Fixed piece arrows not being drawn if the axis icon is enabled.

This commit is contained in:
leo 2013-09-08 05:54:56 +00:00
parent e3250c12f1
commit e3b086ffb6

View file

@ -2163,7 +2163,6 @@ void Project::RenderSceneObjects(View* view)
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glBindTexture(GL_TEXTURE_2D, mGridTexture->mTexture);
glEnable(GL_TEXTURE_2D);
glEnable(GL_ALPHA_TEST);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
@ -2181,7 +2180,6 @@ void Project::RenderSceneObjects(View* view)
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
}
if (mGridLines)
@ -2240,9 +2238,11 @@ void Project::RenderSceneObjects(View* view)
};
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, view->mWidth, 0, view->mHeight, -50, 50);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glTranslatef(25.375f, 25.375f, 0.0f);
@ -2283,15 +2283,21 @@ void Project::RenderSceneObjects(View* view)
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
m_pScreenFont->MakeCurrent();
glEnable(GL_TEXTURE_2D);
glEnable(GL_ALPHA_TEST);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
m_pScreenFont->PrintText(pts[0][0], pts[0][1], 40.0f, "X");
m_pScreenFont->PrintText(pts[1][0], pts[1][1], 40.0f, "Y");
m_pScreenFont->PrintText(pts[2][0], pts[2][1], 40.0f, "Z");
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glDisable(GL_ALPHA_TEST);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
}
@ -2923,7 +2929,8 @@ void Project::RenderOverlays(View* view)
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
m_pScreenFont->MakeCurrent();
glEnable(GL_TEXTURE_2D);
glEnable(GL_ALPHA_TEST);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
char buf[32];
sprintf(buf, "[%.2f]", fabsf(Angle));
@ -2934,8 +2941,8 @@ void Project::RenderOverlays(View* view)
glColor4f(0.8f, 0.8f, 0.0f, 1.0f);
m_pScreenFont->PrintText(ScreenPos[0] - Viewport[0] - (cx / 2), ScreenPos[1] - Viewport[1] + (cy / 2), 0.0f, buf);
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glDisable(GL_ALPHA_TEST);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
@ -3034,11 +3041,12 @@ void Project::RenderViewports(View* view)
glEnable(GL_TEXTURE_2D);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
m_pScreenFont->MakeCurrent();
glEnable(GL_ALPHA_TEST);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
m_pScreenFont->PrintText(3.0f, (float)view->mHeight - 1.0f - 6.0f, 0.0f, view->mCamera->GetName());
glDisable(GL_ALPHA_TEST);
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glDepthMask(GL_TRUE);
@ -3059,8 +3067,6 @@ void Project::RenderInitialize()
if (!m_pScreenFont->IsLoaded())
m_pScreenFont->Initialize();
glAlphaFunc(GL_GREATER, 0.0625);
if (m_nScene & LC_SCENE_FLOOR)
m_pTerrain->LoadTexture();