Commit graph

34 commits

Author SHA1 Message Date
Leonardo Zide
4c97a4d514 Weight vertex normals based on the angle of each face. Fixes #683. 2021-12-23 12:15:33 -08:00
Leonardo Zide
c10804d31b Simplified manipulator rotation math. 2021-12-11 15:52:38 -08:00
Leonardo Zide
36dbcec238 Fixed macOS OpenGL deprecation warnings. 2021-11-20 19:56:52 -08:00
Leonardo Zide
7d884e6b5f Static analysis fixes. 2021-11-14 18:34:24 -08:00
Leonardo Zide
a9971b0b1a Fixed rendering issues with missing textures. 2021-06-27 12:13:54 -07:00
Leonardo Zide
bad9bd5069 Fixed wrong texture mesh indices. Fixes #727. 2021-06-26 14:01:02 -07:00
Leonardo Zide
8dcc1bb970 Warning fix. Fixes #725. 2021-06-26 13:27:17 -07:00
Leonardo Zide
bd12ad5842 Small cleanup. 2021-06-13 16:24:12 -07:00
Leonardo Zide
0fa195b334 Array cleanup. 2021-06-13 15:41:57 -07:00
Leonardo Zide
7162639295 Calculate texcoords at the end of the file load. Fixes #641. 2021-06-13 15:35:40 -07:00
Leonardo Zide
bf7a382dcc Store texture projection as part of the section while loading meshes. 2021-06-12 19:29:13 -07:00
Leonardo Zide
ee5c551bc8 Refactored duplicate code. 2021-06-06 10:51:34 -07:00
Leonardo Zide
613bc91c4d Moved texture stack from function parameter to member variable. 2021-06-05 17:44:20 -07:00
Leonardo Zide
a93a119ee2 Small mesh loader cleanup. 2021-04-10 16:18:15 -07:00
Leonardo Zide
5825371b7e Fixed buffer overflow loading certain parts. Fixes #659. 2021-03-27 12:48:36 -07:00
Leonardo Zide
a460075278 Fixed normal transforms. 2021-03-17 21:43:02 -07:00
Leonardo Zide
b0f689df83 Crash fix. 2021-03-13 14:53:50 -08:00
Johannes Sixt
19bc2f4f90 Fix check for type of mesh index.
The index type does not only depend on the number of geometry vertices,
but also on the number of conditional line vertices. Check the stored
type, not the number of vertices.
2021-03-13 11:59:57 +01:00
Leonardo Zide
3e84285f40 Refactored bounding box calculation. 2021-03-07 10:14:48 -08:00
Leonardo Zide
b7740d9db1 Don't look for duplicate conditional verts. 2021-03-07 09:57:17 -08:00
Leonardo Zide
c3ad14ac04 Conditional line shader. 2021-03-06 18:54:24 -08:00
Leonardo Zide
03b9c75d9e Fixed subparts not updating stud style. 2021-01-23 14:55:00 -08:00
Leonardo Zide
728980c97a Fixed mesh reload after changing stud options. Fixes #608. 2021-01-23 11:43:57 -08:00
Trevor SANDY
f21d7ad63a Stud style - Rename stud logo 2021-01-20 13:19:29 +01:00
Leonardo Zide
cbfd2ce4bc Renamed enum. 2021-01-18 13:38:17 -08:00
Leonardo Zide
33fe9cfac2 Faster parts list sorting. 2019-11-23 10:46:18 -08:00
Leonardo Zide
481d4e6e81 Added bounding boxes to mesh sections. 2019-11-22 12:48:40 -08:00
Leonardo Zide
f266040633 Don't apply textures to lines. 2019-11-02 11:38:24 -07:00
Leonardo Zide
eed617c04c Fixed missing triangles in lods with textures. 2019-10-26 11:30:25 -07:00
Leonardo Zide
9499dd9daa Fixed stud LOD not working. Fixes #390.
Also fixed cached pieces not updating their logo settings.
2019-09-29 12:58:18 -07:00
Leonardo Zide
4269e84a16 Fixed parts with studs in primitives not reloading when changing the logo setting. 2019-09-27 14:52:50 -07:00
Leonardo Zide
66bbb8d9de Simpler stud reload. 2019-09-23 16:55:24 -07:00
Trevor SANDY
f91da8a7ce Change stud logo without application restart (#389)
* Change stud logo without application restart

* Refactor change stud logo without application restart
2019-09-23 16:22:11 -07:00
Leonardo Zide
1e2f6c208f Moved mesh loading code to a separate file. 2019-07-27 16:31:16 -07:00