Commit graph

56 commits

Author SHA1 Message Date
Leonardo Zide
72763ddc11 Create offscreen context at startup and reuse it. 2021-01-01 18:41:28 -08:00
Leonardo Zide
3358553e1d Moved clear functions to context. 2020-12-29 15:32:11 -08:00
Leonardo Zide
129e0f886f Compile fix. 2020-12-28 17:54:24 -08:00
Leonardo Zide
4ed04e4e25 Use an offscreen buffer when saving images from the command line. 2020-12-28 17:30:41 -08:00
Leonardo Zide
4e6cbca31c Switch to QOpenGLWidget. 2020-12-27 13:05:55 -08:00
Leonardo Zide
2390feb88f Deleted unsafe default operations. 2020-05-03 15:39:39 -07:00
Leonardo Zide
a5fde91ee9 Configurable fade color. 2020-04-25 12:16:37 -07:00
Leonardo Zide
4e6306a649 Translucent step fade. 2020-04-19 20:21:18 -07:00
Leonardo Zide
90f1336a48 Scoped enums and constexpr. 2020-03-22 13:44:20 -07:00
Leonardo Zide
5854cfce89 Added wrapper for glDepthMask. 2019-11-09 18:11:25 -08:00
Leonardo Zide
0abc4a258a Enabled polygon offset (with a smaller offset) for opaque triangles so they don't z fight with lines. 2019-02-23 11:33:39 -08:00
Johannes Sixt
31703618c3 Reduce z-fighting when translucent walls are touching opaque walls. (#303)
* Move GL calls around drawing of translucent meshes to lcContext.

* Reduce z-fighting when translucent walls are touching opaque walls.

This fixes issue #301.
2019-02-23 10:56:38 -08:00
Leonardo Zide
dfa1a66906 Added outline to the view sphere. Closes #281. 2019-01-21 16:54:10 -08:00
Leonardo Zide
6077400b3c Round viewsphere highlight. 2019-01-19 20:04:08 -08:00
Leonardo Zide
c8102034f9 Added view sphere highlight. 2019-01-12 17:43:23 -08:00
Leonardo Zide
b77b9aac5c Replaced view cube with a sphere. 2018-10-28 17:59:01 -07:00
Leonardo Zide
75ed98b88d Added string cache. 2018-09-23 19:31:33 -07:00
Leonardo Zide
b30ffd1b59 Initial implementation of in place submodel editing. 2018-03-29 10:20:36 -07:00
Leonardo
50b3e95215 Reuse the same FBO when creating new preview images. 2017-12-29 06:50:18 -08:00
Leonardo
804e0f6f53 Save MSAA images. Fixes #101. 2017-12-26 10:19:20 -08:00
leozide
c924b90955 Converted include guards to pragma once. 2017-07-19 14:20:32 -07:00
Leonardo Zide
82a4afb7a9 OpenGL ES cleanup. 2017-04-26 22:24:54 -07:00
leozide
f7d61f33ce Updated code to use nullptr and override. 2017-04-13 17:26:40 -07:00
Leonardo Zide
b9726a2a99 Reorganized scene and context classes. 2017-04-01 16:53:54 -07:00
Leonardo Zide
57b8732ed6 Context state cleanup. 2017-03-25 12:29:28 -07:00
leozide
eb7a8a86de Removed SetTextureMode. 2017-03-24 18:36:58 -07:00
Leonardo Zide
c85f0f7eea Disable normals for unlit passes. 2017-03-24 09:34:53 -07:00
Leonardo Zide
f99a093c7a Draw edge lines unlit. 2017-03-22 23:35:02 -07:00
Leonardo Zide
50b9ab1984 Faster mesh sorting. 2017-03-19 22:59:55 -07:00
leozide
d6efc97089 Removed SetLightingMode. 2017-03-17 15:53:26 -07:00
Leonardo Zide
acd5a485f0 Added a decal material to fix the texmap extension. 2017-03-12 13:51:14 -07:00
Leonardo Zide
61e803c161 Added fake lighting shader. 2017-03-11 16:47:21 -08:00
Leonardo Zide
043246fbe6 Changed normal format for compatibility. 2017-03-05 22:14:50 -08:00
leozide
7e3f572b8e Added shaders for each material/lighting combination. 2017-02-28 15:20:34 -08:00
Leonardo Zide
3d1efcabec Added room in the meshes for normals. 2017-02-18 11:12:35 -08:00
Leonardo Zide
0f2e808477 Fixed printing. 2017-02-11 09:46:21 -08:00
Leonardo Zide
e7fe26d2a4 Stop caching the GL viewport since OSX changes it when making a context current. 2017-01-29 19:31:30 -08:00
Leonardo Zide
eb1bc1cd31 First pass of the new parts list widget. 2016-12-16 09:14:19 -08:00
Leonardo
a74e51cd04 Fixed line endings. 2016-10-05 14:28:52 -07:00
leo
d5ccd6289f Include cleanup. 2016-05-02 19:13:54 +00:00
leo
510d190483 Support dynamic piece meshes. 2016-02-19 17:53:54 +00:00
leo
7f7a93e015 Added shader support. 2015-05-16 23:04:35 +00:00
leo
77e103264d Set colors through the context. 2015-05-04 00:51:41 +00:00
leo
170b7fc775 Changed the vertex and index buffer types to a class. 2015-04-30 22:35:40 +00:00
leo
20945362e5 Create a static buffer for the move overlay. 2015-04-27 00:47:31 +00:00
leo
aa861cd036 Use a single vertex buffer for all pieces. 2015-04-26 18:14:33 +00:00
leo
81fc732158 Use a vertex buffer for the grid. 2015-04-14 04:14:10 +00:00
leo
c670893deb Rendering optimizations. 2015-02-08 18:54:51 +00:00
leo
7546ff0b54 Fixed crash drawing models in the piece preview. 2015-01-02 11:58:14 +00:00
leo
a63743c73f Reorganized drawing functions. 2014-11-23 23:48:56 +00:00