#ifndef _VIEW_H_ #define _VIEW_H_ #include "glwindow.h" class Camera; class Project; class View : public GLWindow { public: View(Project *pProject, GLWindow *share); virtual ~View(); void OnDraw(); void OnInitialUpdate(); void OnLeftButtonDown(int x, int y, bool bControl, bool bShift); void OnLeftButtonUp(int x, int y, bool bControl, bool bShift); void OnLeftButtonDoubleClick(int x, int y, bool bControl, bool bShift); void OnMiddleButtonDown(int x, int y, bool bControl, bool bShift); void OnMiddleButtonUp(int x, int y, bool bControl, bool bShift); void OnRightButtonDown(int x, int y, bool bControl, bool bShift); void OnRightButtonUp(int x, int y, bool bControl, bool bShift); void OnMouseMove(int x, int y, bool bControl, bool bShift); LC_CURSOR_TYPE GetCursor(int x, int y) const; Project* m_Project; Camera* m_Camera; float m_OverlayScale; }; #endif // _VIEW_H_