leo
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55e7cd4bab
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Warning fixes for VS 2015.
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2016-02-16 23:11:52 +00:00 |
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leo
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b53debf017
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Changed the library cache to use loose files.
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2015-07-22 04:00:47 +00:00 |
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leo
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307ed62ceb
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Added mesh LOD.
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2015-05-24 04:36:25 +00:00 |
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leo
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aa861cd036
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Use a single vertex buffer for all pieces.
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2015-04-26 18:14:33 +00:00 |
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leo
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c670893deb
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Rendering optimizations.
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2015-02-08 18:54:51 +00:00 |
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leo
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817ffce7ef
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Avoid using floating point notation in the properties pane.
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2015-01-19 23:48:46 +00:00 |
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leo
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b6f8e8e651
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Reuse same mesh for all placeholder pieces.
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2015-01-08 04:50:38 +00:00 |
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leo
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07e6fce3ce
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Use LDraw units internally.
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2014-08-30 19:48:36 +00:00 |
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leo
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54beb09a97
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New selection indicator.
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2014-04-20 01:50:41 +00:00 |
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leo
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18db90b7f5
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Keep vertex array state always enabled during rendering.
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2014-02-16 19:36:11 +00:00 |
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leo
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f11c97777a
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Merged qtest branch into trunk.
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2013-08-09 04:57:18 +00:00 |
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leo
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4ebbd438d7
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Fixed some valgrind warnings about uninitialized variables.
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2013-07-08 18:09:44 +00:00 |
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leo
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8a22a11819
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Fixed shadow declarations.
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2013-02-12 23:36:30 +00:00 |
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leo
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ca39b28a62
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Avoid creating buffer objects without an active context.
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2012-11-09 22:48:39 +00:00 |
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leo
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04932395be
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Cache piece data.
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2012-11-08 04:05:52 +00:00 |
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leo
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2d91680984
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Texture cleanup.
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2012-10-12 18:21:45 +00:00 |
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leo
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9c53860e4a
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Added texture mapping support.
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2012-10-11 23:55:55 +00:00 |
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leo
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ad5351cbbf
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Deleted old algebra files.
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2012-07-12 04:18:10 +00:00 |
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leo
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1d72f82c9b
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Hardcoded number of planes in frustum intersection code to 6.
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2012-07-03 22:56:05 +00:00 |
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leo
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a42fe600ca
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Removed some old vector code.
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2012-06-16 00:17:52 +00:00 |
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leo
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7390c65790
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Updated code to new colors.
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2012-04-21 01:30:02 +00:00 |
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leo
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b75053750d
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Removed old color names.
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2012-04-19 01:11:24 +00:00 |
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leo
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14a98b2dc5
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Linux fixes.
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2012-04-17 01:30:24 +00:00 |
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leo
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942ccc6d0d
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Updated old code to use mesh class.
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2012-04-14 17:05:55 +00:00 |
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leo
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79ccca4296
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Updated functions to use the new mesh class.
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2012-04-14 02:20:27 +00:00 |
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leo
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aa401846b6
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Added new mesh class.
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2012-04-13 23:41:58 +00:00 |
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