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https://github.com/leozide/leocad
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Fixed OSX compiler errors.
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parent
41746f2b5b
commit
f4400378d2
2 changed files with 16 additions and 4 deletions
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@ -8,6 +8,8 @@ bool gSupportsFramebufferObjectEXT;
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bool gSupportsAnisotropic;
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GLfloat gMaxAnisotropy;
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#ifndef Q_OS_MAC
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PFNGLBINDBUFFERARBPROC lcBindBufferARB;
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PFNGLDELETEBUFFERSARBPROC lcDeleteBuffersARB;
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PFNGLGENBUFFERSARBPROC lcGenBuffersARB;
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@ -112,6 +114,8 @@ PFNGLUNIFORMMATRIX4FVPROC lcUniformMatrix4fv;
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PFNGLVALIDATEPROGRAMPROC lcValidateProgram;
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PFNGLVERTEXATTRIBPOINTERPROC lcVertexAttribPointer;
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#endif
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static bool lcIsGLExtensionSupported(const GLubyte* Extensions, const char* Name)
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{
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const GLubyte* Start;
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@ -188,6 +192,7 @@ void lcInitializeGLExtensions(const QGLContext* Context)
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// todo: check gl version and use core functions instead
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if (lcIsGLExtensionSupported(Extensions, "GL_ARB_vertex_buffer_object"))
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{
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#ifndef Q_OS_MAC
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lcBindBufferARB = (PFNGLBINDBUFFERARBPROC)Context->getProcAddress("glBindBufferARB");
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lcDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)Context->getProcAddress("glDeleteBuffersARB");
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lcGenBuffersARB = (PFNGLGENBUFFERSARBPROC)Context->getProcAddress("glGenBuffersARB");
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@ -199,13 +204,14 @@ void lcInitializeGLExtensions(const QGLContext* Context)
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lcUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)Context->getProcAddress("glUnmapBufferARB");
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lcGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)Context->getProcAddress("glGetBufferParameterivARB");
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lcGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)Context->getProcAddress("glGetBufferPointervARB");
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#endif
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gSupportsVertexBufferObject = true;
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}
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// todo: check gl version
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if (lcIsGLExtensionSupported(Extensions, "GL_ARB_framebuffer_object"))
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{
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#ifndef Q_OS_MAC
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lcIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)Context->getProcAddress("glIsRenderbuffer");
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lcBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)Context->getProcAddress("glBindRenderbuffer");
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lcDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)Context->getProcAddress("glDeleteRenderbuffers");
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@ -226,12 +232,13 @@ void lcInitializeGLExtensions(const QGLContext* Context)
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lcBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)Context->getProcAddress("glBlitFramebuffer");
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lcRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)Context->getProcAddress("glRenderbufferStorageMultisample");
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lcFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)Context->getProcAddress("glFramebufferTextureLayer");
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#endif
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gSupportsFramebufferObjectARB = true;
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}
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if (lcIsGLExtensionSupported(Extensions, "GL_EXT_framebuffer_object"))
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{
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#ifndef Q_OS_MAC
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lcIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)Context->getProcAddress("glIsRenderbufferEXT");
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lcBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)Context->getProcAddress("glBindRenderbufferEXT");
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lcDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)Context->getProcAddress("glDeleteRenderbuffersEXT");
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@ -249,7 +256,7 @@ void lcInitializeGLExtensions(const QGLContext* Context)
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lcFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)Context->getProcAddress("glFramebufferRenderbufferEXT");
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lcGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)Context->getProcAddress("glGetFramebufferAttachmentParameterivEXT");
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lcGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)Context->getProcAddress("glGenerateMipmapEXT");
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#endif
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gSupportsFramebufferObjectEXT = true;
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}
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@ -261,6 +268,7 @@ void lcInitializeGLExtensions(const QGLContext* Context)
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if (VersionMajor >= 2 && (GLSLMajor > 1 || (GLSLMajor == 1 && GLSLMinor >= 10)))
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{
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#ifndef Q_OS_MAC
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lcAttachShader = (PFNGLATTACHSHADERPROC)Context->getProcAddress("glAttachShader");
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lcBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)Context->getProcAddress("glBindAttribLocation");
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lcCompileShader = (PFNGLCOMPILESHADERPROC)Context->getProcAddress("glCompileShader");
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@ -313,7 +321,7 @@ void lcInitializeGLExtensions(const QGLContext* Context)
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lcUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)Context->getProcAddress("glUniformMatrix4fv");
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lcValidateProgram = (PFNGLVALIDATEPROGRAMPROC)Context->getProcAddress("glValidateProgram");
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lcVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)Context->getProcAddress("glVertexAttribPointer");
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#endif
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gSupportsShaderObjects = true;
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}
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}
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@ -10,6 +10,8 @@ extern bool gSupportsFramebufferObjectEXT;
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extern bool gSupportsAnisotropic;
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extern GLfloat gMaxAnisotropy;
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#ifndef Q_OS_MAC
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extern PFNGLBINDBUFFERARBPROC lcBindBufferARB;
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extern PFNGLDELETEBUFFERSARBPROC lcDeleteBuffersARB;
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extern PFNGLGENBUFFERSARBPROC lcGenBuffersARB;
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@ -219,3 +221,5 @@ extern PFNGLVERTEXATTRIBPOINTERPROC lcVertexAttribPointer;
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#define glVertexAttribPointer lcVertexAttribPointer
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#endif
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#endif
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