#include "lc_global.h" #include "lc_math.h" #include "lc_mesh.h" #include #include #include #include #include #include #include "opengl.h" #include "pieceinf.h" #include "lc_texture.h" #include "piece.h" #include "camera.h" #include "light.h" #include "group.h" #include "terrain.h" #include "project.h" #include "image.h" #include "system.h" #include "minifig.h" #include "lc_mainwindow.h" #include "view.h" #include "lc_library.h" #include "texfont.h" #include "debug.h" #include "lc_application.h" #include "lc_profile.h" #include "lc_context.h" #include "preview.h" void lcModelProperties::LoadDefaults() { mAuthor = lcGetProfileString(LC_PROFILE_DEFAULT_AUTHOR_NAME); mBackgroundType = (lcBackgroundType)lcGetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TYPE); mBackgroundSolidColor = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_COLOR)); mBackgroundGradientColor1 = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR1)); mBackgroundGradientColor2 = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR2)); mBackgroundImage = lcGetProfileString(LC_PROFILE_DEFAULT_BACKGROUND_TEXTURE); mBackgroundImageTile = lcGetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TILE); mFogEnabled = lcGetProfileInt(LC_PROFILE_DEFAULT_FOG_ENABLED); mFogDensity = lcGetProfileFloat(LC_PROFILE_DEFAULT_FOG_DENSITY); mFogColor = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_FOG_COLOR)); mAmbientColor = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_AMBIENT_COLOR)); } void lcModelProperties::SaveDefaults() { lcSetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TYPE, mBackgroundType); lcSetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_COLOR, lcColorFromVector3(mBackgroundSolidColor)); lcSetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR1, lcColorFromVector3(mBackgroundGradientColor1)); lcSetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR2, lcColorFromVector3(mBackgroundGradientColor2)); lcSetProfileString(LC_PROFILE_DEFAULT_BACKGROUND_TEXTURE, mBackgroundImage); lcSetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TILE, mBackgroundImageTile); lcSetProfileInt(LC_PROFILE_DEFAULT_FOG_ENABLED, mFogEnabled); lcSetProfileFloat(LC_PROFILE_DEFAULT_FOG_DENSITY, mFogDensity); lcSetProfileInt(LC_PROFILE_DEFAULT_FOG_COLOR, lcColorFromVector3(mFogColor)); lcSetProfileInt(LC_PROFILE_DEFAULT_AMBIENT_COLOR, lcColorFromVector3(mAmbientColor)); } ///////////////////////////////////////////////////////////////////////////// // Project construction/destruction Project::Project() { m_bModified = false; m_nTracking = LC_TRACK_NONE; mDropPiece = NULL; m_pGroups = NULL; m_pUndoList = NULL; m_pRedoList = NULL; mTransformType = LC_TRANSFORM_RELATIVE_TRANSLATION; m_pTerrain = new Terrain(); m_pBackground = new lcTexture(); mGridTexture = new lcTexture(); memset(&mSearchOptions, 0, sizeof(mSearchOptions)); m_pScreenFont = new TexFont(); } Project::~Project() { DeleteContents(false); delete m_pTerrain; delete m_pBackground; delete mGridTexture; delete m_pScreenFont; } ///////////////////////////////////////////////////////////////////////////// // Project attributes, general services void Project::UpdateInterface() { // Update all user interface elements. gMainWindow->UpdateUndoRedo(m_pUndoList->pNext ? m_pUndoList->strText : NULL, m_pRedoList ? m_pRedoList->strText : NULL); gMainWindow->UpdatePaste(g_App->mClipboard != NULL); gMainWindow->UpdateCategories(); gMainWindow->UpdateTitle(m_strTitle, m_bModified); gMainWindow->SetTool(gMainWindow->GetTool()); gMainWindow->UpdateFocusObject(GetFocusObject()); gMainWindow->UpdateTransformType(mTransformType); gMainWindow->UpdateLockSnap(m_nSnap); gMainWindow->UpdateSnap(); gMainWindow->UpdateCameraMenu(); gMainWindow->UpdatePerspective(); UpdateSelection(); gMainWindow->UpdateTime(m_nCurStep, 255); const lcArray Views = gMainWindow->GetViews(); for (int i = 0; i < Views.GetSize(); i++) { Views[i]->MakeCurrent(); RenderInitialize(); } UpdateSelection(); } void Project::SetTitle(const char* Title) { strcpy(m_strTitle, Title); gMainWindow->UpdateTitle(m_strTitle, m_bModified); } void Project::DeleteContents(bool bUndo) { Group* pGroup; mProperties.LoadDefaults(); if (!bUndo) { LC_UNDOINFO* pUndo; while (m_pUndoList) { pUndo = m_pUndoList; m_pUndoList = m_pUndoList->pNext; delete pUndo; } while (m_pRedoList) { pUndo = m_pRedoList; m_pRedoList = m_pRedoList->pNext; delete pUndo; } m_pRedoList = NULL; m_pUndoList = NULL; m_pBackground->Unload(); m_pTerrain->LoadDefaults(true); } mPieces.DeleteAll(); if (!bUndo) { const lcArray Views = gMainWindow->GetViews(); for (int ViewIdx = 0; ViewIdx < Views.GetSize(); ViewIdx++) { View* view = Views[ViewIdx]; if (!view->mCamera->IsSimple()) view->SetDefaultCamera(); } } mCameras.DeleteAll(); mLights.DeleteAll(); while (m_pGroups) { pGroup = m_pGroups; m_pGroups = m_pGroups->m_pNext; delete pGroup; } } // Only call after DeleteContents() void Project::LoadDefaults(bool cameras) { int i; mProperties.LoadDefaults(); // Default values gMainWindow->SetColorIndex(lcGetColorIndex(4)); gMainWindow->SetTool(LC_TOOL_SELECT); gMainWindow->SetAddKeys(false); m_bUndoOriginal = true; gMainWindow->UpdateUndoRedo(NULL, NULL); m_nAngleSnap = (unsigned short)lcGetProfileInt(LC_PROFILE_ANGLE_SNAP); m_nSnap = lcGetProfileInt(LC_PROFILE_SNAP); gMainWindow->UpdateLockSnap(m_nSnap); m_nMoveSnap = 0x0304; gMainWindow->UpdateSnap(); m_nCurStep = 1; gMainWindow->UpdateTime(1, 255); strcpy(m_strHeader, ""); strcpy(m_strFooter, "Page &P"); m_pTerrain->LoadDefaults(true); const lcArray Views = gMainWindow->GetViews(); for (i = 0; i < Views.GetSize (); i++) { Views[i]->MakeCurrent(); RenderInitialize(); } if (cameras) { for (i = 0; i < Views.GetSize(); i++) if (!Views[i]->mCamera->IsSimple()) Views[i]->SetDefaultCamera(); gMainWindow->UpdateCameraMenu(); } SystemPieceComboAdd(NULL); UpdateSelection(); gMainWindow->UpdateFocusObject(NULL); } ///////////////////////////////////////////////////////////////////////////// // Standard file menu commands // Read a .lcd file bool Project::FileLoad(lcFile* file, bool bUndo, bool bMerge) { lcint32 i, count; char id[32]; lcuint32 rgb; float fv = 0.4f; lcuint8 ch; lcuint16 sh; file->Seek(0, SEEK_SET); file->ReadBuffer(id, 32); sscanf(&id[7], "%f", &fv); // Fix the ugly floating point reading on computers with different decimal points. if (fv == 0.0f) { lconv *loc = localeconv(); id[8] = loc->decimal_point[0]; sscanf(&id[7], "%f", &fv); if (fv == 0.0f) return false; } if (fv > 0.4f) file->ReadFloats(&fv, 1); file->ReadU32(&rgb, 1); if (!bMerge) { mProperties.mBackgroundSolidColor[0] = (float)((unsigned char) (rgb))/255; mProperties.mBackgroundSolidColor[1] = (float)((unsigned char) (((unsigned short) (rgb)) >> 8))/255; mProperties.mBackgroundSolidColor[2] = (float)((unsigned char) ((rgb) >> 16))/255; } if (fv < 0.6f) // old view { Camera* pCam = new Camera(false); pCam->CreateName(mCameras); mCameras.Add(pCam); double eye[3], target[3]; file->ReadDoubles(eye, 3); file->ReadDoubles(target, 3); float tmp[3] = { (float)eye[0], (float)eye[1], (float)eye[2] }; pCam->ChangeKey(1, false, tmp, LC_CK_EYE); tmp[0] = (float)target[0]; tmp[1] = (float)target[1]; tmp[2] = (float)target[2]; pCam->ChangeKey(1, false, tmp, LC_CK_TARGET); // Create up vector lcVector3 UpVector(0, 0, 1), FrontVector((float)(eye[0] - target[0]), (float)(eye[1] - target[1]), (float)(eye[2] - target[2])), SideVector; FrontVector.Normalize(); if (FrontVector == UpVector) SideVector = lcVector3(1, 0, 0); else SideVector = lcCross(FrontVector, UpVector); UpVector = lcNormalize(lcCross(SideVector, FrontVector)); pCam->ChangeKey(1, false, UpVector, LC_CK_UP); } if (bMerge) file->Seek(32, SEEK_CUR); else { lcuint32 u; float f; file->ReadS32(&i, 1); m_nAngleSnap = i; file->ReadU32(&u, 1); //m_nSnap file->ReadFloats(&f, 1); //m_fLineWidth file->ReadU32(&u, 1); //m_nDetail file->ReadS32(&i, 1); //m_nCurGroup = i; file->ReadS32(&i, 1); //m_nCurColor = i; file->ReadS32(&i, 1); //action = i; file->ReadS32(&i, 1); m_nCurStep = i; } if (fv > 0.8f) file->ReadU32();//m_nScene file->ReadS32(&count, 1); // SystemStartProgressBar(0, count, 1, "Loading project..."); lcPiecesLibrary* Library = lcGetPiecesLibrary(); Library->OpenCache(); int FirstNewPiece = mPieces.GetSize(); while (count--) { if (fv > 0.4f) { Piece* pPiece = new Piece(NULL); pPiece->FileLoad(*file); if (bMerge) for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) if (strcmp(mPieces[PieceIdx]->GetName(), pPiece->GetName()) == 0) { pPiece->CreateName(mPieces); break; } if (strlen(pPiece->GetName()) == 0) pPiece->CreateName(mPieces); mPieces.Add(pPiece); if (!bUndo) SystemPieceComboAdd(pPiece->mPieceInfo->m_strDescription); } else { char name[LC_PIECE_NAME_LEN]; float pos[3], rot[3]; lcuint8 color, step, group; file->ReadFloats(pos, 3); file->ReadFloats(rot, 3); file->ReadU8(&color, 1); file->ReadBuffer(name, 9); file->ReadU8(&step, 1); file->ReadU8(&group, 1); PieceInfo* pInfo = Library->FindPiece(name, true); Piece* pPiece = new Piece(pInfo); pPiece->Initialize(pos[0], pos[1], pos[2], step); pPiece->SetColorCode(lcGetColorCodeFromOriginalColor(color)); pPiece->CreateName(mPieces); mPieces.Add(pPiece); lcMatrix44 ModelWorld = lcMul(lcMatrix44RotationZ(rot[2] * LC_DTOR), lcMul(lcMatrix44RotationY(rot[1] * LC_DTOR), lcMatrix44RotationX(rot[0] * LC_DTOR))); lcVector4 AxisAngle = lcMatrix44ToAxisAngle(ModelWorld); AxisAngle[3] *= LC_RTOD; pPiece->ChangeKey(1, false, AxisAngle, LC_PK_ROTATION); // pPiece->SetGroup((Group*)group); SystemPieceComboAdd(pInfo->m_strDescription); } // SytemStepProgressBar(); } Library->CloseCache(); // SytemEndProgressBar(); if (!bMerge) { if (fv >= 0.4f) { file->ReadBuffer(&ch, 1); if (ch == 0xFF) file->ReadU16(&sh, 1); else sh = ch; if (sh > 100) file->Seek(sh, SEEK_CUR); else { file->ReadBuffer(mProperties.mAuthor.GetBuffer(sh), sh); mProperties.mAuthor.Buffer()[sh] = 0; } file->ReadBuffer(&ch, 1); if (ch == 0xFF) file->ReadU16(&sh, 1); else sh = ch; if (sh > 100) file->Seek(sh, SEEK_CUR); else { file->ReadBuffer(mProperties.mDescription.GetBuffer(sh), sh); mProperties.mDescription.Buffer()[sh] = 0; } file->ReadBuffer(&ch, 1); if (ch == 0xFF && fv < 1.3f) file->ReadU16(&sh, 1); else sh = ch; if (sh > 255) file->Seek(sh, SEEK_CUR); else { file->ReadBuffer(mProperties.mComments.GetBuffer(sh), sh); mProperties.mComments.Buffer()[sh] = 0; } } } else { if (fv >= 0.4f) { file->ReadBuffer(&ch, 1); if (ch == 0xFF) file->ReadU16(&sh, 1); else sh = ch; file->Seek (sh, SEEK_CUR); file->ReadBuffer(&ch, 1); if (ch == 0xFF) file->ReadU16(&sh, 1); else sh = ch; file->Seek (sh, SEEK_CUR); file->ReadBuffer(&ch, 1); if (ch == 0xFF && fv < 1.3f) file->ReadU16(&sh, 1); else sh = ch; file->Seek (sh, SEEK_CUR); } } if (fv >= 0.5f) { file->ReadS32(&count, 1); Group* pGroup; Group* pLastGroup = NULL; for (pGroup = m_pGroups; pGroup; pGroup = pGroup->m_pNext) pLastGroup = pGroup; pGroup = pLastGroup; for (i = 0; i < count; i++) { if (pGroup) { pGroup->m_pNext = new Group(); pGroup = pGroup->m_pNext; } else m_pGroups = pGroup = new Group(); } pLastGroup = pLastGroup ? pLastGroup->m_pNext : m_pGroups; for (pGroup = pLastGroup; pGroup; pGroup = pGroup->m_pNext) { if (fv < 1.0f) { file->ReadBuffer(pGroup->m_strName, 65); file->ReadBuffer(&ch, 1); pGroup->m_fCenter[0] = 0; pGroup->m_fCenter[1] = 0; pGroup->m_fCenter[2] = 0; pGroup->m_pGroup = (Group*)-1; } else pGroup->FileLoad(file); if (bMerge) { // Ensure a unique group name int max = -1; String baseName; for (Group* pExisting = m_pGroups; pExisting && (pExisting != pGroup); pExisting = pExisting->m_pNext) max = lcMax(max, InstanceOfName(pExisting->m_strName, pGroup->m_strName, baseName)); if (max > -1) { int baseReserve = sizeof(pGroup->m_strName) - 5; // space, #, 2-digits, and terminating 0 for (int num = max; (num > 99); num /= 10) { baseReserve--; } sprintf(pGroup->m_strName, "%s #%.2d", (const char*)(baseName.Left(baseReserve)), max+1); } } } for (pGroup = pLastGroup; pGroup; pGroup = pGroup->m_pNext) { i = LC_POINTER_TO_INT(pGroup->m_pGroup); pGroup->m_pGroup = NULL; if (i > 0xFFFF || i == -1) continue; for (Group* g2 = pLastGroup; g2; g2 = g2->m_pNext) { if (i == 0) { pGroup->m_pGroup = g2; break; } i--; } } for (int PieceIdx = FirstNewPiece; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; i = LC_POINTER_TO_INT(Piece->GetGroup()); Piece->SetGroup(NULL); if (i > 0xFFFF || i == -1) continue; for (pGroup = pLastGroup; pGroup; pGroup = pGroup->m_pNext) { if (i == 0) { Piece->SetGroup(pGroup); break; } i--; } } RemoveEmptyGroups(); } if (!bMerge) { if (fv >= 0.6f) { if (fv < 1.0f) { lcuint32 ViewportMode; file->ReadU32(&ViewportMode, 1); } else { lcuint8 ViewportMode, ActiveViewport; file->ReadU8(&ViewportMode, 1); file->ReadU8(&ActiveViewport, 1); } file->ReadS32(&count, 1); for (i = 0; i < count; i++) mCameras.Add(new Camera(false)); if (count < 7) { Camera* pCam = new Camera(false); for (i = 0; i < count; i++) pCam->FileLoad(*file); delete pCam; } else { for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++) mCameras[CameraIdx]->FileLoad(*file); } } if (fv >= 0.7f) { for (count = 0; count < 4; count++) { file->ReadS32(&i, 1); // Camera* pCam = m_pCameras; // while (i--) // pCam = pCam->m_pNext; // m_pViewCameras[count] = pCam; } file->ReadU32(&rgb, 1); mProperties.mFogColor[0] = (float)((unsigned char) (rgb))/255; mProperties.mFogColor[1] = (float)((unsigned char) (((unsigned short) (rgb)) >> 8))/255; mProperties.mFogColor[2] = (float)((unsigned char) ((rgb) >> 16))/255; if (fv < 1.0f) { file->ReadU32(&rgb, 1); mProperties.mFogDensity = (float)rgb/100; } else file->ReadFloats(&mProperties.mFogDensity, 1); if (fv < 1.3f) { file->ReadU8(&ch, 1); if (ch == 0xFF) file->ReadU16(&sh, 1); sh = ch; } else file->ReadU16(&sh, 1); if (sh < LC_MAXPATH) { char Background[LC_MAXPATH]; file->ReadBuffer(Background, sh); mProperties.mBackgroundImage = Background; } else file->Seek (sh, SEEK_CUR); } if (fv >= 0.8f) { file->ReadBuffer(&ch, 1); file->ReadBuffer(m_strHeader, ch); file->ReadBuffer(&ch, 1); file->ReadBuffer(m_strFooter, ch); } if (fv > 0.9f) { file->ReadU32(&rgb, 1); mProperties.mAmbientColor[0] = (float)((unsigned char) (rgb))/255; mProperties.mAmbientColor[1] = (float)((unsigned char) (((unsigned short) (rgb)) >> 8))/255; mProperties.mAmbientColor[2] = (float)((unsigned char) ((rgb) >> 16))/255; if (fv < 1.3f) { file->ReadS32(&i, 1); // m_bAnimation = (i != 0); file->ReadS32(&i, 1); // mAddKeys = (i != 0); file->ReadU8(&ch, 1); // m_nFPS file->ReadS32(&i, 1); // m_nCurFrame = i; file->ReadU16(&sh, 1); // m_nTotalFrames file->ReadS32(&i, 1); // m_nGridSize = i; file->ReadS32(&i, 1); // m_nMoveSnap = i; } else { file->ReadU8(&ch, 1); // m_bAnimation = (ch != 0); file->ReadU8(&ch, 1); // mAddKeys = (ch != 0); file->ReadU8(&ch, 1); // m_nFPS file->ReadU16(&sh, 1); // m_nCurFrame file->ReadU16(&sh, 1); // m_nTotalFrames file->ReadU16(&sh, 1); // m_nGridSize = sh; file->ReadU16(&sh, 1); if (fv >= 1.4f) m_nMoveSnap = sh; } } if (fv > 1.0f) { file->ReadU32(&rgb, 1); mProperties.mBackgroundGradientColor1[0] = (float)((unsigned char) (rgb))/255; mProperties.mBackgroundGradientColor1[1] = (float)((unsigned char) (((unsigned short) (rgb)) >> 8))/255; mProperties.mBackgroundGradientColor1[2] = (float)((unsigned char) ((rgb) >> 16))/255; file->ReadU32(&rgb, 1); mProperties.mBackgroundGradientColor2[0] = (float)((unsigned char) (rgb))/255; mProperties.mBackgroundGradientColor2[1] = (float)((unsigned char) (((unsigned short) (rgb)) >> 8))/255; mProperties.mBackgroundGradientColor2[2] = (float)((unsigned char) ((rgb) >> 16))/255; if (fv > 1.1f) m_pTerrain->FileLoad (file); else { file->Seek(4, SEEK_CUR); file->ReadBuffer(&ch, 1); file->Seek(ch, SEEK_CUR); } } } const lcArray Views = gMainWindow->GetViews(); for (i = 0; i < Views.GetSize (); i++) { Views[i]->MakeCurrent(); RenderInitialize(); } CalculateStep(); if (!bUndo) SelectAndFocusNone(false); if (!bMerge) gMainWindow->UpdateFocusObject(GetFocusObject()); if (!bMerge) { for (int ViewIdx = 0; ViewIdx < Views.GetSize(); ViewIdx++) { View* view = Views[ViewIdx]; if (!view->mCamera->IsSimple()) view->SetDefaultCamera(); } if (!bUndo) ZoomExtents(0, Views.GetSize()); } gMainWindow->UpdateLockSnap(m_nSnap); gMainWindow->UpdateSnap(); gMainWindow->UpdateCameraMenu(); UpdateSelection(); gMainWindow->UpdateTime(m_nCurStep, 255); gMainWindow->UpdateAllViews(); return true; } void Project::FileSave(lcFile* file, bool bUndo) { float ver_flt = 1.4f; // LeoCAD 0.75 - (and this should have been an integer). lcuint32 rgb; lcuint8 ch; lcuint16 sh; int i, j; const char LC_STR_VERSION[32] = "LeoCAD 0.7 Project\0\0"; file->Seek(0, SEEK_SET); file->WriteBuffer(LC_STR_VERSION, 32); file->WriteFloats(&ver_flt, 1); rgb = LC_FLOATRGB(mProperties.mBackgroundSolidColor); file->WriteU32(&rgb, 1); i = m_nAngleSnap; file->WriteS32(&i, 1); file->WriteU32(&m_nSnap, 1); file->WriteFloat(1.0f);//m_fLineWidth file->WriteU32(0); // m_nDetail i = 0;//i = m_nCurGroup; file->WriteS32(&i, 1); i = 0;//i = m_nCurColor; file->WriteS32(&i, 1); i = 0; file->WriteS32(&i, 1); // m_nCurAction i = m_nCurStep; file->WriteS32(&i, 1); file->WriteU32(0);//m_nScene file->WriteS32(mPieces.GetSize()); for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) mPieces[PieceIdx]->FileSave(*file); const char* Author = mProperties.mAuthor.Buffer(); ch = lcMin(strlen(Author), 100U); file->WriteBuffer(&ch, 1); file->WriteBuffer(Author, ch); const char* Description = mProperties.mDescription.Buffer(); ch = lcMin(strlen(Description), 100U); file->WriteBuffer(&ch, 1); file->WriteBuffer(Description, ch); const char* Comments = mProperties.mComments.Buffer(); ch = lcMin(strlen(Comments), 255U); file->WriteBuffer(&ch, 1); file->WriteBuffer(Comments, ch); Group* pGroup; for (i = 0, pGroup = m_pGroups; pGroup; pGroup = pGroup->m_pNext) i++; file->WriteS32(&i, 1); for (pGroup = m_pGroups; pGroup; pGroup = pGroup->m_pNext) pGroup->FileSave(file, m_pGroups); lcuint8 ViewportMode = 0, ActiveViewport = 0; file->WriteU8(&ViewportMode, 1); file->WriteU8(&ActiveViewport, 1); i = mCameras.GetSize(); file->WriteS32(&i, 1); for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++) mCameras[CameraIdx]->FileSave(*file); for (j = 0; j < 4; j++) { i = 0; // for (i = 0, pCamera = m_pCameras; pCamera; pCamera = pCamera->m_pNext) // if (pCamera == m_pViewCameras[j]) // break; // else // i++; file->WriteS32(&i, 1); } rgb = LC_FLOATRGB(mProperties.mFogColor); file->WriteU32(&rgb, 1); file->WriteFloats(&mProperties.mFogDensity, 1); sh = strlen(mProperties.mBackgroundImage.Buffer()); file->WriteU16(&sh, 1); file->WriteBuffer(mProperties.mBackgroundImage.Buffer(), sh); ch = strlen(m_strHeader); file->WriteBuffer(&ch, 1); file->WriteBuffer(m_strHeader, ch); ch = strlen(m_strFooter); file->WriteBuffer(&ch, 1); file->WriteBuffer(m_strFooter, ch); // 0.60 (1.0) rgb = LC_FLOATRGB(mProperties.mAmbientColor); file->WriteU32(&rgb, 1); ch = 0;// m_bAnimation; file->WriteBuffer(&ch, 1); ch = 0;// mAddKeys; file->WriteU8(&ch, 1); file->WriteU8 (24); // m_nFPS file->WriteU16(1); // m_nCurFrame file->WriteU16(100); // m_nTotalFrames file->WriteU16(0); // m_nGridSize file->WriteU16(&m_nMoveSnap, 1); // 0.62 (1.1) rgb = LC_FLOATRGB(mProperties.mBackgroundGradientColor1); file->WriteU32(&rgb, 1); rgb = LC_FLOATRGB(mProperties.mBackgroundGradientColor2); file->WriteU32(&rgb, 1); // 0.64 (1.2) m_pTerrain->FileSave(file); if (!bUndo) { lcuint32 pos = 0; /* // TODO: add file preview i = lcGetProfileValue("Default", "Save Preview", 0); if (i != 0) { pos = file->GetPosition(); Image* image = new Image[1]; LC_IMAGE_OPTS opts; opts.interlaced = false; opts.transparent = false; opts.format = LC_IMAGE_GIF; i = m_bAnimation ? m_nCurFrame : m_nCurStep; CreateImages(image, 120, 100, i, i, false); image[0].FileSave (*file, &opts); delete []image; } */ file->WriteU32(&pos, 1); } } void Project::FileReadMPD(lcFile& MPD, lcArray& FileArray) const { LC_FILEENTRY* CurFile = NULL; char Buf[1024]; while (MPD.ReadLine(Buf, 1024)) { String Line(Buf); Line.TrimLeft(); if (Line[0] != '0') { // Copy current line. if (CurFile != NULL) CurFile->File.WriteBuffer(Buf, strlen(Buf)); continue; } Line.TrimRight(); Line = Line.Right(Line.GetLength() - 1); Line.TrimLeft(); // Find where a subfile starts. if (Line.CompareNoCase("FILE", 4) == 0) { Line = Line.Right(Line.GetLength() - 4); Line.TrimLeft(); // Create a new file. CurFile = new LC_FILEENTRY(); strncpy(CurFile->FileName, Line, sizeof(CurFile->FileName)); FileArray.Add(CurFile); } else if (Line.CompareNoCase("ENDFILE", 7) == 0) { // File ends here. CurFile = NULL; } else if (CurFile != NULL) { // Copy current line. CurFile->File.WriteBuffer(Buf, strlen(Buf)); } } } void Project::FileReadLDraw(lcFile* file, const lcMatrix44& CurrentTransform, int* nOk, int DefColor, int* nStep, lcArray& FileArray) { char Line[1024]; // Save file offset. lcuint32 Offset = file->GetPosition(); file->Seek(0, SEEK_SET); while (file->ReadLine(Line, 1024)) { bool read = true; char* Ptr = Line; char* Tokens[15]; for (int TokenIdx = 0; TokenIdx < 15; TokenIdx++) { Tokens[TokenIdx] = 0; while (*Ptr && *Ptr <= 32) { *Ptr = 0; Ptr++; } Tokens[TokenIdx] = Ptr; while (*Ptr > 32) Ptr++; } if (!Tokens[0]) continue; int LineType = atoi(Tokens[0]); if (LineType == 0) { if (Tokens[1]) { strupr(Tokens[1]); if (!strcmp(Tokens[1], "STEP")) (*nStep)++; } continue; } if (LineType != 1) continue; bool Error = false; for (int TokenIdx = 1; TokenIdx < 15; TokenIdx++) { if (!Tokens[TokenIdx]) { Error = true; break; } } if (Error) continue; int ColorCode = atoi(Tokens[1]); float Matrix[12]; for (int TokenIdx = 2; TokenIdx < 14; TokenIdx++) Matrix[TokenIdx - 2] = atof(Tokens[TokenIdx]); lcMatrix44 IncludeTransform(lcVector4(Matrix[3], Matrix[6], Matrix[9], 0.0f), lcVector4(Matrix[4], Matrix[7], Matrix[10], 0.0f), lcVector4(Matrix[5], Matrix[8], Matrix[11], 0.0f), lcVector4(Matrix[0], Matrix[1], Matrix[2], 1.0f)); IncludeTransform = lcMul(IncludeTransform, CurrentTransform); if (ColorCode == 16) ColorCode = DefColor; char* IncludeName = Tokens[14]; for (Ptr = IncludeName; *Ptr; Ptr++) if (*Ptr == '\r' || *Ptr == '\n') *Ptr = 0; // See if it's a piece in the library if (strlen(IncludeName) < LC_PIECE_NAME_LEN) { char name[LC_PIECE_NAME_LEN]; strcpy(name, IncludeName); strupr(name); Ptr = strrchr(name, '.'); if (Ptr != NULL) *Ptr = 0; PieceInfo* pInfo = lcGetPiecesLibrary()->FindPiece(name, false); if (pInfo != NULL) { Piece* pPiece = new Piece(pInfo); read = false; float* Matrix = IncludeTransform; lcMatrix44 Transform(lcVector4(Matrix[0], Matrix[2], -Matrix[1], 0.0f), lcVector4(Matrix[8], Matrix[10], -Matrix[9], 0.0f), lcVector4(-Matrix[4], -Matrix[6], Matrix[5], 0.0f), lcVector4(0.0f, 0.0f, 0.0f, 1.0f)); lcVector4 AxisAngle = lcMatrix44ToAxisAngle(Transform); AxisAngle[3] *= LC_RTOD; pPiece->Initialize(IncludeTransform[3].x / 25.0f, IncludeTransform[3].z / 25.0f, -IncludeTransform[3].y / 25.0f, *nStep); pPiece->SetColorCode(ColorCode); pPiece->CreateName(mPieces); mPieces.Add(pPiece); pPiece->ChangeKey(1, false, AxisAngle, LC_PK_ROTATION); SystemPieceComboAdd(pInfo->m_strDescription); (*nOk)++; } } // Check for MPD files first. if (read) { for (int i = 0; i < FileArray.GetSize(); i++) { if (stricmp(FileArray[i]->FileName, IncludeName) == 0) { FileReadLDraw(&FileArray[i]->File, IncludeTransform, nOk, ColorCode, nStep, FileArray); read = false; break; } } } // Try to read the file from disk. if (read) { lcDiskFile tf; if (tf.Open(IncludeName, "rt")) { FileReadLDraw(&tf, IncludeTransform, nOk, ColorCode, nStep, FileArray); read = false; } } if (read) { // Create a placeholder. char name[LC_PIECE_NAME_LEN]; strcpy(name, IncludeName); strupr(name); Ptr = strrchr(name, '.'); if (Ptr != NULL) *Ptr = 0; PieceInfo* Info = lcGetPiecesLibrary()->CreatePlaceholder(name); Piece* pPiece = new Piece(Info); read = false; float* Matrix = IncludeTransform; lcMatrix44 Transform(lcVector4(Matrix[0], Matrix[2], -Matrix[1], 0.0f), lcVector4(Matrix[8], Matrix[10], -Matrix[9], 0.0f), lcVector4(-Matrix[4], -Matrix[6], Matrix[5], 0.0f), lcVector4(0.0f, 0.0f, 0.0f, 1.0f)); lcVector4 AxisAngle = lcMatrix44ToAxisAngle(Transform); AxisAngle[3] *= LC_RTOD; pPiece->Initialize(IncludeTransform[3].x / 25.0f, IncludeTransform[3].z / 25.0f, -IncludeTransform[3].y / 25.0f, *nStep); pPiece->SetColorCode(ColorCode); pPiece->CreateName(mPieces); mPieces.Add(pPiece); pPiece->ChangeKey(1, false, AxisAngle, LC_PK_ROTATION); SystemPieceComboAdd(Info->m_strDescription); (*nOk)++; } } // Restore file offset. file->Seek(Offset, SEEK_SET); } bool Project::DoSave(const char* FileName) { char SaveFileName[LC_MAXPATH]; if (FileName && FileName[0]) strcpy(SaveFileName, FileName); else { if (m_strPathName[0]) strcpy(SaveFileName, m_strPathName); else { strcpy(SaveFileName, lcGetProfileString(LC_PROFILE_PROJECTS_PATH)); int Length = strlen(SaveFileName); if (Length && (SaveFileName[Length - 1] != '/' && SaveFileName[Length - 1] != '\\')) strcat(SaveFileName, "/"); strcat(SaveFileName, m_strTitle); // check for dubious filename int iBad = strcspn(SaveFileName, " #%;/\\"); if (iBad != -1) SaveFileName[iBad] = 0; strcat(SaveFileName, ".lcd"); } if (!gMainWindow->DoDialog(LC_DIALOG_SAVE_PROJECT, SaveFileName)) return false; } lcDiskFile file; if (!file.Open(SaveFileName, "wb")) { // MessageBox("Failed to save."); return false; } char ext[4]; memset(ext, 0, 4); const char* ptr = strrchr(SaveFileName, '.'); if (ptr != NULL) { strncpy(ext, ptr+1, 3); strlwr(ext); } if ((strcmp(ext, "dat") == 0) || (strcmp(ext, "ldr") == 0)) { int i, steps = GetLastStep(); char buf[256]; ptr = strrchr(m_strPathName, '\\'); if (ptr == NULL) ptr = strrchr(m_strPathName, '/'); if (ptr == NULL) ptr = m_strPathName; else ptr++; sprintf(buf, "0 Model exported from LeoCAD\r\n" "0 Original name: %s\r\n", ptr); if (!mProperties.mAuthor.IsEmpty()) { strcat(buf, "0 Author: "); strcat(buf, mProperties.mAuthor.Buffer()); strcat(buf, "\r\n"); } strcat(buf, "\r\n"); file.WriteBuffer(buf, strlen(buf)); const char* OldLocale = setlocale(LC_NUMERIC, "C"); for (i = 1; i <= steps; i++) { for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if ((Piece->IsVisible(i)) && (Piece->GetStepShow() == i)) { const float* f = Piece->mModelWorld; sprintf (buf, "1 %d %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %s.DAT\r\n", Piece->mColorCode, f[12] * 25.0f, -f[14] * 25.0f, f[13] *25.0f, f[0], -f[8], f[4], -f[2], f[10], -f[6], f[1], -f[9], f[5], Piece->mPieceInfo->m_strName); file.WriteBuffer(buf, strlen(buf)); } } if (i != steps) file.WriteBuffer("0 STEP\r\n", 8); } file.WriteBuffer("0\r\n", 3); setlocale(LC_NUMERIC, OldLocale); } else FileSave(&file, false); // save me file.Close(); SetModifiedFlag(false); // back to unmodified // reset the title and change the document name SetPathName(SaveFileName, true); return true; // success } // return true if ok to continue bool Project::SaveModified() { if (!IsModified()) return true; // ok to continue // get name/title of document char name[LC_MAXPATH]; if (strlen(m_strPathName) == 0) { // get name based on caption strcpy(name, m_strTitle); if (strlen(name) == 0) strcpy(name, "Untitled"); } else { // get name based on file title of path name char* p; p = strrchr(m_strPathName, '\\'); if (!p) p = strrchr(m_strPathName, '/'); if (p) strcpy(name, ++p); else strcpy(name, m_strPathName); } char prompt[512]; sprintf(prompt, "Save changes to %s ?", name); switch (gMainWindow->DoMessageBox(prompt, LC_MB_YESNOCANCEL)) { case LC_CANCEL: return false; // don't continue case LC_YES: // If so, either Save or Update, as appropriate if (!DoSave(m_strPathName)) return false; break; case LC_NO: // If not saving changes, revert the document break; } return true; // keep going } void Project::SetModifiedFlag(bool Modified) { if (m_bModified != Modified) { m_bModified = Modified; gMainWindow->UpdateModified(m_bModified); } } ///////////////////////////////////////////////////////////////////////////// // File operations bool Project::OnNewDocument() { SetTitle("Untitled"); DeleteContents(false); memset(m_strPathName, 0, sizeof(m_strPathName)); // no path name yet SetModifiedFlag(false); // make clean LoadDefaults(true); CheckPoint(""); return true; } bool Project::OpenProject(const char* FileName) { if (!SaveModified()) return false; // Leave the original one bool WasModified = IsModified(); SetModifiedFlag(false); // Not dirty for open if (!OnOpenDocument(FileName)) { // Check if we corrupted the original document if (!IsModified()) SetModifiedFlag(WasModified); else OnNewDocument(); return false; // Open failed } SetPathName(FileName, true); return true; } bool Project::OnOpenDocument (const char* lpszPathName) { lcDiskFile file; bool bSuccess = false; if (!file.Open(lpszPathName, "rb")) { // MessageBox("Failed to open file."); return false; } char ext[4]; const char *ptr; memset(ext, 0, 4); ptr = strrchr(lpszPathName, '.'); if (ptr != NULL) { strncpy(ext, ptr+1, 3); strlwr(ext); } bool datfile = false; bool mpdfile = false; // Find out what file type we're loading. if ((strcmp(ext, "dat") == 0) || (strcmp(ext, "ldr") == 0)) datfile = true; else if (strcmp(ext, "mpd") == 0) mpdfile = true; // Delete the current project. DeleteContents(false); LoadDefaults(datfile || mpdfile); SetModifiedFlag(true); // dirty during loading if (file.GetLength() != 0) { lcArray FileArray; // Unpack the MPD file. if (mpdfile) { FileReadMPD(file, FileArray); if (FileArray.GetSize() == 0) { file.Seek(0, SEEK_SET); mpdfile = false; datfile = true; } } if (datfile || mpdfile) { int ok = 0, step = 1; lcMatrix44 mat = lcMatrix44Identity(); if (mpdfile) FileReadLDraw(&FileArray[0]->File, mat, &ok, 16, &step, FileArray); else FileReadLDraw(&file, mat, &ok, 16, &step, FileArray); m_nCurStep = step; gMainWindow->UpdateTime(m_nCurStep, 255); gMainWindow->UpdateFocusObject(GetFocusObject()); UpdateSelection(); CalculateStep(); ZoomExtents(0, gMainWindow->GetViews().GetSize()); gMainWindow->UpdateAllViews(); bSuccess = true; } else { // Load a LeoCAD file. bSuccess = FileLoad(&file, false, false); } // Clean up. if (mpdfile) { for (int i = 0; i < FileArray.GetSize(); i++) delete FileArray[i]; } } file.Close(); if (bSuccess == false) { // MessageBox("Failed to load."); DeleteContents(false); // remove failed contents return false; } CheckPoint(""); SetModifiedFlag(false); // start off with unmodified return true; } void Project::SetPathName(const char* PathName, bool bAddToMRU) { strcpy(m_strPathName, PathName); // always capture the complete file name including extension (if present) const char* lpszTemp = PathName; for (const char* lpsz = PathName; *lpsz != '\0'; lpsz++) { // remember last directory/drive separator if (*lpsz == '\\' || *lpsz == '/' || *lpsz == ':') lpszTemp = lpsz + 1; } // set the document title based on path name SetTitle(lpszTemp); // add it to the file MRU list if (bAddToMRU) gMainWindow->AddRecentFile(m_strPathName); } ///////////////////////////////////////////////////////////////////////////// // Undo/Redo support // Save current state. void Project::CheckPoint (const char* text) { LC_UNDOINFO* pTmp; LC_UNDOINFO* pUndo = new LC_UNDOINFO; int i; strcpy(pUndo->strText, text); FileSave(&pUndo->file, true); for (pTmp = m_pUndoList, i = 0; pTmp; pTmp = pTmp->pNext, i++) if ((i == 30) && (pTmp->pNext != NULL)) { delete pTmp->pNext; pTmp->pNext = NULL; m_bUndoOriginal = false; } pUndo->pNext = m_pUndoList; m_pUndoList = pUndo; while (m_pRedoList) { pUndo = m_pRedoList; m_pRedoList = m_pRedoList->pNext; delete pUndo; } m_pRedoList = NULL; gMainWindow->UpdateUndoRedo(m_pUndoList->pNext ? m_pUndoList->strText : NULL, NULL); } ///////////////////////////////////////////////////////////////////////////// // Project rendering // Only this function should be called. void Project::Render(View* View, bool ToMemory) { View->mContext->SetDefaultState(); glViewport(0, 0, View->mWidth, View->mHeight); RenderBackground(View); RenderScenePieces(View, !ToMemory); if (!ToMemory) { RenderSceneObjects(View); RenderViewports(View); } } void Project::RenderBackground(View* View) { lcContext* Context = View->mContext; if (mProperties.mBackgroundType == LC_BACKGROUND_SOLID) { glClearColor(mProperties.mBackgroundSolidColor[0], mProperties.mBackgroundSolidColor[1], mProperties.mBackgroundSolidColor[2], 0.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); return; } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glDepthMask(GL_FALSE); glDisable(GL_DEPTH_TEST); glDisable(GL_LIGHTING); float ViewWidth = (float)View->mWidth; float ViewHeight = (float)View->mHeight; Context->SetProjectionMatrix(lcMatrix44Ortho(0.0f, ViewWidth, 0.0f, ViewHeight, -1.0f, 1.0f)); Context->SetWorldViewMatrix(lcMatrix44Translation(lcVector3(0.375f, 0.375f, 0.0f))); if (mProperties.mBackgroundType == LC_BACKGROUND_GRADIENT) { glShadeModel(GL_SMOOTH); const lcVector3& Color1 = mProperties.mBackgroundGradientColor1; const lcVector3& Color2 = mProperties.mBackgroundGradientColor2; float Verts[] = { ViewWidth, ViewHeight, Color1[0], Color1[1], Color1[2], 1.0f, 0.0f, ViewHeight, Color1[0], Color1[1], Color1[2], 1.0f, 0.0f, 0.0f, Color2[0], Color2[1], Color2[2], 1.0f, ViewWidth, 0.0f, Color2[0], Color2[1], Color2[2], 1.0f }; glVertexPointer(2, GL_FLOAT, 6 * sizeof(float), Verts); glEnableClientState(GL_COLOR_ARRAY); glColorPointer(4, GL_FLOAT, 6 * sizeof(float), Verts + 2); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_COLOR_ARRAY); glShadeModel(GL_FLAT); } if (mProperties.mBackgroundType == LC_BACKGROUND_IMAGE) { glEnable(GL_TEXTURE_2D); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glBindTexture(GL_TEXTURE_2D, m_pBackground->mTexture); float TileWidth = 1.0f, TileHeight = 1.0f; if (mProperties.mBackgroundImageTile) { TileWidth = ViewWidth / m_pBackground->mWidth; TileHeight = ViewHeight / m_pBackground->mHeight; } float Verts[] = { 0.0f, ViewHeight, 0.0f, 0.0f, ViewWidth, ViewHeight, TileWidth, 0.0f, ViewWidth, 0.0f, TileWidth, TileHeight, 0.0f, 0.0f, 0.0f, TileHeight }; glVertexPointer(2, GL_FLOAT, 4 * sizeof(float), Verts); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 4 * sizeof(float), Verts + 2); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisable(GL_TEXTURE_2D); } glEnable(GL_DEPTH_TEST); glDepthMask(GL_TRUE); } void Project::RenderScenePieces(View* view, bool DrawInterface) { const lcPreferences& Preferences = lcGetPreferences(); lcContext* Context = view->mContext; Context->SetProjectionMatrix(view->GetProjectionMatrix()); if (Preferences.mLightingMode != LC_LIGHTING_FLAT) { glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT); glEnable(GL_COLOR_MATERIAL); glShadeModel(GL_SMOOTH); GLfloat mat_translucent[] = { (GLfloat)0.8, (GLfloat)0.8, (GLfloat)0.8, (GLfloat)1.0 }; GLfloat mat_opaque[] = { (GLfloat)0.8, (GLfloat)0.8, (GLfloat)0.8, (GLfloat)1.0 }; GLfloat medium_shininess[] = { (GLfloat)64.0 }; glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, medium_shininess); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_opaque); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_translucent); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lcVector4(mProperties.mAmbientColor, 1.0f)); for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++) mLights[LightIdx]->Setup(LightIdx); glEnable(GL_LIGHTING); } else { glDisable(GL_LIGHTING); glDisable(GL_COLOR_MATERIAL); glShadeModel(GL_FLAT); } if (mProperties.mFogEnabled) { glFogi(GL_FOG_MODE, GL_EXP); glFogf(GL_FOG_DENSITY, mProperties.mFogDensity); glFogfv(GL_FOG_COLOR, lcVector4(mProperties.mFogColor, 1.0f)); glEnable(GL_FOG); } // if (m_nScene & LC_SCENE_FLOOR) // m_pTerrain->Render(view->mCamera, AspectRatio); lcArray OpaqueMeshes(mPieces.GetSize()); lcArray TranslucentMeshes; const lcMatrix44& ViewMatrix = view->mCamera->mWorldView; Context->SetLineWidth(Preferences.mLineWidth); for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (!Piece->IsVisible(m_nCurStep)) continue; PieceInfo* Info = Piece->mPieceInfo; bool Focused, Selected; if (DrawInterface) { Focused = Piece->IsFocused(); Selected = Piece->IsSelected(); } else { Focused = false; Selected = false; } Info->AddRenderMeshes(ViewMatrix, &Piece->mModelWorld, Piece->mColorIndex, Focused, Selected, OpaqueMeshes, TranslucentMeshes); } OpaqueMeshes.Sort(lcOpaqueRenderMeshCompare); Context->DrawOpaqueMeshes(ViewMatrix, OpaqueMeshes); TranslucentMeshes.Sort(lcTranslucentRenderMeshCompare); Context->DrawTranslucentMeshes(ViewMatrix, TranslucentMeshes); Context->UnbindMesh(); // context remove if (Preferences.mLightingMode != LC_LIGHTING_FLAT) { glDisable(GL_LIGHTING); glDisable(GL_COLOR_MATERIAL); glShadeModel(GL_FLAT); } if (mProperties.mFogEnabled) glDisable(GL_FOG); if (DrawInterface) { Context->SetLineWidth(2.0f * Preferences.mLineWidth); for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (!Piece->IsVisible(m_nCurStep) || !Piece->IsSelected()) continue; PieceInfo* PieceInfo = Piece->mPieceInfo; lcVector3 Min(PieceInfo->m_fDimensions[3], PieceInfo->m_fDimensions[4], PieceInfo->m_fDimensions[5]); lcVector3 Max(PieceInfo->m_fDimensions[0], PieceInfo->m_fDimensions[1], PieceInfo->m_fDimensions[2]); lcVector3 Edge((Max - Min) * 0.33f); float Verts[48][3] = { { Max[0], Max[1], Max[2] }, { Max[0] - Edge[0], Max[1], Max[2] }, { Max[0], Max[1], Max[2] }, { Max[0], Max[1] - Edge[1], Max[2] }, { Max[0], Max[1], Max[2] }, { Max[0], Max[1], Max[2] - Edge[2] }, { Min[0], Max[1], Max[2] }, { Min[0] + Edge[0], Max[1], Max[2] }, { Min[0], Max[1], Max[2] }, { Min[0], Max[1] - Edge[1], Max[2] }, { Min[0], Max[1], Max[2] }, { Min[0], Max[1], Max[2] - Edge[2] }, { Max[0], Min[1], Max[2] }, { Max[0] - Edge[0], Min[1], Max[2] }, { Max[0], Min[1], Max[2] }, { Max[0], Min[1] + Edge[1], Max[2] }, { Max[0], Min[1], Max[2] }, { Max[0], Min[1], Max[2] - Edge[2] }, { Min[0], Min[1], Max[2] }, { Min[0] + Edge[0], Min[1], Max[2] }, { Min[0], Min[1], Max[2] }, { Min[0], Min[1] + Edge[1], Max[2] }, { Min[0], Min[1], Max[2] }, { Min[0], Min[1], Max[2] - Edge[2] }, { Max[0], Max[1], Min[2] }, { Max[0] - Edge[0], Max[1], Min[2] }, { Max[0], Max[1], Min[2] }, { Max[0], Max[1] - Edge[1], Min[2] }, { Max[0], Max[1], Min[2] }, { Max[0], Max[1], Min[2] + Edge[2] }, { Min[0], Max[1], Min[2] }, { Min[0] + Edge[0], Max[1], Min[2] }, { Min[0], Max[1], Min[2] }, { Min[0], Max[1] - Edge[1], Min[2] }, { Min[0], Max[1], Min[2] }, { Min[0], Max[1], Min[2] + Edge[2] }, { Max[0], Min[1], Min[2] }, { Max[0] - Edge[0], Min[1], Min[2] }, { Max[0], Min[1], Min[2] }, { Max[0], Min[1] + Edge[1], Min[2] }, { Max[0], Min[1], Min[2] }, { Max[0], Min[1], Min[2] + Edge[2] }, { Min[0], Min[1], Min[2] }, { Min[0] + Edge[0], Min[1], Min[2] }, { Min[0], Min[1], Min[2] }, { Min[0], Min[1] + Edge[1], Min[2] }, { Min[0], Min[1], Min[2] }, { Min[0], Min[1], Min[2] + Edge[2] }, }; Context->SetWorldViewMatrix(lcMul(Piece->mModelWorld, ViewMatrix)); if (Piece->IsFocused()) lcSetColorFocused(); else lcSetColorSelected(); glVertexPointer(3, GL_FLOAT, 0, Verts); glDrawArrays(GL_LINES, 0, 48); } Context->SetLineWidth(Preferences.mLineWidth); // context remove } } void Project::RenderSceneObjects(View* view) { const lcPreferences& Preferences = lcGetPreferences(); const lcMatrix44& ViewMatrix = view->mCamera->mWorldView; lcContext* Context = view->mContext; Context->SetProjectionMatrix(view->GetProjectionMatrix()); #ifdef LC_DEBUG RenderDebugPrimitives(); #endif // Draw cameras & lights if (gMainWindow->GetTool() == LC_TOOL_INSERT || mDropPiece) { lcVector3 Position; lcVector4 Rotation; GetPieceInsertPosition(view, Position, Rotation); PieceInfo* PreviewPiece = mDropPiece ? mDropPiece : m_pCurPiece; lcMatrix44 WorldMatrix = lcMatrix44FromAxisAngle(lcVector3(Rotation[0], Rotation[1], Rotation[2]), Rotation[3] * LC_DTOR); WorldMatrix.SetTranslation(Position); Context->SetWorldViewMatrix(lcMul(WorldMatrix, ViewMatrix)); Context->SetLineWidth(2.0f * Preferences.mLineWidth); PreviewPiece->RenderPiece(gMainWindow->mColorIndex); } if (Preferences.mLightingMode != LC_LIGHTING_FLAT) glDisable (GL_LIGHTING); for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++) { Camera* pCamera = mCameras[CameraIdx]; if ((pCamera == view->mCamera) || !pCamera->IsVisible()) continue; pCamera->Render(view); } for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++) if (mLights[LightIdx]->IsVisible()) mLights[LightIdx]->Render(view); Context->SetLineWidth(Preferences.mLineWidth); // context remove if (Preferences.mDrawGridStuds || Preferences.mDrawGridLines) { Context->SetWorldViewMatrix(ViewMatrix); const int Spacing = lcMax(Preferences.mGridLineSpacing, 1); int MinX = 0, MaxX = 0, MinY = 0, MaxY = 0; if (!mPieces.IsEmpty() || (gMainWindow->GetTool() == LC_TOOL_INSERT || mDropPiece)) { float bs[6] = { 10000, 10000, 10000, -10000, -10000, -10000 }; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsVisible(m_nCurStep)) Piece->CompareBoundingBox(bs); } if (gMainWindow->GetTool() == LC_TOOL_INSERT || mDropPiece) { lcVector3 Position; lcVector4 Rotation; GetPieceInsertPosition(view, Position, Rotation); PieceInfo* PreviewPiece = mDropPiece ? mDropPiece : m_pCurPiece; lcVector3 Points[8] = { lcVector3(PreviewPiece->m_fDimensions[0],PreviewPiece->m_fDimensions[1], PreviewPiece->m_fDimensions[5]), lcVector3(PreviewPiece->m_fDimensions[3],PreviewPiece->m_fDimensions[1], PreviewPiece->m_fDimensions[5]), lcVector3(PreviewPiece->m_fDimensions[0],PreviewPiece->m_fDimensions[1], PreviewPiece->m_fDimensions[2]), lcVector3(PreviewPiece->m_fDimensions[3],PreviewPiece->m_fDimensions[4], PreviewPiece->m_fDimensions[5]), lcVector3(PreviewPiece->m_fDimensions[3],PreviewPiece->m_fDimensions[4], PreviewPiece->m_fDimensions[2]), lcVector3(PreviewPiece->m_fDimensions[0],PreviewPiece->m_fDimensions[4], PreviewPiece->m_fDimensions[2]), lcVector3(PreviewPiece->m_fDimensions[0],PreviewPiece->m_fDimensions[4], PreviewPiece->m_fDimensions[5]), lcVector3(PreviewPiece->m_fDimensions[3],PreviewPiece->m_fDimensions[1], PreviewPiece->m_fDimensions[2]) }; lcMatrix44 ModelWorld = lcMatrix44FromAxisAngle(lcVector3(Rotation[0], Rotation[1], Rotation[2]), Rotation[3] * LC_DTOR); ModelWorld.SetTranslation(Position); for (int i = 0; i < 8; i++) { lcVector3 Point = lcMul31(Points[i], ModelWorld); if (Point[0] < bs[0]) bs[0] = Point[0]; if (Point[1] < bs[1]) bs[1] = Point[1]; if (Point[2] < bs[2]) bs[2] = Point[2]; if (Point[0] > bs[3]) bs[3] = Point[0]; if (Point[1] > bs[4]) bs[4] = Point[1]; if (Point[2] > bs[5]) bs[5] = Point[2]; } } MinX = (int)(floorf(bs[0] / (0.8f * Spacing))) - 1; MinY = (int)(floorf(bs[1] / (0.8f * Spacing))) - 1; MaxX = (int)(ceilf(bs[3] / (0.8f * Spacing))) + 1; MaxY = (int)(ceilf(bs[4] / (0.8f * Spacing))) + 1; } MinX = lcMin(MinX, -2); MinY = lcMin(MinY, -2); MaxX = lcMax(MaxX, 2); MaxY = lcMax(MaxY, 2); if (Preferences.mDrawGridStuds) { float Left = MinX * 0.8f * Spacing; float Right = MaxX * 0.8f * Spacing; float Top = MinY * 0.8f * Spacing; float Bottom = MaxY * 0.8f * Spacing; float Z = 0; float U = (MaxX - MinX) * Spacing; float V = (MaxY - MinY) * Spacing; float Verts[4 * 5]; float* CurVert = Verts; *CurVert++ = Left; *CurVert++ = Top; *CurVert++ = Z; *CurVert++ = 0.0f; *CurVert++ = V; *CurVert++ = Left; *CurVert++ = Bottom; *CurVert++ = Z; *CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = Right; *CurVert++ = Bottom; *CurVert++ = Z; *CurVert++ = U; *CurVert++ = 0.0f; *CurVert++ = Right; *CurVert++ = Top; *CurVert++ = Z; *CurVert++ = U; *CurVert++ = V; glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBindTexture(GL_TEXTURE_2D, mGridTexture->mTexture); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glColor4fv(lcVector4FromColor(Preferences.mGridStudColor)); glVertexPointer(3, GL_FLOAT, 5 * sizeof(float), Verts); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 5 * sizeof(float), Verts + 3); glDrawArrays(GL_QUADS, 0, 4); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); } if (Preferences.mDrawGridLines) { glColor4fv(lcVector4FromColor(Preferences.mGridLineColor)); int NumVerts = 2 * (MaxX - MinX + MaxY - MinY + 2); float* Verts = (float*)malloc(NumVerts * sizeof(float[3])); float* Vert = Verts; float LineSpacing = Spacing * 0.8f; for (int Step = MinX; Step < MaxX + 1; Step++) { *Vert++ = Step * LineSpacing; *Vert++ = MinY * LineSpacing; *Vert++ = 0.0f; *Vert++ = Step * LineSpacing; *Vert++ = MaxY * LineSpacing; *Vert++ = 0.0f; } for (int Step = MinY; Step < MaxY + 1; Step++) { *Vert++ = MinX * LineSpacing; *Vert++ = Step * LineSpacing; *Vert++ = 0.0f; *Vert++ = MaxX * LineSpacing; *Vert++ = Step * LineSpacing; *Vert++ = 0.0f; } glVertexPointer(3, GL_FLOAT, 0, Verts); glDrawArrays(GL_LINES, 0, NumVerts); free(Verts); } } if (Preferences.mDrawAxes) { // glClear(GL_DEPTH_BUFFER_BIT); lcMatrix44 Mats[3]; Mats[0] = view->mCamera->mWorldView; Mats[0].SetTranslation(lcVector3(0, 0, 0)); Mats[1] = lcMul(lcMatrix44(lcVector4(0, 1, 0, 0), lcVector4(1, 0, 0, 0), lcVector4(0, 0, 1, 0), lcVector4(0, 0, 0, 1)), Mats[0]); Mats[2] = lcMul(lcMatrix44(lcVector4(0, 0, 1, 0), lcVector4(0, 1, 0, 0), lcVector4(1, 0, 0, 0), lcVector4(0, 0, 0, 1)), Mats[0]); lcVector3 pts[3] = { lcMul30(lcVector3(20, 0, 0), Mats[0]), lcMul30(lcVector3(0, 20, 0), Mats[0]), lcMul30(lcVector3(0, 0, 20), Mats[0]), }; Context->SetProjectionMatrix(lcMatrix44Ortho(0, view->mWidth, 0, view->mHeight, -50, 50)); Context->SetWorldViewMatrix(lcMatrix44Translation(lcVector3(25.375f, 25.375f, 0.0f))); // Draw the arrows. lcVector3 Verts[11]; Verts[0] = lcVector3(0.0f, 0.0f, 0.0f); glVertexPointer(3, GL_FLOAT, 0, Verts); for (int i = 0; i < 3; i++) { switch (i) { case 0: glColor4f(0.8f, 0.0f, 0.0f, 1.0f); break; case 1: glColor4f(0.0f, 0.8f, 0.0f, 1.0f); break; case 2: glColor4f(0.0f, 0.0f, 0.8f, 1.0f); break; } Verts[1] = pts[i]; for (int j = 0; j < 9; j++) Verts[j+2] = lcMul30(lcVector3(12.0f, cosf(LC_2PI * j / 8) * 3.0f, sinf(LC_2PI * j / 8) * 3.0f), Mats[i]); glDrawArrays(GL_LINES, 0, 2); glDrawArrays(GL_TRIANGLE_FAN, 1, 10); } // Draw the text. glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); m_pScreenFont->MakeCurrent(); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glColor4f(0.0f, 0.0f, 0.0f, 1.0f); m_pScreenFont->PrintText(pts[0][0], pts[0][1], 40.0f, "X"); m_pScreenFont->PrintText(pts[1][0], pts[1][1], 40.0f, "Y"); m_pScreenFont->PrintText(pts[2][0], pts[2][1], 40.0f, "Z"); glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); } } void Project::RenderViewports(View* view) { lcContext* Context = view->mContext; Context->SetProjectionMatrix(lcMatrix44Ortho(0.0f, view->mWidth, 0.0f, view->mHeight, -1.0f, 1.0f)); Context->SetWorldViewMatrix(lcMatrix44Translation(lcVector3(0.375f, 0.375f, 0.0f))); glDepthMask(GL_FALSE); glDisable(GL_DEPTH_TEST); glDisable(GL_LIGHTING); // Draw camera name glColor4f(0.0f, 0.0f, 0.0f, 1.0f); glEnable(GL_TEXTURE_2D); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); m_pScreenFont->MakeCurrent(); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); String str(view->mCamera->GetName()); if (str.GetLength() > 0) m_pScreenFont->PrintText(3.0f, (float)view->mHeight - 1.0f - 6.0f, 0.0f, str); glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); glDepthMask(GL_TRUE); glEnable(GL_DEPTH_TEST); } // Initialize OpenGL void Project::RenderInitialize() { glEnable(GL_POLYGON_OFFSET_FILL); glPolygonOffset(0.5f, 0.1f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glDepthMask(GL_TRUE); // Load font if (!m_pScreenFont->IsLoaded()) m_pScreenFont->Initialize(); // if (m_nScene & LC_SCENE_FLOOR) // m_pTerrain->LoadTexture(); if (mProperties.mBackgroundType == LC_BACKGROUND_IMAGE) if (!m_pBackground->Load(mProperties.mBackgroundImage.Buffer(), LC_TEXTURE_WRAPU | LC_TEXTURE_WRAPV)) { mProperties.mBackgroundType = LC_BACKGROUND_SOLID; // AfxMessageBox ("Could not load background"); } if (!mGridTexture->mTexture) { const int NumLevels = 9; Image GridImages[NumLevels]; for (int ImageLevel = 0; ImageLevel < NumLevels; ImageLevel++) { Image& GridImage = GridImages[ImageLevel]; const int GridSize = 256 >> ImageLevel; const float Radius1 = (80 >> ImageLevel) * (80 >> ImageLevel); const float Radius2 = (72 >> ImageLevel) * (72 >> ImageLevel); GridImage.Allocate(GridSize, GridSize, LC_PIXEL_FORMAT_A8); lcuint8* BlurBuffer = new lcuint8[GridSize * GridSize]; for (int y = 0; y < GridSize; y++) { lcuint8* Pixel = GridImage.mData + y * GridSize; memset(Pixel, 0, GridSize); const float y2 = (y - GridSize / 2) * (y - GridSize / 2); if (Radius1 <= y2) continue; if (Radius2 <= y2) { int x1 = sqrtf(Radius1 - y2); for (int x = GridSize / 2 - x1; x < GridSize / 2 + x1; x++) Pixel[x] = 255; } else { int x1 = sqrtf(Radius1 - y2); int x2 = sqrtf(Radius2 - y2); for (int x = GridSize / 2 - x1; x < GridSize / 2 - x2; x++) Pixel[x] = 255; for (int x = GridSize / 2 + x2; x < GridSize / 2 + x1; x++) Pixel[x] = 255; } } for (int y = 0; y < GridSize - 1; y++) { for (int x = 0; x < GridSize - 1; x++) { lcuint8 a = GridImage.mData[x + y * GridSize]; lcuint8 b = GridImage.mData[x + 1 + y * GridSize]; lcuint8 c = GridImage.mData[x + (y + 1) * GridSize]; lcuint8 d = GridImage.mData[x + 1 + (y + 1) * GridSize]; BlurBuffer[x + y * GridSize] = (a + b + c + d) / 4; } int x = GridSize - 1; lcuint8 a = GridImage.mData[x + y * GridSize]; lcuint8 c = GridImage.mData[x + (y + 1) * GridSize]; BlurBuffer[x + y * GridSize] = (a + c) / 2; } int y = GridSize - 1; for (int x = 0; x < GridSize - 1; x++) { lcuint8 a = GridImage.mData[x + y * GridSize]; lcuint8 b = GridImage.mData[x + 1 + y * GridSize]; BlurBuffer[x + y * GridSize] = (a + b) / 2; } int x = GridSize - 1; BlurBuffer[x + y * GridSize] = GridImage.mData[x + y * GridSize]; memcpy(GridImage.mData, BlurBuffer, GridSize * GridSize); delete[] BlurBuffer; } mGridTexture->Load(GridImages, NumLevels, LC_TEXTURE_WRAPU | LC_TEXTURE_WRAPV | LC_TEXTURE_MIPMAPS | LC_TEXTURE_ANISOTROPIC); } } ///////////////////////////////////////////////////////////////////////////// // Project functions void Project::CalculateStep() { for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; Piece->UpdatePosition(m_nCurStep); if (Piece->IsSelected()) { if (!Piece->IsVisible(m_nCurStep)) Piece->SetSelected(false); else SelectGroup(Piece->GetTopGroup(), true); } } for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++) mCameras[CameraIdx]->UpdatePosition(m_nCurStep); for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++) mLights[LightIdx]->UpdatePosition(m_nCurStep); } bool Project::RemoveSelectedObjects() { bool RemovedPiece = false; bool RemovedCamera = false; bool RemovedLight = false; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); ) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsSelected()) { RemovedPiece = true; mPieces.Remove(Piece); delete Piece; } else PieceIdx++; } for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); ) { Camera* Camera = mCameras[CameraIdx]; if (Camera->IsSelected()) { const lcArray Views = gMainWindow->GetViews(); for (int ViewIdx = 0; ViewIdx < Views.GetSize(); ViewIdx++) { View* View = Views[ViewIdx]; if (Camera == View->mCamera) View->SetCamera(Camera, true); } RemovedCamera = true; mCameras.RemoveIndex(CameraIdx); delete Camera; } else CameraIdx++; } if (RemovedCamera) gMainWindow->UpdateCameraMenu(); for (int LightIdx = 0; LightIdx < mLights.GetSize(); ) { Light* Light = mLights[LightIdx]; if (Light->IsSelected()) { RemovedLight = true; mLights.RemoveIndex(LightIdx); delete Light; } else LightIdx++; } RemoveEmptyGroups(); return RemovedPiece || RemovedCamera || RemovedLight; } void Project::UpdateSelection() { unsigned long flags = 0; int SelectedCount = 0; Object* Focus = NULL; if (mPieces.IsEmpty()) flags |= LC_SEL_NO_PIECES; else { Group* pGroup = NULL; bool first = true; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsSelected()) { SelectedCount++; if (Piece->IsFocused()) Focus = Piece; if (flags & LC_SEL_PIECE) flags |= LC_SEL_MULTIPLE; else flags |= LC_SEL_PIECE; if (Piece->GetGroup() != NULL) { flags |= LC_SEL_GROUP; if (Piece->IsFocused()) flags |= LC_SEL_FOCUSGROUP; } if (first) { pGroup = Piece->GetGroup(); first = false; } else { if (pGroup != Piece->GetGroup()) flags |= LC_SEL_CANGROUP; else if (pGroup == NULL) flags |= LC_SEL_CANGROUP; } } else { flags |= LC_SEL_UNSELECTED; if (Piece->IsHidden()) flags |= LC_SEL_HIDDEN; } } } for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++) { Camera* pCamera = mCameras[CameraIdx]; if (pCamera->IsSelected()) { flags |= LC_SEL_CAMERA; SelectedCount++; if (pCamera->IsFocused()) Focus = pCamera; } } for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++) { Light* pLight = mLights[LightIdx]; if (pLight->IsSelected()) { flags |= LC_SEL_LIGHT; SelectedCount++; if (pLight->IsFocused()) Focus = pLight; } } gMainWindow->UpdateSelectedObjects(flags, SelectedCount, Focus); } void Project::CheckAutoSave() { /* m_nSaveTimer += 5; if (m_nAutosave & LC_AUTOSAVE_FLAG) { // int nInterval; // nInterval = m_nAutosave & ~LC_AUTOSAVE_FLAG; if (m_nSaveTimer >= (m_nAutosave*60)) { m_nSaveTimer = 0; if (m_strTempFile.IsEmpty()) { char tmpFile[_MAX_PATH], out[_MAX_PATH]; GetTempPath (_MAX_PATH, out); GetTempFileName (out, "~LC", 0, tmpFile); DeleteFile (tmpFile); if (char *ptr = strchr(tmpFile, '.')) *ptr = 0; strcat (tmpFile, ".lcd"); m_strTempFile = tmpFile; } CFile file (m_strTempFile, CFile::modeCreate|CFile::modeWrite|CFile::typeBinary); m_bUndo = TRUE; file.SeekToBegin(); CArchive ar(&file, CArchive::store); Serialize(ar); ar.Close(); m_bUndo = FALSE; } } */ } unsigned char Project::GetLastStep() { unsigned char last = 1; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) last = lcMax(last, mPieces[PieceIdx]->GetStepShow()); return last; } void Project::FindPiece(bool FindFirst, bool SearchForward) { if (mPieces.IsEmpty()) return; int StartIdx = mPieces.GetSize() - 1; if (!FindFirst) { for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsFocused() && Piece->IsVisible(m_nCurStep)) { StartIdx = PieceIdx; break; } } } int CurrentIdx = StartIdx; Object* Focus = NULL; for (;;) { if (SearchForward) CurrentIdx++; else CurrentIdx--; if (CurrentIdx < 0) CurrentIdx = mPieces.GetSize() - 1; else if (CurrentIdx >= mPieces.GetSize()) CurrentIdx = 0; if (CurrentIdx == StartIdx) break; Piece* Current = mPieces[CurrentIdx]; if (!Current->IsVisible(m_nCurStep)) continue; if ((!mSearchOptions.MatchInfo || Current->mPieceInfo == mSearchOptions.Info) && (!mSearchOptions.MatchColor || Current->mColorIndex == mSearchOptions.ColorIndex) && (!mSearchOptions.MatchName || strcasestr(Current->GetName(), mSearchOptions.Name))) { Focus = Current; break; } } ClearSelectionAndSetFocus(Focus, LC_PIECE_SECTION_POSITION); } void Project::ZoomExtents(int FirstView, int LastView) { if (mPieces.IsEmpty()) return; float bs[6] = { 10000, 10000, 10000, -10000, -10000, -10000 }; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsVisible(m_nCurStep)) Piece->CompareBoundingBox(bs); } lcVector3 Center((bs[0] + bs[3]) / 2, (bs[1] + bs[4]) / 2, (bs[2] + bs[5]) / 2); lcVector3 Points[8] = { lcVector3(bs[0], bs[1], bs[5]), lcVector3(bs[3], bs[1], bs[5]), lcVector3(bs[0], bs[1], bs[2]), lcVector3(bs[3], bs[4], bs[5]), lcVector3(bs[3], bs[4], bs[2]), lcVector3(bs[0], bs[4], bs[2]), lcVector3(bs[0], bs[4], bs[5]), lcVector3(bs[3], bs[1], bs[2]) }; const lcArray Views = gMainWindow->GetViews(); for (int vp = FirstView; vp < LastView; vp++) { View* view = Views[vp]; view->mCamera->ZoomExtents(view, Center, Points, 8, m_nCurStep, gMainWindow->GetAddKeys()); } gMainWindow->UpdateFocusObject(GetFocusObject()); gMainWindow->UpdateAllViews(); } void Project::GetPiecesUsed(lcArray& PiecesUsed) const { for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->mPieceInfo->m_strDescription[0] == '~') continue; int UsedIdx; for (UsedIdx = 0; UsedIdx < PiecesUsed.GetSize(); UsedIdx++) { if (PiecesUsed[UsedIdx].Info != Piece->mPieceInfo || PiecesUsed[UsedIdx].ColorIndex != Piece->mColorIndex) continue; PiecesUsed[UsedIdx].Count++; break; } if (UsedIdx == PiecesUsed.GetSize()) { lcPiecesUsedEntry& Entry = PiecesUsed.Add(); Entry.Info = Piece->mPieceInfo; Entry.ColorIndex = Piece->mColorIndex; Entry.Count = 1; } } } // Create a series of pictures void Project::CreateImages(Image* images, int width, int height, unsigned short from, unsigned short to, bool hilite) { if (!GL_BeginRenderToTexture(width, height)) { gMainWindow->DoMessageBox("Error creating images.", LC_MB_ICONERROR | LC_MB_OK); return; } unsigned short oldtime; unsigned char* buf = (unsigned char*)malloc (width*height*3); oldtime = m_nCurStep; View view(this); view.SetCamera(gMainWindow->GetActiveView()->mCamera, false); view.mWidth = width; view.mHeight = height; view.SetContext(gMainWindow->mPreviewWidget->mContext); if (!hilite) SelectAndFocusNone(false); RenderInitialize(); for (int i = from; i <= to; i++) { m_nCurStep = i; if (hilite) { for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; Piece->SetSelected(Piece->GetStepShow() == i); } } CalculateStep(); Render(&view, true); images[i-from].FromOpenGL(width, height); } if (hilite) SelectAndFocusNone(false); m_nCurStep = (unsigned char)oldtime; CalculateStep(); free (buf); GL_EndRenderToTexture(); } void Project::CreateHTMLPieceList(FILE* f, int nStep, bool bImages, const char* ext) { int* ColorsUsed = new int[gColorList.GetSize()]; memset(ColorsUsed, 0, sizeof(ColorsUsed[0]) * gColorList.GetSize()); int* PiecesUsed = new int[gColorList.GetSize()]; int NumColors = 0; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if ((Piece->GetStepShow() == nStep) || (nStep == 0)) ColorsUsed[Piece->mColorIndex]++; } fputs("
\n",f); for (int ColorIdx = 0; ColorIdx < gColorList.GetSize(); ColorIdx++) { if (ColorsUsed[ColorIdx]) { ColorsUsed[ColorIdx] = NumColors; NumColors++; fprintf(f, "\n", gColorList[ColorIdx].Name); } } NumColors++; fputs("\n",f); PieceInfo* pInfo; for (int j = 0; j < lcGetPiecesLibrary()->mPieces.GetSize(); j++) { bool Add = false; memset(PiecesUsed, 0, sizeof(PiecesUsed[0]) * gColorList.GetSize()); pInfo = lcGetPiecesLibrary()->mPieces[j]; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if ((Piece->mPieceInfo == pInfo) && ((Piece->GetStepShow() == nStep) || (nStep == 0))) { PiecesUsed[Piece->mColorIndex]++; Add = true; } } if (Add) { if (bImages) fprintf(f, "\n", pInfo->m_strName, ext, pInfo->m_strDescription); else fprintf(f, "\n", pInfo->m_strDescription); int curcol = 1; for (int ColorIdx = 0; ColorIdx < gColorList.GetSize(); ColorIdx++) { if (PiecesUsed[ColorIdx]) { while (curcol != ColorsUsed[ColorIdx] + 1) { fputs("\n", f); curcol++; } fprintf(f, "\n", PiecesUsed[ColorIdx]); curcol++; } } while (curcol != NumColors) { fputs("\n", f); curcol++; } fputs("\n", f); } } fputs("
Piece
%s
\"%s\"
%s
-
%d
-
\n
", f); delete[] PiecesUsed; delete[] ColorsUsed; } void Project::Export3DStudio() { if (mPieces.IsEmpty()) { gMainWindow->DoMessageBox("Nothing to export.", LC_MB_OK | LC_MB_ICONINFORMATION); return; } char FileName[LC_MAXPATH]; memset(FileName, 0, sizeof(FileName)); if (!gMainWindow->DoDialog(LC_DIALOG_EXPORT_3DSTUDIO, FileName)) return; lcDiskFile File; if (!File.Open(FileName, "wb")) { gMainWindow->DoMessageBox("Could not open file for writing.", LC_MB_OK | LC_MB_ICONERROR); return; } long M3DStart = File.GetPosition(); File.WriteU16(0x4D4D); // CHK_M3DMAGIC File.WriteU32(0); File.WriteU16(0x0002); // CHK_M3D_VERSION File.WriteU32(10); File.WriteU32(3); long MDataStart = File.GetPosition(); File.WriteU16(0x3D3D); // CHK_MDATA File.WriteU32(0); File.WriteU16(0x3D3E); // CHK_MESH_VERSION File.WriteU32(10); File.WriteU32(3); const int MaterialNameLength = 11; char MaterialName[32]; for (int ColorIdx = 0; ColorIdx < gColorList.GetSize(); ColorIdx++) { lcColor* Color = &gColorList[ColorIdx]; sprintf(MaterialName, "Material%03d", ColorIdx); long MaterialStart = File.GetPosition(); File.WriteU16(0xAFFF); // CHK_MAT_ENTRY File.WriteU32(0); File.WriteU16(0xA000); // CHK_MAT_NAME File.WriteU32(6 + MaterialNameLength + 1); File.WriteBuffer(MaterialName, MaterialNameLength + 1); File.WriteU16(0xA010); // CHK_MAT_AMBIENT File.WriteU32(24); File.WriteU16(0x0011); // CHK_COLOR_24 File.WriteU32(9); File.WriteU8(floor(255.0 * Color->Value[0] + 0.5)); File.WriteU8(floor(255.0 * Color->Value[1] + 0.5)); File.WriteU8(floor(255.0 * Color->Value[2] + 0.5)); File.WriteU16(0x0012); // CHK_LIN_COLOR_24 File.WriteU32(9); File.WriteU8(floor(255.0 * Color->Value[0] + 0.5)); File.WriteU8(floor(255.0 * Color->Value[1] + 0.5)); File.WriteU8(floor(255.0 * Color->Value[2] + 0.5)); File.WriteU16(0xA020); // CHK_MAT_AMBIENT File.WriteU32(24); File.WriteU16(0x0011); // CHK_COLOR_24 File.WriteU32(9); File.WriteU8(floor(255.0 * Color->Value[0] + 0.5)); File.WriteU8(floor(255.0 * Color->Value[1] + 0.5)); File.WriteU8(floor(255.0 * Color->Value[2] + 0.5)); File.WriteU16(0x0012); // CHK_LIN_COLOR_24 File.WriteU32(9); File.WriteU8(floor(255.0 * Color->Value[0] + 0.5)); File.WriteU8(floor(255.0 * Color->Value[1] + 0.5)); File.WriteU8(floor(255.0 * Color->Value[2] + 0.5)); File.WriteU16(0xA030); // CHK_MAT_SPECULAR File.WriteU32(24); File.WriteU16(0x0011); // CHK_COLOR_24 File.WriteU32(9); File.WriteU8(floor(255.0 * 0.9f + 0.5)); File.WriteU8(floor(255.0 * 0.9f + 0.5)); File.WriteU8(floor(255.0 * 0.9f + 0.5)); File.WriteU16(0x0012); // CHK_LIN_COLOR_24 File.WriteU32(9); File.WriteU8(floor(255.0 * 0.9f + 0.5)); File.WriteU8(floor(255.0 * 0.9f + 0.5)); File.WriteU8(floor(255.0 * 0.9f + 0.5)); File.WriteU16(0xA040); // CHK_MAT_SHININESS File.WriteU32(14); File.WriteU16(0x0030); // CHK_INT_PERCENTAGE File.WriteU32(8); File.WriteS16((lcuint8)floor(100.0 * 0.25 + 0.5)); File.WriteU16(0xA041); // CHK_MAT_SHIN2PCT File.WriteU32(14); File.WriteU16(0x0030); // CHK_INT_PERCENTAGE File.WriteU32(8); File.WriteS16((lcuint8)floor(100.0 * 0.05 + 0.5)); File.WriteU16(0xA050); // CHK_MAT_TRANSPARENCY File.WriteU32(14); File.WriteU16(0x0030); // CHK_INT_PERCENTAGE File.WriteU32(8); File.WriteS16((lcuint8)floor(100.0 * (1.0f - Color->Value[3]) + 0.5)); File.WriteU16(0xA052); // CHK_MAT_XPFALL File.WriteU32(14); File.WriteU16(0x0030); // CHK_INT_PERCENTAGE File.WriteU32(8); File.WriteS16((lcuint8)floor(100.0 * 0.0 + 0.5)); File.WriteU16(0xA053); // CHK_MAT_REFBLUR File.WriteU32(14); File.WriteU16(0x0030); // CHK_INT_PERCENTAGE File.WriteU32(8); File.WriteS16((lcuint8)floor(100.0 * 0.2 + 0.5)); File.WriteU16(0xA100); // CHK_MAT_SHADING File.WriteU32(8); File.WriteS16(3); File.WriteU16(0xA084); // CHK_MAT_SELF_ILPCT File.WriteU32(14); File.WriteU16(0x0030); // CHK_INT_PERCENTAGE File.WriteU32(8); File.WriteS16((lcuint8)floor(100.0 * 0.0 + 0.5)); File.WriteU16(0xA081); // CHK_MAT_TWO_SIDE File.WriteU32(6); File.WriteU16(0xA087); // CHK_MAT_WIRE_SIZE File.WriteU32(10); File.WriteFloat(1.0f); long MaterialEnd = File.GetPosition(); File.Seek(MaterialStart + 2, SEEK_SET); File.WriteU32(MaterialEnd - MaterialStart); File.Seek(MaterialEnd, SEEK_SET); } File.WriteU16(0x0100); // CHK_MASTER_SCALE File.WriteU32(10); File.WriteFloat(1.0f); File.WriteU16(0x1400); // CHK_LO_SHADOW_BIAS File.WriteU32(10); File.WriteFloat(1.0f); File.WriteU16(0x1420); // CHK_SHADOW_MAP_SIZE File.WriteU32(8); File.WriteS16(512); File.WriteU16(0x1450); // CHK_SHADOW_FILTER File.WriteU32(10); File.WriteFloat(3.0f); File.WriteU16(0x1460); // CHK_RAY_BIAS File.WriteU32(10); File.WriteFloat(1.0f); File.WriteU16(0x1500); // CHK_O_CONSTS File.WriteU32(18); File.WriteFloat(0.0f); File.WriteFloat(0.0f); File.WriteFloat(0.0f); File.WriteU16(0x2100); // CHK_AMBIENT_LIGHT File.WriteU32(42); File.WriteU16(0x0010); // CHK_COLOR_F File.WriteU32(18); File.WriteFloats(mProperties.mAmbientColor, 3); File.WriteU16(0x0013); // CHK_LIN_COLOR_F File.WriteU32(18); File.WriteFloats(mProperties.mAmbientColor, 3); File.WriteU16(0x1200); // CHK_SOLID_BGND File.WriteU32(42); File.WriteU16(0x0010); // CHK_COLOR_F File.WriteU32(18); File.WriteFloats(mProperties.mBackgroundSolidColor, 3); File.WriteU16(0x0013); // CHK_LIN_COLOR_F File.WriteU32(18); File.WriteFloats(mProperties.mBackgroundSolidColor, 3); File.WriteU16(0x1100); // CHK_BIT_MAP File.WriteU32(6 + 1 + strlen(mProperties.mBackgroundImage.Buffer())); File.WriteBuffer(mProperties.mBackgroundImage.Buffer(), strlen(mProperties.mBackgroundImage.Buffer()) + 1); File.WriteU16(0x1300); // CHK_V_GRADIENT File.WriteU32(118); File.WriteFloat(1.0f); File.WriteU16(0x0010); // CHK_COLOR_F File.WriteU32(18); File.WriteFloats(mProperties.mBackgroundGradientColor1, 3); File.WriteU16(0x0013); // CHK_LIN_COLOR_F File.WriteU32(18); File.WriteFloats(mProperties.mBackgroundGradientColor1, 3); File.WriteU16(0x0010); // CHK_COLOR_F File.WriteU32(18); File.WriteFloats((mProperties.mBackgroundGradientColor1 + mProperties.mBackgroundGradientColor2) / 2.0f, 3); File.WriteU16(0x0013); // CHK_LIN_COLOR_F File.WriteU32(18); File.WriteFloats((mProperties.mBackgroundGradientColor1 + mProperties.mBackgroundGradientColor2) / 2.0f, 3); File.WriteU16(0x0010); // CHK_COLOR_F File.WriteU32(18); File.WriteFloats(mProperties.mBackgroundGradientColor2, 3); File.WriteU16(0x0013); // CHK_LIN_COLOR_F File.WriteU32(18); File.WriteFloats(mProperties.mBackgroundGradientColor2, 3); if (mProperties.mBackgroundType == LC_BACKGROUND_GRADIENT) { File.WriteU16(0x1301); // LIB3DS_USE_V_GRADIENT File.WriteU32(6); } else if (mProperties.mBackgroundType == LC_BACKGROUND_IMAGE) { File.WriteU16(0x1101); // LIB3DS_USE_BIT_MAP File.WriteU32(6); } else { File.WriteU16(0x1201); // LIB3DS_USE_SOLID_BGND File.WriteU32(6); } File.WriteU16(0x2200); // CHK_FOG File.WriteU32(46); File.WriteFloat(0.0f); File.WriteFloat(0.0f); File.WriteFloat(1000.0f); File.WriteFloat(100.0f); File.WriteU16(0x0010); // CHK_COLOR_F File.WriteU32(18); File.WriteFloats(mProperties.mFogColor, 3); File.WriteU16(0x2210); // CHK_FOG_BGND File.WriteU32(6); File.WriteU16(0x2302); // CHK_LAYER_FOG File.WriteU32(40); File.WriteFloat(0.0f); File.WriteFloat(100.0f); File.WriteFloat(50.0f); File.WriteU32(0x00100000); File.WriteU16(0x0010); // CHK_COLOR_F File.WriteU32(18); File.WriteFloats(mProperties.mFogColor, 3); File.WriteU16(0x2300); // CHK_DISTANCE_CUE File.WriteU32(28); File.WriteFloat(0.0f); File.WriteFloat(0.0f); File.WriteFloat(1000.0f); File.WriteFloat(100.0f); File.WriteU16(0x2310); // CHK_DICHK_DCUE_BGNDSTANCE_CUE File.WriteU32(6); int NumPieces = 0; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* piece = mPieces[PieceIdx]; PieceInfo* Info = piece->mPieceInfo; lcMesh* Mesh = Info->mMesh; if (Mesh->mIndexType == GL_UNSIGNED_INT) continue; long NamedObjectStart = File.GetPosition(); File.WriteU16(0x4000); // CHK_NAMED_OBJECT File.WriteU32(0); char Name[32]; sprintf(Name, "Piece%.3d", NumPieces); NumPieces++; File.WriteBuffer(Name, strlen(Name) + 1); long TriObjectStart = File.GetPosition(); File.WriteU16(0x4100); // CHK_N_TRI_OBJECT File.WriteU32(0); File.WriteU16(0x4110); // CHK_POINT_ARRAY File.WriteU32(8 + 12 * Mesh->mNumVertices); File.WriteU16(Mesh->mNumVertices); float* Verts = (float*)Mesh->mVertexBuffer.mData; const lcMatrix44& ModelWorld = piece->mModelWorld; for (int VertexIdx = 0; VertexIdx < Mesh->mNumVertices; VertexIdx++) { lcVector3 Pos(Verts[VertexIdx * 3], Verts[VertexIdx * 3 + 1], Verts[VertexIdx * 3 + 2]); Pos = lcMul31(Pos, ModelWorld); File.WriteFloat(Pos[0]); File.WriteFloat(Pos[1]); File.WriteFloat(Pos[2]); } File.WriteU16(0x4160); // CHK_MESH_MATRIX File.WriteU32(54); lcMatrix44 Matrix = lcMatrix44Identity(); File.WriteFloats(Matrix[0], 3); File.WriteFloats(Matrix[1], 3); File.WriteFloats(Matrix[2], 3); File.WriteFloats(Matrix[3], 3); File.WriteU16(0x4165); // CHK_MESH_COLOR File.WriteU32(7); File.WriteU8(0); long FaceArrayStart = File.GetPosition(); File.WriteU16(0x4120); // CHK_FACE_ARRAY File.WriteU32(0); int NumTriangles = 0; for (int SectionIdx = 0; SectionIdx < Mesh->mNumSections; SectionIdx++) { lcMeshSection* Section = &Mesh->mSections[SectionIdx]; if (Section->PrimitiveType != GL_TRIANGLES) continue; NumTriangles += Section->NumIndices / 3; } File.WriteU16(NumTriangles); for (int SectionIdx = 0; SectionIdx < Mesh->mNumSections; SectionIdx++) { lcMeshSection* Section = &Mesh->mSections[SectionIdx]; if (Section->PrimitiveType != GL_TRIANGLES) continue; lcuint16* Indices = (lcuint16*)Mesh->mIndexBuffer.mData + Section->IndexOffset / sizeof(lcuint16); for (int IndexIdx = 0; IndexIdx < Section->NumIndices; IndexIdx += 3) { File.WriteU16(Indices[IndexIdx + 0]); File.WriteU16(Indices[IndexIdx + 1]); File.WriteU16(Indices[IndexIdx + 2]); File.WriteU16(7); } } NumTriangles = 0; for (int SectionIdx = 0; SectionIdx < Mesh->mNumSections; SectionIdx++) { lcMeshSection* Section = &Mesh->mSections[SectionIdx]; if (Section->PrimitiveType != GL_TRIANGLES) continue; int MaterialIndex = Section->ColorIndex == gDefaultColor ? piece->mColorIndex : Section->ColorIndex; File.WriteU16(0x4130); // CHK_MSH_MAT_GROUP File.WriteU32(6 + MaterialNameLength + 1 + 2 + 2 * Section->NumIndices / 3); sprintf(MaterialName, "Material%03d", MaterialIndex); File.WriteBuffer(MaterialName, MaterialNameLength + 1); File.WriteU16(Section->NumIndices / 3); for (int IndexIdx = 0; IndexIdx < Section->NumIndices; IndexIdx += 3) File.WriteU16(NumTriangles++); } long FaceArrayEnd = File.GetPosition(); File.Seek(FaceArrayStart + 2, SEEK_SET); File.WriteU32(FaceArrayEnd - FaceArrayStart); File.Seek(FaceArrayEnd, SEEK_SET); long TriObjectEnd = File.GetPosition(); File.Seek(TriObjectStart + 2, SEEK_SET); File.WriteU32(TriObjectEnd - TriObjectStart); File.Seek(TriObjectEnd, SEEK_SET); long NamedObjectEnd = File.GetPosition(); File.Seek(NamedObjectStart + 2, SEEK_SET); File.WriteU32(NamedObjectEnd - NamedObjectStart); File.Seek(NamedObjectEnd, SEEK_SET); } long MDataEnd = File.GetPosition(); File.Seek(MDataStart + 2, SEEK_SET); File.WriteU32(MDataEnd - MDataStart); File.Seek(MDataEnd, SEEK_SET); long KFDataStart = File.GetPosition(); File.WriteU16(0xB000); // CHK_KFDATA File.WriteU32(0); File.WriteU16(0xB00A); // LIB3DS_KFHDR File.WriteU32(6 + 2 + 1 + 4); File.WriteS16(5); File.WriteU8(0); File.WriteS32(100); long KFDataEnd = File.GetPosition(); File.Seek(KFDataStart + 2, SEEK_SET); File.WriteU32(KFDataEnd - KFDataStart); File.Seek(KFDataEnd, SEEK_SET); long M3DEnd = File.GetPosition(); File.Seek(M3DStart + 2, SEEK_SET); File.WriteU32(M3DEnd - M3DStart); File.Seek(M3DEnd, SEEK_SET); } void Project::ExportPOVRay(lcFile& POVFile) { char Line[1024]; lcPiecesLibrary* Library = lcGetPiecesLibrary(); char* PieceTable = new char[Library->mPieces.GetSize() * LC_PIECE_NAME_LEN]; int* PieceFlags = new int[Library->mPieces.GetSize()]; int NumColors = gColorList.GetSize(); char* ColorTable = new char[NumColors * LC_MAX_COLOR_NAME]; memset(PieceTable, 0, Library->mPieces.GetSize() * LC_PIECE_NAME_LEN); memset(PieceFlags, 0, Library->mPieces.GetSize() * sizeof(int)); memset(ColorTable, 0, NumColors * LC_MAX_COLOR_NAME); enum { LGEO_PIECE_LGEO = 0x01, LGEO_PIECE_AR = 0x02, LGEO_PIECE_SLOPE = 0x04 }; enum { LGEO_COLOR_SOLID = 0x01, LGEO_COLOR_TRANSPARENT = 0x02, LGEO_COLOR_CHROME = 0x04, LGEO_COLOR_PEARL = 0x08, LGEO_COLOR_METALLIC = 0x10, LGEO_COLOR_RUBBER = 0x20, LGEO_COLOR_GLITTER = 0x40 }; char LGEOPath[LC_MAXPATH]; strcpy(LGEOPath, lcGetProfileString(LC_PROFILE_POVRAY_LGEO_PATH)); // Parse LGEO tables. if (LGEOPath[0]) { lcDiskFile TableFile, ColorFile; char Filename[LC_MAXPATH]; int Length = strlen(LGEOPath); if ((LGEOPath[Length - 1] != '\\') && (LGEOPath[Length - 1] != '/')) strcat(LGEOPath, "/"); strcpy(Filename, LGEOPath); strcat(Filename, "lg_elements.lst"); if (!TableFile.Open(Filename, "rt")) { delete[] PieceTable; delete[] PieceFlags; gMainWindow->DoMessageBox("Could not find LGEO files.", LC_MB_OK | LC_MB_ICONERROR); return; } while (TableFile.ReadLine(Line, sizeof(Line))) { char Src[1024], Dst[1024], Flags[1024]; if (*Line == ';') continue; if (sscanf(Line,"%s%s%s", Src, Dst, Flags) != 3) continue; strupr(Src); PieceInfo* Info = Library->FindPiece(Src, false); if (!Info) continue; int Index = Library->mPieces.FindIndex(Info); if (strchr(Flags, 'L')) { PieceFlags[Index] |= LGEO_PIECE_LGEO; sprintf(PieceTable + Index * LC_PIECE_NAME_LEN, "lg_%s", Dst); } if (strchr(Flags, 'A')) { PieceFlags[Index] |= LGEO_PIECE_AR; sprintf(PieceTable + Index * LC_PIECE_NAME_LEN, "ar_%s", Dst); } if (strchr(Flags, 'S')) PieceFlags[Index] |= LGEO_PIECE_SLOPE; } strcpy(Filename, LGEOPath); strcat(Filename, "lg_colors.lst"); if (!ColorFile.Open(Filename, "rt")) { delete[] PieceTable; delete[] PieceFlags; gMainWindow->DoMessageBox("Could not find LGEO files.", LC_MB_OK | LC_MB_ICONERROR); return; } while (ColorFile.ReadLine(Line, sizeof(Line))) { char Name[1024], Flags[1024]; int Code; if (*Line == ';') continue; if (sscanf(Line,"%d%s%s", &Code, Name, Flags) != 3) continue; int Color = lcGetColorIndex(Code); if (Color >= NumColors) continue; strcpy(&ColorTable[Color * LC_MAX_COLOR_NAME], Name); } } const char* OldLocale = setlocale(LC_NUMERIC, "C"); // Add includes. if (LGEOPath[0]) { POVFile.WriteLine("#include \"lg_defs.inc\"\n#include \"lg_color.inc\"\n\n"); for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* piece = mPieces[PieceIdx]; PieceInfo* Info = piece->mPieceInfo; for (int CheckIdx = 0; CheckIdx < mPieces.GetSize(); CheckIdx++) { if (mPieces[CheckIdx]->mPieceInfo != Info) continue; if (CheckIdx != PieceIdx) break; int Index = Library->mPieces.FindIndex(Info); if (PieceTable[Index * LC_PIECE_NAME_LEN]) { sprintf(Line, "#include \"%s.inc\"\n", PieceTable + Index * LC_PIECE_NAME_LEN); POVFile.WriteLine(Line); } break; } } POVFile.WriteLine("\n"); } else POVFile.WriteLine("#include \"colors.inc\"\n\n"); // Add color definitions. for (int ColorIdx = 0; ColorIdx < gColorList.GetSize(); ColorIdx++) { lcColor* Color = &gColorList[ColorIdx]; if (lcIsColorTranslucent(ColorIdx)) { sprintf(Line, "#declare lc_%s = texture { pigment { rgb <%f, %f, %f> filter 0.9 } finish { ambient 0.3 diffuse 0.2 reflection 0.25 phong 0.3 phong_size 60 } }\n", Color->SafeName, Color->Value[0], Color->Value[1], Color->Value[2]); } else { sprintf(Line, "#declare lc_%s = texture { pigment { rgb <%f, %f, %f> } finish { ambient 0.1 phong 0.2 phong_size 20 } }\n", Color->SafeName, Color->Value[0], Color->Value[1], Color->Value[2]); } POVFile.WriteLine(Line); if (!ColorTable[ColorIdx * LC_MAX_COLOR_NAME]) sprintf(&ColorTable[ColorIdx * LC_MAX_COLOR_NAME], "lc_%s", Color->SafeName); } POVFile.WriteLine("\n"); // Add pieces not included in LGEO. for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; PieceInfo* Info = Piece->mPieceInfo; int Index = Library->mPieces.FindIndex(Info); if (PieceTable[Index * LC_PIECE_NAME_LEN]) continue; char Name[LC_PIECE_NAME_LEN]; char* Ptr; strcpy(Name, Info->m_strName); while ((Ptr = strchr(Name, '-'))) *Ptr = '_'; sprintf(PieceTable + Index * LC_PIECE_NAME_LEN, "lc_%s", Name); Info->mMesh->ExportPOVRay(POVFile, Name, ColorTable); POVFile.WriteLine("}\n\n"); sprintf(Line, "#declare lc_%s_clear = lc_%s\n\n", Name, Name); POVFile.WriteLine(Line); } lcCamera* Camera = gMainWindow->GetActiveView()->mCamera; const lcVector3& Position = Camera->mPosition; const lcVector3& Target = Camera->mTargetPosition; const lcVector3& Up = Camera->mUpVector; sprintf(Line, "camera {\n sky<%1g,%1g,%1g>\n location <%1g, %1g, %1g>\n look_at <%1g, %1g, %1g>\n angle %.0f\n}\n\n", Up[0], Up[1], Up[2], Position[1], Position[0], Position[2], Target[1], Target[0], Target[2], Camera->m_fovy); POVFile.WriteLine(Line); sprintf(Line, "background { color rgb <%1g, %1g, %1g> }\n\nlight_source { <0, 0, 20> White shadowless }\n\n", mProperties.mBackgroundSolidColor[0], mProperties.mBackgroundSolidColor[1], mProperties.mBackgroundSolidColor[2]); POVFile.WriteLine(Line); for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; int Index = Library->mPieces.FindIndex(Piece->mPieceInfo); int Color; Color = Piece->mColorIndex; const char* Suffix = lcIsColorTranslucent(Color) ? "_clear" : ""; const float* f = Piece->mModelWorld; if (PieceFlags[Index] & LGEO_PIECE_SLOPE) { sprintf(Line, "merge {\n object {\n %s%s\n texture { %s }\n }\n" " object {\n %s_slope\n texture { %s normal { bumps 0.3 scale 0.02 } }\n }\n" " matrix <%.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f>\n}\n", PieceTable + Index * LC_PIECE_NAME_LEN, Suffix, &ColorTable[Color * LC_MAX_COLOR_NAME], PieceTable + Index * LC_PIECE_NAME_LEN, &ColorTable[Color * LC_MAX_COLOR_NAME], -f[5], -f[4], -f[6], -f[1], -f[0], -f[2], f[9], f[8], f[10], f[13], f[12], f[14]); } else { sprintf(Line, "object {\n %s%s\n texture { %s }\n matrix <%.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f>\n}\n", PieceTable + Index * LC_PIECE_NAME_LEN, Suffix, &ColorTable[Color * LC_MAX_COLOR_NAME], -f[5], -f[4], -f[6], -f[1], -f[0], -f[2], f[9], f[8], f[10], f[13], f[12], f[14]); } POVFile.WriteLine(Line); } delete[] PieceTable; delete[] PieceFlags; setlocale(LC_NUMERIC, OldLocale); POVFile.Close(); } void Project::HandleCommand(LC_COMMANDS id) { switch (id) { case LC_FILE_NEW: { if (!SaveModified()) return; // leave the original one OnNewDocument(); gMainWindow->UpdateAllViews(); } break; case LC_FILE_OPEN: { char FileName[LC_MAXPATH]; if (m_strPathName[0]) strcpy(FileName, m_strPathName); else strcpy(FileName, lcGetProfileString(LC_PROFILE_PROJECTS_PATH)); if (gMainWindow->DoDialog(LC_DIALOG_OPEN_PROJECT, FileName)) OpenProject(FileName); } break; case LC_FILE_MERGE: { char FileName[LC_MAXPATH]; if (m_strPathName[0]) strcpy(FileName, m_strPathName); else strcpy(FileName, lcGetProfileString(LC_PROFILE_PROJECTS_PATH)); if (gMainWindow->DoDialog(LC_DIALOG_MERGE_PROJECT, FileName)) { lcDiskFile file; if (file.Open(FileName, "rb")) { if (file.GetLength() != 0) { FileLoad(&file, false, true); CheckPoint("Merging"); } file.Close(); } } } break; case LC_FILE_SAVE: { DoSave(m_strPathName); } break; case LC_FILE_SAVEAS: { DoSave(NULL); } break; case LC_FILE_SAVE_IMAGE: { lcImageDialogOptions Options; int ImageOptions = lcGetProfileInt(LC_PROFILE_IMAGE_OPTIONS); Options.Format = (LC_IMAGE_FORMAT)(ImageOptions & ~(LC_IMAGE_MASK)); Options.Transparent = (ImageOptions & LC_IMAGE_TRANSPARENT) != 0; Options.Width = lcGetProfileInt(LC_PROFILE_IMAGE_WIDTH); Options.Height = lcGetProfileInt(LC_PROFILE_IMAGE_HEIGHT); if (m_strPathName[0]) strcpy(Options.FileName, m_strPathName); else if (m_strTitle[0]) strcpy(Options.FileName, m_strTitle); else strcpy(Options.FileName, "Image"); if (Options.FileName[0]) { char* ext = strrchr(Options.FileName, '.'); if (ext && (!stricmp(ext, ".lcd") || !stricmp(ext, ".dat") || !stricmp(ext, ".ldr"))) *ext = 0; switch (Options.Format) { case LC_IMAGE_BMP: strcat(Options.FileName, ".bmp"); break; case LC_IMAGE_JPG: strcat(Options.FileName, ".jpg"); break; default: case LC_IMAGE_PNG: strcat(Options.FileName, ".png"); break; } } Options.Start = m_nCurStep; Options.End = m_nCurStep; if (!gMainWindow->DoDialog(LC_DIALOG_SAVE_IMAGE, &Options)) break; ImageOptions = Options.Format; if (Options.Transparent) ImageOptions |= LC_IMAGE_TRANSPARENT; lcSetProfileInt(LC_PROFILE_IMAGE_OPTIONS, ImageOptions); lcSetProfileInt(LC_PROFILE_IMAGE_WIDTH, Options.Width); lcSetProfileInt(LC_PROFILE_IMAGE_HEIGHT, Options.Height); if (!Options.FileName[0]) strcpy(Options.FileName, "Image"); char* Ext = strrchr(Options.FileName, '.'); if (Ext) { if (!strcmp(Ext, ".jpg") || !strcmp(Ext, ".jpeg") || !strcmp(Ext, ".bmp") || !strcmp(Ext, ".png")) *Ext = 0; } const char* ext; switch (Options.Format) { case LC_IMAGE_BMP: ext = ".bmp"; break; case LC_IMAGE_JPG: ext = ".jpg"; break; default: case LC_IMAGE_PNG: ext = ".png"; break; } Options.End = lcMin(Options.End, 255); Options.Start = lcMax(1, Options.Start); if (Options.Start > Options.End) { if (Options.Start > Options.End) { int Temp = Options.Start; Options.Start = Options.End; Options.End = Temp; } } Image* images = new Image[Options.End - Options.Start + 1]; CreateImages(images, Options.Width, Options.Height, Options.Start, Options.End, false); for (int i = 0; i <= Options.End - Options.Start; i++) { char filename[LC_MAXPATH]; if (Options.Start != Options.End) { sprintf(filename, "%s%02d%s", Options.FileName, i+1, ext); } else { strcat(Options.FileName, ext); strcpy(filename, Options.FileName); } images[i].FileSave(filename, Options.Format, Options.Transparent); } delete []images; } break; case LC_FILE_EXPORT_3DS: Export3DStudio(); break; case LC_FILE_EXPORT_HTML: { lcHTMLDialogOptions Options; strcpy(Options.PathName, m_strPathName); if (Options.PathName[0] != 0) { char* Slash = strrchr(Options.PathName, '/'); if (Slash == NULL) Slash = strrchr(Options.PathName, '\\'); if (Slash) { Slash++; *Slash = 0; } } int ImageOptions = lcGetProfileInt(LC_PROFILE_HTML_IMAGE_OPTIONS); int HTMLOptions = lcGetProfileInt(LC_PROFILE_HTML_OPTIONS); Options.ImageFormat = (LC_IMAGE_FORMAT)(ImageOptions & ~(LC_IMAGE_MASK)); Options.TransparentImages = (ImageOptions & LC_IMAGE_TRANSPARENT) != 0; Options.SinglePage = (HTMLOptions & LC_HTML_SINGLEPAGE) != 0; Options.IndexPage = (HTMLOptions & LC_HTML_INDEX) != 0; Options.StepImagesWidth = lcGetProfileInt(LC_PROFILE_HTML_IMAGE_WIDTH); Options.StepImagesHeight = lcGetProfileInt(LC_PROFILE_HTML_IMAGE_HEIGHT); Options.HighlightNewParts = (HTMLOptions & LC_HTML_HIGHLIGHT) != 0; Options.PartsListStep = (HTMLOptions & LC_HTML_LISTSTEP) != 0; Options.PartsListEnd = (HTMLOptions & LC_HTML_LISTEND) != 0; Options.PartsListImages = (HTMLOptions & LC_HTML_IMAGES) != 0; Options.PartImagesColor = lcGetColorIndex(lcGetProfileInt(LC_PROFILE_HTML_PARTS_COLOR)); Options.PartImagesWidth = lcGetProfileInt(LC_PROFILE_HTML_PARTS_WIDTH); Options.PartImagesHeight = lcGetProfileInt(LC_PROFILE_HTML_PARTS_HEIGHT); if (!gMainWindow->DoDialog(LC_DIALOG_EXPORT_HTML, &Options)) break; HTMLOptions = 0; if (Options.SinglePage) HTMLOptions |= LC_HTML_SINGLEPAGE; if (Options.IndexPage) HTMLOptions |= LC_HTML_INDEX; if (Options.HighlightNewParts) HTMLOptions |= LC_HTML_HIGHLIGHT; if (Options.PartsListStep) HTMLOptions |= LC_HTML_LISTSTEP; if (Options.PartsListEnd) HTMLOptions |= LC_HTML_LISTEND; if (Options.PartsListImages) HTMLOptions |= LC_HTML_IMAGES; ImageOptions = Options.ImageFormat; if (Options.TransparentImages) ImageOptions |= LC_IMAGE_TRANSPARENT; lcSetProfileInt(LC_PROFILE_HTML_IMAGE_OPTIONS, ImageOptions); lcSetProfileInt(LC_PROFILE_HTML_OPTIONS, HTMLOptions); lcSetProfileInt(LC_PROFILE_HTML_IMAGE_WIDTH, Options.StepImagesWidth); lcSetProfileInt(LC_PROFILE_HTML_IMAGE_HEIGHT, Options.StepImagesHeight); lcSetProfileInt(LC_PROFILE_HTML_PARTS_COLOR, lcGetColorCode(Options.PartImagesColor)); lcSetProfileInt(LC_PROFILE_HTML_PARTS_WIDTH, Options.PartImagesWidth); lcSetProfileInt(LC_PROFILE_HTML_PARTS_HEIGHT, Options.PartImagesHeight); int PathLength = strlen(Options.PathName); if (PathLength && Options.PathName[PathLength] != '/' && Options.PathName[PathLength] != '\\') strcat(Options.PathName, "/"); // TODO: create directory // TODO: Move to its own function { FILE* f; const char *ext, *htmlext; char fn[LC_MAXPATH]; int i; unsigned short last = GetLastStep(); switch (Options.ImageFormat) { case LC_IMAGE_BMP: ext = ".bmp"; break; case LC_IMAGE_JPG: ext = ".jpg"; break; default: case LC_IMAGE_PNG: ext = ".png"; break; } htmlext = ".html"; if (Options.SinglePage) { strcpy(fn, Options.PathName); strcat(fn, m_strTitle); strcat(fn, htmlext); f = fopen (fn, "wt"); if (!f) { gMainWindow->DoMessageBox("Could not open file for writing.", LC_MB_OK | LC_MB_ICONERROR); break; } fprintf (f, "\n\nInstructions for %s\n\n
\n
\n", m_strTitle); for (i = 1; i <= last; i++) { fprintf(f, "\"Step

\n", m_strTitle, i, ext, i, Options.StepImagesWidth, Options.StepImagesHeight); if (Options.PartsListStep) CreateHTMLPieceList(f, i, Options.PartsListImages, ext); } if (Options.PartsListEnd) CreateHTMLPieceList(f, 0, Options.PartsListImages, ext); fputs("
\n


Created by LeoCAD
\n", f); fclose(f); } else { if (Options.IndexPage) { strcpy(fn, Options.PathName); strcat (fn, m_strTitle); strcat (fn, "-index"); strcat (fn, htmlext); f = fopen (fn, "wt"); if (!f) { gMainWindow->DoMessageBox("Could not open file for writing.", LC_MB_OK | LC_MB_ICONERROR); break; } fprintf(f, "\n\nInstructions for %s\n\n
\n
\n", m_strTitle); for (i = 1; i <= last; i++) fprintf(f, "Step %d
\n
", m_strTitle, i, htmlext, i); if (Options.PartsListEnd) fprintf(f, "Pieces Used
\n", m_strTitle, htmlext); fputs("
\n


Created by LeoCAD
\n", f); fclose(f); } // Create each step for (i = 1; i <= last; i++) { sprintf(fn, "%s%s-%02d%s", Options.PathName, m_strTitle, i, htmlext); f = fopen(fn, "wt"); if (!f) { gMainWindow->DoMessageBox("Could not open file for writing.", LC_MB_OK | LC_MB_ICONERROR); break; } fprintf(f, "\n\n%s - Step %02d\n\n
\n
\n", m_strTitle, i); fprintf(f, "\"Step

\n", m_strTitle, i, ext, i, Options.StepImagesWidth, Options.StepImagesHeight); if (Options.PartsListStep) CreateHTMLPieceList(f, i, Options.PartsListImages, ext); fputs("
\n


", f); if (i != 1) fprintf(f, "Previous ", m_strTitle, i-1, htmlext); if (Options.IndexPage) fprintf(f, "Index ", m_strTitle, htmlext); if (i != last) fprintf(f, "Next", m_strTitle, i+1, htmlext); else if (Options.PartsListEnd) fprintf(f, "Pieces Used", m_strTitle, htmlext); fputs("
\n",f); fclose(f); } if (Options.PartsListEnd) { strcpy(fn, Options.PathName); strcat (fn, m_strTitle); strcat (fn, "-pieces"); strcat (fn, htmlext); f = fopen (fn, "wt"); if (!f) { gMainWindow->DoMessageBox("Could not open file for writing.", LC_MB_OK | LC_MB_ICONERROR); break; } fprintf (f, "\n\nPieces used by %s\n\n
\n
\n", m_strTitle); CreateHTMLPieceList(f, 0, Options.PartsListImages, ext); fputs("
\n


", f); fprintf(f, "Previous ", m_strTitle, i-1, htmlext); if (Options.IndexPage) fprintf(f, "Index ", m_strTitle, htmlext); fputs("
\n",f); fclose(f); } } // Save step pictures Image* images = new Image[last]; CreateImages(images, Options.StepImagesWidth, Options.StepImagesHeight, 1, last, Options.HighlightNewParts); for (i = 0; i < last; i++) { sprintf(fn, "%s%s-%02d%s", Options.PathName, m_strTitle, i+1, ext); images[i].FileSave(fn, Options.ImageFormat, Options.TransparentImages); } delete []images; if (Options.PartsListImages) { int cx = Options.PartImagesWidth, cy = Options.PartImagesHeight; if (!GL_BeginRenderToTexture(cx, cy)) { gMainWindow->DoMessageBox("Error creating images.", LC_MB_ICONERROR | LC_MB_OK); break; } float aspect = (float)cx/(float)cy; glViewport(0, 0, cx, cy); PieceInfo* pInfo; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; bool bSkip = false; pInfo = Piece->mPieceInfo; for (int CheckIdx = 0; CheckIdx < PieceIdx; CheckIdx++) { if (mPieces[CheckIdx]->mPieceInfo == pInfo) { bSkip = true; break; } } if (bSkip) continue; glDepthFunc(GL_LEQUAL); glEnable(GL_DEPTH_TEST); glEnable(GL_POLYGON_OFFSET_FILL); glPolygonOffset(0.5f, 0.1f); glClearColor(1.0f, 1.0f, 1.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); pInfo->ZoomExtents(30.0f, aspect); pInfo->RenderPiece(Options.PartImagesColor); glFinish(); Image image; image.FromOpenGL (cx, cy); sprintf(fn, "%s%s%s", Options.PathName, pInfo->m_strName, ext); image.FileSave(fn, Options.ImageFormat, Options.TransparentImages); } GL_EndRenderToTexture(); } } } break; case LC_FILE_EXPORT_BRICKLINK: { if (mPieces.IsEmpty()) { gMainWindow->DoMessageBox("Nothing to export.", LC_MB_OK | LC_MB_ICONINFORMATION); break; } char FileName[LC_MAXPATH]; memset(FileName, 0, sizeof(FileName)); if (!gMainWindow->DoDialog(LC_DIALOG_EXPORT_BRICKLINK, FileName)) break; lcDiskFile BrickLinkFile; char Line[1024]; if (!BrickLinkFile.Open(FileName, "wt")) { gMainWindow->DoMessageBox("Could not open file for writing.", LC_MB_OK | LC_MB_ICONERROR); break; } lcArray PiecesUsed; GetPiecesUsed(PiecesUsed); const char* OldLocale = setlocale(LC_NUMERIC, "C"); BrickLinkFile.WriteLine("\n"); for (int PieceIdx = 0; PieceIdx < PiecesUsed.GetSize(); PieceIdx++) { BrickLinkFile.WriteLine(" \n"); BrickLinkFile.WriteLine(" P\n"); sprintf(Line, " %s\n", PiecesUsed[PieceIdx].Info->m_strName); BrickLinkFile.WriteLine(Line); int Count = PiecesUsed[PieceIdx].Count; if (Count > 1) { sprintf(Line, " %d\n", Count); BrickLinkFile.WriteLine(Line); } int Color = lcGetBrickLinkColor(PiecesUsed[PieceIdx].ColorIndex); if (Color) { sprintf(Line, " %d\n", Color); BrickLinkFile.WriteLine(Line); } BrickLinkFile.WriteLine(" \n"); } BrickLinkFile.WriteLine("\n"); setlocale(LC_NUMERIC, OldLocale); } break; case LC_FILE_EXPORT_CSV: { if (mPieces.IsEmpty()) { gMainWindow->DoMessageBox("Nothing to export.", LC_MB_OK | LC_MB_ICONINFORMATION); break; } char FileName[LC_MAXPATH]; memset(FileName, 0, sizeof(FileName)); if (!gMainWindow->DoDialog(LC_DIALOG_EXPORT_CSV, FileName)) break; lcDiskFile CSVFile; char Line[1024]; if (!CSVFile.Open(FileName, "wt")) { gMainWindow->DoMessageBox("Could not open file for writing.", LC_MB_OK | LC_MB_ICONERROR); break; } lcArray PiecesUsed; GetPiecesUsed(PiecesUsed); const char* OldLocale = setlocale(LC_NUMERIC, "C"); CSVFile.WriteLine("Part Name,Color,Quantity,Part ID,Color Code\n"); for (int PieceIdx = 0; PieceIdx < PiecesUsed.GetSize(); PieceIdx++) { sprintf(Line, "\"%s\",\"%s\",%d,%s,%d\n", PiecesUsed[PieceIdx].Info->m_strDescription, gColorList[PiecesUsed[PieceIdx].ColorIndex].Name, PiecesUsed[PieceIdx].Count, PiecesUsed[PieceIdx].Info->m_strName, gColorList[PiecesUsed[PieceIdx].ColorIndex].Code); CSVFile.WriteLine(Line); } setlocale(LC_NUMERIC, OldLocale); } break; case LC_FILE_EXPORT_POVRAY: { lcPOVRayDialogOptions Options; memset(Options.FileName, 0, sizeof(Options.FileName)); strcpy(Options.POVRayPath, lcGetProfileString(LC_PROFILE_POVRAY_PATH)); strcpy(Options.LGEOPath, lcGetProfileString(LC_PROFILE_POVRAY_LGEO_PATH)); Options.Render = lcGetProfileInt(LC_PROFILE_POVRAY_RENDER); if (!gMainWindow->DoDialog(LC_DIALOG_EXPORT_POVRAY, &Options)) break; lcSetProfileString(LC_PROFILE_POVRAY_PATH, Options.POVRayPath); lcSetProfileString(LC_PROFILE_POVRAY_LGEO_PATH, Options.LGEOPath); lcSetProfileInt(LC_PROFILE_POVRAY_RENDER, Options.Render); lcDiskFile POVFile; if (!POVFile.Open(Options.FileName, "wt")) { gMainWindow->DoMessageBox("Could not open file for writing.", LC_MB_OK|LC_MB_ICONERROR); break; } ExportPOVRay(POVFile); if (Options.Render) { lcArray Arguments; char Argument[LC_MAXPATH + 32]; sprintf(Argument, "+I%s", Options.FileName); Arguments.Add(Argument); if (Options.LGEOPath[0]) { sprintf(Argument, "+L%slg/", Options.LGEOPath); Arguments.Add(Argument); sprintf(Argument, "+L%sar/", Options.LGEOPath); Arguments.Add(Argument); } sprintf(Argument, "+o%s", Options.FileName); char* Slash1 = strrchr(Argument, '\\'); char* Slash2 = strrchr(Argument, '/'); if (Slash1 || Slash2) { if (Slash1 > Slash2) *(Slash1 + 1) = 0; else *(Slash2 + 1) = 0; Arguments.Add(Argument); } g_App->RunProcess(Options.POVRayPath, Arguments); } } break; case LC_FILE_EXPORT_WAVEFRONT: { char FileName[LC_MAXPATH]; memset(FileName, 0, sizeof(FileName)); if (!gMainWindow->DoDialog(LC_DIALOG_EXPORT_WAVEFRONT, FileName)) break; lcDiskFile OBJFile; char Line[1024]; if (!OBJFile.Open(FileName, "wt")) { gMainWindow->DoMessageBox("Could not open file for writing.", LC_MB_OK|LC_MB_ICONERROR); break; } char buf[LC_MAXPATH], *ptr; lcuint32 vert = 1; const char* OldLocale = setlocale(LC_NUMERIC, "C"); strcpy(buf, m_strPathName); ptr = strrchr(buf, '\\'); if (ptr) ptr++; else { ptr = strrchr(buf, '/'); if (ptr) ptr++; else ptr = buf; } OBJFile.WriteLine("# Model exported from LeoCAD\n"); if (strlen(buf) != 0) { sprintf(Line, "# Original name: %s\n", ptr); OBJFile.WriteLine(Line); } if (!mProperties.mAuthor.IsEmpty()) { sprintf(Line, "# Author: %s\n", mProperties.mAuthor.Buffer()); OBJFile.WriteLine(Line); } strcpy(buf, FileName); ptr = strrchr(buf, '.'); if (ptr) *ptr = 0; strcat(buf, ".mtl"); ptr = strrchr(buf, '\\'); if (ptr) ptr++; else { ptr = strrchr(buf, '/'); if (ptr) ptr++; else ptr = buf; } sprintf(Line, "#\n\nmtllib %s\n\n", ptr); OBJFile.WriteLine(Line); FILE* mat = fopen(buf, "wt"); fputs("# Colors used by LeoCAD\n# You need to add transparency values\n#\n\n", mat); for (int ColorIdx = 0; ColorIdx < gColorList.GetSize(); ColorIdx++) { lcColor* Color = &gColorList[ColorIdx]; fprintf(mat, "newmtl %s\nKd %.2f %.2f %.2f\n\n", Color->SafeName, Color->Value[0], Color->Value[1], Color->Value[2]); } fclose(mat); for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; const lcMatrix44& ModelWorld = Piece->mModelWorld; PieceInfo* pInfo = Piece->mPieceInfo; float* Verts = (float*)pInfo->mMesh->mVertexBuffer.mData; for (int i = 0; i < pInfo->mMesh->mNumVertices * 3; i += 3) { lcVector3 Vertex = lcMul31(lcVector3(Verts[i], Verts[i+1], Verts[i+2]), ModelWorld); sprintf(Line, "v %.2f %.2f %.2f\n", Vertex[0], Vertex[1], Vertex[2]); OBJFile.WriteLine(Line); } OBJFile.WriteLine("#\n\n"); } for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; PieceInfo* Info = Piece->mPieceInfo; strcpy(buf, Piece->GetName()); for (unsigned int i = 0; i < strlen(buf); i++) if ((buf[i] == '#') || (buf[i] == ' ')) buf[i] = '_'; sprintf(Line, "g %s\n", buf); OBJFile.WriteLine(Line); Info->mMesh->ExportWavefrontIndices(OBJFile, Piece->mColorCode, vert); vert += Info->mMesh->mNumVertices; } setlocale(LC_NUMERIC, OldLocale); } break; case LC_FILE_PROPERTIES: { lcPropertiesDialogOptions Options; Options.Properties = mProperties; Options.Title = m_strTitle; Options.SetDefault = false; GetPiecesUsed(Options.PartsUsed); if (!gMainWindow->DoDialog(LC_DIALOG_PROPERTIES, &Options)) break; if (Options.SetDefault) Options.Properties.SaveDefaults(); if (mProperties == Options.Properties) break; mProperties = Options.Properties; const lcArray Views = gMainWindow->GetViews(); for (int i = 0; i < Views.GetSize (); i++) { Views[i]->MakeCurrent(); RenderInitialize(); } SetModifiedFlag(true); CheckPoint("Properties"); } break; case LC_FILE_PRINT_PREVIEW: gMainWindow->TogglePrintPreview(); break; case LC_FILE_PRINT: gMainWindow->DoDialog(LC_DIALOG_PRINT, NULL); break; // TODO: printing case LC_FILE_PRINT_BOM: break; case LC_FILE_TERRAIN_EDITOR: { // TODO: decide what to do with the terrain editor // Terrain temp = *m_pTerrain; // if (SystemDoDialog(LC_DLG_TERRAIN, temp)) // { // *m_pTerrain = temp; // m_pTerrain->LoadTexture(); // } } break; case LC_FILE_RECENT1: case LC_FILE_RECENT2: case LC_FILE_RECENT3: case LC_FILE_RECENT4: { if (!OpenProject(gMainWindow->mRecentFiles[id - LC_FILE_RECENT1])) gMainWindow->RemoveRecentFile(id - LC_FILE_RECENT1); } break; case LC_FILE_EXIT: { gMainWindow->Close(); } break; case LC_EDIT_UNDO: case LC_EDIT_REDO: { LC_UNDOINFO *pUndo, *pTmp; int i; if (id == LC_EDIT_UNDO) { if ((m_pUndoList != NULL) && (m_pUndoList->pNext != NULL)) { // Remove the first item from the undo list. pUndo = m_pUndoList; m_pUndoList = pUndo->pNext; // Check if we need to delete the last redo info. for (pTmp = m_pRedoList, i = 0; pTmp; pTmp = pTmp->pNext, i++) if ((i == 29) && (pTmp->pNext != NULL)) { delete pTmp->pNext; pTmp->pNext = NULL; } pUndo->pNext = m_pRedoList; m_pRedoList = pUndo; pUndo = m_pUndoList; DeleteContents(true); FileLoad(&pUndo->file, true, false); } if (m_bUndoOriginal && (m_pUndoList != NULL) && (m_pUndoList->pNext == NULL)) SetModifiedFlag(false); } else { if (m_pRedoList != NULL) { // Remove the first element from the redo list. pUndo = m_pRedoList; m_pRedoList = pUndo->pNext; // Check if we can delete the last undo info. for (pTmp = m_pUndoList, i = 0; pTmp; pTmp = pTmp->pNext, i++) if ((i == 30) && (pTmp->pNext != NULL)) { delete pTmp->pNext; pTmp->pNext = NULL; } // Add info to the start of the undo list. pUndo->pNext = m_pUndoList; m_pUndoList = pUndo; // Load state. DeleteContents(true); FileLoad(&pUndo->file, true, false); } } gMainWindow->UpdateUndoRedo(m_pUndoList->pNext ? m_pUndoList->strText : NULL, m_pRedoList ? m_pRedoList->strText : NULL); } break; case LC_EDIT_CUT: case LC_EDIT_COPY: { lcMemFile* Clipboard = new lcMemFile(); int i = 0; Group* pGroup; // Light* pLight; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) if (mPieces[PieceIdx]->IsSelected()) i++; Clipboard->WriteBuffer(&i, sizeof(i)); for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsSelected()) Piece->FileSave(*Clipboard); } for (i = 0, pGroup = m_pGroups; pGroup; pGroup = pGroup->m_pNext) i++; Clipboard->WriteBuffer(&i, sizeof(i)); for (pGroup = m_pGroups; pGroup; pGroup = pGroup->m_pNext) pGroup->FileSave(Clipboard, m_pGroups); i = 0; for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++) if (mCameras[CameraIdx]->IsSelected()) i++; Clipboard->WriteBuffer(&i, sizeof(i)); for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++) { Camera* pCamera = mCameras[CameraIdx]; if (pCamera->IsSelected()) pCamera->FileSave(*Clipboard); } /* for (i = 0, pLight = m_pLights; pLight; pLight = pLight->m_pNext) if (pLight->IsSelected()) i++; Clipboard->Write(&i, sizeof(i)); for (pLight = m_pLights; pLight; pLight = pLight->m_pNext) if (pLight->IsSelected()) pLight->FileSave(Clipboard); */ if (id == LC_EDIT_CUT) { RemoveSelectedObjects(); gMainWindow->UpdateFocusObject(GetFocusObject()); UpdateSelection(); gMainWindow->UpdateAllViews(); SetModifiedFlag(true); CheckPoint("Cutting"); } g_App->ExportClipboard(Clipboard); } break; case LC_EDIT_PASTE: { int i, j; lcFile* file = g_App->mClipboard; if (file == NULL) break; file->Seek(0, SEEK_SET); SelectAndFocusNone(false); lcArray PastedPieces; file->ReadBuffer(&i, sizeof(i)); while (i--) { Piece* piece = new Piece(NULL); piece->FileLoad(*file); PastedPieces.Add(piece); } file->ReadBuffer(&i, sizeof(i)); Group** groups = (Group**)malloc(i*sizeof(Group**)); for (j = 0; j < i; j++) { groups[j] = new Group(); groups[j]->FileLoad(file); } for (int PieceIdx = 0; PieceIdx < PastedPieces.GetSize(); PieceIdx++) { Piece* Piece = PastedPieces[PieceIdx]; Piece->CreateName(mPieces); Piece->SetStepShow(m_nCurStep); mPieces.Add(Piece); Piece->SetSelected(true); j = LC_POINTER_TO_INT(Piece->GetGroup()); if (j != -1) Piece->SetGroup(groups[j]); else Piece->UnGroup(NULL); } for (j = 0; j < i; j++) { int g = LC_POINTER_TO_INT(groups[j]->m_pGroup); groups[j]->m_pGroup = (g != -1) ? groups[g] : NULL; } for (j = 0; j < i; j++) { Group* pGroup; bool add = false; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; for (pGroup = Piece->GetGroup(); pGroup; pGroup = pGroup->m_pGroup) if (pGroup == groups[j]) { add = true; break; } if (add) break; } if (add) { int a, max = 0; for (pGroup = m_pGroups; pGroup; pGroup = pGroup->m_pNext) if (strncmp("Pasted Group #", pGroup->m_strName, 14) == 0) if (sscanf(pGroup->m_strName + 14, "%d", &a) == 1) if (a > max) max = a; sprintf(groups[j]->m_strName, "Pasted Group #%.2d", max+1); groups[j]->m_pNext = m_pGroups; m_pGroups = groups[j]; } else delete groups[j]; } free(groups); file->ReadBuffer(&i, sizeof(i)); while (i--) { Camera* pCamera = new Camera(false); pCamera->FileLoad(*file); pCamera->CreateName(mCameras); pCamera->SetSelected(true); mCameras.Add(pCamera); } // TODO: lights CalculateStep(); SetModifiedFlag(true); CheckPoint("Pasting"); gMainWindow->UpdateFocusObject(GetFocusObject()); UpdateSelection(); gMainWindow->UpdateAllViews(); } break; case LC_EDIT_FIND: if (gMainWindow->DoDialog(LC_DIALOG_FIND, &mSearchOptions)) FindPiece(true, true); break; case LC_EDIT_FIND_NEXT: FindPiece(false, true); break; case LC_EDIT_FIND_PREVIOUS: FindPiece(false, false); break; case LC_EDIT_SELECT_ALL: { for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsVisible(m_nCurStep)) Piece->SetSelected(true); } UpdateSelection(); gMainWindow->UpdateAllViews(); } break; case LC_EDIT_SELECT_NONE: { SelectAndFocusNone(false); gMainWindow->UpdateFocusObject(NULL); UpdateSelection(); gMainWindow->UpdateAllViews(); } break; case LC_EDIT_SELECT_INVERT: { for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsVisible(m_nCurStep)) Piece->SetSelected(!Piece->IsSelected()); } gMainWindow->UpdateFocusObject(GetFocusObject()); UpdateSelection(); gMainWindow->UpdateAllViews(); } break; case LC_EDIT_SELECT_BY_NAME: { lcSelectDialogOptions Options; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) Options.Selection.Add(mPieces[PieceIdx]->IsSelected()); for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++) if (mCameras[CameraIdx]->IsVisible()) Options.Selection.Add(mCameras[CameraIdx]->IsSelected()); for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++) if (mLights[LightIdx]->IsVisible()) Options.Selection.Add(mLights[LightIdx]->IsSelected()); if (Options.Selection.GetSize() == 0) { gMainWindow->DoMessageBox("Nothing to select.", LC_MB_OK | LC_MB_ICONINFORMATION); break; } if (!gMainWindow->DoDialog(LC_DIALOG_SELECT_BY_NAME, &Options)) break; SelectAndFocusNone(false); int ObjectIndex = 0; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++, ObjectIndex++) if (Options.Selection[ObjectIndex]) mPieces[PieceIdx]->SetSelected(true); for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++, ObjectIndex++) if (Options.Selection[ObjectIndex]) mCameras[CameraIdx]->SetSelected(true); for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++) if (Options.Selection[ObjectIndex]) mLights[LightIdx]->SetSelected(true); UpdateSelection(); gMainWindow->UpdateAllViews(); gMainWindow->UpdateFocusObject(GetFocusObject()); } break; case LC_VIEW_SPLIT_HORIZONTAL: gMainWindow->SplitHorizontal(); break; case LC_VIEW_SPLIT_VERTICAL: gMainWindow->SplitVertical(); break; case LC_VIEW_REMOVE_VIEW: gMainWindow->RemoveView(); break; case LC_VIEW_RESET_VIEWS: gMainWindow->ResetViews(); break; case LC_VIEW_FULLSCREEN: gMainWindow->ToggleFullScreen(); break; case LC_VIEW_PROJECTION_PERSPECTIVE: { View* ActiveView = gMainWindow->GetActiveView(); lcCamera* Camera = ActiveView->mCamera; Camera->SetOrtho(false); if (Camera->IsFocused()) gMainWindow->UpdateFocusObject(Camera); gMainWindow->UpdateAllViews(); gMainWindow->UpdatePerspective(); } break; case LC_VIEW_PROJECTION_ORTHO: { View* ActiveView = gMainWindow->GetActiveView(); lcCamera* Camera = ActiveView->mCamera; Camera->SetOrtho(true); if (Camera->IsFocused()) gMainWindow->UpdateFocusObject(Camera); gMainWindow->UpdateAllViews(); gMainWindow->UpdatePerspective(); } break; case LC_VIEW_PROJECTION_CYCLE: { View* ActiveView = gMainWindow->GetActiveView(); lcCamera* Camera = ActiveView->mCamera; Camera->SetOrtho(!Camera->IsOrtho()); gMainWindow->UpdateAllViews(); gMainWindow->UpdatePerspective(); } break; case LC_VIEW_PROJECTION_FOCUS: { lcVector3 FocusVector; GetSelectionCenter(FocusVector); gMainWindow->GetActiveView()->mCamera->SetFocalPoint(FocusVector, m_nCurStep, gMainWindow->GetAddKeys()); gMainWindow->UpdateAllViews(); } break; case LC_PIECE_INSERT: { if (m_pCurPiece == NULL) break; Piece* Last = mPieces.IsEmpty() ? NULL : mPieces[mPieces.GetSize() - 1]; Piece* pPiece = new Piece(m_pCurPiece); for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsFocused()) { Last = Piece; break; } } if (Last != NULL) { lcVector3 Pos; lcVector4 Rot; GetPieceInsertPosition(Last, Pos, Rot); pPiece->Initialize(Pos[0], Pos[1], Pos[2], m_nCurStep); pPiece->ChangeKey(m_nCurStep, false, Rot, LC_PK_ROTATION); pPiece->UpdatePosition(m_nCurStep); } else pPiece->Initialize(0, 0, 0, m_nCurStep); pPiece->SetColorIndex(gMainWindow->mColorIndex); pPiece->CreateName(mPieces); mPieces.Add(pPiece); ClearSelectionAndSetFocus(pPiece, LC_PIECE_SECTION_POSITION); SystemPieceComboAdd(m_pCurPiece->m_strDescription); SetModifiedFlag(true); CheckPoint("Inserting"); } break; case LC_PIECE_DELETE: { if (RemoveSelectedObjects()) { gMainWindow->UpdateFocusObject(NULL); UpdateSelection(); gMainWindow->UpdateAllViews(); SetModifiedFlag(true); CheckPoint("Deleting"); } } break; case LC_PIECE_MOVE_PLUSX: case LC_PIECE_MOVE_MINUSX: case LC_PIECE_MOVE_PLUSY: case LC_PIECE_MOVE_MINUSY: case LC_PIECE_MOVE_PLUSZ: case LC_PIECE_MOVE_MINUSZ: case LC_PIECE_ROTATE_PLUSX: case LC_PIECE_ROTATE_MINUSX: case LC_PIECE_ROTATE_PLUSY: case LC_PIECE_ROTATE_MINUSY: case LC_PIECE_ROTATE_PLUSZ: case LC_PIECE_ROTATE_MINUSZ: { lcVector3 axis; bool Rotate = id >= LC_PIECE_ROTATE_PLUSX && id <= LC_PIECE_ROTATE_MINUSZ; if (Rotate) { if (m_nSnap & LC_DRAW_SNAP_A) axis[0] = axis[1] = axis[2] = m_nAngleSnap; else axis[0] = axis[1] = axis[2] = 1; } else { float xy, z; GetSnapDistance(&xy, &z); axis[0] = axis[1] = xy; axis[2] = z; if ((m_nSnap & LC_DRAW_SNAP_X) == 0)// || bControl) axis[0] = 0.01f; if ((m_nSnap & LC_DRAW_SNAP_Y) == 0)// || bControl) axis[1] = 0.01f; if ((m_nSnap & LC_DRAW_SNAP_Z) == 0)// || bControl) axis[2] = 0.01f; } if (id == LC_PIECE_MOVE_PLUSX || id == LC_PIECE_ROTATE_PLUSX) axis = lcVector3(axis[0], 0, 0); else if (id == LC_PIECE_MOVE_MINUSX || id == LC_PIECE_ROTATE_MINUSX) axis = lcVector3(-axis[0], 0, 0); else if (id == LC_PIECE_MOVE_PLUSY || id == LC_PIECE_ROTATE_PLUSY) axis = lcVector3(0, axis[1], 0); else if (id == LC_PIECE_MOVE_MINUSY || id == LC_PIECE_ROTATE_MINUSY) axis = lcVector3(0, -axis[1], 0); else if (id == LC_PIECE_MOVE_PLUSZ || id == LC_PIECE_ROTATE_PLUSZ) axis = lcVector3(0, 0, axis[2]); else if (id == LC_PIECE_MOVE_MINUSZ || id == LC_PIECE_ROTATE_MINUSZ) axis = lcVector3(0, 0, -axis[2]); if ((m_nSnap & LC_DRAW_MOVEAXIS) == 0) { // TODO: rewrite this lcVector3 Pts[3] = { lcVector3(5.0f, 5.0f, 0.1f), lcVector3(10.0f, 5.0f, 0.1f), lcVector3(5.0f, 10.0f, 0.1f) }; gMainWindow->GetActiveView()->UnprojectPoints(Pts, 3); float ax, ay; lcVector3 vx((Pts[1][0] - Pts[0][0]), (Pts[1][1] - Pts[0][1]), 0);//Pts[1][2] - Pts[0][2] }; vx.Normalize(); lcVector3 x(1, 0, 0); ax = acosf(lcDot(vx, x)); lcVector3 vy((Pts[2][0] - Pts[0][0]), (Pts[2][1] - Pts[0][1]), 0);//Pts[2][2] - Pts[0][2] }; vy.Normalize(); lcVector3 y(0, -1, 0); ay = acosf(lcDot(vy, y)); if (ax > 135) axis[0] = -axis[0]; if (ay < 45) axis[1] = -axis[1]; if (ax >= 45 && ax <= 135) { float tmp = axis[0]; ax = acosf(lcDot(vx, y)); if (ax > 90) { axis[0] = -axis[1]; axis[1] = tmp; } else { axis[0] = axis[1]; axis[1] = -tmp; } } } if (Rotate) { lcVector3 tmp; RotateSelectedObjects(axis, tmp, true, true); } else { lcVector3 tmp; MoveSelectedObjects(axis, tmp, false, true); } gMainWindow->UpdateAllViews(); SetModifiedFlag(true); CheckPoint(Rotate ? "Rotating" : "Moving"); gMainWindow->UpdateFocusObject(GetFocusObject()); } break; case LC_PIECE_MINIFIG_WIZARD: { lcMinifig Minifig; int i; if (!gMainWindow->DoDialog(LC_DIALOG_MINIFIG, &Minifig)) break; SelectAndFocusNone(false); for (i = 0; i < LC_MFW_NUMITEMS; i++) { if (Minifig.Parts[i] == NULL) continue; Piece* pPiece = new Piece(Minifig.Parts[i]); lcVector4& Position = Minifig.Matrices[i][3]; lcVector4 Rotation = lcMatrix44ToAxisAngle(Minifig.Matrices[i]); Rotation[3] *= LC_RTOD; pPiece->Initialize(Position[0], Position[1], Position[2], m_nCurStep); pPiece->SetColorIndex(Minifig.Colors[i]); pPiece->CreateName(mPieces); mPieces.Add(pPiece); pPiece->SetSelected(true); pPiece->ChangeKey(1, false, Rotation, LC_PK_ROTATION); pPiece->UpdatePosition(m_nCurStep); SystemPieceComboAdd(Minifig.Parts[i]->m_strDescription); } float bs[6] = { 10000, 10000, 10000, -10000, -10000, -10000 }; int max = 0; Group* pGroup; for (pGroup = m_pGroups; pGroup; pGroup = pGroup->m_pNext) if (strncmp (pGroup->m_strName, "Minifig #", 9) == 0) if (sscanf(pGroup->m_strName, "Minifig #%d", &i) == 1) if (i > max) max = i; pGroup = new Group; sprintf(pGroup->m_strName, "Minifig #%.2d", max+1); pGroup->m_pNext = m_pGroups; m_pGroups = pGroup; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsSelected()) { Piece->SetGroup(pGroup); Piece->CompareBoundingBox(bs); } } pGroup->m_fCenter[0] = (bs[0]+bs[3])/2; pGroup->m_fCenter[1] = (bs[1]+bs[4])/2; pGroup->m_fCenter[2] = (bs[2]+bs[5])/2; gMainWindow->UpdateFocusObject(GetFocusObject()); UpdateSelection(); gMainWindow->UpdateAllViews(); SetModifiedFlag(true); CheckPoint("Minifig"); } break; case LC_PIECE_ARRAY: { float bs[6] = { 10000, 10000, 10000, -10000, -10000, -10000 }; int sel = 0; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsSelected()) { Piece->CompareBoundingBox(bs); sel++; } } if (!sel) { gMainWindow->DoMessageBox("No pieces selected.", LC_MB_OK | LC_MB_ICONINFORMATION); break; } lcArrayDialogOptions Options; memset(&Options, 0, sizeof(Options)); Options.Counts[0] = 10; Options.Counts[1] = 1; Options.Counts[2] = 1; if (!gMainWindow->DoDialog(LC_DIALOG_PIECE_ARRAY, &Options)) break; if (Options.Counts[0] * Options.Counts[1] * Options.Counts[2] < 2) { gMainWindow->DoMessageBox("Array only has 1 element or less, no pieces added.", LC_MB_OK | LC_MB_ICONINFORMATION); break; } ConvertFromUserUnits(Options.Offsets[0]); ConvertFromUserUnits(Options.Offsets[1]); ConvertFromUserUnits(Options.Offsets[2]); lcArray NewPieces; for (int Step1 = 0; Step1 < Options.Counts[0]; Step1++) { for (int Step2 = 0; Step2 < Options.Counts[1]; Step2++) { for (int Step3 = 0; Step3 < Options.Counts[2]; Step3++) { if (Step1 == 0 && Step2 == 0 && Step3 == 0) continue; lcMatrix44 ModelWorld; lcVector3 Position; lcVector3 RotationAngles = Options.Rotations[0] * Step1 + Options.Rotations[1] * Step2 + Options.Rotations[2] * Step3; lcVector3 Offset = Options.Offsets[0] * Step1 + Options.Offsets[1] * Step2 + Options.Offsets[2] * Step3; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* pPiece = mPieces[PieceIdx]; if (!pPiece->IsSelected()) continue; if (sel == 1) { ModelWorld = lcMul(pPiece->mModelWorld, lcMatrix44RotationX(RotationAngles[0] * LC_DTOR)); ModelWorld = lcMul(ModelWorld, lcMatrix44RotationY(RotationAngles[1] * LC_DTOR)); ModelWorld = lcMul(ModelWorld, lcMatrix44RotationZ(RotationAngles[2] * LC_DTOR)); Position = pPiece->mPosition; } else { lcVector4 Center((bs[0] + bs[3]) / 2, (bs[1] + bs[4]) / 2, (bs[2] + bs[5]) / 2, 0.0f); ModelWorld = pPiece->mModelWorld; ModelWorld.r[3] -= Center; ModelWorld = lcMul(ModelWorld, lcMatrix44RotationX(RotationAngles[0] * LC_DTOR)); ModelWorld = lcMul(ModelWorld, lcMatrix44RotationY(RotationAngles[1] * LC_DTOR)); ModelWorld = lcMul(ModelWorld, lcMatrix44RotationZ(RotationAngles[2] * LC_DTOR)); ModelWorld.r[3] += Center; Position = lcVector3(ModelWorld.r[3].x, ModelWorld.r[3].y, ModelWorld.r[3].z); } lcVector4 AxisAngle = lcMatrix44ToAxisAngle(ModelWorld); AxisAngle[3] *= LC_RTOD; Piece* NewPiece = new Piece(pPiece->mPieceInfo); NewPieces.Add(NewPiece); NewPiece->Initialize(Position[0] + Offset[0], Position[1] + Offset[1], Position[2] + Offset[2], m_nCurStep); NewPiece->SetColorIndex(pPiece->mColorIndex); NewPiece->ChangeKey(1, false, AxisAngle, LC_PK_ROTATION); } } } } for (int PieceIdx = 0; PieceIdx < NewPieces.GetSize(); PieceIdx++) { Piece* Piece = NewPieces[PieceIdx]; Piece->CreateName(mPieces); Piece->UpdatePosition(m_nCurStep); mPieces.Add(Piece); } SelectAndFocusNone(true); // gMainWindow->UpdateFocusObject(GetFocusObject()); UpdateSelection(); gMainWindow->UpdateAllViews(); SetModifiedFlag(true); CheckPoint("Array"); } break; case LC_PIECE_GROUP: { Group* pGroup; int i, max = 0; char name[65]; int Selected = 0; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { if (mPieces[PieceIdx]->IsSelected()) { Selected++; if (Selected > 1) break; } } if (!Selected) { gMainWindow->DoMessageBox("No pieces selected.", LC_MB_OK | LC_MB_ICONINFORMATION); break; } for (pGroup = m_pGroups; pGroup; pGroup = pGroup->m_pNext) if (strncmp (pGroup->m_strName, "Group #", 7) == 0) if (sscanf(pGroup->m_strName, "Group #%d", &i) == 1) if (i > max) max = i; sprintf(name, "Group #%.2d", max+1); if (!gMainWindow->DoDialog(LC_DIALOG_PIECE_GROUP, name)) break; pGroup = new Group(); strcpy(pGroup->m_strName, name); pGroup->m_pNext = m_pGroups; m_pGroups = pGroup; float bs[6] = { 10000, 10000, 10000, -10000, -10000, -10000 }; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsSelected()) { Piece->DoGroup(pGroup); Piece->CompareBoundingBox(bs); } } pGroup->m_fCenter[0] = (bs[0]+bs[3])/2; pGroup->m_fCenter[1] = (bs[1]+bs[4])/2; pGroup->m_fCenter[2] = (bs[2]+bs[5])/2; RemoveEmptyGroups(); SetModifiedFlag(true); CheckPoint("Grouping"); } break; case LC_PIECE_UNGROUP: { Group* pList = NULL; Group* pGroup; Group* tmp; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsSelected()) { pGroup = Piece->GetTopGroup(); // Check if we already removed the group for (tmp = pList; tmp; tmp = tmp->m_pNext) if (pGroup == tmp) pGroup = NULL; if (pGroup != NULL) { // First remove the group from the array for (tmp = m_pGroups; tmp->m_pNext; tmp = tmp->m_pNext) if (tmp->m_pNext == pGroup) { tmp->m_pNext = pGroup->m_pNext; break; } if (pGroup == m_pGroups) m_pGroups = pGroup->m_pNext; // Now add it to the list of top groups pGroup->m_pNext = pList; pList = pGroup; } } } while (pList) { for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsSelected()) Piece->UnGroup(pList); } pGroup = pList; pList = pList->m_pNext; delete pGroup; } RemoveEmptyGroups(); SetModifiedFlag(true); CheckPoint("Ungrouping"); } break; case LC_PIECE_GROUP_ADD: { Group* pGroup = NULL; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsSelected()) { pGroup = Piece->GetTopGroup(); if (pGroup != NULL) break; } } if (pGroup != NULL) { for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsFocused()) { Piece->SetGroup(pGroup); break; } } } RemoveEmptyGroups(); SetModifiedFlag(true); CheckPoint("Grouping"); } break; case LC_PIECE_GROUP_REMOVE: { for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsFocused()) { Piece->UnGroup(NULL); break; } } RemoveEmptyGroups(); SetModifiedFlag(true); CheckPoint("Ungrouping"); } break; case LC_PIECE_GROUP_EDIT: { lcEditGroupsDialogOptions Options; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) Options.PieceParents.Add(mPieces[PieceIdx]->GetGroup()); for (Group* pGroup = m_pGroups; pGroup; pGroup = pGroup->m_pNext) Options.GroupParents.Add(pGroup->m_pGroup); if (!gMainWindow->DoDialog(LC_DIALOG_EDIT_GROUPS, &Options)) break; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) mPieces[PieceIdx]->SetGroup(Options.PieceParents[PieceIdx]); int GroupIdx = 0; for (Group* pGroup = m_pGroups; pGroup; pGroup = pGroup->m_pNext) pGroup->m_pGroup = Options.GroupParents[GroupIdx++]; RemoveEmptyGroups(); SelectAndFocusNone(false); gMainWindow->UpdateFocusObject(GetFocusObject()); UpdateSelection(); gMainWindow->UpdateAllViews(); SetModifiedFlag(true); CheckPoint("Editing"); } break; case LC_PIECE_HIDE_SELECTED: { for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsSelected()) { Piece->SetHidden(true); Piece->SetSelected(false); } } UpdateSelection(); gMainWindow->UpdateFocusObject(NULL); gMainWindow->UpdateAllViews(); } break; case LC_PIECE_HIDE_UNSELECTED: { for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (!Piece->IsSelected()) Piece->SetHidden(true); } UpdateSelection(); gMainWindow->UpdateAllViews(); } break; case LC_PIECE_UNHIDE_ALL: { for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) mPieces[PieceIdx]->SetHidden(false); UpdateSelection(); gMainWindow->UpdateAllViews(); } break; case LC_PIECE_SHOW_EARLIER: { bool redraw = false; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsSelected()) { unsigned char t = Piece->GetStepShow(); if (t > 1) { redraw = true; Piece->SetStepShow(t-1); } } } if (redraw) { SetModifiedFlag(true); CheckPoint("Modifying"); gMainWindow->UpdateAllViews(); } } break; case LC_PIECE_SHOW_LATER: { bool redraw = false; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsSelected()) { unsigned char t = Piece->GetStepShow(); if (t < 255) { redraw = true; Piece->SetStepShow(t+1); if (t == m_nCurStep) Piece->SetSelected(false); } } } if (redraw) { SetModifiedFlag(true); CheckPoint("Modifying"); gMainWindow->UpdateAllViews(); UpdateSelection (); } } break; case LC_VIEW_PREFERENCES: { g_App->ShowPreferencesDialog(); const lcArray Views = gMainWindow->GetViews(); for (int i = 0; i < Views.GetSize (); i++) { Views[i]->MakeCurrent(); RenderInitialize(); // TODO: get rid of RenderInitialize(), most of it can be done once per frame } } break; case LC_VIEW_ZOOM_IN: { ZoomActiveView(-1); } break; case LC_VIEW_ZOOM_OUT: { ZoomActiveView(1); } break; case LC_VIEW_ZOOM_EXTENTS: { int FirstView, LastView; // TODO: Find a way to let users zoom extents all views // if (Sys_KeyDown(KEY_CONTROL)) // { // FirstView = 0; // LastView = m_ViewList.GetSize(); // } // else { FirstView = gMainWindow->GetViews().FindIndex(gMainWindow->GetActiveView()); LastView = FirstView + 1; } ZoomExtents(FirstView, LastView); } break; case LC_VIEW_LOOK_AT: { lcVector3 Center; if (!GetSelectionCenter(Center)) { float bs[6] = { 10000, 10000, 10000, -10000, -10000, -10000 }; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) mPieces[PieceIdx]->CompareBoundingBox(bs); Center = lcVector3((bs[0] + bs[3]) * 0.5f, (bs[1] + bs[4]) * 0.5f, (bs[2] + bs[5]) * 0.5f); } gMainWindow->GetActiveView()->mCamera->Center(Center, m_nCurStep, gMainWindow->GetAddKeys()); gMainWindow->UpdateAllViews(); break; } case LC_VIEW_TIME_NEXT: { m_nCurStep++; CalculateStep(); UpdateSelection(); gMainWindow->UpdateFocusObject(GetFocusObject()); gMainWindow->UpdateAllViews(); gMainWindow->UpdateTime(m_nCurStep, 255); } break; case LC_VIEW_TIME_PREVIOUS: { m_nCurStep--; CalculateStep(); UpdateSelection(); gMainWindow->UpdateFocusObject(GetFocusObject()); gMainWindow->UpdateAllViews(); gMainWindow->UpdateTime(m_nCurStep, 255); } break; case LC_VIEW_TIME_FIRST: { m_nCurStep = 1; CalculateStep(); UpdateSelection(); gMainWindow->UpdateFocusObject(GetFocusObject()); gMainWindow->UpdateAllViews(); gMainWindow->UpdateTime(m_nCurStep, 255); } break; case LC_VIEW_TIME_LAST: { m_nCurStep = GetLastStep (); CalculateStep(); UpdateSelection(); gMainWindow->UpdateFocusObject(GetFocusObject()); gMainWindow->UpdateAllViews(); gMainWindow->UpdateTime(m_nCurStep, 255); } break; case LC_VIEW_TIME_INSERT: { for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; Piece->InsertTime(m_nCurStep, 1); if (Piece->IsSelected() && !Piece->IsVisible(m_nCurStep)) Piece->SetSelected(false); } for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++) mCameras[CameraIdx]->InsertTime(m_nCurStep, 1); for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++) mLights[LightIdx]->InsertTime(m_nCurStep, 1); SetModifiedFlag(true); CheckPoint("Adding Step"); CalculateStep(); gMainWindow->UpdateFocusObject(GetFocusObject()); gMainWindow->UpdateAllViews(); UpdateSelection(); } break; case LC_VIEW_TIME_DELETE: { for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; Piece->RemoveTime(m_nCurStep, 1); if (Piece->IsSelected() && !Piece->IsVisible(m_nCurStep)) Piece->SetSelected(false); } for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++) mCameras[CameraIdx]->RemoveTime(m_nCurStep, 1); for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++) mLights[LightIdx]->RemoveTime(m_nCurStep, 1); SetModifiedFlag(true); CheckPoint("Removing Step"); CalculateStep(); gMainWindow->UpdateFocusObject(GetFocusObject()); gMainWindow->UpdateAllViews(); UpdateSelection(); } break; case LC_VIEW_VIEWPOINT_FRONT: { gMainWindow->GetActiveView()->mCamera->SetViewpoint(LC_VIEWPOINT_FRONT, m_nCurStep, gMainWindow->GetAddKeys()); HandleCommand(LC_VIEW_ZOOM_EXTENTS); gMainWindow->UpdateAllViews(); } break; case LC_VIEW_VIEWPOINT_BACK: { gMainWindow->GetActiveView()->mCamera->SetViewpoint(LC_VIEWPOINT_BACK, m_nCurStep, gMainWindow->GetAddKeys()); HandleCommand(LC_VIEW_ZOOM_EXTENTS); gMainWindow->UpdateAllViews(); } break; case LC_VIEW_VIEWPOINT_TOP: { gMainWindow->GetActiveView()->mCamera->SetViewpoint(LC_VIEWPOINT_TOP, m_nCurStep, gMainWindow->GetAddKeys()); HandleCommand(LC_VIEW_ZOOM_EXTENTS); gMainWindow->UpdateAllViews(); } break; case LC_VIEW_VIEWPOINT_BOTTOM: { gMainWindow->GetActiveView()->mCamera->SetViewpoint(LC_VIEWPOINT_BOTTOM, m_nCurStep, gMainWindow->GetAddKeys()); HandleCommand(LC_VIEW_ZOOM_EXTENTS); gMainWindow->UpdateAllViews(); } break; case LC_VIEW_VIEWPOINT_LEFT: { gMainWindow->GetActiveView()->mCamera->SetViewpoint(LC_VIEWPOINT_LEFT, m_nCurStep, gMainWindow->GetAddKeys()); HandleCommand(LC_VIEW_ZOOM_EXTENTS); gMainWindow->UpdateAllViews(); } break; case LC_VIEW_VIEWPOINT_RIGHT: { gMainWindow->GetActiveView()->mCamera->SetViewpoint(LC_VIEWPOINT_RIGHT, m_nCurStep, gMainWindow->GetAddKeys()); HandleCommand(LC_VIEW_ZOOM_EXTENTS); gMainWindow->UpdateAllViews(); } break; case LC_VIEW_VIEWPOINT_HOME: { gMainWindow->GetActiveView()->mCamera->SetViewpoint(LC_VIEWPOINT_HOME, m_nCurStep, gMainWindow->GetAddKeys()); HandleCommand(LC_VIEW_ZOOM_EXTENTS); gMainWindow->UpdateAllViews(); } break; case LC_VIEW_CAMERA_NONE: case LC_VIEW_CAMERA1: case LC_VIEW_CAMERA2: case LC_VIEW_CAMERA3: case LC_VIEW_CAMERA4: case LC_VIEW_CAMERA5: case LC_VIEW_CAMERA6: case LC_VIEW_CAMERA7: case LC_VIEW_CAMERA8: case LC_VIEW_CAMERA9: case LC_VIEW_CAMERA10: case LC_VIEW_CAMERA11: case LC_VIEW_CAMERA12: case LC_VIEW_CAMERA13: case LC_VIEW_CAMERA14: case LC_VIEW_CAMERA15: case LC_VIEW_CAMERA16: { View* ActiveView = gMainWindow->GetActiveView(); lcCamera* Camera = NULL; if (id == LC_VIEW_CAMERA_NONE) { Camera = ActiveView->mCamera; if (!Camera->IsSimple()) { ActiveView->SetCamera(Camera, true); Camera = ActiveView->mCamera; } } else { if (id - LC_VIEW_CAMERA1 < mCameras.GetSize()) { Camera = mCameras[id - LC_VIEW_CAMERA1]; ActiveView->SetCamera(Camera, false); } else break; } gMainWindow->UpdateCurrentCamera(mCameras.FindIndex(ActiveView->mCamera)); gMainWindow->UpdateAllViews(); } break; case LC_VIEW_CAMERA_RESET: { const lcArray Views = gMainWindow->GetViews(); for (int ViewIdx = 0; ViewIdx < Views.GetSize(); ViewIdx++) Views[ViewIdx]->SetDefaultCamera(); for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++) delete mCameras[CameraIdx]; mCameras.RemoveAll(); gMainWindow->UpdateCameraMenu(); gMainWindow->UpdateFocusObject(GetFocusObject()); gMainWindow->UpdateAllViews(); SetModifiedFlag(true); CheckPoint("Reset Cameras"); } break; case LC_HELP_HOMEPAGE: g_App->OpenURL("http://www.leocad.org/"); break; case LC_HELP_EMAIL: g_App->OpenURL("mailto:leozide@gmail.com?subject=LeoCAD"); break; case LC_HELP_UPDATES: gMainWindow->DoDialog(LC_DIALOG_CHECK_UPDATES, NULL); break; case LC_HELP_ABOUT: { String Info; char Text[256]; gMainWindow->GetActiveView()->MakeCurrent(); GLint Red, Green, Blue, Alpha, Depth, Stencil; GLboolean DoubleBuffer, RGBA; glGetIntegerv(GL_RED_BITS, &Red); glGetIntegerv(GL_GREEN_BITS, &Green); glGetIntegerv(GL_BLUE_BITS, &Blue); glGetIntegerv(GL_ALPHA_BITS, &Alpha); glGetIntegerv(GL_DEPTH_BITS, &Depth); glGetIntegerv(GL_STENCIL_BITS, &Stencil); glGetBooleanv(GL_DOUBLEBUFFER, &DoubleBuffer); glGetBooleanv(GL_RGBA_MODE, &RGBA); Info = "OpenGL Version "; Info += (const char*)glGetString(GL_VERSION); Info += "\n"; Info += (const char*)glGetString(GL_RENDERER); Info += " - "; Info += (const char*)glGetString(GL_VENDOR); sprintf(Text, "\n\nColor Buffer: %d bits %s %s", Red + Green + Blue + Alpha, RGBA ? "RGBA" : "indexed", DoubleBuffer ? "double buffered" : ""); Info += Text; sprintf(Text, "\nDepth Buffer: %d bits", Depth); Info += Text; sprintf(Text, "\nStencil Buffer: %d bits", Stencil); Info += Text; Info += "\nGL_ARB_vertex_buffer_object extension: "; Info += GL_HasVertexBufferObject() ? "supported" : "not supported"; Info += "\nGL_ARB_framebuffer_object extension: "; Info += GL_HasFramebufferObjectARB() ? "supported" : "not supported"; Info += "\nGL_EXT_framebuffer_object extension: "; Info += GL_HasFramebufferObjectEXT() ? "supported" : "not supported"; Info += "\nGL_EXT_texture_filter_anisotropic extension: "; if (GL_SupportsAnisotropic) { sprintf(Text, "supported (max %d)", (int)GL_MaxAnisotropy); Info += Text; } else Info += "not supported"; gMainWindow->DoDialog(LC_DIALOG_ABOUT, (char*)Info); } break; case LC_VIEW_TIME_ADD_KEYS: gMainWindow->SetAddKeys(!gMainWindow->GetAddKeys()); break; case LC_EDIT_SNAP_X: if (m_nSnap & LC_DRAW_SNAP_X) m_nSnap &= ~LC_DRAW_SNAP_X; else m_nSnap |= LC_DRAW_SNAP_X; gMainWindow->UpdateLockSnap(m_nSnap); break; case LC_EDIT_SNAP_Y: if (m_nSnap & LC_DRAW_SNAP_Y) m_nSnap &= ~LC_DRAW_SNAP_Y; else m_nSnap |= LC_DRAW_SNAP_Y; gMainWindow->UpdateLockSnap(m_nSnap); break; case LC_EDIT_SNAP_Z: if (m_nSnap & LC_DRAW_SNAP_Z) m_nSnap &= ~LC_DRAW_SNAP_Z; else m_nSnap |= LC_DRAW_SNAP_Z; gMainWindow->UpdateLockSnap(m_nSnap); break; case LC_EDIT_SNAP_ALL: m_nSnap |= LC_DRAW_SNAP_XYZ; gMainWindow->UpdateLockSnap(m_nSnap); break; case LC_EDIT_SNAP_NONE: m_nSnap &= ~LC_DRAW_SNAP_XYZ; gMainWindow->UpdateLockSnap(m_nSnap); break; case LC_EDIT_SNAP_TOGGLE: if ((m_nSnap & LC_DRAW_SNAP_XYZ) == LC_DRAW_SNAP_XYZ) m_nSnap &= ~LC_DRAW_SNAP_XYZ; else m_nSnap |= LC_DRAW_SNAP_XYZ; gMainWindow->UpdateLockSnap(m_nSnap); break; case LC_EDIT_LOCK_X: if (m_nSnap & LC_DRAW_LOCK_X) m_nSnap &= ~LC_DRAW_LOCK_X; else m_nSnap |= LC_DRAW_LOCK_X; gMainWindow->UpdateLockSnap(m_nSnap); break; case LC_EDIT_LOCK_Y: if (m_nSnap & LC_DRAW_LOCK_Y) m_nSnap &= ~LC_DRAW_LOCK_Y; else m_nSnap |= LC_DRAW_LOCK_Y; gMainWindow->UpdateLockSnap(m_nSnap); break; case LC_EDIT_LOCK_Z: if (m_nSnap & LC_DRAW_LOCK_Z) m_nSnap &= ~LC_DRAW_LOCK_Z; else m_nSnap |= LC_DRAW_LOCK_Z; gMainWindow->UpdateLockSnap(m_nSnap); break; case LC_EDIT_LOCK_NONE: m_nSnap &= ~LC_DRAW_LOCK_XYZ; gMainWindow->UpdateLockSnap(m_nSnap); break; case LC_EDIT_LOCK_TOGGLE: if ((m_nSnap & LC_DRAW_LOCK_XYZ) == LC_DRAW_LOCK_XYZ) m_nSnap &= ~LC_DRAW_LOCK_XYZ; else m_nSnap |= LC_DRAW_LOCK_XYZ; gMainWindow->UpdateLockSnap(m_nSnap); break; case LC_EDIT_SNAP_MOVE_XY0: case LC_EDIT_SNAP_MOVE_XY1: case LC_EDIT_SNAP_MOVE_XY2: case LC_EDIT_SNAP_MOVE_XY3: case LC_EDIT_SNAP_MOVE_XY4: case LC_EDIT_SNAP_MOVE_XY5: case LC_EDIT_SNAP_MOVE_XY6: case LC_EDIT_SNAP_MOVE_XY7: case LC_EDIT_SNAP_MOVE_XY8: case LC_EDIT_SNAP_MOVE_XY9: { m_nMoveSnap = (id - LC_EDIT_SNAP_MOVE_XY0) | (m_nMoveSnap & ~0xff); if (id != LC_EDIT_SNAP_MOVE_XY0) m_nSnap |= LC_DRAW_SNAP_X | LC_DRAW_SNAP_Y; else m_nSnap &= ~(LC_DRAW_SNAP_X | LC_DRAW_SNAP_Y); gMainWindow->UpdateSnap(); } break; case LC_EDIT_SNAP_MOVE_Z0: case LC_EDIT_SNAP_MOVE_Z1: case LC_EDIT_SNAP_MOVE_Z2: case LC_EDIT_SNAP_MOVE_Z3: case LC_EDIT_SNAP_MOVE_Z4: case LC_EDIT_SNAP_MOVE_Z5: case LC_EDIT_SNAP_MOVE_Z6: case LC_EDIT_SNAP_MOVE_Z7: case LC_EDIT_SNAP_MOVE_Z8: case LC_EDIT_SNAP_MOVE_Z9: { m_nMoveSnap = (((id - LC_EDIT_SNAP_MOVE_Z0) << 8) | (m_nMoveSnap & ~0xff00)); if (id != LC_EDIT_SNAP_MOVE_Z0) m_nSnap |= LC_DRAW_SNAP_Z; else m_nSnap &= ~LC_DRAW_SNAP_Z; gMainWindow->UpdateSnap(); } break; case LC_EDIT_SNAP_ANGLE: if (m_nSnap & LC_DRAW_SNAP_A) m_nSnap &= ~LC_DRAW_SNAP_A; else { m_nSnap |= LC_DRAW_SNAP_A; m_nAngleSnap = lcMax(1, m_nAngleSnap); } gMainWindow->UpdateSnap(); break; case LC_EDIT_SNAP_ANGLE0: case LC_EDIT_SNAP_ANGLE1: case LC_EDIT_SNAP_ANGLE2: case LC_EDIT_SNAP_ANGLE3: case LC_EDIT_SNAP_ANGLE4: case LC_EDIT_SNAP_ANGLE5: case LC_EDIT_SNAP_ANGLE6: case LC_EDIT_SNAP_ANGLE7: case LC_EDIT_SNAP_ANGLE8: case LC_EDIT_SNAP_ANGLE9: { const int Angles[] = { 0, 1, 5, 10, 15, 30, 45, 60, 90, 180 }; if (id == LC_EDIT_SNAP_ANGLE0) m_nSnap &= ~LC_DRAW_SNAP_A; else { m_nSnap |= LC_DRAW_SNAP_A; m_nAngleSnap = Angles[id - LC_EDIT_SNAP_ANGLE0]; } gMainWindow->UpdateSnap(); } break; case LC_EDIT_TRANSFORM: TransformSelectedObjects((LC_TRANSFORM_TYPE)mTransformType, gMainWindow->GetTransformAmount()); break; case LC_EDIT_TRANSFORM_ABSOLUTE_TRANSLATION: case LC_EDIT_TRANSFORM_RELATIVE_TRANSLATION: case LC_EDIT_TRANSFORM_ABSOLUTE_ROTATION: case LC_EDIT_TRANSFORM_RELATIVE_ROTATION: mTransformType = id - LC_EDIT_TRANSFORM_ABSOLUTE_TRANSLATION; gMainWindow->UpdateTransformType(mTransformType); break; case LC_EDIT_ACTION_SELECT: gMainWindow->SetTool(LC_TOOL_SELECT); break; case LC_EDIT_ACTION_INSERT: gMainWindow->SetTool(LC_TOOL_INSERT); break; case LC_EDIT_ACTION_LIGHT: gMainWindow->SetTool(LC_TOOL_LIGHT); break; case LC_EDIT_ACTION_SPOTLIGHT: gMainWindow->SetTool(LC_TOOL_SPOTLIGHT); break; case LC_EDIT_ACTION_CAMERA: gMainWindow->SetTool(LC_TOOL_CAMERA); break; case LC_EDIT_ACTION_MOVE: gMainWindow->SetTool(LC_TOOL_MOVE); break; case LC_EDIT_ACTION_ROTATE: gMainWindow->SetTool(LC_TOOL_ROTATE); break; case LC_EDIT_ACTION_DELETE: gMainWindow->SetTool(LC_TOOL_ERASER); break; case LC_EDIT_ACTION_PAINT: gMainWindow->SetTool(LC_TOOL_PAINT); break; case LC_EDIT_ACTION_ZOOM: gMainWindow->SetTool(LC_TOOL_ZOOM); break; case LC_EDIT_ACTION_ZOOM_REGION: gMainWindow->SetTool(LC_TOOL_ZOOM_REGION); break; case LC_EDIT_ACTION_PAN: gMainWindow->SetTool(LC_TOOL_PAN); break; case LC_EDIT_ACTION_ROTATE_VIEW: gMainWindow->SetTool(LC_TOOL_ROTATE_VIEW); break; case LC_EDIT_ACTION_ROLL: gMainWindow->SetTool(LC_TOOL_ROLL); break; case LC_EDIT_CANCEL: { if (m_nTracking != LC_TRACK_NONE) StopTracking(false); else { SelectAndFocusNone(false); UpdateSelection(); gMainWindow->UpdateAllViews(); gMainWindow->UpdateFocusObject(NULL); } } break; case LC_NUM_COMMANDS: break; } } // Remove unused groups void Project::RemoveEmptyGroups() { bool recurse = false; Group *g1, *g2; int ref; for (g1 = m_pGroups; g1;) { ref = 0; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) if (mPieces[PieceIdx]->GetGroup() == g1) ref++; for (g2 = m_pGroups; g2; g2 = g2->m_pNext) if (g2->m_pGroup == g1) ref++; if (ref < 2) { if (ref != 0) { for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->GetGroup() == g1) Piece->SetGroup(g1->m_pGroup); } for (g2 = m_pGroups; g2; g2 = g2->m_pNext) if (g2->m_pGroup == g1) g2->m_pGroup = g1->m_pGroup; } if (g1 == m_pGroups) { m_pGroups = g1->m_pNext; delete g1; g1 = m_pGroups; } else { for (g2 = m_pGroups; g2; g2 = g2->m_pNext) if (g2->m_pNext == g1) { g2->m_pNext = g1->m_pNext; break; } delete g1; g1 = g2->m_pNext; } recurse = true; } else g1 = g1->m_pNext; } if (recurse) RemoveEmptyGroups(); } Group* Project::AddGroup (const char* name, Group* pParent, float x, float y, float z) { Group *pNewGroup = new Group(); if (name == NULL) { int i, max = 0; char str[65]; for (Group *pGroup = m_pGroups; pGroup; pGroup = pGroup->m_pNext) if (strncmp (pGroup->m_strName, "Group #", 7) == 0) if (sscanf(pGroup->m_strName, "Group #%d", &i) == 1) if (i > max) max = i; sprintf (str, "Group #%.2d", max+1); strcpy (pNewGroup->m_strName, str); } else strcpy (pNewGroup->m_strName, name); pNewGroup->m_pNext = m_pGroups; m_pGroups = pNewGroup; pNewGroup->m_fCenter[0] = x; pNewGroup->m_fCenter[1] = y; pNewGroup->m_fCenter[2] = z; pNewGroup->m_pGroup = pParent; return pNewGroup; } void Project::SelectAndFocusNone(bool FocusOnly) { if (FocusOnly) { Object* FocusObject = GetFocusObject(); if (FocusObject) FocusObject->SetFocused(FocusObject->GetFocusSection(), false); } else { for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) mPieces[PieceIdx]->SetSelected(false); for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++) mCameras[CameraIdx]->SetSelected(false); for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++) mLights[LightIdx]->SetSelected(false); } } void Project::SelectGroup(Group* TopGroup, bool Select) { if (!TopGroup) return; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (!Piece->IsSelected() && Piece->IsVisible(m_nCurStep) && (Piece->GetTopGroup() == TopGroup)) Piece->SetSelected(Select); } } void Project::FocusOrDeselectObject(const lcObjectSection& ObjectSection) { Object* FocusObject = GetFocusObject(); Object* Object = ObjectSection.Object; lcuint32 Section = ObjectSection.Section; if (Object) { bool WasSelected = Object->IsSelected(); if (!Object->IsFocused(Section)) { if (FocusObject) FocusObject->SetFocused(FocusObject->GetFocusSection(), false); Object->SetFocused(Section, true); } else Object->SetSelected(Section, false); bool IsSelected = Object->IsSelected(); if (Object->IsPiece() && (WasSelected != IsSelected)) SelectGroup(((Piece*)Object)->GetTopGroup(), IsSelected); } else { if (FocusObject) FocusObject->SetFocused(FocusObject->GetFocusSection(), false); } UpdateSelection(); gMainWindow->UpdateAllViews(); gMainWindow->UpdateFocusObject(GetFocusObject()); } void Project::ClearSelectionAndSetFocus(Object* Object, lcuint32 Section) { SelectAndFocusNone(false); if (Object) { Object->SetFocused(Section, true); if (Object->IsPiece()) SelectGroup(((Piece*)Object)->GetTopGroup(), true); } UpdateSelection(); gMainWindow->UpdateAllViews(); gMainWindow->UpdateFocusObject(Object); } void Project::SetSelection(const lcArray& ObjectSections) { SelectAndFocusNone(false); AddToSelection(ObjectSections); } void Project::AddToSelection(const lcArray& ObjectSections) { for (int ObjectIdx = 0; ObjectIdx < ObjectSections.GetSize(); ObjectIdx++) { lcObject* Object = ObjectSections[ObjectIdx].Object; bool WasSelected = Object->IsSelected(); Object->SetSelected(ObjectSections[ObjectIdx].Section, true); if (!WasSelected && Object->GetType() == LC_OBJECT_PIECE) SelectGroup(((Piece*)Object)->GetTopGroup(), true); } UpdateSelection(); gMainWindow->UpdateAllViews(); gMainWindow->UpdateFocusObject(GetFocusObject()); } bool Project::GetSelectionCenter(lcVector3& Center) const { float bs[6] = { 10000, 10000, 10000, -10000, -10000, -10000 }; bool Selected = false; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsSelected()) { Piece->CompareBoundingBox(bs); Selected = true; } } Center = lcVector3((bs[0] + bs[3]) * 0.5f, (bs[1] + bs[4]) * 0.5f, (bs[2] + bs[5]) * 0.5f); return Selected; } lcVector3 Project::GetFocusOrSelectionCenter() const { lcVector3 Center; if (GetFocusPosition(Center)) return Center; GetSelectionCenter(Center); return Center; } void Project::ConvertToUserUnits(lcVector3& Value) const { Value /= 0.04f; } void Project::ConvertFromUserUnits(lcVector3& Value) const { Value *= 0.04f; } bool Project::GetFocusPosition(lcVector3& Position) const { Object* FocusObject = GetFocusObject(); if (FocusObject) { Position = FocusObject->GetSectionPosition(FocusObject->GetFocusSection()); return true; } else { Position = lcVector3(0.0f, 0.0f, 0.0f); return false; } } // Returns the object that currently has focus. Object* Project::GetFocusObject() const { for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsFocused()) return Piece; } for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++) { Camera* Camera = mCameras[CameraIdx]; if (Camera->IsFocused()) return Camera; } for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++) { Light* Light = mLights[LightIdx]; if (Light->IsFocused()) return Light; } return NULL; } bool Project::AnyObjectsSelected(bool PiecesOnly) const { for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) if (mPieces[PieceIdx]->IsSelected()) return true; if (!PiecesOnly) { for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++) if (mCameras[CameraIdx]->IsSelected()) return true; for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++) if (mLights[LightIdx]->IsSelected()) return true; } return false; } // Find a good starting position/orientation relative to an existing piece. void Project::GetPieceInsertPosition(Piece* OffsetPiece, lcVector3& Position, lcVector4& Rotation) { lcVector3 Dist(0, 0, OffsetPiece->mPieceInfo->m_fDimensions[2] - m_pCurPiece->m_fDimensions[5]); SnapVector(Dist); Position = lcMul31(Dist, OffsetPiece->mModelWorld); Rotation = OffsetPiece->mRotation; } // Try to find a good starting position/orientation for a new piece. void Project::GetPieceInsertPosition(View* view, lcVector3& Position, lcVector4& Rotation) { // Check if the mouse is over a piece. Piece* HitPiece = (Piece*)view->FindObjectUnderPointer(true).Object; if (HitPiece) { GetPieceInsertPosition(HitPiece, Position, Rotation); return; } // Try to hit the base grid. lcVector3 ClickPoints[2] = { lcVector3((float)view->mInputState.x, (float)view->mInputState.y, 0.0f), lcVector3((float)view->mInputState.x, (float)view->mInputState.y, 1.0f) }; view->UnprojectPoints(ClickPoints, 2); lcVector3 Intersection; if (lcLinePlaneIntersection(&Intersection, ClickPoints[0], ClickPoints[1], lcVector4(0, 0, 1, m_pCurPiece->m_fDimensions[5]))) { SnapVector(Intersection); Position = Intersection; Rotation = lcVector4(0, 0, 1, 0); return; } // Couldn't find a good position, so just place the piece somewhere near the camera. Position = view->UnprojectPoint(lcVector3((float)view->mInputState.x, (float)view->mInputState.y, 0.9f)); Rotation = lcVector4(0, 0, 1, 0); } void Project::RayTest(lcObjectRayTest& ObjectRayTest) const { for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsVisible(m_nCurStep)) Piece->RayTest(ObjectRayTest); } if (ObjectRayTest.PiecesOnly) return; for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++) { Camera* Camera = mCameras[CameraIdx]; if (Camera != ObjectRayTest.ViewCamera && Camera->IsVisible()) Camera->RayTest(ObjectRayTest); } for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++) if (mLights[LightIdx]->IsVisible()) mLights[LightIdx]->RayTest(ObjectRayTest); } void Project::BoxTest(lcObjectBoxTest& ObjectBoxTest) const { for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsVisible(m_nCurStep)) Piece->BoxTest(ObjectBoxTest); } for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++) { Camera* Camera = mCameras[CameraIdx]; if (Camera != ObjectBoxTest.ViewCamera && Camera->IsVisible()) Camera->BoxTest(ObjectBoxTest); } for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++) if (mLights[LightIdx]->IsVisible()) mLights[LightIdx]->BoxTest(ObjectBoxTest); } bool Project::StopTracking(bool bAccept) { if (m_nTracking == LC_TRACK_NONE) return false; View* ActiveView = gMainWindow->GetActiveView(); m_nTracking = LC_TRACK_NONE; if (bAccept && mDropPiece) { int x = m_nDownX; int y = m_nDownY; if ((x > 0) && (x < ActiveView->mWidth) && (y > 0) && (y < ActiveView->mHeight)) { lcVector3 Pos; lcVector4 Rot; GetPieceInsertPosition(ActiveView, Pos, Rot); Piece* pPiece = new Piece(mDropPiece); pPiece->Initialize(Pos[0], Pos[1], Pos[2], m_nCurStep); pPiece->SetColorIndex(gMainWindow->mColorIndex); pPiece->ChangeKey(m_nCurStep, false, Rot, LC_PK_ROTATION); pPiece->UpdatePosition(m_nCurStep); pPiece->CreateName(mPieces); mPieces.Add(pPiece); SystemPieceComboAdd(mDropPiece->m_strDescription); ClearSelectionAndSetFocus(pPiece, LC_PIECE_SECTION_POSITION); if (mDropPiece) { mDropPiece->Release(); mDropPiece = NULL; } SetModifiedFlag(true); CheckPoint("Inserting"); } } if (mDropPiece) { mDropPiece->Release(); mDropPiece = NULL; } return true; } void Project::StartTracking(int mode) { m_nTracking = mode; } void Project::GetSnapIndex(int* SnapXY, int* SnapZ, int* SnapAngle) const { if (SnapXY) *SnapXY = (m_nMoveSnap & 0xff); if (SnapZ) *SnapZ = ((m_nMoveSnap >> 8) & 0xff); if (SnapAngle) { if (m_nSnap & LC_DRAW_SNAP_A) { int Angles[] = { 0, 1, 5, 10, 15, 30, 45, 60, 90, 180 }; *SnapAngle = -1; for (unsigned int i = 0; i < sizeof(Angles)/sizeof(Angles[0]); i++) { if (m_nAngleSnap == Angles[i]) { *SnapAngle = i; break; } } } else *SnapAngle = 0; } } void Project::GetSnapDistance(float* SnapXY, float* SnapZ) const { const float SnapXYTable[] = { 0.01f, 0.04f, 0.2f, 0.32f, 0.4f, 0.8f, 1.6f, 2.4f, 3.2f, 6.4f }; const float SnapZTable[] = { 0.01f, 0.04f, 0.2f, 0.32f, 0.4f, 0.8f, 0.96f, 1.92f, 3.84f, 7.68f }; int SXY, SZ; GetSnapIndex(&SXY, &SZ, NULL); SXY = lcMin(SXY, 9); SZ = lcMin(SZ, 9); *SnapXY = SnapXYTable[SXY]; *SnapZ = SnapZTable[SZ]; } void Project::GetSnapText(char* SnapXY, char* SnapZ, char* SnapAngle) const { const char* SnapXYText[] = { "0", "1/20S", "1/4S", "1F", "1/2S", "1S", "2S", "3S", "4S", "8S" }; const char* SnapZText[] = { "0", "1/20S", "1/4S", "1F", "1/2S", "1S", "1B", "2B", "4B", "8B" }; const char* SnapAngleText[] = { "0", "1", "5", "10", "15", "30", "45", "60", "90", "180" }; int SXY, SZ, SA; GetSnapIndex(&SXY, &SZ, &SA); SXY = lcMin(SXY, 9); SZ = lcMin(SZ, 9); strcpy(SnapXY, SnapXYText[SXY]); strcpy(SnapZ, SnapZText[SZ]); strcpy(SnapAngle, SnapAngleText[SA]); } void Project::SnapVector(lcVector3& Delta, lcVector3& Leftover) const { float SnapXY, SnapZ; GetSnapDistance(&SnapXY, &SnapZ); if (m_nSnap & LC_DRAW_SNAP_X) { int i = (int)(Delta[0] / SnapXY); Leftover[0] = Delta[0] - (SnapXY * i); if (Leftover[0] > SnapXY / 2) { Leftover[0] -= SnapXY; i++; } else if (Leftover[0] < -SnapXY / 2) { Leftover[0] += SnapXY; i--; } Delta[0] = SnapXY * i; } if (m_nSnap & LC_DRAW_SNAP_Y) { int i = (int)(Delta[1] / SnapXY); Leftover[1] = Delta[1] - (SnapXY * i); if (Leftover[1] > SnapXY / 2) { Leftover[1] -= SnapXY; i++; } else if (Leftover[1] < -SnapXY / 2) { Leftover[1] += SnapXY; i--; } Delta[1] = SnapXY * i; } if (m_nSnap & LC_DRAW_SNAP_Z) { int i = (int)(Delta[2] / SnapZ); Leftover[2] = Delta[2] - (SnapZ * i); if (Leftover[2] > SnapZ / 2) { Leftover[2] -= SnapZ; i++; } else if (Leftover[2] < -SnapZ / 2) { Leftover[2] += SnapZ; i--; } Delta[2] = SnapZ * i; } } void Project::SnapRotationVector(lcVector3& Delta, lcVector3& Leftover) const { if (m_nSnap & LC_DRAW_SNAP_A) { int Snap[3]; for (int i = 0; i < 3; i++) { Snap[i] = (int)(Delta[i] / (float)m_nAngleSnap); } lcVector3 NewDelta((float)(m_nAngleSnap * Snap[0]), (float)(m_nAngleSnap * Snap[1]), (float)(m_nAngleSnap * Snap[2])); Leftover = Delta - NewDelta; Delta = NewDelta; } } lcMatrix44 Project::GetRelativeRotation() const { if ((m_nSnap & LC_DRAW_GLOBAL_SNAP) == 0) { Object* Focus = GetFocusObject(); if ((Focus != NULL) && Focus->IsPiece()) { lcMatrix44 WorldMatrix = ((Piece*)Focus)->mModelWorld; WorldMatrix.SetTranslation(lcVector3(0.0f, 0.0f, 0.0f)); return WorldMatrix; } } return lcMatrix44Identity(); } bool Project::MoveSelectedObjects(lcVector3& Move, lcVector3& Remainder, bool Snap, bool Lock) { // Don't move along locked directions. if (Lock) { if (m_nSnap & LC_DRAW_LOCK_X) Move[0] = 0; if (m_nSnap & LC_DRAW_LOCK_Y) Move[1] = 0; if (m_nSnap & LC_DRAW_LOCK_Z) Move[2] = 0; } // Snap. if (Snap) { SnapVector(Move, Remainder); if (Move.LengthSquared() < 0.001f) return false; } // Transform the translation if we're in relative mode. if ((m_nSnap & LC_DRAW_GLOBAL_SNAP) == 0) { Object* Focus = GetFocusObject(); if ((Focus != NULL) && Focus->IsPiece()) Move = lcMul30(Move, ((Piece*)Focus)->mModelWorld); } float x = Move[0], y = Move[1], z = Move[2]; for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++) { Camera* pCamera = mCameras[CameraIdx]; if (pCamera->IsSelected()) { pCamera->Move(m_nCurStep, gMainWindow->GetAddKeys(), x, y, z); pCamera->UpdatePosition(m_nCurStep); } } for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++) { Light* pLight = mLights[LightIdx]; if (pLight->IsSelected()) { pLight->Move (m_nCurStep, gMainWindow->GetAddKeys(), x, y, z); pLight->UpdatePosition (m_nCurStep); } } for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsSelected()) { Piece->Move(m_nCurStep, gMainWindow->GetAddKeys(), x, y, z); Piece->UpdatePosition(m_nCurStep); } } // TODO: move group centers return true; } bool Project::RotateSelectedObjects(lcVector3& Delta, lcVector3& Remainder, bool Snap, bool Lock) { // Don't move along locked directions. if (Lock) { if (m_nSnap & LC_DRAW_LOCK_X) Delta[0] = 0; if (m_nSnap & LC_DRAW_LOCK_Y) Delta[1] = 0; if (m_nSnap & LC_DRAW_LOCK_Z) Delta[2] = 0; } // Snap. if (Snap) SnapRotationVector(Delta, Remainder); if (Delta.LengthSquared() < 0.001f) return false; float bs[6] = { 10000, 10000, 10000, -10000, -10000, -10000 }; lcVector3 pos; lcVector4 rot; int nSel = 0; Piece *pFocus = NULL; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsSelected()) { if (Piece->IsFocused()) pFocus = Piece; Piece->CompareBoundingBox(bs); nSel++; } } if (pFocus != NULL) { pos = pFocus->mPosition; bs[0] = bs[3] = pos[0]; bs[1] = bs[4] = pos[1]; bs[2] = bs[5] = pos[2]; } lcVector3 Center((bs[0]+bs[3])/2, (bs[1]+bs[4])/2, (bs[2]+bs[5])/2); // Create the rotation matrix. lcVector4 RotationQuaternion(0, 0, 0, 1); lcVector4 WorldToFocusQuaternion, FocusToWorldQuaternion; if (!(m_nSnap & LC_DRAW_LOCK_X) && (Delta[0] != 0.0f)) { lcVector4 q = lcQuaternionRotationX(Delta[0] * LC_DTOR); RotationQuaternion = lcQuaternionMultiply(q, RotationQuaternion); } if (!(m_nSnap & LC_DRAW_LOCK_Y) && (Delta[1] != 0.0f)) { lcVector4 q = lcQuaternionRotationY(Delta[1] * LC_DTOR); RotationQuaternion = lcQuaternionMultiply(q, RotationQuaternion); } if (!(m_nSnap & LC_DRAW_LOCK_Z) && (Delta[2] != 0.0f)) { lcVector4 q = lcQuaternionRotationZ(Delta[2] * LC_DTOR); RotationQuaternion = lcQuaternionMultiply(q, RotationQuaternion); } // Transform the rotation relative to the focused piece. if (m_nSnap & LC_DRAW_GLOBAL_SNAP) pFocus = NULL; if (pFocus != NULL) { lcVector4 Rot; Rot = ((Piece*)pFocus)->mRotation; WorldToFocusQuaternion = lcQuaternionFromAxisAngle(lcVector4(Rot[0], Rot[1], Rot[2], -Rot[3] * LC_DTOR)); FocusToWorldQuaternion = lcQuaternionFromAxisAngle(lcVector4(Rot[0], Rot[1], Rot[2], Rot[3] * LC_DTOR)); RotationQuaternion = lcQuaternionMultiply(FocusToWorldQuaternion, RotationQuaternion); } for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (!Piece->IsSelected()) continue; pos = Piece->mPosition; rot = Piece->mRotation; lcVector4 NewRotation; if ((nSel == 1) && (pFocus == Piece)) { lcVector4 LocalToWorldQuaternion; LocalToWorldQuaternion = lcQuaternionFromAxisAngle(lcVector4(rot[0], rot[1], rot[2], rot[3] * LC_DTOR)); lcVector4 NewLocalToWorldQuaternion; if (pFocus != NULL) { lcVector4 LocalToFocusQuaternion = lcQuaternionMultiply(WorldToFocusQuaternion, LocalToWorldQuaternion); NewLocalToWorldQuaternion = lcQuaternionMultiply(LocalToFocusQuaternion, RotationQuaternion); } else { NewLocalToWorldQuaternion = lcQuaternionMultiply(RotationQuaternion, LocalToWorldQuaternion); } NewRotation = lcQuaternionToAxisAngle(NewLocalToWorldQuaternion); } else { lcVector3 Distance = lcVector3(pos[0], pos[1], pos[2]) - Center; lcVector4 LocalToWorldQuaternion = lcQuaternionFromAxisAngle(lcVector4(rot[0], rot[1], rot[2], rot[3] * LC_DTOR)); lcVector4 NewLocalToWorldQuaternion; if (pFocus != NULL) { lcVector4 LocalToFocusQuaternion = lcQuaternionMultiply(WorldToFocusQuaternion, LocalToWorldQuaternion); NewLocalToWorldQuaternion = lcQuaternionMultiply(RotationQuaternion, LocalToFocusQuaternion); lcVector4 WorldToLocalQuaternion = lcQuaternionFromAxisAngle(lcVector4(rot[0], rot[1], rot[2], -rot[3] * LC_DTOR)); Distance = lcQuaternionMul(Distance, WorldToLocalQuaternion); Distance = lcQuaternionMul(Distance, NewLocalToWorldQuaternion); } else { NewLocalToWorldQuaternion = lcQuaternionMultiply(RotationQuaternion, LocalToWorldQuaternion); Distance = lcQuaternionMul(Distance, RotationQuaternion); } NewRotation = lcQuaternionToAxisAngle(NewLocalToWorldQuaternion); pos[0] = Center[0] + Distance[0]; pos[1] = Center[1] + Distance[1]; pos[2] = Center[2] + Distance[2]; Piece->ChangeKey(m_nCurStep, gMainWindow->GetAddKeys(), pos, LC_PK_POSITION); } rot[0] = NewRotation[0]; rot[1] = NewRotation[1]; rot[2] = NewRotation[2]; rot[3] = NewRotation[3] * LC_RTOD; Piece->ChangeKey(m_nCurStep, gMainWindow->GetAddKeys(), rot, LC_PK_ROTATION); Piece->UpdatePosition(m_nCurStep); } return true; } void Project::TransformSelectedObjects(LC_TRANSFORM_TYPE Type, const lcVector3& Transform) { switch (Type) { case LC_TRANSFORM_ABSOLUTE_TRANSLATION: { float bs[6] = { 10000, 10000, 10000, -10000, -10000, -10000 }; lcVector3 Center; int nSel = 0; Piece* pFocus = NULL; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsSelected()) { if (Piece->IsFocused()) pFocus = Piece; Piece->CompareBoundingBox(bs); nSel++; } } if (pFocus != NULL) Center = pFocus->mPosition; else Center = lcVector3((bs[0]+bs[3])/2, (bs[1]+bs[4])/2, (bs[2]+bs[5])/2); lcVector3 Offset = Transform - Center; for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++) { Camera* pCamera = mCameras[CameraIdx]; if (pCamera->IsSelected()) { pCamera->Move(m_nCurStep, gMainWindow->GetAddKeys(), Offset.x, Offset.y, Offset.z); pCamera->UpdatePosition(m_nCurStep); } } for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++) { Light* pLight = mLights[LightIdx]; if (pLight->IsSelected()) { pLight->Move(m_nCurStep, gMainWindow->GetAddKeys(), Offset.x, Offset.y, Offset.z); pLight->UpdatePosition (m_nCurStep); } } for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsSelected()) { Piece->Move(m_nCurStep, gMainWindow->GetAddKeys(), Offset.x, Offset.y, Offset.z); Piece->UpdatePosition(m_nCurStep); } } if (nSel) { gMainWindow->UpdateAllViews(); SetModifiedFlag(true); CheckPoint("Moving"); gMainWindow->UpdateFocusObject(GetFocusObject()); } } break; case LC_TRANSFORM_RELATIVE_TRANSLATION: { lcVector3 Move(Transform), Remainder; if (MoveSelectedObjects(Move, Remainder, false, false)) { gMainWindow->UpdateAllViews(); SetModifiedFlag(true); CheckPoint("Moving"); gMainWindow->UpdateFocusObject(GetFocusObject()); } } break; case LC_TRANSFORM_ABSOLUTE_ROTATION: { // Create the rotation matrix. lcVector4 RotationQuaternion(0, 0, 0, 1); if (Transform[0] != 0.0f) { lcVector4 q = lcQuaternionRotationX(Transform[0] * LC_DTOR); RotationQuaternion = lcQuaternionMultiply(q, RotationQuaternion); } if (Transform[1] != 0.0f) { lcVector4 q = lcQuaternionRotationY(Transform[1] * LC_DTOR); RotationQuaternion = lcQuaternionMultiply(q, RotationQuaternion); } if (Transform[2] != 0.0f) { lcVector4 q = lcQuaternionRotationZ(Transform[2] * LC_DTOR); RotationQuaternion = lcQuaternionMultiply(q, RotationQuaternion); } lcVector4 NewRotation = lcQuaternionToAxisAngle(RotationQuaternion); NewRotation[3] *= LC_RTOD; int nSel = 0; for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++) { Piece* Piece = mPieces[PieceIdx]; if (Piece->IsSelected()) { Piece->ChangeKey(m_nCurStep, gMainWindow->GetAddKeys(), NewRotation, LC_PK_ROTATION); Piece->UpdatePosition(m_nCurStep); nSel++; } } if (nSel) { gMainWindow->UpdateAllViews(); SetModifiedFlag(true); CheckPoint("Rotating"); gMainWindow->UpdateFocusObject(GetFocusObject()); } } break; case LC_TRANSFORM_RELATIVE_ROTATION: { lcVector3 Rotate(Transform), Remainder; if (RotateSelectedObjects(Rotate, Remainder, false, false)) { gMainWindow->UpdateAllViews(); SetModifiedFlag(true); CheckPoint("Rotating"); gMainWindow->UpdateFocusObject(GetFocusObject()); } } break; } } void Project::ModifyObject(Object* Object, lcObjectProperty Property, void* Value) { const char* CheckPointString = NULL; switch (Property) { case LC_PIECE_PROPERTY_POSITION: { const lcVector3& Position = *(lcVector3*)Value; Piece* Part = (Piece*)Object; if (Part->mPosition != Position) { Part->ChangeKey(m_nCurStep, gMainWindow->GetAddKeys(), Position, LC_PK_POSITION); Part->UpdatePosition(m_nCurStep); CheckPointString = "Moving"; } } break; case LC_PIECE_PROPERTY_ROTATION: { const lcVector4& Rotation = *(lcVector4*)Value; Piece* Part = (Piece*)Object; if (Rotation != Part->mRotation) { Part->ChangeKey(m_nCurStep, gMainWindow->GetAddKeys(), Rotation, LC_PK_ROTATION); Part->UpdatePosition(m_nCurStep); CheckPointString = "Rotating"; } } break; case LC_PIECE_PROPERTY_SHOW: { lcuint32 Show = *(lcuint32*)Value; Piece* Part = (Piece*)Object; if (Show != Part->GetStepShow()) { Part->SetStepShow(Show); if (Part->IsSelected() && !Part->IsVisible(m_nCurStep)) Part->SetSelected(false); CheckPointString = "Show"; } } break; case LC_PIECE_PROPERTY_HIDE: { lcuint32 Hide = *(lcuint32*)Value; Piece* Part = (Piece*)Object; if (Hide != Part->GetStepHide()) { Part->SetStepHide(Hide); CheckPointString = "Hide"; } } break; case LC_PIECE_PROPERTY_COLOR: { int ColorIndex = *(int*)Value; Piece* Part = (Piece*)Object; if (ColorIndex != Part->mColorIndex) { Part->SetColorIndex(ColorIndex); CheckPointString = "Color"; } } break; case LC_PIECE_PROPERTY_ID: { Piece* Part = (Piece*)Object; PieceInfo* Info = (PieceInfo*)Value; if (Info != Part->mPieceInfo) { Part->mPieceInfo->Release(); Part->mPieceInfo = Info; Part->mPieceInfo->AddRef(); CheckPointString = "Part"; } } break; case LC_CAMERA_PROPERTY_POSITION: { const lcVector3& Position = *(lcVector3*)Value; Camera* camera = (Camera*)Object; if (camera->mPosition != Position) { camera->ChangeKey(m_nCurStep, gMainWindow->GetAddKeys(), Position, LC_CK_EYE); camera->UpdatePosition(m_nCurStep); CheckPointString = "Camera"; } } break; case LC_CAMERA_PROPERTY_TARGET: { const lcVector3& TargetPosition = *(lcVector3*)Value; Camera* camera = (Camera*)Object; if (camera->mTargetPosition != TargetPosition) { camera->ChangeKey(m_nCurStep, gMainWindow->GetAddKeys(), TargetPosition, LC_CK_TARGET); camera->UpdatePosition(m_nCurStep); CheckPointString = "Camera"; } } break; case LC_CAMERA_PROPERTY_UPVECTOR: { const lcVector3& Up = *(lcVector3*)Value; Camera* camera = (Camera*)Object; if (camera->mUpVector != Up) { camera->ChangeKey(m_nCurStep, gMainWindow->GetAddKeys(), Up, LC_CK_UP); camera->UpdatePosition(m_nCurStep); CheckPointString = "Camera"; } } break; case LC_CAMERA_PROPERTY_ORTHO: { bool Ortho = *(bool*)Value; Camera* camera = (Camera*)Object; if (camera->IsOrtho() != Ortho) { camera->SetOrtho(Ortho); camera->UpdatePosition(m_nCurStep); CheckPointString = "Camera"; } } break; case LC_CAMERA_PROPERTY_FOV: { float FOV = *(float*)Value; Camera* camera = (Camera*)Object; if (camera->m_fovy != FOV) { camera->m_fovy = FOV; camera->UpdatePosition(m_nCurStep); CheckPointString = "Camera"; } } break; case LC_CAMERA_PROPERTY_NEAR: { float Near = *(float*)Value; Camera* camera = (Camera*)Object; if (camera->m_zNear != Near) { camera->m_zNear= Near; camera->UpdatePosition(m_nCurStep); CheckPointString = "Camera"; } } break; case LC_CAMERA_PROPERTY_FAR: { float Far = *(float*)Value; Camera* camera = (Camera*)Object; if (camera->m_zFar != Far) { camera->m_zFar = Far; camera->UpdatePosition(m_nCurStep); CheckPointString = "Camera"; } } break; case LC_CAMERA_PROPERTY_NAME: { const char* Name = (const char*)Value; Camera* camera = (Camera*)Object; if (strcmp(camera->m_strName, Name)) { strncpy(camera->m_strName, Name, sizeof(camera->m_strName)); camera->m_strName[sizeof(camera->m_strName) - 1] = 0; gMainWindow->UpdateCameraMenu(); CheckPointString = "Camera"; } } } if (CheckPointString) { SetModifiedFlag(true); CheckPoint(CheckPointString); gMainWindow->UpdateFocusObject(GetFocusObject()); gMainWindow->UpdateAllViews(); } } void Project::ZoomActiveView(int Amount) { float ScaledAmount = 2.0f * Amount / (21 - lcGetProfileInt(LC_PROFILE_MOUSE_SENSITIVITY)); gMainWindow->GetActiveView()->mCamera->Zoom(ScaledAmount, m_nCurStep, gMainWindow->GetAddKeys()); gMainWindow->UpdateFocusObject(GetFocusObject()); gMainWindow->UpdateAllViews(); } void Project::BeginPieceDrop(PieceInfo* Info) { StartTracking(LC_TRACK_LEFT); mDropPiece = Info; mDropPiece->AddRef(); } void Project::OnPieceDropMove(int x, int y) { if (!mDropPiece) return; if (m_nDownX != x || m_nDownY != y) { m_nDownX = x; m_nDownY = y; gMainWindow->UpdateAllViews(); } } void Project::EndPieceDrop(bool Accept) { StopTracking(Accept); if (!Accept) gMainWindow->UpdateAllViews(); } void Project::BeginColorDrop() { StartTracking(LC_TRACK_LEFT); gMainWindow->SetTool(LC_TOOL_PAINT); } void Project::BeginMouseTool() { mMouseToolDistance = lcVector3(0.0f, 0.0f, 0.0f); } void Project::EndMouseTool(lcTool Tool, bool Accept) { if (!Accept) { DeleteContents(true); FileLoad(&m_pUndoList->file, true, false); return; } switch (Tool) { case LC_TOOL_INSERT: case LC_TOOL_LIGHT: break; case LC_TOOL_SPOTLIGHT: CheckPoint("New SpotLight"); SetModifiedFlag(true); break; case LC_TOOL_CAMERA: gMainWindow->UpdateCameraMenu(); CheckPoint("New Camera"); SetModifiedFlag(true); break; case LC_TOOL_SELECT: break; case LC_TOOL_MOVE: CheckPoint("Move"); SetModifiedFlag(true); break; case LC_TOOL_ROTATE: CheckPoint("Rotate"); SetModifiedFlag(true); break; case LC_TOOL_ERASER: case LC_TOOL_PAINT: break; case LC_TOOL_ZOOM: if (!gMainWindow->GetActiveView()->mCamera->IsSimple()) CheckPoint("Zoom"); break; case LC_TOOL_PAN: if (!gMainWindow->GetActiveView()->mCamera->IsSimple()) CheckPoint("Pan"); break; case LC_TOOL_ROTATE_VIEW: if (!gMainWindow->GetActiveView()->mCamera->IsSimple()) CheckPoint("Orbit"); break; case LC_TOOL_ROLL: if (!gMainWindow->GetActiveView()->mCamera->IsSimple()) CheckPoint("Roll"); break; case LC_TOOL_ZOOM_REGION: break; } } void Project::InsertPieceToolClicked(const lcVector3& Position, const lcVector4& Rotation) { lcPiece* Piece = new lcPiece(m_pCurPiece); Piece->Initialize(Position[0], Position[1], Position[2], m_nCurStep); Piece->SetColorIndex(gMainWindow->mColorIndex); Piece->ChangeKey(m_nCurStep, false, Rotation, LC_PK_ROTATION); Piece->UpdatePosition(m_nCurStep); Piece->CreateName(mPieces); mPieces.Add(Piece); SystemPieceComboAdd(m_pCurPiece->m_strDescription); ClearSelectionAndSetFocus(Piece, LC_PIECE_SECTION_POSITION); CheckPoint("Insert"); SetModifiedFlag(true); } void Project::PointLightToolClicked(const lcVector3& Position) { lcLight* Light = new lcLight(Position[0], Position[1], Position[2]); Light->CreateName(mLights); mLights.Add(Light); ClearSelectionAndSetFocus(Light, LC_LIGHT_SECTION_POSITION); CheckPoint("New Light"); SetModifiedFlag(true); } void Project::BeginSpotLightTool(const lcVector3& Position, const lcVector3& Target) { lcLight* Light = new lcLight(Position[0], Position[1], Position[2], Target[0], Target[1], Target[2]); mLights.Add(Light); ClearSelectionAndSetFocus(Light, LC_LIGHT_SECTION_TARGET); } void Project::UpdateSpotLightTool(const lcVector3& Target) { lcLight* Light = mLights[mLights.GetSize() - 1]; Light->Move(1, false, Target[0], Target[1], Target[2]); Light->UpdatePosition(1); gMainWindow->UpdateFocusObject(Light); gMainWindow->UpdateAllViews(); } void Project::BeginCameraTool(const lcVector3& Position, const lcVector3& Target) { lcCamera* Camera = new lcCamera(Position[0], Position[1], Position[2], Target[0], Target[1], Target[2]); Camera->CreateName(mCameras); mCameras.Add(Camera); ClearSelectionAndSetFocus(Camera, LC_CAMERA_SECTION_TARGET); } void Project::UpdateCameraTool(const lcVector3& Target) { lcCamera* Camera = mCameras[mCameras.GetSize() - 1]; Camera->Move(1, false, Target[0], Target[1], Target[2]); Camera->UpdatePosition(1); gMainWindow->UpdateFocusObject(Camera); gMainWindow->UpdateAllViews(); } void Project::UpdateMoveTool(const lcVector3& Distance) { lcVector3 Delta, Remainder; Delta = Distance - mMouseToolDistance; MoveSelectedObjects(Delta, Remainder, true, true); mMouseToolDistance += Delta; gMainWindow->UpdateFocusObject(GetFocusObject()); gMainWindow->UpdateAllViews(); } void Project::UpdateRotateTool(const lcVector3& Angles) { lcVector3 Delta, Remainder; Delta = Angles - mMouseToolDistance; RotateSelectedObjects(Delta, Remainder, true, true); mMouseToolDistance += Delta; gMainWindow->UpdateFocusObject(GetFocusObject()); gMainWindow->UpdateAllViews(); } void Project::EraserToolClicked(lcObject* Object) { if (!Object) return; switch (Object->GetType()) { case LC_OBJECT_PIECE: mPieces.Remove((Piece*)Object); RemoveEmptyGroups(); break; case LC_OBJECT_CAMERA: { const lcArray Views = gMainWindow->GetViews(); for (int ViewIdx = 0; ViewIdx < Views.GetSize(); ViewIdx++) { View* View = Views[ViewIdx]; Camera* Camera = View->mCamera; if (Camera == Object) View->SetCamera(Camera, true); } mCameras.Remove((Camera*)Object); gMainWindow->UpdateCameraMenu(); } break; case LC_OBJECT_LIGHT: mLights.Remove((Light*)Object); break; } delete Object; gMainWindow->UpdateFocusObject(GetFocusObject()); UpdateSelection(); gMainWindow->UpdateAllViews(); SetModifiedFlag(true); CheckPoint("Deleting"); } void Project::PaintToolClicked(lcObject* Object) { if (!Object || Object->GetType() != LC_OBJECT_PIECE) return; lcPiece* Piece = (lcPiece*)Object; if (Piece->mColorIndex != gMainWindow->mColorIndex) { Piece->SetColorIndex(gMainWindow->mColorIndex); SetModifiedFlag(true); CheckPoint("Painting"); gMainWindow->UpdateFocusObject(GetFocusObject()); gMainWindow->UpdateAllViews(); } } void Project::UpdateZoomTool(lcCamera* Camera, float Mouse) { Camera->Zoom(Mouse - mMouseToolDistance.x, m_nCurStep, gMainWindow->GetAddKeys()); mMouseToolDistance.x = Mouse; gMainWindow->UpdateAllViews(); } void Project::UpdatePanTool(lcCamera* Camera, float MouseX, float MouseY) { Camera->Pan(MouseX - mMouseToolDistance.x, MouseY - mMouseToolDistance.y, m_nCurStep, gMainWindow->GetAddKeys()); mMouseToolDistance.x = MouseX; mMouseToolDistance.y = MouseY; gMainWindow->UpdateAllViews(); } void Project::UpdateOrbitTool(lcCamera* Camera, float MouseX, float MouseY) { lcVector3 Center; GetSelectionCenter(Center); Camera->Orbit(MouseX - mMouseToolDistance.x, MouseY - mMouseToolDistance.y, Center, m_nCurStep, gMainWindow->GetAddKeys()); mMouseToolDistance.x = MouseX; mMouseToolDistance.y = MouseY; gMainWindow->UpdateAllViews(); } void Project::UpdateRollTool(lcCamera* Camera, float Mouse) { Camera->Roll(Mouse - mMouseToolDistance.x, m_nCurStep, gMainWindow->GetAddKeys()); mMouseToolDistance.x = Mouse; gMainWindow->UpdateAllViews(); } void Project::ZoomRegionToolClicked(lcCamera* Camera, const lcVector3* Points, float RatioX, float RatioY) { Camera->ZoomRegion(Points, m_nCurStep, gMainWindow->GetAddKeys(), RatioX, RatioY); gMainWindow->UpdateFocusObject(GetFocusObject()); gMainWindow->UpdateAllViews(); if (!Camera->IsSimple()) CheckPoint("Zoom"); } void Project::OnMouseWheel(View* view, float Direction) { ZoomActiveView((int)((view->mInputState.Control ? 100 : 10) * Direction)); } // Indicates if the existing string represents an instance of the candidate // string in the form " (#)". // // Returns: // -1 if existing is not an instance of candidate. // 0 if existing is an instance but not numbered. // >= 1 indicates the existing instance number. // int Project::InstanceOfName(const String& existingString, const String& candidateString, String& baseNameOut) { int einst = 0; String estr = existingString; estr.TrimLeft(); estr.TrimRight(); int div = estr.ReverseFind('#'); if (-1 != div) { char* endptr; einst = strtol(estr.Mid(div + 1), &endptr, 10); if (!*endptr) { estr = estr.Left(div); estr.TrimRight(); } } String cstr = candidateString; cstr.TrimLeft(); cstr.TrimRight(); div = cstr.ReverseFind('#'); if (-1 != div) { char* endptr; int Value = strtol(cstr.Mid(div + 1), &endptr, 10); (void)Value; if (!*endptr) { cstr = cstr.Left(div); cstr.TrimRight(); } } if (estr.CompareNoCase(cstr)) return -1; baseNameOut = estr; return einst; }