#pragma once enum class lcDragState { None, Piece, Color }; enum class lcCursor { Default, Brick, Light, Spotlight, Camera, Select, SelectAdd, SelectRemove, Move, Rotate, RotateX, RotateY, Delete, Paint, ColorPicker, Zoom, ZoomRegion, Pan, Roll, RotateView, Count }; struct lcInputState { int x = 0; int y = 0; Qt::KeyboardModifiers Modifiers = Qt::NoModifier; }; class lcGLWidget { public: lcGLWidget(); virtual ~lcGLWidget(); lcGLWidget(const lcGLWidget&) = delete; lcGLWidget& operator=(const lcGLWidget&) = delete; void SetContext(lcContext* Context); void MakeCurrent(); void Redraw(); void SetCursor(lcCursor Cursor); void DrawBackground() const; virtual void OnDraw() { } virtual void OnInitialUpdate() { } virtual void OnUpdateCursor() { } virtual void OnLeftButtonDown() { } virtual void OnLeftButtonUp() { } virtual void OnLeftButtonDoubleClick() { } virtual void OnMiddleButtonDown() { } virtual void OnMiddleButtonUp() { } virtual void OnRightButtonDown() { } virtual void OnRightButtonUp() { } virtual void OnBackButtonDown() { } virtual void OnBackButtonUp() { } virtual void OnForwardButtonDown() { } virtual void OnForwardButtonUp() { } virtual void OnMouseMove() { } virtual void OnMouseWheel(float Direction) { Q_UNUSED(Direction); } virtual void BeginDrag(lcDragState DragState) { Q_UNUSED(DragState); } virtual void EndDrag(bool Accept) { Q_UNUSED(Accept); } lcInputState mInputState; int mWidth = 1; int mHeight = 1; lcCursor mCursor = lcCursor::Default; QGLWidget* mWidget = nullptr; lcContext* mContext = nullptr; bool mDeleteContext = true; };