Commit graph

17 commits

Author SHA1 Message Date
leozide
c924b90955 Converted include guards to pragma once. 2017-07-19 14:20:32 -07:00
leozide
f7d61f33ce Updated code to use nullptr and override. 2017-04-13 17:26:40 -07:00
Leonardo Zide
c34810c084 Static analysis fixes. 2017-04-02 17:15:09 -07:00
Leonardo Zide
b9726a2a99 Reorganized scene and context classes. 2017-04-01 16:53:54 -07:00
Leonardo
a74e51cd04 Fixed line endings. 2016-10-05 14:28:52 -07:00
leo
7ebcc16c41 Optimizations for loading very large models. 2016-05-29 02:46:34 +00:00
leo
9c8a602a09 Fixed accessing const arrays as non-const. 2016-04-19 18:37:50 +00:00
leo
a24ebaaab9 Better string mesh generation. 2016-04-11 15:45:08 +00:00
leo
d715c316a6 Allow changing multiple pieces at the same time using the properties widget. 2015-12-22 22:44:46 +00:00
leo
307ed62ceb Added mesh LOD. 2015-05-24 04:36:25 +00:00
leo
4c0c815682 Moved keys to separate arrays. 2014-08-31 00:53:12 +00:00
leo
83720038af Added copy constructor to array. 2014-04-10 21:24:55 +00:00
leo
c5f006cd2c Moved pieces from a linked list to an array. 2014-04-10 04:46:48 +00:00
leo
0459b9f38b Moved lights from linked list to array. 2014-04-08 22:34:50 +00:00
leo
418481f8c8 Orthographic projection option. 2013-12-17 02:43:16 +00:00
leo
ba28ef208c Moved default camera out. 2013-09-01 22:19:53 +00:00
leo
979217d023 Array class cleanup. 2013-08-15 23:43:18 +00:00