); } void lcQGLWidget::mousePressEvent(QMouseEvent *event) { float scale = deviceScale(); widget->mInputState.x = event->x() * scale; widget->mInputState.y = widget->mHeight - event->y() * scale - 1; widget->mInputState.Control = (event->modifiers() & Qt::ControlModifier) != 0; widget->mInputState.Shift = (event->modifiers() & Qt::ShiftModifier) != 0; widget->mInputState.Alt = (event->modifiers() & Qt::AltModifier) != 0; switch (event->button()) { case Qt::LeftButton: widget->OnLeftButtonDown(); break; case Qt::MidButton: widget->OnMiddleButtonDown(); break; case Qt::RightButton: widget->OnRightButtonDown(); break; #if (QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)) case Qt::BackButton: widget->OnBackButtonDown(); break; case Qt::ForwardButton: widget->OnForwardButtonDown(); break; #endif default: break; } } void lcQGLWidget::mouseReleaseEvent(QMouseEvent *event) { float scale = deviceScale(); widget->mInputState.x = event->x() * scale; widget->mInputState.y = widget->mHeight - event->y() * scale - 1; widget->mInputState.Control = (event->modifiers() & Qt::ControlModifier) != 0; widget->mInputState.Shift = (event->modifiers() & Qt::ShiftModifier) != 0; widget->mInputState.Alt = (event->modifiers() & Qt::AltModifier) != 0; switch (event->button()) { case Qt::LeftButton: widget->OnLeftButtonUp(); break; case Qt::MidButton: widget->OnMiddleButtonUp(); break; case Qt::RightButton: widget->OnRightButtonUp(); break; #if (QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)) case Qt::BackButton: widget->OnBackButtonUp(); break; case Qt::ForwardButton: widget->OnForwardButtonUp(); break; #endif default: break; } } void lcQGLWidget::mouseDoubleClickEvent(QMouseEvent *event) { float scale = deviceScale(); widget->mInputState.x = event->x() * scale; widget->mInputState.y = widget->mHeight - event->y() * scale - 1; widget->mInputState.Control = (event->modifiers() & Qt::ControlModifier) != 0; widget->mInputState.Shift = (event->modifiers() & Qt::ShiftModifier) != 0; widget->mInputState.Alt = (event->modifiers() & Qt::AltModifier) != 0; switch (event->button()) { case Qt::LeftButton: widget->OnLeftButtonDoubleClick(); break; default: break; } } void lcQGLWidget::mouseMoveEvent(QMouseEvent *event) { float scale = deviceScale(); widget->mInputState.x = event->x() * scale; widget->mInputState.y = widget->mHeight - event->y() * scale - 1; widget->mInputState.Control = (event->modifiers() & Qt::ControlModifier) != 0; widget->mInputState.Shift = (event->modifiers() & Qt::ShiftModifier) != 0; widget->mInputState.Alt = (event->modifiers() & Qt::AltModifier) != 0; widget->OnMouseMove(); } void lcQGLWidget::wheelEvent(QWheelEvent *event) { if ((event->orientation() & Qt::Vertical) == 0) { event->ignore(); return; } float scale = deviceScale(); widget->mInputState.x = event->x() * scale; widget->mInputState.y = widget->mHeight - event->y() * scale - 1; widget->mInputState.Control = (event->modifiers() & Qt::ControlModifier) != 0; widget->mInputState.Shift = (event->modifiers() & Qt::ShiftModifier) != 0; widget->mInputState.Alt = (event->modifiers() & Qt::AltModifier) != 0; #if (QT_VERSION >= QT_VERSION_CHECK(5, 2, 0)) mWheelAccumulator += event->angleDelta().y() / 8; #else mWheelAccumulator += event->delta() / 8; #endif int numSteps = mWheelAccumulator / 15; if (numSteps) { widget->OnMouseWheel(numSteps); mWheelAccumulator -= numSteps * 15; } event->accept(); } void lcQGLWidget::dragEnterEvent(QDragEnterEvent *event) { if (isView && event->mimeData()->hasFormat("application/vnd.leocad-part")) { event->acceptProposedAction(); QByteArray pieceData = event->mimeData()->data("application/vnd.leocad-part"); QDataStream dataStream(&pieceData, QIODevice::ReadOnly); QString id; dataStream >> id; ((View*)widget)->BeginPieceDrag(); } else event->ignore(); } void lcQGLWidget::dragLeaveEvent(QDragLeaveEvent *event) { if (!isView) return; ((View*)widget)->EndPieceDrag(false); event->accept(); } void lcQGLWidget::dragMoveEvent(QDragMoveEvent *event) { if (!isView || !event->mimeData()->hasFormat("application/vnd.leocad-part")) return; float scale = deviceScale(); widget->mInputState.x = event->pos().x() * scale; widget->mInputState.y = widget->mHeight - event->pos().y() * scale - 1; widget->mInputState.Control = (event->keyboardModifiers() & Qt::ControlModifier) != 0; widget->mInputState.Shift = (event->keyboardModifiers() & Qt::ShiftModifier) != 0; widget->mInputState.Alt = (event->keyboardModifiers() & Qt::AltModifier) != 0; widget->OnMouseMove(); event->accept(); } void lcQGLWidget::dropEvent(QDropEvent *event) { if (!isView || !event->mimeData()->hasFormat("application/vnd.leocad-part")) return; ((View*)widget)->EndPieceDrag(true); setFocus(Qt::MouseFocusReason); event->accept(); }