#ifndef _PROJECT_H_ #define _PROJECT_H_ #include "object.h" #include "defines.h" #include "typedefs.h" #include "opengl.h" #include "array.h" #include "algebra.h" typedef enum { LC_TRACK_NONE, LC_TRACK_START_LEFT, LC_TRACK_LEFT, LC_TRACK_START_RIGHT, LC_TRACK_RIGHT } LC_MOUSE_TRACK; // Mouse control overlays. typedef enum { LC_OVERLAY_XYZ, LC_OVERLAY_X, LC_OVERLAY_Y, LC_OVERLAY_Z, LC_OVERLAY_XY, LC_OVERLAY_XZ, LC_OVERLAY_YZ } LC_OVERLAY_MODES; class Piece; class Camera; class Light; class Group; class Texture; class Terrain; class PieceInfo; class Matrix; class View; class Image; class PiecesLibrary; class TexFont; // Undo support #include "file.h" typedef struct LC_UNDOINFO { FileMem file; char strText[21]; LC_UNDOINFO* pNext; LC_UNDOINFO() { pNext = NULL; }; } LC_UNDOINFO; class Project { public: // Constructors Project(); ~Project(); // Attributes public: bool IsModified() { return m_bModified; } void SetModifiedFlag(bool bModified) { m_bModified = bModified; } // Access to protected members unsigned char GetLastStep(); bool IsAnimation() { return m_bAnimation; } void SetAnimation(bool Anim) { m_bAnimation = Anim; } // only to be called from lcApplication::Initialize() unsigned short GetCurrentTime () { return m_bAnimation ? m_nCurFrame : m_nCurStep; } void SetCurrentPiece(PieceInfo* pInfo) { m_pCurPiece = pInfo; } int GetCurrentColor () const { return m_nCurColor; } float* GetBackgroundColor() { return m_fBackground; } unsigned char GetAction() const { return m_nCurAction; } unsigned long GetSnap() const { return m_nSnap; } int GetOverlayMode() const { return m_OverlayMode; } void GetSnapIndex(int* SnapXY, int* SnapZ) const; void GetSnapDistance(float* SnapXY, float* SnapZ) const; void GetSnapDistanceText(char* SnapXY, char* SnapZ) const; Camera* GetCamera(int i); void GetTimeRange(int* from, int* to) { *from = m_bAnimation ? m_nCurFrame : m_nCurStep; *to = m_bAnimation ? m_nTotalFrames : 255; } unsigned short GetTotalFrames () const { return m_nTotalFrames; } void ConvertToUserUnits(Vector3& Value) const; void ConvertFromUserUnits(Vector3& Value) const; void GetArrays(Piece** ppPiece, Camera** ppCamera, Light** ppLight) { *ppPiece = m_pPieces; *ppCamera = m_pCameras; *ppLight = m_pLights; } void UpdateInterface(); void SetPathName (const char* lpszPathName, bool bAddToMRU); void SetTitle (const char* lpszTitle); public: // Special notifications void DeleteContents(bool bUndo); // delete doc items etc void LoadDefaults(bool cameras); void BeginPieceDrop(PieceInfo* Info); void CreateImages(Image* images, int width, int height, unsigned short from, unsigned short to, bool hilite); void Render(bool bToMemory); void SetViewSize(int cx, int cy); void CheckAutoSave(); bool GetSelectionCenter(Vector3& Center) const; bool GetFocusPosition(Vector3& Position) const; Object* GetFocusObject() const; Group* AddGroup (const char* name, Group* pParent, float x, float y, float z); void AddView(View* view); void RemoveView(View* view); void UpdateAllViews(); void SetActiveView(View* view); // Implementation protected: // default implementation char m_strTitle[LC_MAXPATH]; char m_strPathName[LC_MAXPATH]; bool m_bModified; // changed since last saved View* m_ActiveView; PtrArray m_ViewList; char m_strAuthor[101]; char m_strDescription[101]; char m_strComments[256]; // Piece library TexFont* m_pScreenFont; // Undo support LC_UNDOINFO* m_pUndoList; LC_UNDOINFO* m_pRedoList; bool m_bUndoOriginal; void CheckPoint (const char* text); // Objects Piece* m_pPieces; Camera* m_pCameras; Light* m_pLights; Group* m_pGroups; Camera* m_pViewCameras[4]; Terrain* m_pTerrain; File* m_pClipboard[10]; unsigned char m_nCurClipboard; CONNECTION_TYPE m_pConnections[LC_CONNECTIONS]; void AddPiece(Piece* pPiece); void RemovePiece(Piece* pPiece); bool RemoveSelectedObjects(); void GetPieceInsertPosition(Piece* OffsetPiece, Vector3& Position, Vector4& Rotation); void GetPieceInsertPosition(int MouseX, int MouseY, Vector3& Position, Vector4& Orientation); void FindObjectFromPoint(int x, int y, LC_CLICKLINE* pLine, bool PiecesOnly = false); void FindObjectsInBox(float x1, float y1, float x2, float y2, PtrArray& Objects); void SelectAndFocusNone(bool bFocusOnly); void GetActiveViewportMatrices(Matrix44& ModelView, Matrix44& Projection, int Viewport[4]); void CalculateStep(); // Movement. bool MoveSelectedObjects(Vector3& Move, Vector3& Remainder, bool Snap); bool RotateSelectedObjects(Vector3& Delta, Vector3& Remainder); void SnapVector(Vector3& Delta) const { Vector3 Dummy; SnapVector(Delta, Dummy); } void SnapVector(Vector3& Delta, Vector3& Leftover) const; void SnapRotationVector(Vector3& Delta, Vector3& Leftover) const; // Rendering void RenderScene(bool bShaded, bool bDrawViewports); void RenderViewports(bool bBackground, bool bLines); void RenderOverlays(int Viewport); void RenderBoxes(bool bHilite); void RenderInitialize(); void CreateHTMLPieceList(FILE* f, int nStep, bool bImages, const char* ext); inline bool IsDrawing() { if (m_bRendering) m_bStopRender = true; return m_bRendering; } bool m_bRendering; bool m_bStopRender; File* m_pTrackFile; bool m_bTrackCancel; int m_nTracking; int m_nDownX; int m_nDownY; float m_fTrack[3]; int m_nMouse; Vector3 m_MouseSnapLeftover; Vector3 m_MouseTotalDelta; int m_OverlayMode; bool m_OverlayActive; float m_OverlayScale[4]; Vector3 m_OverlayCenter; Vector3 m_OverlayTrackStart; Vector3 m_OverlayDelta; void MouseUpdateOverlays(int x, int y); void ActivateOverlay(); void UpdateOverlayScale(); void LoadViewportProjection(int Viewport); bool SetActiveViewport(int x, int y); bool StopTracking(bool bAccept); void StartTracking(int mode); void UpdateSelection(); void RemoveEmptyGroups(); public: // Call these functions from each OS void OnLeftButtonDown(View* view, int x, int y, bool bControl, bool bShift); void OnLeftButtonUp(View* view, int x, int y, bool bControl, bool bShift); void OnLeftButtonDoubleClick(View* view, int x, int y, bool bControl, bool bShift); void OnRightButtonDown(View* view, int x, int y, bool bControl, bool bShift); void OnRightButtonUp(View* view, int x, int y, bool bControl, bool bShift); void OnMouseMove(View* view, int x, int y, bool bControl, bool bShift); bool OnKeyDown(char nKey, bool bControl, bool bShift); void SetAction(int nAction); void HandleNotify(LC_NOTIFY id, unsigned long param); void HandleCommand(LC_COMMANDS id, unsigned long nParam); void HandleMessage(int Message, void* Data); protected: // State variables unsigned char m_nViewportMode; unsigned char m_nActiveViewport; int m_nViewX; int m_nViewY; PieceInfo* m_pCurPiece; PieceInfo* m_PreviousPiece; unsigned char m_nCurColor; unsigned char m_nCurAction; unsigned char m_PreviousAction; bool m_bAnimation; bool m_bAddKeys; unsigned char m_nFPS; unsigned char m_nCurStep; unsigned short m_nCurFrame; unsigned short m_nTotalFrames; unsigned long m_nScene; unsigned long m_nDetail; unsigned long m_nSnap; unsigned short m_nMoveSnap; unsigned short m_nAngleSnap; unsigned short m_nGridSize; float m_fLineWidth; float m_fFogDensity; float m_fFogColor[4]; float m_fAmbient[4]; float m_fBackground[4]; float m_fGradient1[3]; float m_fGradient2[3]; char m_strFooter[256]; char m_strHeader[256]; GLuint m_nGridList; unsigned long m_nAutosave; unsigned long m_nSaveTimer; char m_strModelsPath[LC_MAXPATH]; char m_strBackground[LC_MAXPATH]; Texture* m_pBackground; protected: // File load/save implementation. bool DoSave(char* lpszPathName, bool bReplace); bool DoFileSave(); bool FileLoad(File* file, bool bUndo, bool bMerge); void FileSave(File* file, bool bUndo); void FileReadLDraw(File* file, Matrix* prevmat, int* nOk, int DefColor, int* nStep, PtrArray& FileArray); void FileReadMPD(File& MPD, PtrArray& FileArray) const; public: // File helpers bool OnNewDocument(); bool OnOpenDocument(const char* FileName); bool OpenProject(const char* FileName); bool SaveModified(); protected: // mail enabling // void OnFileSendMail(); // void OnUpdateFileSendMail(CCmdUI* pCmdUI); // TODO: Fix ! This is a hack to make things work now friend class CCADView; friend void PrintPiecesThread(void* pv); friend void Export3DStudio(); }; #endif // _PROJECT_H_