mirror of
https://github.com/leozide/leocad
synced 2024-12-25 21:58:23 +01:00
Fixed ugly border in the Minifig Wizard.
This commit is contained in:
parent
e52ea0ab63
commit
db7259b7a5
5 changed files with 65 additions and 15 deletions
|
@ -66,6 +66,7 @@ class lcGroup;
|
|||
class PieceInfo;
|
||||
typedef std::map<const PieceInfo*, std::map<int, int>> lcPartsList;
|
||||
struct lcModelPartsEntry;
|
||||
struct lcMinifig;
|
||||
|
||||
class lcVector2;
|
||||
class lcVector3;
|
||||
|
|
|
@ -1227,7 +1227,8 @@ void lcModel::DuplicateSelectedPieces()
|
|||
|
||||
void lcModel::GetScene(lcScene* Scene, lcCamera* ViewCamera, bool AllowHighlight, bool AllowFade) const
|
||||
{
|
||||
mPieceInfo->AddRenderMesh(*Scene);
|
||||
if (mPieceInfo)
|
||||
mPieceInfo->AddRenderMesh(*Scene);
|
||||
|
||||
for (const lcPiece* Piece : mPieces)
|
||||
{
|
||||
|
@ -4434,6 +4435,24 @@ void lcModel::ShowMinifigDialog()
|
|||
SaveCheckpoint(tr("Minifig"));
|
||||
}
|
||||
|
||||
void lcModel::SetMinifig(const lcMinifig& Minifig)
|
||||
{
|
||||
DeleteModel();
|
||||
|
||||
for (int PartIdx = 0; PartIdx < LC_MFW_NUMITEMS; PartIdx++)
|
||||
{
|
||||
if (!Minifig.Parts[PartIdx])
|
||||
continue;
|
||||
|
||||
lcPiece* Piece = new lcPiece(Minifig.Parts[PartIdx]);
|
||||
|
||||
Piece->Initialize(Minifig.Matrices[PartIdx], 1);
|
||||
Piece->SetColorIndex(Minifig.Colors[PartIdx]);
|
||||
AddPiece(Piece);
|
||||
Piece->UpdatePosition(1);
|
||||
}
|
||||
}
|
||||
|
||||
void lcModel::UpdateInterface()
|
||||
{
|
||||
gMainWindow->UpdateTimeline(true, false);
|
||||
|
|
|
@ -222,6 +222,7 @@ public:
|
|||
mSavedHistory = mUndoHistory[0];
|
||||
}
|
||||
|
||||
void SetMinifig(const lcMinifig& Minifig);
|
||||
void SetPreviewPiece(lcPiece* Piece)
|
||||
{
|
||||
AddPiece(Piece);
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
#include "lc_global.h"
|
||||
#include "minifig.h"
|
||||
#include "lc_colors.h"
|
||||
#include "lc_math.h"
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include "minifig.h"
|
||||
#include "camera.h"
|
||||
#include "pieceinf.h"
|
||||
#include "project.h"
|
||||
#include "lc_model.h"
|
||||
|
@ -41,6 +41,9 @@ MinifigWizard::MinifigWizard()
|
|||
LoadSettings();
|
||||
LoadTemplates();
|
||||
|
||||
mModel = new lcModel(QString(), false);
|
||||
mCamera = new lcCamera(true);
|
||||
|
||||
mRotateX = 75.0f;
|
||||
mRotateZ = 180.0f;
|
||||
mDistance = 10.0f;
|
||||
|
@ -54,7 +57,10 @@ MinifigWizard::~MinifigWizard()
|
|||
|
||||
for (int i = 0; i < LC_MFW_NUMITEMS; i++)
|
||||
if (mMinifig.Parts[i])
|
||||
Library->ReleasePieceInfo(mMinifig.Parts[i]);
|
||||
Library->ReleasePieceInfo(mMinifig.Parts[i]); // todo: don't call ReleasePieceInfo here because it may release textures and they need a GL context current
|
||||
|
||||
delete mModel;
|
||||
delete mCamera;
|
||||
|
||||
SaveTemplates();
|
||||
}
|
||||
|
@ -324,11 +330,34 @@ void MinifigWizard::OnDraw()
|
|||
{
|
||||
mContext->SetDefaultState();
|
||||
|
||||
const float Aspect = (float)mWidth/(float)mHeight;
|
||||
mContext->SetViewport(0, 0, mWidth, mHeight);
|
||||
|
||||
DrawBackground();
|
||||
|
||||
// todo: temp viewport drawing code until this is merged with View
|
||||
{
|
||||
mContext->SetWorldMatrix(lcMatrix44Identity());
|
||||
mContext->SetViewMatrix(lcMatrix44Translation(lcVector3(0.375, 0.375, 0.0)));
|
||||
mContext->SetProjectionMatrix(lcMatrix44Ortho(0.0f, mWidth, 0.0f, mHeight, -1.0f, 1.0f));
|
||||
|
||||
mContext->SetDepthWrite(false);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
// if (gMainWindow->GetActiveView() == this)
|
||||
{
|
||||
mContext->SetMaterial(lcMaterialType::UnlitColor);
|
||||
mContext->SetColor(lcVector4FromColor(lcGetPreferences().mActiveViewColor));
|
||||
float Verts[8] = { 0.0f, 0.0f, mWidth - 1.0f, 0.0f, mWidth - 1.0f, mHeight - 1.0f, 0.0f, mHeight - 1.0f };
|
||||
|
||||
mContext->SetVertexBufferPointer(Verts);
|
||||
mContext->SetVertexFormatPosition(2);
|
||||
mContext->DrawPrimitives(GL_LINE_LOOP, 0, 4);
|
||||
}
|
||||
|
||||
mContext->SetDepthWrite(true);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
lcVector3 Min(FLT_MAX, FLT_MAX, FLT_MAX), Max(-FLT_MAX, -FLT_MAX, -FLT_MAX);
|
||||
|
||||
for (int InfoIdx = 0; InfoIdx < LC_MFW_NUMITEMS; InfoIdx++)
|
||||
|
@ -357,10 +386,11 @@ void MinifigWizard::OnDraw()
|
|||
Eye = lcMul30(Eye, lcMatrix44RotationX(-mRotateX * LC_DTOR));
|
||||
Eye = lcMul30(Eye, lcMatrix44RotationZ(-mRotateZ * LC_DTOR));
|
||||
|
||||
const float Aspect = (float)mWidth / (float)mHeight;
|
||||
const lcMatrix44 Projection = lcMatrix44Perspective(30.0f, Aspect, 1.0f, 2500.0f);
|
||||
mContext->SetProjectionMatrix(Projection);
|
||||
|
||||
lcMatrix44 ViewMatrix;
|
||||
lcMatrix44& ViewMatrix = mCamera->mWorldView;
|
||||
|
||||
if (mAutoZoom)
|
||||
{
|
||||
|
@ -384,17 +414,14 @@ void MinifigWizard::OnDraw()
|
|||
|
||||
Calculate();
|
||||
|
||||
lcScene Scene;
|
||||
Scene.Begin(ViewMatrix);
|
||||
Scene.SetAllowLOD(false);
|
||||
mScene->Begin(ViewMatrix);
|
||||
mScene->SetAllowLOD(false);
|
||||
|
||||
for (int PieceIdx = 0; PieceIdx < LC_MFW_NUMITEMS; PieceIdx++)
|
||||
if (mMinifig.Parts[PieceIdx])
|
||||
mMinifig.Parts[PieceIdx]->AddRenderMeshes(&Scene, mMinifig.Matrices[PieceIdx], mMinifig.Colors[PieceIdx], lcRenderMeshState::Default, true);
|
||||
mModel->GetScene(mScene.get(), mCamera, false, false);
|
||||
|
||||
Scene.End();
|
||||
mScene->End();
|
||||
|
||||
Scene.Draw(mContext);
|
||||
mScene->Draw(mContext);
|
||||
|
||||
mContext->ClearResources();
|
||||
}
|
||||
|
@ -638,6 +665,8 @@ void MinifigWizard::Calculate()
|
|||
Mat.SetTranslation(lcMul31(Center, Mat2));
|
||||
Matrices[LC_MFW_LLEGA] = lcMul(Mat, Matrices[LC_MFW_LLEG]);
|
||||
}
|
||||
|
||||
mModel->SetMinifig(mMinifig);
|
||||
}
|
||||
|
||||
int MinifigWizard::GetSelectionIndex(int Type) const
|
||||
|
|
|
@ -68,7 +68,7 @@
|
|||
</sizepolicy>
|
||||
</property>
|
||||
<property name="frameShape">
|
||||
<enum>QFrame::Panel</enum>
|
||||
<enum>QFrame::NoFrame</enum>
|
||||
</property>
|
||||
<property name="frameShadow">
|
||||
<enum>QFrame::Plain</enum>
|
||||
|
|
Loading…
Reference in a new issue