#pragma once #include "lc_math.h" #include "lc_colors.h" #include "lc_mesh.h" class lcVertexBuffer { public: constexpr lcVertexBuffer() : Pointer(nullptr) { } bool IsValid() const { return Pointer != nullptr; } union { GLuint Object; void* Pointer; }; }; class lcIndexBuffer { public: constexpr lcIndexBuffer() : Pointer(nullptr) { } bool IsValid() const { return Pointer != nullptr; } union { GLuint Object; void* Pointer; }; }; enum class lcMaterialType { UnlitColor, UnlitColorConditional, UnlitTextureModulate, UnlitTextureDecal, UnlitVertexColor, UnlitViewSphere, FakeLitColor, FakeLitTextureDecal, Count }; enum class lcProgramAttrib { Position, Normal, TexCoord, Color, ControlPoint1 = 0, ControlPoint2, ControlPoint3, ControlPoint4, Count }; struct lcProgram { GLuint Object; GLint WorldViewProjectionMatrixLocation; GLint WorldMatrixLocation; GLint MaterialColorLocation; GLint LightPositionLocation; GLint EyePositionLocation; GLint HighlightParamsLocation; }; enum class lcPolygonOffset { None, Opaque, Translucent }; enum class lcDepthFunction { LessEqual, Always }; struct lcVertexAttribState { GLint Size = 0; GLenum Type = 0; GLboolean Normalized = 0; bool Enabled = 0; GLsizei Stride = 0; const void* Pointer = nullptr; GLuint VertexBufferObject = 0; }; class lcContext : protected QOpenGLFunctions { public: lcContext(); ~lcContext(); lcContext(const lcContext&) = delete; lcContext(lcContext&&) = delete; lcContext& operator=(const lcContext&) = delete; lcContext& operator=(lcContext&&) = delete; static bool InitializeRenderer(); static void ShutdownRenderer(); static lcContext* GetGlobalOffscreenContext(); void CreateResources(); void DestroyResources(); void SetDefaultState(); void ClearResources(); void MakeCurrent(); void SetGLContext(QOpenGLContext* GLContext, QOpenGLWidget* Widget); void SetOffscreenContext(); bool IsOffscreen() const { return mWidget == nullptr; } void ClearColorAndDepth(const lcVector4& ClearColor); void ClearDepth(); void SetWorldMatrix(const lcMatrix44& WorldMatrix) { mWorldMatrix = WorldMatrix; mWorldMatrixDirty = true; } void SetViewMatrix(const lcMatrix44& ViewMatrix) { mViewMatrix = ViewMatrix; mViewMatrixDirty = true; mViewProjectionMatrixDirty = true; } void SetProjectionMatrix(const lcMatrix44& ProjectionMatrix) { mProjectionMatrix = ProjectionMatrix; mProjectionMatrixDirty = true; mViewProjectionMatrixDirty = true; } const lcMatrix44& GetProjectionMatrix() { return mProjectionMatrix; } void SetMaterial(lcMaterialType MaterialType); void SetViewport(int x, int y, int Width, int Height); void SetPolygonOffset(lcPolygonOffset PolygonOffset); void SetDepthWrite(bool Enable); void SetDepthFunction(lcDepthFunction DepthFunction); void EnableDepthTest(bool Enable); void EnableColorWrite(bool Enable); void EnableColorBlend(bool Enable); void EnableCullFace(bool Enable); void SetLineWidth(float LineWidth); void BindTexture2D(const lcTexture* Texture); void BindTextureCubeMap(const lcTexture* Texture); void ClearTexture2D(); void ClearTextureCubeMap(); void UploadTexture(lcTexture* Texture); void SetColor(const lcVector4& Color) { mColor = Color; mColorDirty = true; } void SetHighlightParams(const lcVector4& HighlightPosition, const lcVector4& TextColor, const lcVector4& BackgroundColor, const lcVector4& HighlightColor) { mHighlightParams[0] = HighlightPosition; mHighlightParams[1] = TextColor; mHighlightParams[2] = BackgroundColor; mHighlightParams[3] = HighlightColor; mHighlightParamsDirty = true; } void SetColor(float Red, float Green, float Blue, float Alpha); void SetColorIndex(int ColorIndex); void SetColorIndexTinted(int ColorIndex, const lcVector4& Tint, float Weight); void SetColorIndexTinted(int ColorIndex, const lcVector4& Tint); void SetEdgeColorIndex(int ColorIndex); void SetEdgeColorIndexTinted(int ColorIndex, const lcVector4& Tint); lcVertexBuffer CreateVertexBuffer(int Size, const void* Data); void DestroyVertexBuffer(lcVertexBuffer& VertexBuffer); lcIndexBuffer CreateIndexBuffer(int Size, const void* Data); void DestroyIndexBuffer(lcIndexBuffer& IndexBuffer); void ClearVertexBuffer(); void SetVertexBuffer(lcVertexBuffer VertexBuffer); void SetVertexBufferPointer(const void* VertexBuffer); void ClearIndexBuffer(); void SetIndexBuffer(lcIndexBuffer IndexBuffer); void SetIndexBufferPointer(const void* IndexBuffer); void SetVertexFormat(int BufferOffset, int PositionSize, int NormalSize, int TexCoordSize, int ColorSize, bool EnableNormals); void SetVertexFormatPosition(int PositionSize); void SetVertexFormatConditional(int BufferOffset); void DrawPrimitives(GLenum Mode, GLint First, GLsizei Count); void DrawIndexedPrimitives(GLenum Mode, GLsizei Count, GLenum Type, int Offset); void BindMesh(const lcMesh* Mesh); protected: static bool CreateOffscreenContext(); static void DestroyOffscreenContext(); void CreateShaderPrograms(); void FlushState(); void SetVertexAttribPointer(lcProgramAttrib Attrib, GLint Size, GLenum Type, GLboolean Normalized, GLsizei Stride, const void* Pointer); void EnableVertexAttrib(lcProgramAttrib Attrib); void DisableVertexAttrib(lcProgramAttrib Attrib); QOpenGLWidget* mWidget = nullptr; QOpenGLContext* mContext = nullptr; GLuint mVertexBufferObject; GLuint mIndexBufferObject; const char* mVertexBufferPointer; const char* mIndexBufferPointer; const char* mVertexBufferOffset; lcMaterialType mMaterialType; bool mNormalEnabled; bool mTexCoordEnabled; bool mColorEnabled; lcVertexAttribState mVertexAttribState[static_cast(lcProgramAttrib::Count)]; GLuint mTexture2D; GLuint mTextureCubeMap; lcPolygonOffset mPolygonOffset; bool mDepthWrite; lcDepthFunction mDepthFunction; bool mDepthTest; bool mColorWrite; bool mColorBlend; bool mCullFace; float mLineWidth; int mMatrixMode; bool mTextureEnabled; lcVector4 mColor; lcMatrix44 mWorldMatrix; lcMatrix44 mViewMatrix; lcMatrix44 mProjectionMatrix; lcMatrix44 mViewProjectionMatrix; lcVector4 mHighlightParams[4]; bool mColorDirty; bool mWorldMatrixDirty; bool mViewMatrixDirty; bool mProjectionMatrixDirty; bool mViewProjectionMatrixDirty; bool mHighlightParamsDirty; static std::unique_ptr mOffscreenContext; static std::unique_ptr mOffscreenSurface; static std::unique_ptr mGlobalOffscreenContext; static lcProgram mPrograms[static_cast(lcMaterialType::Count)]; Q_DECLARE_TR_FUNCTIONS(lcContext); };