#ifndef _VIEW_H_ #define _VIEW_H_ #include "glwindow.h" class Project; class View : public GLWindow { public: View (Project *pProject, GLWindow *share); virtual ~View (); void OnDraw (); void OnInitialUpdate (); void OnLeftButtonDown (int x, int y, bool bControl, bool bShift); void OnLeftButtonUp (int x, int y, bool bControl, bool bShift); void OnLeftButtonDoubleClick (int x, int y, bool bControl, bool bShift); void OnMiddleButtonDown(int x, int y, bool bControl, bool bShift); void OnMiddleButtonUp(int x, int y, bool bControl, bool bShift); void OnRightButtonDown (int x, int y, bool bControl, bool bShift); void OnRightButtonUp (int x, int y, bool bControl, bool bShift); void OnMouseMove (int x, int y, bool bControl, bool bShift); LC_CURSOR_TYPE GetCursor(int x, int y) const; Project* GetProject () const { return m_Project; } protected: Project* m_Project; // virtual void OnInitialUpdate (); // called first time after construct }; #endif // _VIEW_H_