#ifndef _PIECEINF_H_ #define _PIECEINF_H_ #include #include "lc_math.h" #include "lc_array.h" #define LC_PIECE_HAS_DEFAULT 0x01 // Piece has triangles using the default color #define LC_PIECE_HAS_SOLID 0x02 // Piece has triangles using a solid color #define LC_PIECE_HAS_TRANSLUCENT 0x04 // Piece has triangles using a translucent color #define LC_PIECE_HAS_LINES 0x08 // Piece has lines #define LC_PIECE_PLACEHOLDER 0x10 // Placeholder for a piece not in the library #define LC_PIECE_MODEL 0x20 // Piece is a model #define LC_PIECE_PROJECT 0x40 // Piece is a project #define LC_PIECE_HAS_TEXTURE 0x80 // Piece has sections using textures #define LC_PIECE_NAME_LEN 256 enum lcPieceInfoState { LC_PIECEINFO_UNLOADED, LC_PIECEINFO_LOADING, LC_PIECEINFO_LOADED }; class lcSynthInfo; class PieceInfo { public: PieceInfo(); ~PieceInfo(); QString GetSaveID() const; const lcBoundingBox& GetBoundingBox() const { return mBoundingBox; } void SetBoundingBox(const lcVector3& Min, const lcVector3& Max) { mBoundingBox.Min = Min; mBoundingBox.Max = Max; } lcSynthInfo* GetSynthInfo() const { return mSynthInfo; } void SetSynthInfo(lcSynthInfo* SynthInfo) { mSynthInfo = SynthInfo; } lcMesh* GetMesh() const { return mMesh; } lcModel* GetModel() const { return mModel; } void SetMesh(lcMesh* Mesh); int AddRef() { mRefCount++; return mRefCount; } int Release() { mRefCount--; return mRefCount; } int GetRefCount() const { return mRefCount; } bool IsPlaceholder() const { return (mFlags & LC_PIECE_PLACEHOLDER) != 0; } bool IsModel() const { return (mFlags & LC_PIECE_MODEL) != 0; } bool IsProject() const { return (mFlags & LC_PIECE_PROJECT) != 0; } bool IsTemporary() const { return (mFlags & (LC_PIECE_PLACEHOLDER | LC_PIECE_MODEL | LC_PIECE_PROJECT)) != 0; } void SetZipFile(int ZipFileType, int ZipFileIndex) { mZipFileType = ZipFileType; mZipFileIndex = ZipFileIndex; } bool IsPatterned() const { const char* Name = m_strName; while (*Name) { if (*Name < '0' || *Name > '9') break; Name++; } if (*Name == 'P') return true; return false; } bool IsSubPiece() const { return (m_strDescription[0] == '~'); } void ZoomExtents(const lcMatrix44& ProjectionMatrix, lcMatrix44& ViewMatrix, float* EyePos = nullptr) const; void AddRenderMesh(lcScene& Scene); void AddRenderMeshes(lcScene& Scene, const lcMatrix44& WorldMatrix, int ColorIndex, bool Focused, bool Selected, bool Highlight) const; void CreatePlaceholder(const char* Name); void SetPlaceholder(); void SetModel(lcModel* Model, bool UpdateMesh); void SetProject(Project* Project, const char* PieceName); bool IncludesModel(const lcModel* Model) const; bool MinIntersectDist(const lcVector3& Start, const lcVector3& End, float& MinDistance) const; bool BoxTest(const lcMatrix44& WorldMatrix, const lcVector4 Planes[6]) const; void GetPartsList(int DefaultColorIndex, lcPartsList& PartsList) const; void GetModelParts(const lcMatrix44& WorldMatrix, int DefaultColorIndex, lcArray& ModelParts) const; void UpdateBoundingBox(lcArray& UpdatedModels); void Load(); void Unload(); public: char m_strName[LC_PIECE_NAME_LEN]; char m_strDescription[128]; int mZipFileType; int mZipFileIndex; lcuint32 mFlags; lcPieceInfoState mState; protected: int mRefCount; lcModel* mModel; Project* mProject; lcMesh* mMesh; lcBoundingBox mBoundingBox; lcSynthInfo* mSynthInfo; }; #endif // _PIECEINF_H_