#pragma once #include "lc_commands.h" #include "lc_math.h" enum class lcDragState { None, Piece, Color }; enum class lcCursor { First, Hidden = First, Default, Brick, Light, Spotlight, Camera, Select, SelectAdd, SelectRemove, Move, Rotate, RotateX, RotateY, Delete, Paint, ColorPicker, Zoom, ZoomRegion, Pan, Roll, RotateView, Count }; enum class lcTrackButton { None, Left, Middle, Right }; enum class lcTrackTool { None, Insert, PointLight, SpotLight, Camera, Select, MoveX, MoveY, MoveZ, MoveXY, MoveXZ, MoveYZ, MoveXYZ, RotateX, RotateY, RotateZ, RotateXY, RotateXYZ, ScalePlus, ScaleMinus, Eraser, Paint, ColorPicker, Zoom, Pan, OrbitX, OrbitY, OrbitXY, Roll, ZoomRegion, Count }; class lcGLWidget { public: lcGLWidget(lcModel* Model); virtual ~lcGLWidget(); lcGLWidget(const lcGLWidget&) = delete; lcGLWidget& operator=(const lcGLWidget&) = delete; lcModel* GetActiveModel() const; lcCamera* GetCamera() const { return mCamera; } bool IsTracking() const { return mTrackButton != lcTrackButton::None; } int GetMouseX() const { return mMouseX; } int GetMouseY() const { return mMouseY; } void SetFocus(bool Focus); void SetMousePosition(int MouseX, int MouseY); void SetMouseModifiers(Qt::KeyboardModifiers MouseModifiers); void SetContext(lcContext* Context); void MakeCurrent(); void Redraw(); void UpdateCursor(); lcVector3 ProjectPoint(const lcVector3& Point) const; lcVector3 UnprojectPoint(const lcVector3& Point) const; void UnprojectPoints(lcVector3* Points, int NumPoints) const; lcMatrix44 GetProjectionMatrix() const; void DrawBackground() const; void DrawViewport() const; void DrawAxes() const; virtual void OnDraw() { } virtual void OnInitialUpdate() { } virtual void OnLeftButtonDown() { } virtual void OnLeftButtonUp() { } virtual void OnLeftButtonDoubleClick() { } virtual void OnMiddleButtonDown() { } virtual void OnMiddleButtonUp() { } virtual void OnRightButtonDown() { } virtual void OnRightButtonUp() { } virtual void OnBackButtonDown() { } virtual void OnBackButtonUp() { } virtual void OnForwardButtonDown() { } virtual void OnForwardButtonUp() { } virtual void OnMouseMove() { } virtual void OnMouseWheel(float Direction) { Q_UNUSED(Direction); } virtual void BeginDrag(lcDragState DragState) { Q_UNUSED(DragState); } virtual void EndDrag(bool Accept) { Q_UNUSED(Accept); } int mWidth = 1; int mHeight = 1; QGLWidget* mWidget = nullptr; lcContext* mContext = nullptr; protected: lcCursor GetCursor() const; void SetCursor(lcCursor Cursor); lcTool GetCurrentTool() const; void StartTracking(lcTrackButton TrackButton); lcVector3 GetCameraLightInsertPosition() const; int mMouseX = 0; int mMouseY = 0; int mMouseDownX = 0; int mMouseDownY = 0; Qt::KeyboardModifiers mMouseModifiers = Qt::NoModifier; bool mTrackUpdated = false; lcTrackTool mTrackTool = lcTrackTool::None; lcTrackButton mTrackButton = lcTrackButton::None; lcCursor mCursor = lcCursor::Default; std::unique_ptr mScene; lcModel* mModel = nullptr; lcPiece* mActiveSubmodelInstance = nullptr; lcMatrix44 mActiveSubmodelTransform; lcCamera* mCamera = nullptr; bool mDeleteContext = true; static lcGLWidget* mLastFocusView; };