#include "lc_global.h" #include "lc_math.h" #include #include #include #include "project.h" #include "object.h" #include "lc_file.h" #include "lc_application.h" #define LC_KEY_SAVE_VERSION 1 // LeoCAD 0.73 // ============================================================================= // Object class Object::Object(LC_OBJECT_TYPE nType) { // m_nState = 0; // m_strName[0] = '\0'; m_pInstructionKeys = NULL; m_nObjectType = nType; m_pKeyValues = NULL; // m_pParent = NULL; // m_pNext = NULL; // m_pNextRender = NULL; } Object::~Object() { delete []m_pKeyValues; RemoveKeys(); } bool Object::FileLoad(lcFile& file) { lcuint8 version = file.ReadU8(); if (version > LC_KEY_SAVE_VERSION) return false; lcuint16 time; float param[4]; lcuint8 type; lcuint32 n; file.ReadU32(&n, 1); while (n--) { file.ReadU16(&time, 1); file.ReadFloats(param, 4); file.ReadU8(&type, 1); ChangeKey(time, true, param, type); } file.ReadU32(&n, 1); while (n--) { file.ReadU16(&time, 1); file.ReadFloats(param, 4); file.ReadU8(&type, 1); } return true; } void Object::FileSave(lcFile& file) const { LC_OBJECT_KEY *node; lcuint32 n; file.WriteU8(LC_KEY_SAVE_VERSION); for (n = 0, node = m_pInstructionKeys; node; node = node->next) n++; file.WriteU32(n); for (node = m_pInstructionKeys; node; node = node->next) { file.WriteU16(node->time); file.WriteFloats(node->param, 4); file.WriteU8(node->type); } file.WriteU32(0); } // ============================================================================= // Key handling static LC_OBJECT_KEY* AddNode(LC_OBJECT_KEY *node, unsigned short nTime, unsigned char nType) { LC_OBJECT_KEY* newnode = (LC_OBJECT_KEY*)malloc(sizeof(LC_OBJECT_KEY)); if (node) { newnode->next = node->next; node->next = newnode; } else newnode->next = NULL; newnode->type = nType; newnode->time = nTime; newnode->param[0] = newnode->param[1] = newnode->param[2] = newnode->param[3] = 0; return newnode; } void Object::RegisterKeys(float *values[], LC_OBJECT_KEY_INFO* info, int count) { int i; m_pKeyValues = new float* [count]; for (i = 0; i < count; i++) m_pKeyValues[i] = values[i]; m_pInstructionKeys = AddNode(NULL, 1, 0); for (i = count-1; i > 0; i--) AddNode(m_pInstructionKeys, 1, i); m_pKeyInfo = info; m_nKeyInfoCount = count; } void Object::RemoveKeys() { LC_OBJECT_KEY *node, *prev; for (node = m_pInstructionKeys; node;) { prev = node; node = node->next; free(prev); } } void Object::ChangeKey(unsigned short nTime, bool bAddKey, const float *param, unsigned char nKeyType) { LC_OBJECT_KEY *node, *poskey = NULL, *newpos = NULL; node = m_pInstructionKeys; while (node) { if ((node->time <= nTime) && (node->type == nKeyType)) poskey = node; node = node->next; } if (bAddKey) { if (poskey) { if (poskey->time != nTime) newpos = AddNode(poskey, nTime, nKeyType); } else newpos = AddNode(poskey, nTime, nKeyType); } if (newpos == NULL) newpos = poskey; for (int i = 0; i < m_pKeyInfo[nKeyType].size; i++) newpos->param[i] = param[i]; } void Object::CalculateKeys(unsigned short nTime) { // LC_OBJECT_KEY *next[m_nKeyInfoCount], *prev[m_nKeyInfoCount], *node; LC_OBJECT_KEY *next[32], *prev[32], *node; int i, empty = m_nKeyInfoCount; for (i = 0; i < m_nKeyInfoCount; i++) next[i] = NULL; node = m_pInstructionKeys; // Get the previous and next keys for each variable while (node && empty) { if (node->time <= nTime) { prev[node->type] = node; } else { if (next[node->type] == NULL) { next[node->type] = node; empty--; } } node = node->next; } // TODO: USE KEY IN/OUT WEIGHTS for (i = 0; i < m_nKeyInfoCount; i++) { LC_OBJECT_KEY *p = prev[i]; for (int j = 0; j < m_pKeyInfo[i].size; j++) m_pKeyValues[i][j] = p->param[j]; } } void Object::CalculateSingleKey(unsigned short nTime, int keytype, float *value) const { LC_OBJECT_KEY *prev = NULL, *node; node = m_pInstructionKeys; while (node) { if (node->type == keytype) { if (node->time <= nTime) prev = node; else break; } node = node->next; } for (int j = 0; j < m_pKeyInfo[keytype].size; j++) value[j] = prev->param[j]; } void Object::InsertTime(unsigned short start, unsigned short time) { LC_OBJECT_KEY *node, *prev = NULL; unsigned short last; bool end[32]; int i; for (i = 0; i < m_nKeyInfoCount; i++) end[i] = false; node = m_pInstructionKeys; last = 255; for (; node != NULL; prev = node, node = node->next) { // skip everything before the start time if ((node->time < start) || (node->time == 1)) continue; // there's already a key at the end, delete this one if (end[node->type]) { prev->next = node->next; free(node); node = prev; continue; } node->time += time; if (node->time >= last) { node->time = last; end[node->type] = true; } } } void Object::RemoveTime(unsigned short start, unsigned short time) { LC_OBJECT_KEY *node, *prev = NULL; node = m_pInstructionKeys; for (; node != NULL; prev = node, node = node->next) { // skip everything before the start time if ((node->time < start) || (node->time == 1)) continue; if (node->time < (start + time)) { // delete this key prev->next = node->next; free(node); node = prev; continue; } node->time -= time; if (node->time < 1) node->time = 1; } }