#include "lc_global.h" #include "lc_colors.h" #include "lc_file.h" #include "lc_library.h" #include std::vector gColorList; lcColorGroup gColorGroups[LC_NUM_COLORGROUPS]; int gEdgeColor; int gDefaultColor; lcVector4 gInterfaceColors[LC_NUM_INTERFACECOLORS] = // todo: make the colors configurable and include the grid and other hardcoded colors here as well. { lcVector4(0.898f, 0.298f, 0.400f, 1.000f), // LC_COLOR_SELECTED lcVector4(0.400f, 0.298f, 0.898f, 1.000f), // LC_COLOR_FOCUSED lcVector4(0.500f, 0.800f, 0.500f, 1.000f), // LC_COLOR_CAMERA lcVector4(0.500f, 0.800f, 0.500f, 1.000f), // LC_COLOR_LIGHT lcVector4(0.500f, 0.800f, 0.500f, 0.500f), // LC_COLOR_CONTROL_POINT lcVector4(0.400f, 0.298f, 0.898f, 0.500f), // LC_COLOR_CONTROL_POINT_FOCUSED }; static void GetToken(char*& Ptr, char* Token) { while (*Ptr && *Ptr <= 32) Ptr++; while (*Ptr > 32) *Token++ = *Ptr++; *Token = 0; } int lcGetBrickLinkColor(int ColorIndex) { struct lcBrickLinkEntry { int LDraw; int BrickLink; }; lcBrickLinkEntry BrickLinkColors[] = { { 0, 11 }, // Black { 1, 7 }, // Blue { 2, 6 }, // Green { 3, 39 }, // Dark Turquoise { 4, 5 }, // Red { 5, 47 }, // Dark Pink { 6, 8 }, // Brown { 7, 9 }, // Light Gray { 8, 10 }, // Dark Gray { 9, 62 }, // Light Blue { 10, 36 }, // Bright Green { 11, 40 }, // Light Turquoise { 12, 25 }, // Salmon { 13, 23 }, // Pink { 14, 3 }, // Yellow { 15, 1 }, // White { 16, -1 }, // None { 17, 38 }, // Light Green { 18, 33 }, // Light Yellow { 19, 2 }, // Tan { 20, 44 }, // Light Violet { 21, 46 }, // Glow in Dark Opaque { 22, 24 }, // Purple { 23, 109 }, // Dark Blue-Violet { 24, -1 }, // None { 25, 4 }, // Orange { 26, 71 }, // Magenta { 27, 34 }, // Lime { 28, 69 }, // Dark Tan { 29, 104 }, // Bright Pink { 30, 157 }, // Medium Lavender { 31, 154 }, // Lavender { 32, 11 }, // Black { 33, 14 }, // Trans-Dark Blue { 34, 20 }, // Trans-Green { 35, 108 }, // Trans-Bright Green { 36, 17 }, // Trans-Red { 37, 50 }, // Trans-Dark Pink { 38, 18 }, // Trans-Neon Orange { 39, 113 }, // Trans-Very Lt Blue { 40, 13 }, // Trans-Black { 41, 74 }, // Trans-Medium Blue { 42, 16 }, // Trans-Neon Green { 43, 15 }, // Trans-Light Blue { 44, 114 }, // Trans-Light Purple { 45, 107 }, // Trans-Pink { 46, 19 }, // Trans-Yellow { 47, 12 }, // Trans-Clear { 52, 51 }, // Trans-Purple { 54, 121 }, // Trans-Neon Yellow { 57, 98 }, // Trans-Orange { 60, 57 }, // Chrome Antique Brass { 61, 52 }, // Chrome Blue { 62, 64 }, // Chrome Green { 63, 82 }, // Chrome Pink { 64, 122 }, // Chrome Black { 65, 3 }, // Yellow { 66, 19 }, // Trans-Yellow { 67, 12 }, // Trans-Clear { 68, 96 }, // Very Light Orange { 69, 93 }, // Light Purple { 70, 88 }, // Reddish Brown { 71, 86 }, // Light Bluish Gray { 72, 85 }, // Dark Bluish Gray { 73, 42 }, // Medium Blue { 74, 37 }, // Medium Green { 75, 116 }, // Speckle Black-Copper { 76, 117 }, // Speckle DBGray-Silver { 77, 56 }, // Light Pink { 78, 90 }, // Light Flesh { 79, 60 }, // Milky White { 80, 67 }, // Metallic Silver { 81, 70 }, // Metallic Green { 82, 65 }, // Metallic Gold { 83, 11 }, // Black { 84, 150 }, // Medium Dark Flesh { 85, 89 }, // Dark Purple { 86, 91 }, // Dark Flesh { 87, 77 }, // Pearl Dark Gray { 89, 97 }, // Blue - Violet { 92, 28 }, // Flesh { 100, 26 }, // Light Salmon { 110, 43 }, // Violet { 112, 73 }, // Medium Violet { 114, 100 }, // Glitter Trans-Dark Pink { 115, 76 }, // Medium Lime { 117, 101 }, // Glitter Trans-Clear { 118, 41 }, // Aqua { 120, 35 }, // Light Lime { 125, 32 }, // Light Orange { 128, 68 }, // Dark Orange { 129, 102 }, // Glitter Trans-Purple { 132, 111 }, // Speckle Black-Silver { 133, 151 }, // Speckle Black-Gold { 134, 84 }, // Copper { 135, 66 }, // Pearl Light Gray { 137, 78 }, // Metal Blue { 142, 61 }, // Pearl Light Gold { 148, 77 }, // Pearl Dark Gray { 150, 119 }, // Pearl Very Light Gray { 151, 99 }, // Very Light Bluish Gray { 178, 81 }, // Flat Dark Gold { 179, 95 }, // Flat Silver { 183, 83 }, // Pearl White { 191, 110 }, // Bright Light Orange { 212, 105 }, // Bright Light Blue { 216, 27 }, // Rust { 226, 103 }, // Bright Light Yellow { 232, 87 }, // Sky Blue { 256, 11 }, // Black { 272, 63 }, // Dark Blue { 273, 7 }, // Blue { 284, 114 }, // Trans-Light Purple { 288, 80 }, // Dark Green { 294, 118 }, // Glow In Dark Trans { 297, 115 }, // Pearl Gold { 308, 120 }, // Dark Brown { 313, 72 }, // Maersk Blue { 320, 59 }, // Dark Red { 321, 153 }, // Dark Azure { 322, 156 }, // Medium Azure { 323, 152 }, // Light Aqua { 324, 5 }, // Red { 326, 158 }, // Yellowish Green { 330, 155 }, // Olive Green { 334, 21 }, // Chrome Gold { 335, 58 }, // Sand Red { 350, 4 }, // Orange { 351, 94 }, // Medium Dark Pink { 366, 29 }, // Earth Orange { 373, 54 }, // Sand Purple { 375, 9 }, // Light Gray { 378, 48 }, // Sand Green { 379, 55 }, // Sand Blue { 383, 22 }, // Chrome Silver { 406, 63 }, // Dark Blue { 449, 24 }, // Purple { 450, 106 }, // Fabuland Brown { 462, 31 }, // Medium Orange { 484, 68 }, // Dark Orange { 490, 34 }, // Lime { 493, -10 }, // Magnet { 494, -11 }, // Electric_Contact_Alloy { 495, -12 }, // Electric_Contact_Copper { 496, 86 }, // Light Bluish Gray { 503, 49 }, // Very Light Gray { 504, 95 }, // Flat Silver { 511, 1 }, // White { 10001, 159 }, // Glow In Dark White { 10002, 160 }, // Fabuland Orange { 10003, 161 }, // Dark Yellow { 10004, 162 }, // Glitter Trans-Light Blue { 10005, 163 }, // Glitter Trans-Neon Green { 10006, 164 }, // Trans-Light Orange { 10007, 165 }, // Neon Orange { 10008, 220 }, // Coral { 10009, 166 }, // Neon Green { 10010, 221 } // Trans-Light Green }; int ColorCode = gColorList[ColorIndex].Code; for (unsigned int Color = 0; Color < LC_ARRAY_COUNT(BrickLinkColors); Color++) if (BrickLinkColors[Color].LDraw == ColorCode) return BrickLinkColors[Color].BrickLink; return 0; } static void lcAdjustStudStyleColors(std::vector& Colors, lcStudStyle StudStyle) { if (StudStyle != lcStudStyle::HighContrast && StudStyle != lcStudStyle::HighContrastLogo) return; for (lcColor& Color : Colors) { const lcVector4 FillColor = Color.Value * 255.0f; lcVector4 EdgeColor(0.0f, 0.0f, 0.0f, 255.0f); if (30.0f * FillColor[0] + 59.0f * FillColor[1] + 11.0f * FillColor[2] <= 3600.0f) EdgeColor = lcVector4(27.0f, 42.0f, 52.0f, 255.0f); else if (Color.Code == 0) EdgeColor = lcVector4(255.0f, 255.0f, 255.0f, 255.0f); Color.Edge = EdgeColor / 255.0f; } } static std::vector lcParseColorFile(lcFile& File) { char Line[1024], Token[1024]; std::vector Colors; lcColor Color; while (File.ReadLine(Line, sizeof(Line))) { char* Ptr = Line; GetToken(Ptr, Token); if (strcmp(Token, "0")) continue; GetToken(Ptr, Token); strupr(Token); if (strcmp(Token, "!COLOUR")) continue; Color.Code = ~0U; Color.Translucent = false; Color.Group = LC_COLORGROUP_SOLID; Color.Value[0] = FLT_MAX; Color.Value[1] = FLT_MAX; Color.Value[2] = FLT_MAX; Color.Value[3] = 1.0f; Color.Edge[0] = FLT_MAX; Color.Edge[1] = FLT_MAX; Color.Edge[2] = FLT_MAX; Color.Edge[3] = 1.0f; GetToken(Ptr, Token); strncpy(Color.Name, Token, sizeof(Color.Name)); Color.Name[LC_MAX_COLOR_NAME - 1] = 0; strncpy(Color.SafeName, Color.Name, sizeof(Color.SafeName)); for (char* Underscore = strchr((char*)Color.Name, '_'); Underscore; Underscore = strchr(Underscore, '_')) *Underscore = ' '; for (GetToken(Ptr, Token); Token[0]; GetToken(Ptr, Token)) { strupr(Token); if (!strcmp(Token, "CODE")) { GetToken(Ptr, Token); Color.Code = atoi(Token); } else if (!strcmp(Token, "VALUE")) { GetToken(Ptr, Token); if (Token[0] == '#') Token[0] = ' '; int Value; if (sscanf(Token, "%x", &Value) != 1) Value = 0; Color.Value[2] = (float)(Value & 0xff) / 255.0f; Value >>= 8; Color.Value[1] = (float)(Value & 0xff) / 255.0f; Value >>= 8; Color.Value[0] = (float)(Value & 0xff) / 255.0f; } else if (!strcmp(Token, "EDGE")) { GetToken(Ptr, Token); if (Token[0] == '#') Token[0] = ' '; int Value; if (sscanf(Token, "%x", &Value) != 1) Value = 0; Color.Edge[2] = (float)(Value & 0xff) / 255.0f; Value >>= 8; Color.Edge[1] = (float)(Value & 0xff) / 255.0f; Value >>= 8; Color.Edge[0] = (float)(Value & 0xff) / 255.0f; } else if (!strcmp(Token, "ALPHA")) { GetToken(Ptr, Token); int Value = atoi(Token); Color.Value[3] = (float)(Value & 0xff) / 255.0f; if (Value != 255) Color.Translucent = true; if (Value == 128) Color.Group = LC_COLORGROUP_TRANSLUCENT; else if (Value != 0) Color.Group = LC_COLORGROUP_SPECIAL; } else if (!strcmp(Token, "CHROME") || !strcmp(Token, "PEARLESCENT") || !strcmp(Token, "RUBBER") || !strcmp(Token, "MATTE_METALIC") || !strcmp(Token, "METAL") || !strcmp(Token, "LUMINANCE")) { Color.Group = LC_COLORGROUP_SPECIAL; } else if (!strcmp(Token, "MATERIAL")) { Color.Group = LC_COLORGROUP_SPECIAL; break; // Material is always last so ignore it and the rest of the line. } } if (Color.Code == ~0U || Color.Value[0] == FLT_MAX) continue; if (Color.Edge[0] == FLT_MAX) { Color.Edge[0] = 33.0f / 255.0f; Color.Edge[1] = 33.0f / 255.0f; Color.Edge[2] = 33.0f / 255.0f; } bool Duplicate = false; for (lcColor& ExistingColor : Colors) { if (ExistingColor.Code == Color.Code) { ExistingColor = Color; Duplicate = true; break; } } if (!Duplicate) Colors.push_back(Color); } return Colors; } bool lcLoadColorFile(lcFile& File, lcStudStyle StudStyle) { std::vector Colors = lcParseColorFile(File); const bool Valid = !Colors.empty(); if (Valid) lcAdjustStudStyleColors(Colors, StudStyle); bool FoundMain = false, FoundEdge = false, FoundStud = false; for (const lcColor& Color : Colors) { switch (Color.Code) { case 16: FoundMain = true; break; case 24: FoundEdge = true; break; case 4242: FoundStud = true; break; } } if (!FoundMain) { lcColor MainColor; MainColor.Code = 16; MainColor.Translucent = false; MainColor.Group = LC_COLORGROUP_SOLID; MainColor.Value[0] = 1.0f; MainColor.Value[1] = 1.0f; MainColor.Value[2] = 0.5f; MainColor.Value[3] = 1.0f; MainColor.Edge[0] = 0.2f; MainColor.Edge[1] = 0.2f; MainColor.Edge[2] = 0.2f; MainColor.Edge[3] = 1.0f; strcpy(MainColor.Name, "Main Color"); strcpy(MainColor.SafeName, "Main_Color"); Colors.push_back(MainColor); } if (!FoundEdge) { lcColor EdgeColor; EdgeColor.Code = 24; EdgeColor.Translucent = false; EdgeColor.Group = LC_NUM_COLORGROUPS; EdgeColor.Value[0] = 0.5f; EdgeColor.Value[1] = 0.5f; EdgeColor.Value[2] = 0.5f; EdgeColor.Value[3] = 1.0f; EdgeColor.Edge[0] = 0.2f; EdgeColor.Edge[1] = 0.2f; EdgeColor.Edge[2] = 0.2f; EdgeColor.Edge[3] = 1.0f; strcpy(EdgeColor.Name, "Edge Color"); strcpy(EdgeColor.SafeName, "Edge_Color"); Colors.push_back(EdgeColor); } if (!FoundStud) { lcColor StudColor; StudColor.Code = 4242; StudColor.Translucent = false; StudColor.Group = LC_NUM_COLORGROUPS; StudColor.Value[0] = 27.0f / 255.0f; StudColor.Value[1] = 42.0f / 255.0f; StudColor.Value[2] = 52.0f / 255.0f; StudColor.Value[3] = 1.0f; StudColor.Edge[0] = 0.0f; StudColor.Edge[1] = 0.0f; StudColor.Edge[2] = 0.0f; StudColor.Edge[3] = 1.0f; strcpy(StudColor.Name, "Stud Style Black"); strcpy(StudColor.SafeName, "Stud_Style_Black"); Colors.push_back(StudColor); } for (lcColor& Color : gColorList) Color.Group = LC_NUM_COLORGROUPS; for (int GroupIdx = 0; GroupIdx < LC_NUM_COLORGROUPS; GroupIdx++) gColorGroups[GroupIdx].Colors.clear(); gColorGroups[0].Name = QApplication::tr("Solid", "Colors"); gColorGroups[1].Name = QApplication::tr("Translucent", "Colors"); gColorGroups[2].Name = QApplication::tr("Special", "Colors"); for (lcColor& Color : Colors) { int ColorIndex; for (ColorIndex = 0; ColorIndex < static_cast(gColorList.size()); ColorIndex++) if (gColorList[ColorIndex].Code == Color.Code) break; if (ColorIndex == static_cast(gColorList.size())) gColorList.push_back(Color); else gColorList[ColorIndex] = Color; if (Color.Group != LC_NUM_COLORGROUPS) gColorGroups[Color.Group].Colors.push_back(ColorIndex); if (Color.Code == 16) gDefaultColor = ColorIndex; else if (Color.Code == 24) gEdgeColor = ColorIndex; } return Valid; } void lcLoadDefaultColors(lcStudStyle StudStyle) { lcDiskFile ConfigFile(":/resources/ldconfig.ldr"); if (ConfigFile.Open(QIODevice::ReadOnly)) lcLoadColorFile(ConfigFile, StudStyle); } int lcGetColorIndex(quint32 ColorCode) { for (size_t ColorIdx = 0; ColorIdx < gColorList.size(); ColorIdx++) if (gColorList[ColorIdx].Code == ColorCode) return (int)ColorIdx; lcColor Color; Color.Code = ColorCode; Color.Translucent = false; Color.Edge[0] = 0.2f; Color.Edge[1] = 0.2f; Color.Edge[2] = 0.2f; Color.Edge[3] = 1.0f; if (ColorCode & LC_COLOR_DIRECT) { Color.Value[0] = (float)((ColorCode & 0xff0000) >> 16) / 255.0f; Color.Value[1] = (float)((ColorCode & 0x00ff00) >> 8) / 255.0f; Color.Value[2] = (float)((ColorCode & 0x0000ff) >> 0) / 255.0f; Color.Value[3] = 1.0f; sprintf(Color.Name, "Color %06X", ColorCode & 0xffffff); sprintf(Color.SafeName, "Color_%06X", ColorCode & 0xffffff); } else { Color.Value[0] = 0.5f; Color.Value[1] = 0.5f; Color.Value[2] = 0.5f; Color.Value[3] = 1.0f; sprintf(Color.Name, "Color %03d", ColorCode); sprintf(Color.SafeName, "Color_%03d", ColorCode); } gColorList.push_back(Color); return (int)gColorList.size() - 1; }