leozide
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c924b90955
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Converted include guards to pragma once.
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2017-07-19 14:20:32 -07:00 |
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leozide
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f7d61f33ce
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Updated code to use nullptr and override.
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2017-04-13 17:26:40 -07:00 |
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Leonardo Zide
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c34810c084
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Static analysis fixes.
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2017-04-02 17:15:09 -07:00 |
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Leonardo Zide
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b9726a2a99
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Reorganized scene and context classes.
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2017-04-01 16:53:54 -07:00 |
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Leonardo
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a74e51cd04
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Fixed line endings.
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2016-10-05 14:28:52 -07:00 |
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leo
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7ebcc16c41
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Optimizations for loading very large models.
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2016-05-29 02:46:34 +00:00 |
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leo
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9c8a602a09
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Fixed accessing const arrays as non-const.
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2016-04-19 18:37:50 +00:00 |
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leo
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a24ebaaab9
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Better string mesh generation.
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2016-04-11 15:45:08 +00:00 |
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leo
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d715c316a6
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Allow changing multiple pieces at the same time using the properties widget.
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2015-12-22 22:44:46 +00:00 |
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leo
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307ed62ceb
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Added mesh LOD.
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2015-05-24 04:36:25 +00:00 |
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leo
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4c0c815682
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Moved keys to separate arrays.
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2014-08-31 00:53:12 +00:00 |
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leo
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83720038af
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Added copy constructor to array.
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2014-04-10 21:24:55 +00:00 |
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leo
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c5f006cd2c
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Moved pieces from a linked list to an array.
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2014-04-10 04:46:48 +00:00 |
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leo
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0459b9f38b
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Moved lights from linked list to array.
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2014-04-08 22:34:50 +00:00 |
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leo
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418481f8c8
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Orthographic projection option.
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2013-12-17 02:43:16 +00:00 |
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leo
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ba28ef208c
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Moved default camera out.
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2013-09-01 22:19:53 +00:00 |
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leo
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979217d023
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Array class cleanup.
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2013-08-15 23:43:18 +00:00 |
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