#include "lc_global.h" #include "lc_math.h" #include "lc_mesh.h" #include "lc_colors.h" #include "lc_texture.h" #include "pieceinf.h" #include "lc_library.h" #include "lc_application.h" #include "lc_model.h" #include "project.h" #include "lc_context.h" #include "lc_synth.h" #include "lc_file.h" #include PieceInfo::PieceInfo() { mZipFileType = LC_NUM_ZIPFILES; mZipFileIndex = -1; mFlags = 0; mState = LC_PIECEINFO_UNLOADED; mRefCount = 0; mMesh = NULL; mModel = NULL; mProject = NULL; mSynthInfo = NULL; } PieceInfo::~PieceInfo() { delete mSynthInfo; if (mState == LC_PIECEINFO_LOADED) Unload(); } QString PieceInfo::GetSaveID() const { if (mFlags & (LC_PIECE_MODEL | LC_PIECE_PROJECT)) return QString::fromLatin1(m_strName); return QString::fromLatin1(m_strName) + QLatin1String(".DAT"); } void PieceInfo::SetMesh(lcMesh* Mesh) { mBoundingBox = Mesh->mBoundingBox; mMesh = Mesh; } void PieceInfo::SetPlaceholder() { mBoundingBox.Min = lcVector3(-10.0f, -10.0f, -24.0f); mBoundingBox.Max = lcVector3(10.0f, 10.0f, 4.0f); mFlags = LC_PIECE_PLACEHOLDER | LC_PIECE_HAS_DEFAULT | LC_PIECE_HAS_LINES; mModel = NULL; mProject = NULL; delete mMesh; mMesh = NULL; } void PieceInfo::SetModel(lcModel* Model, bool UpdateMesh) { if (mModel != Model) { mFlags = LC_PIECE_MODEL; mModel = Model; } strncpy(m_strName, Model->GetProperties().mName.toUpper().toLatin1().data(), sizeof(m_strName)); m_strName[sizeof(m_strName)-1] = 0; strncpy(m_strDescription, Model->GetProperties().mName.toLatin1().data(), sizeof(m_strDescription)); m_strDescription[sizeof(m_strDescription)-1] = 0; const QStringList& MeshLines = Model->GetFileLines(); if (UpdateMesh && !MeshLines.isEmpty()) { lcMemFile PieceFile; foreach(const QString& Line, MeshLines) { QByteArray Buffer = Line.toLatin1(); PieceFile.WriteBuffer(Buffer.constData(), Buffer.size()); PieceFile.WriteBuffer("\r\n", 2); } lcLibraryMeshData MeshData; lcArray TextureStack; PieceFile.Seek(0, SEEK_SET); bool Ret = lcGetPiecesLibrary()->ReadMeshData(PieceFile, lcMatrix44Identity(), 16, false, TextureStack, MeshData, LC_MESHDATA_SHARED, true); if (Ret && !MeshData.IsEmpty()) lcGetPiecesLibrary()->CreateMesh(this, MeshData); } } void PieceInfo::SetProject(Project* Project, const char* PieceName) { if (mProject != Project) { mFlags = LC_PIECE_PROJECT; mProject = Project; mState = LC_PIECEINFO_LOADED; } strncpy(m_strName, PieceName, sizeof(m_strName)); m_strName[sizeof(m_strName)-1] = 0; strncpy(m_strDescription, Project->GetFileName().toLatin1().data(), sizeof(m_strDescription)); m_strDescription[sizeof(m_strDescription)-1] = 0; } bool PieceInfo::IncludesModel(const lcModel* Model) const { if (mFlags & LC_PIECE_MODEL) { if (mModel == Model) return true; return mModel->IncludesModel(Model); } return false; } void PieceInfo::CreatePlaceholder(const char* Name) { strncpy(m_strName, Name, sizeof(m_strName)); m_strName[sizeof(m_strName)-1] = 0; strncpy(m_strDescription, Name, sizeof(m_strDescription)); m_strDescription[sizeof(m_strDescription)-1] = 0; SetPlaceholder(); } void PieceInfo::Load() { if ((mFlags & (LC_PIECE_MODEL | LC_PIECE_PROJECT)) == 0) { mState = LC_PIECEINFO_LOADING; // todo: mutex lock when changing load state if (mFlags & LC_PIECE_PLACEHOLDER) { if (lcGetPiecesLibrary()->LoadPieceData(this)) mFlags &= ~LC_PIECE_PLACEHOLDER; else { mFlags |= LC_PIECE_HAS_DEFAULT | LC_PIECE_HAS_LINES; mBoundingBox = gPlaceholderMesh->mBoundingBox; } } else lcGetPiecesLibrary()->LoadPieceData(this); } mState = LC_PIECEINFO_LOADED; } void PieceInfo::Unload() { if (mMesh) { for (int LodIdx = 0; LodIdx < LC_NUM_MESH_LODS; LodIdx++) { for (int SectionIdx = 0; SectionIdx < mMesh->mLods[LodIdx].NumSections; SectionIdx++) { lcMeshSection& Section = mMesh->mLods[LodIdx].Sections[SectionIdx]; if (Section.Texture) Section.Texture->Release(); } } delete mMesh; mMesh = NULL; } mState = LC_PIECEINFO_UNLOADED; mModel = NULL; if (IsModel()) lcGetPiecesLibrary()->RemovePiece(this); else if (IsProject()) { delete mProject; mProject = NULL; lcGetPiecesLibrary()->RemovePiece(this); } } bool PieceInfo::MinIntersectDist(const lcVector3& Start, const lcVector3& End, float& MinDistance) const { bool Intersect = false; if (mFlags & (LC_PIECE_PLACEHOLDER | LC_PIECE_MODEL | LC_PIECE_PROJECT)) { float Distance; if (!lcBoundingBoxRayIntersectDistance(mBoundingBox.Min, mBoundingBox.Max, Start, End, &Distance, NULL) || (Distance >= MinDistance)) return false; if (mFlags & LC_PIECE_PLACEHOLDER) return true; if (mFlags & LC_PIECE_MODEL) Intersect |= mModel->SubModelMinIntersectDist(Start, End, MinDistance); else if (mFlags & LC_PIECE_PROJECT) { lcModel* Model = mProject->GetMainModel(); if (Model) Intersect |= Model->SubModelMinIntersectDist(Start, End, MinDistance); } } if (mMesh) Intersect = mMesh->MinIntersectDist(Start, End, MinDistance); return Intersect; } bool PieceInfo::BoxTest(const lcMatrix44& WorldMatrix, const lcVector4 WorldPlanes[6]) const { lcMatrix44 InverseWorldMatrix = lcMatrix44AffineInverse(WorldMatrix); const int NumCorners = 8; const int NumPlanes = 6; lcVector4 LocalPlanes[NumPlanes]; for (int PlaneIdx = 0; PlaneIdx < NumPlanes; PlaneIdx++) { lcVector3 PlaneNormal = lcMul30(WorldPlanes[PlaneIdx], InverseWorldMatrix); LocalPlanes[PlaneIdx] = lcVector4(PlaneNormal, WorldPlanes[PlaneIdx][3] - lcDot3(InverseWorldMatrix[3], PlaneNormal)); } lcVector3 Box[NumCorners]; lcGetBoxCorners(mBoundingBox, Box); int Outcodes[NumCorners]; for (int CornerIdx = 0; CornerIdx < NumCorners; CornerIdx++) { Outcodes[CornerIdx] = 0; for (int PlaneIdx = 0; PlaneIdx < NumPlanes; PlaneIdx++) { if (lcDot3(Box[CornerIdx], LocalPlanes[PlaneIdx]) + LocalPlanes[PlaneIdx][3] > 0) Outcodes[CornerIdx] |= 1 << PlaneIdx; } } int OutcodesOR = 0, OutcodesAND = 0x3f; for (int CornerIdx = 0; CornerIdx < NumCorners; CornerIdx++) { OutcodesAND &= Outcodes[CornerIdx]; OutcodesOR |= Outcodes[CornerIdx]; } if (OutcodesAND != 0) return false; if (OutcodesOR == 0) return true; if (mFlags & LC_PIECE_PLACEHOLDER) return gPlaceholderMesh->IntersectsPlanes(LocalPlanes); if (mMesh && mMesh->IntersectsPlanes(LocalPlanes)) return true; if (mFlags & LC_PIECE_MODEL) return mModel->SubModelBoxTest(LocalPlanes); else if (mFlags & LC_PIECE_PROJECT) { lcModel* Model = mProject->GetMainModel(); return Model ? Model->SubModelBoxTest(LocalPlanes) : false; } return false; } // Zoom extents for the preview window and print catalog void PieceInfo::ZoomExtents(const lcMatrix44& ProjectionMatrix, lcMatrix44& ViewMatrix, float* EyePos) const { lcVector3 Points[8]; lcGetBoxCorners(mBoundingBox, Points); lcVector3 Center = (mBoundingBox.Min + mBoundingBox.Max) / 2.0f; lcVector3 Position; if (EyePos) Position = lcVector3(EyePos[0], EyePos[1], EyePos[2]); else Position = lcVector3(-250.0f, -250.0f, 75.0f); Position += Center; lcMatrix44 ModelView = lcMatrix44LookAt(Position, Center, lcVector3(0, 0, 1)); Position = lcZoomExtents(Position, ModelView, ProjectionMatrix, Points, 8); ViewMatrix = lcMatrix44LookAt(Position, Center, lcVector3(0, 0, 1)); if (EyePos) { EyePos[0] = Position[0]; EyePos[1] = Position[1]; EyePos[2] = Position[2]; } } void PieceInfo::AddRenderMesh(lcScene& Scene) { if (!mMesh) return; lcRenderMesh& RenderMesh = Scene.mRenderMeshes.Add(); RenderMesh.WorldMatrix = lcMatrix44Identity(); RenderMesh.Mesh = mMesh; RenderMesh.ColorIndex = gDefaultColor; RenderMesh.State = LC_RENDERMESH_NONE; RenderMesh.Distance = fabsf(Scene.mViewMatrix.r[3].z); RenderMesh.LodIndex = mMesh->GetLodIndex(RenderMesh.Distance); if (mFlags & (LC_PIECE_HAS_SOLID | LC_PIECE_HAS_DEFAULT | LC_PIECE_HAS_LINES)) Scene.mOpaqueMeshes.Add(Scene.mRenderMeshes.GetSize() - 1); if (mFlags & LC_PIECE_HAS_TRANSLUCENT) Scene.mTranslucentMeshes.Add(Scene.mRenderMeshes.GetSize() - 1); } void PieceInfo::AddRenderMeshes(lcScene& Scene, const lcMatrix44& WorldMatrix, int ColorIndex, bool Focused, bool Selected) const { if (mMesh || (mFlags & LC_PIECE_PLACEHOLDER)) { lcRenderMesh& RenderMesh = Scene.mRenderMeshes.Add(); RenderMesh.WorldMatrix = WorldMatrix; RenderMesh.Mesh = (mFlags & LC_PIECE_PLACEHOLDER) ? gPlaceholderMesh : mMesh; RenderMesh.ColorIndex = ColorIndex; RenderMesh.State = Focused ? LC_RENDERMESH_FOCUSED : (Selected ? LC_RENDERMESH_SELECTED : LC_RENDERMESH_NONE); RenderMesh.Distance = fabsf(lcMul31(WorldMatrix[3], Scene.mViewMatrix).z); RenderMesh.LodIndex = RenderMesh.Mesh->GetLodIndex(RenderMesh.Distance); bool Translucent = lcIsColorTranslucent(ColorIndex); if ((mFlags & (LC_PIECE_HAS_SOLID | LC_PIECE_HAS_LINES)) || ((mFlags & LC_PIECE_HAS_DEFAULT) && !Translucent)) Scene.mOpaqueMeshes.Add(Scene.mRenderMeshes.GetSize() - 1); if ((mFlags & LC_PIECE_HAS_TRANSLUCENT) || ((mFlags & LC_PIECE_HAS_DEFAULT) && Translucent)) Scene.mTranslucentMeshes.Add(Scene.mRenderMeshes.GetSize() - 1); } if (mFlags & LC_PIECE_MODEL) mModel->SubModelAddRenderMeshes(Scene, WorldMatrix, ColorIndex, Focused, Selected); else if (mFlags & LC_PIECE_PROJECT) { lcModel* Model = mProject->GetMainModel(); if (Model) Model->SubModelAddRenderMeshes(Scene, WorldMatrix, ColorIndex, Focused, Selected); } } void PieceInfo::GetPartsList(int DefaultColorIndex, lcPartsList& PartsList) const { if (mFlags & LC_PIECE_MODEL) mModel->GetPartsList(DefaultColorIndex, PartsList); else if (mFlags & LC_PIECE_PROJECT) { lcModel* Model = mProject->GetMainModel(); if (Model) Model->GetPartsList(DefaultColorIndex, PartsList); } else if (DefaultColorIndex < gNumUserColors) PartsList[this][DefaultColorIndex]++; } void PieceInfo::GetModelParts(const lcMatrix44& WorldMatrix, int DefaultColorIndex, lcArray& ModelParts) const { if (mFlags & LC_PIECE_MODEL) { mModel->GetModelParts(WorldMatrix, DefaultColorIndex, ModelParts); return; } else if (mFlags & LC_PIECE_PROJECT) { lcModel* Model = mProject->GetMainModel(); if (Model) Model->GetModelParts(WorldMatrix, DefaultColorIndex, ModelParts); return; } lcModelPartsEntry& ModelPartsEntry = ModelParts.Add(); ModelPartsEntry.WorldMatrix = WorldMatrix; ModelPartsEntry.ColorIndex = DefaultColorIndex; ModelPartsEntry.Info = const_cast(this); } void PieceInfo::UpdateBoundingBox(lcArray& UpdatedModels) { if (mFlags & LC_PIECE_MODEL) mModel->UpdatePieceInfo(UpdatedModels); else if (mFlags & LC_PIECE_PROJECT) mProject->UpdatePieceInfo(this); }