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https://github.com/leozide/leocad
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Removed GL_TEXTURE_MAX_LEVEL.
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930492ad24
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1 changed files with 1 additions and 4 deletions
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@ -237,9 +237,8 @@ void lcTexture::Upload()
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void* Data = mImages[0].mData;
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void* Data = mImages[0].mData;
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glTexImage2D(GL_TEXTURE_2D, 0, Format, mWidth, mHeight, 0, Format, GL_UNSIGNED_BYTE, Data);
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glTexImage2D(GL_TEXTURE_2D, 0, Format, mWidth, mHeight, 0, Format, GL_UNSIGNED_BYTE, Data);
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int MaxLevel = 0;
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if (mFlags & LC_TEXTURE_MIPMAPS)
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if (mFlags & LC_TEXTURE_MIPMAPS || FilterFlags >= LC_TEXTURE_BILINEAR)
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{
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{
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int Width = mWidth;
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int Width = mWidth;
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int Height = mHeight;
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int Height = mHeight;
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@ -267,11 +266,9 @@ void lcTexture::Upload()
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Data = mImages[Level].mData;
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Data = mImages[Level].mData;
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glTexImage2D(GL_TEXTURE_2D, Level, Format, Width, Height, 0, Format, GL_UNSIGNED_BYTE, Data);
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glTexImage2D(GL_TEXTURE_2D, Level, Format, Width, Height, 0, Format, GL_UNSIGNED_BYTE, Data);
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MaxLevel++;
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}
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}
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}
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel);
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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}
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