Commit graph

154 commits

Author SHA1 Message Date
Leonardo Zide
a08ad3f81b Detect train track connections and pick an open one when inserting. 2024-11-27 13:04:53 -08:00
Leonardo Zide
14e5e7d126 Connect train tracks when inserting with the keyboard. 2024-11-23 18:03:54 -08:00
Leonardo Zide
80d144fea8 Array cleanup. 2024-05-26 13:01:34 -07:00
Leonardo Zide
aae75b36fe Removed lcArray from control points. 2024-05-12 12:45:15 -07:00
Leonardo Zide
14d1217850 Replaced property specific functions with the generic function. 2024-04-14 11:08:30 -07:00
Leonardo Zide
3528817d22 Split light size into different variables per type. 2024-04-07 12:48:41 -07:00
Leonardo Zide
5d5274b2b4 Split light power into different properties for Blender and POV-Ray. 2024-04-07 11:28:54 -07:00
Leonardo Zide
69ae4ea492 Added POV-Ray prefix to spot tightness and area grid 2024-04-06 18:50:37 -07:00
Leonardo Zide
66f4e42e2d Renamed attenuation to POV-Ray Fade for clarity 2024-04-06 17:29:15 -07:00
Leonardo Zide
34941219f5 Added support for multi edit piece id and color. 2024-03-02 17:37:46 -08:00
Leonardo Zide
39bdb1aa0a Added multi state support to colors. 2024-02-19 14:54:45 -08:00
Leonardo Zide
db24fab6d7 Support changing multiple bool properties at the same time. 2024-02-19 12:32:19 -08:00
Leonardo Zide
a42d86394c Support toggling key frames. 2024-01-21 12:53:18 -08:00
Leonardo Zide
2f40cf5bc7 Merged property serialization functions. 2024-01-15 17:11:03 -08:00
Leonardo Zide
d6499bfeb0 Don't create default key frame for all properties. 2024-01-15 16:48:09 -08:00
Leonardo Zide
4785caac2a Added key frame widgets. 2024-01-14 17:41:01 -08:00
Leonardo Zide
0ae1eb5671 Fixed piece initialization. 2023-12-28 10:41:47 -08:00
Leonardo Zide
e4f4df4376 Use lcObjectProperty in Piece. 2023-12-28 10:21:52 -08:00
Leonardo Zide
2990afba08 Refactored lcObjectKeyArray::RemoveAll. 2023-12-27 10:21:25 -08:00
Leonardo Zide
c2199eb6b0 Added serialization helper functions. 2023-10-01 16:24:42 -07:00
Leonardo Zide
86327196c2 Support rotating lights. 2023-09-04 10:59:16 -07:00
Leonardo Zide
b2ffa02b75 Fixed POV render issues with synth parts. Fixes #820. 2022-07-16 10:32:28 -07:00
Leonardo Zide
6ca5c160f1 Place new pieces relative to the side of the piece under the mouse. 2021-12-24 15:42:37 -08:00
Leonardo Zide
2d315d2ba2 Scan submodels when dragging a new piece into the model. 2021-12-23 17:27:38 -08:00
Leonardo Zide
a5207573bf Customizable object colors. 2021-11-24 15:20:08 -08:00
Leonardo Zide
94a5a5dc52 Moved blend to context. 2021-11-22 16:18:09 -08:00
Leonardo Zide
2a24933fa8 Scoped enums. 2021-11-14 19:10:16 -08:00
Leonardo Zide
7d884e6b5f Static analysis fixes. 2021-11-14 18:34:24 -08:00
Johannes Sixt
ba2cc70de8 Implement a piece's focused section as a simple index, not a bit mask.
It does not make sense to have a "focus" on more than one thing. Keep the
most recently focused section of a piece as a single index rather than a
bit mask. This removes a lot of implementation burden.
2021-10-31 15:51:58 +01:00
Johannes Sixt
d7ed7aaef4 Hold selection state in a separate variable, and treat all sections equal.
Notice that the selection state of individual piece sections are stored,
but never queried: the result of neither version of IsSelected() depends
on the section whose state is selected. Do not hold the state of
individual sections.

There is a theoretical change in behavior: Before, when a particular
section was unselected with SetSelected(Section, false), the focus state
of only the requested section was removed; now we remove the complete
focus. This change has no practical relevance, because there is no
user interface that can unselect individual piece sections.
2021-10-31 15:50:57 +01:00
Johannes Sixt
f81f949dc6 Hold states "hidden" and "pivot point valid" in separate variables.
In this way, the accesses are more natural than bit manipulations.
2021-10-31 15:50:57 +01:00
Leonardo Zide
f69ecf7fc0 Keep BFC disabled. Fixes #717. 2021-05-16 15:53:59 -07:00
Leonardo Zide
0be663f73c Reset BFC state after enabling it. 2021-03-27 17:52:21 -07:00
Leonardo Zide
b8a8cb6730 Removed direct GL function calls. 2021-01-12 14:29:56 -08:00
Leonardo Zide
cb710206b7 Moved key functions into a separate class. 2021-01-05 11:26:01 -08:00
Leonardo Zide
499e648673 Use individual bounding boxes for zoom extents. 2020-12-31 10:22:12 -08:00
Leonardo Zide
2d7aba8895 Use QString for object names. 2020-12-13 16:27:21 -08:00
Leonardo Zide
60a0f9190d Widget merging. 2020-12-05 11:02:10 -08:00
Leonardo Zide
acd7dd3f9a Allow highlight color to be set by the user. 2020-04-25 11:36:28 -07:00
Leonardo Zide
5a76f4c870 Scoped enums. 2020-04-18 19:45:21 -07:00
Leonardo Zide
70da56bb05 More accurate bounding box calculation for submodels. 2020-04-11 11:04:27 -07:00
Johannes Sixt
ca73f3e3ad
Synthesis of Technic Universal Joints (#456)
* Split synth info initialzation by type.

We are going to remove the type enumeration and use a class hierarchy
instead. This preparation will then be helpful.

* Make Add...Parts() overrides of a virtual AddPart() function.

Since we have a class hierarchy for the different synthesized pieces, we
can now turn a case distinction into a virtual function call.

* Move initialization based on type to derived class constructors.

Move initialization of end transformations of flexible parts into
class lcSynthInfoCurved.

* Make GetDefaultControlPoints() virtual with overrides.

* Remove obsolete enum lcSynthType.

We have replaced its purpose by derived classes by now.

* Initialize shock absorbers' spring part ID early.

This removes the awkward early return that is needed in the if-else
cascade.

* Split lcSynthInfo into derived classes for curved and straight pieces.

* Only curved parts have varying sections, start, middle, and end properties.

Move the properties from the base class to the derived class that needs
them.

* Use derived classes to mark synthesized objects of different kinds.

We will extend the derived classes in the upcoming commits.

* PieceInfo is only needed to synthesize some hoses and shock absorbers.

* Initialize edge part IDs of flexible hoses early.

This removes another case distinction in AddParts().

* Verify the number of control points loaded from a model file.

* Synthesize Technic universal joints.

The direction of one end can be changed so that it points to the control
point.

* Technic universal joints need only the position of the control point.

* Synthesize legacy universal joints.
2020-03-30 12:17:08 -07:00
Leonardo Zide
90f1336a48 Scoped enums and constexpr. 2020-03-22 13:44:20 -07:00
Leonardo Zide
ade7334fa1 Support up to 10 control points and prevent the user from adding more. 2020-03-22 11:12:15 -07:00
Leonardo Zide
fb7f952e98 Fixed a case where drag and drop a submodel didn't do anything. 2020-02-01 11:34:56 -08:00
Leonardo Zide
cbf534fcdf Added option to fade previous steps. 2020-01-01 17:06:17 -08:00
Gerd Wachsmuth
516ddcbf7e Fix two issues with pivot points (#382)
- ResetPivotPoint() now truely resets the pivot point (and not only
invalidating it).
- The copy constructor of lcPiece now also copies the state of the pivot
point. Thus, duplicating pieces also duplicates the pivot points.
2019-08-20 14:52:29 -07:00
Leonardo Zide
e68ce05b57 Moved mesh flags to the mesh class. 2019-07-21 08:56:37 -07:00
Leonardo Zide
e45fe81ace Array cleanup. 2019-05-27 16:39:51 -07:00
Leonardo Zide
3070d25663 Support exporting flexible parts. Fixes #157. 2019-05-26 11:08:47 -07:00