Commit graph

75 commits

Author SHA1 Message Date
Leonardo Zide
b981de80c5 Widget merge. 2020-12-06 10:52:57 -08:00
Leonardo Zide
28ccd8f681 Widget merge. 2020-12-05 12:17:09 -08:00
Leonardo Zide
60a0f9190d Widget merging. 2020-12-05 11:02:10 -08:00
Leonardo
525df8ad21 Widget cleanup. 2020-12-04 16:52:57 -08:00
Leonardo
7b320edc7a Scoped lcTrackTool. 2020-12-04 16:06:39 -08:00
Leonardo
256d3792b1 Widget cleanup. 2020-12-04 12:49:01 -08:00
Leonardo Zide
e2fb7b2ed9 Widget cleanup. 2020-11-14 12:47:55 -08:00
Leonardo Zide
2390feb88f Deleted unsafe default operations. 2020-05-03 15:39:39 -07:00
Leonardo Zide
acd7dd3f9a Allow highlight color to be set by the user. 2020-04-25 11:36:28 -07:00
Leonardo Zide
7c9773f228 Fixed override and virtual function qualifiers. 2020-03-22 15:44:41 -07:00
Leonardo Zide
e9c38e4f39 Added scoped enums. 2020-02-15 11:36:06 -08:00
Leonardo Zide
e5d06a29a2 Renamed pipette to color picker and fixed indentation. 2020-02-15 11:14:12 -08:00
RenateZwei
aa3ead6504
Added color picker (#446)
Added color picker
2020-02-15 10:59:14 -08:00
Leonardo Zide
44bdb22a5b Try to add lights and cameras near the center of the model. 2019-08-10 12:31:28 -07:00
Leonardo Zide
8f59a67924 Detach camera when diving into a submodel. 2019-02-09 16:30:11 -08:00
Leonardo Zide
b77b9aac5c Replaced view cube with a sphere. 2018-10-28 17:59:01 -07:00
Leonardo Zide
149df626b6 Added option to go back to editing the top submodel. 2018-10-13 16:45:14 -07:00
Leonardo Zide
39ff605c8b Switch to camera orbit when dragging the view cube. 2018-09-11 16:36:10 -07:00
Leonardo Zide
4aa2cbeeb6 First pass view cube. 2018-08-19 20:28:04 -07:00
Leonardo Zide
752ae54788 Fixed interface draw location in active submodels. 2018-04-07 17:17:32 -07:00
Leonardo Zide
b30ffd1b59 Initial implementation of in place submodel editing. 2018-03-29 10:20:36 -07:00
Leonardo Zide
769b80b22d Support dragging colors from the color palette to paint pieces. Closes #177. 2018-01-12 10:50:25 -08:00
Leonardo Zide
752ee5c4e7 Prevent mouse shortcuts from overriding overlay actions. Fixes #180. 2018-02-06 14:47:11 -08:00
Leonardo Zide
7ca156b3a7 Added commands for moving the camera relative to its current orientation. 2018-01-15 11:35:15 -08:00
Leonardo
50b3e95215 Reuse the same FBO when creating new preview images. 2017-12-29 06:50:18 -08:00
leozide
2d538390d3 Added --camera-angles command line option. Closes #147. 2017-12-13 17:36:35 -08:00
Leonardo Zide
636e013455 Removed lcint types. 2017-12-02 12:22:04 -08:00
Leonardo Zide
470be6b7a9 New piece free movement mode. 2017-11-12 19:38:07 -08:00
Leonardo Zide
51afa3acde Merged TiledRender into the View class. 2017-08-05 12:02:45 -07:00
Leonardo Zide
02231b363b Support saving images larger than 2048. 2017-07-30 14:18:57 -07:00
leozide
c924b90955 Converted include guards to pragma once. 2017-07-19 14:20:32 -07:00
Leonardo Zide
f024007157 Keep camera name as a c string for now. 2017-06-20 21:43:39 -07:00
Alistair Buxton
240c8f68a5 Add command line options to set submodel and camera. 2017-06-20 21:25:27 -07:00
Leonardo Zide
05104162e9 Only highlight new pieces when the option is enabled. 2017-06-20 08:20:59 -07:00
Leonardo Zide
b9726a2a99 Reorganized scene and context classes. 2017-04-01 16:53:54 -07:00
leo
8434c26087 Fixed context menu not showing in some cases. 2016-05-19 21:16:31 +00:00
leo
2e276f26df Better handling of customized mouse shortcuts. 2016-05-09 01:59:10 +00:00
leo
d5ccd6289f Include cleanup. 2016-05-02 19:13:54 +00:00
leo
a0db9ce210 Added synth support for shock absorbers. 2016-05-01 00:20:37 +00:00
leo
5b0bf780cc Configurable mouse shortcuts. 2016-04-23 00:17:33 +00:00
leo
8af94f050f Added overlay to change the control point scale. 2016-03-12 00:05:49 +00:00
leo
32a22da00d Open submodels in separate tabs. 2016-03-06 01:47:00 +00:00
leo
b5233f714c Added options to add and remove control points. 2016-03-03 00:04:49 +00:00
leo
1f47b89d57 Added more options to context menu. 2015-12-04 20:32:10 +00:00
leo
55f87378cd Mouse buttons 4 and 5 now work to navigate steps. 2015-09-06 19:52:17 +00:00
leo
20945362e5 Create a static buffer for the move overlay. 2015-04-27 00:47:31 +00:00
leo
aa861cd036 Use a single vertex buffer for all pieces. 2015-04-26 18:14:33 +00:00
leo
81fc732158 Use a vertex buffer for the grid. 2015-04-14 04:14:10 +00:00
leo
7440111b64 Allow different cameras for each submodel. 2015-03-01 23:17:50 +00:00
leo
c670893deb Rendering optimizations. 2015-02-08 18:54:51 +00:00