Split povray exporter into a separate function.

This commit is contained in:
leo 2013-08-17 01:35:02 +00:00
parent 3a626ab23c
commit c380956c96
2 changed files with 243 additions and 333 deletions

View file

@ -3504,7 +3504,7 @@ void Project::CreateHTMLPieceList(FILE* f, int nStep, bool bImages, const char*
void Project::Export3DStudio()
{
if (!m_pPieces)
{
{
gMainWindow->DoMessageBox("Nothing to export.", LC_MB_OK | LC_MB_ICONINFORMATION);
return;
}
@ -3547,7 +3547,7 @@ void Project::Export3DStudio()
char MaterialName[32];
for (int ColorIdx = 0; ColorIdx < gColorList.GetSize(); ColorIdx++)
{
{
lcColor* Color = &gColorList[ColorIdx];
sprintf(MaterialName, "Material%03d", ColorIdx);
@ -3680,7 +3680,7 @@ void Project::Export3DStudio()
}
for (Piece* piece = m_pPieces; piece; piece = piece->m_pNext)
{
{
PieceInfo* Info = piece->mPieceInfo;
lcMesh* Mesh = Info->mMesh;
@ -3730,14 +3730,14 @@ void Project::Export3DStudio()
int NumTriangles = 0;
for (int SectionIdx = 0; SectionIdx < Mesh->mNumSections; SectionIdx++)
{
{
lcMeshSection* Section = &Mesh->mSections[SectionIdx];
if (Section->PrimitiveType != GL_TRIANGLES)
continue;
NumTriangles += Section->NumIndices / 3;
}
}
File.WriteU16(NumTriangles);
@ -3757,12 +3757,12 @@ void Project::Export3DStudio()
File.WriteU16(Indices[IndexIdx + 2]);
File.WriteU16(7);
}
}
}
NumTriangles = 0;
for (int SectionIdx = 0; SectionIdx < Mesh->mNumSections; SectionIdx++)
{
{
lcMeshSection* Section = &Mesh->mSections[SectionIdx];
if (Section->PrimitiveType != GL_TRIANGLES)
@ -3802,7 +3802,7 @@ void Project::Export3DStudio()
File.Seek(NamedObjectStart + 2, SEEK_SET);
File.WriteU32(NamedObjectEnd - NamedObjectStart);
File.Seek(NamedObjectEnd, SEEK_SET);
}
}
long MDataEnd = File.GetPosition();
File.Seek(MDataStart + 2, SEEK_SET);
@ -3837,7 +3837,7 @@ void Project::Export3DStudio()
int NodeIdx = 0;
for (Piece* piece = m_pPieces; piece; piece = piece->m_pNext)
{
{
PieceInfo* Info = piece->mPieceInfo;
lcMesh* Mesh = Info->mMesh;
@ -3915,7 +3915,7 @@ void Project::Export3DStudio()
File.Seek(NodeStart + 2, SEEK_SET);
File.WriteU32(NodeEnd - NodeStart);
File.Seek(NodeEnd, SEEK_SET);
}
}
long KFDataEnd = File.GetPosition();
File.Seek(KFDataStart + 2, SEEK_SET);
@ -3926,105 +3926,257 @@ void Project::Export3DStudio()
File.Seek(M3DStart + 2, SEEK_SET);
File.WriteU32(M3DEnd - M3DStart);
File.Seek(M3DEnd, SEEK_SET);
}
/*
Lib3dsFile* File = lib3ds_file_new();
void Project::ExportPOVRay(lcFile& POVFile)
{
char Line[1024];
for (int ColorIdx = 0; ColorIdx < gColorList.GetSize(); ColorIdx++)
lcPiecesLibrary* Library = lcGetPiecesLibrary();
char* PieceTable = new char[Library->mPieces.GetSize() * LC_PIECE_NAME_LEN];
int* PieceFlags = new int[Library->mPieces.GetSize()];
int NumColors = gColorList.GetSize();
char* ColorTable = new char[NumColors * LC_MAX_COLOR_NAME];
memset(PieceTable, 0, Library->mPieces.GetSize() * LC_PIECE_NAME_LEN);
memset(PieceFlags, 0, Library->mPieces.GetSize() * sizeof(int));
memset(ColorTable, 0, NumColors * LC_MAX_COLOR_NAME);
enum
{
LGEO_PIECE_LGEO = 0x01,
LGEO_PIECE_AR = 0x02,
LGEO_PIECE_SLOPE = 0x04
};
enum
{
LGEO_COLOR_SOLID = 0x01,
LGEO_COLOR_TRANSPARENT = 0x02,
LGEO_COLOR_CHROME = 0x04,
LGEO_COLOR_PEARL = 0x08,
LGEO_COLOR_METALLIC = 0x10,
LGEO_COLOR_RUBBER = 0x20,
LGEO_COLOR_GLITTER = 0x40
};
char LGEOPath[LC_MAXPATH];
strcpy(LGEOPath, lcGetProfileString(LC_PROFILE_POVRAY_LGEO_PATH));
// Parse LGEO tables.
if (LGEOPath[0])
{
lcDiskFile TableFile, ColorFile;
char Filename[LC_MAXPATH];
int Length = strlen(LGEOPath);
if ((LGEOPath[Length - 1] != '\\') && (LGEOPath[Length - 1] != '/'))
strcat(LGEOPath, "/");
strcpy(Filename, LGEOPath);
strcat(Filename, "lg_elements.lst");
if (!TableFile.Open(Filename, "rt"))
{
delete[] PieceTable;
delete[] PieceFlags;
gMainWindow->DoMessageBox("Could not find LGEO files.", LC_MB_OK | LC_MB_ICONERROR);
return;
}
while (TableFile.ReadLine(Line, sizeof(Line)))
{
char Src[1024], Dst[1024], Flags[1024];
if (*Line == ';')
continue;
if (sscanf(Line,"%s%s%s", Src, Dst, Flags) != 3)
continue;
strupr(Src);
PieceInfo* Info = Library->FindPiece(Src, false);
if (!Info)
continue;
int Index = Library->mPieces.FindIndex(Info);
if (strchr(Flags, 'L'))
{
lcColor* Color = &gColorList[ColorIdx];
Lib3dsMaterial* Material = lib3ds_material_new(NULL);
lib3ds_file_insert_material(File, Material, -1);
sprintf(Material->name, "Material%03d", ColorIdx);
Material->ambient[0] = Material->diffuse[0] = Color->Value[0];
Material->ambient[1] = Material->diffuse[1] = Color->Value[1];
Material->ambient[2] = Material->diffuse[2] = Color->Value[2];
Material->specular[0] = 0.9f;
Material->specular[1] = 0.9f;
Material->specular[2] = 0.9f;
Material->shininess = 0.25f;
Material->shin_strength = 0.05f;
Material->blur = 0.2f;
Material->transparency = 1.0f - Color->Value[3];
Material->shading = LIB3DS_SHADING_PHONG;
Material->two_sided = 1;
PieceFlags[Index] |= LGEO_PIECE_LGEO;
sprintf(PieceTable + Index * LC_PIECE_NAME_LEN, "lg_%s", Dst);
}
if (strchr(Flags, 'A'))
{
PieceFlags[Index] |= LGEO_PIECE_AR;
sprintf(PieceTable + Index * LC_PIECE_NAME_LEN, "ar_%s", Dst);
}
if (strchr(Flags, 'S'))
PieceFlags[Index] |= LGEO_PIECE_SLOPE;
}
strcpy(Filename, LGEOPath);
strcat(Filename, "lg_colors.lst");
if (!ColorFile.Open(Filename, "rt"))
{
delete[] PieceTable;
delete[] PieceFlags;
gMainWindow->DoMessageBox("Could not find LGEO files.", LC_MB_OK | LC_MB_ICONERROR);
return;
}
while (ColorFile.ReadLine(Line, sizeof(Line)))
{
char Name[1024], Flags[1024];
int Code;
if (*Line == ';')
continue;
if (sscanf(Line,"%d%s%s", &Code, Name, Flags) != 3)
continue;
int Color = lcGetColorIndex(Code);
if (Color >= NumColors)
continue;
strcpy(&ColorTable[Color * LC_MAX_COLOR_NAME], Name);
}
}
const char* OldLocale = setlocale(LC_NUMERIC, "C");
// Add includes.
if (LGEOPath[0])
{
POVFile.WriteLine("#include \"lg_defs.inc\"\n#include \"lg_color.inc\"\n\n");
for (Piece* piece = m_pPieces; piece; piece = piece->m_pNext)
{
PieceInfo* Info = piece->mPieceInfo;
for (Piece* FirstPiece = m_pPieces; FirstPiece; FirstPiece = FirstPiece->m_pNext)
{
if (FirstPiece->mPieceInfo != Info)
continue;
if (FirstPiece != piece)
break;
int Index = Library->mPieces.FindIndex(Info);
if (PieceTable[Index * LC_PIECE_NAME_LEN])
{
sprintf(Line, "#include \"%s.inc\"\n", PieceTable + Index * LC_PIECE_NAME_LEN);
POVFile.WriteLine(Line);
}
break;
}
}
POVFile.WriteLine("\n");
}
else
POVFile.WriteLine("#include \"colors.inc\"\n\n");
// Add color definitions.
for (int ColorIdx = 0; ColorIdx < gColorList.GetSize(); ColorIdx++)
{
lcColor* Color = &gColorList[ColorIdx];
if (lcIsColorTranslucent(ColorIdx))
{
sprintf(Line, "#declare lc_%s = texture { pigment { rgb <%f, %f, %f> filter 0.9 } finish { ambient 0.3 diffuse 0.2 reflection 0.25 phong 0.3 phong_size 60 } }\n",
Color->SafeName, Color->Value[0], Color->Value[1], Color->Value[2]);
}
else
{
sprintf(Line, "#declare lc_%s = texture { pigment { rgb <%f, %f, %f> } finish { ambient 0.1 phong 0.2 phong_size 20 } }\n",
Color->SafeName, Color->Value[0], Color->Value[1], Color->Value[2]);
}
POVFile.WriteLine(Line);
if (!ColorTable[ColorIdx * LC_MAX_COLOR_NAME])
sprintf(&ColorTable[ColorIdx * LC_MAX_COLOR_NAME], "lc_%s", Color->SafeName);
}
POVFile.WriteLine("\n");
// Add pieces not included in LGEO.
for (Piece* piece = m_pPieces; piece; piece = piece->m_pNext)
{
PieceInfo* Info = piece->mPieceInfo;
lcMesh* SrcMesh = Info->mMesh;
int Index = Library->mPieces.FindIndex(Info);
if (SrcMesh->mIndexType == GL_UNSIGNED_INT)
if (PieceTable[Index * LC_PIECE_NAME_LEN])
continue;
Lib3dsMesh* DstMesh = lib3ds_mesh_new(Info->m_strName);
lib3ds_file_insert_mesh(File, DstMesh, -1);
char Name[LC_PIECE_NAME_LEN];
char* Ptr;
lib3ds_mesh_resize_vertices(DstMesh, SrcMesh->mNumVertices, 0, 0);
float* Verts = (float*)SrcMesh->mVertexBuffer.mData;
const lcMatrix44& ModelWorld = piece->mModelWorld;
strcpy(Name, Info->m_strName);
while ((Ptr = strchr(Name, '-')))
*Ptr = '_';
for (int VertexIdx = 0; VertexIdx < SrcMesh->mNumVertices; VertexIdx++)
{
lcVector3 Pos(Verts[VertexIdx * 3], Verts[VertexIdx * 3 + 1], Verts[VertexIdx * 3 + 2]);
Pos = lcMul31(Pos, ModelWorld);
lib3ds_vector_copy(DstMesh->vertices[VertexIdx], Pos);
}
sprintf(PieceTable + Index * LC_PIECE_NAME_LEN, "lc_%s", Name);
int NumTriangles = 0;
Info->mMesh->ExportPOVRay(POVFile, Name, ColorTable);
for (int SectionIdx = 0; SectionIdx < SrcMesh->mNumSections; SectionIdx++)
{
lcMeshSection* Section = &SrcMesh->mSections[SectionIdx];
POVFile.WriteLine("}\n\n");
if (Section->PrimitiveType != GL_TRIANGLES)
continue;
NumTriangles += Section->NumIndices / 3;
}
lib3ds_mesh_resize_faces(DstMesh, NumTriangles);
NumTriangles = 0;
for (int SectionIdx = 0; SectionIdx < SrcMesh->mNumSections; SectionIdx++)
{
lcMeshSection* Section = &SrcMesh->mSections[SectionIdx];
if (Section->PrimitiveType != GL_TRIANGLES)
continue;
lcuint16* Indices = (lcuint16*)SrcMesh->mIndexBuffer.mData + Section->IndexOffset / sizeof(lcuint16);
int MaterialIndex = Section->ColorIndex == gDefaultColor ? piece->mColorIndex : Section->ColorIndex;
for (int IndexIdx = 0; IndexIdx < Section->NumIndices; IndexIdx += 3)
{
DstMesh->faces[NumTriangles].index[0] = Indices[IndexIdx + 0];
DstMesh->faces[NumTriangles].index[1] = Indices[IndexIdx + 1];
DstMesh->faces[NumTriangles].index[2] = Indices[IndexIdx + 2];
DstMesh->faces[NumTriangles].flags = LIB3DS_FACE_VIS_AC | LIB3DS_FACE_VIS_BC | LIB3DS_FACE_VIS_AB;
DstMesh->faces[NumTriangles].material = MaterialIndex;
NumTriangles++;
}
sprintf(Line, "#declare lc_%s_clear = lc_%s\n\n", Name, Name);
POVFile.WriteLine(Line);
}
Lib3dsMeshInstanceNode* MeshInstance = lib3ds_node_new_mesh_instance(DstMesh, NULL, NULL, NULL, NULL);
lib3ds_file_append_node(File, (Lib3dsNode*)MeshInstance, NULL);
}
const lcVector3& Position = m_ActiveView->mCamera->mPosition;
const lcVector3& Target = m_ActiveView->mCamera->mTargetPosition;
const lcVector3& Up = m_ActiveView->mCamera->mUpVector;
if (!lib3ds_file_save(File, FileName))
gMainWindow->DoMessageBox("Error saving file.", LC_MB_OK | LC_MB_ICONERROR);
sprintf(Line, "camera {\n sky<%1g,%1g,%1g>\n location <%1g, %1g, %1g>\n look_at <%1g, %1g, %1g>\n angle %.0f\n}\n\n",
Up[0], Up[1], Up[2], Position[1], Position[0], Position[2], Target[1], Target[0], Target[2], m_ActiveView->mCamera->m_fovy);
POVFile.WriteLine(Line);
sprintf(Line, "background { color rgb <%1g, %1g, %1g> }\n\nlight_source { <0, 0, 20> White shadowless }\n\n",
m_fBackground[0], m_fBackground[1], m_fBackground[2]);
POVFile.WriteLine(Line);
lib3ds_file_free(File);
*/
for (Piece* piece = m_pPieces; piece; piece = piece->m_pNext)
{
int Index = Library->mPieces.FindIndex(piece->mPieceInfo);
int Color;
Color = piece->mColorIndex;
const char* Suffix = lcIsColorTranslucent(Color) ? "_clear" : "";
const float* f = piece->mModelWorld;
if (PieceFlags[Index] & LGEO_PIECE_SLOPE)
{
sprintf(Line, "merge {\n object {\n %s%s\n texture { %s }\n }\n"
" object {\n %s_slope\n texture { %s normal { bumps 0.3 scale 0.02 } }\n }\n"
" matrix <%.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f>\n}\n",
PieceTable + Index * LC_PIECE_NAME_LEN, Suffix, &ColorTable[Color * LC_MAX_COLOR_NAME], PieceTable + Index * LC_PIECE_NAME_LEN, &ColorTable[Color * LC_MAX_COLOR_NAME],
-f[5], -f[4], -f[6], -f[1], -f[0], -f[2], f[9], f[8], f[10], f[13], f[12], f[14]);
}
else
{
sprintf(Line, "object {\n %s%s\n texture { %s }\n matrix <%.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f>\n}\n",
PieceTable + Index * LC_PIECE_NAME_LEN, Suffix, &ColorTable[Color * LC_MAX_COLOR_NAME], -f[5], -f[4], -f[6], -f[1], -f[0], -f[2], f[9], f[8], f[10], f[13], f[12], f[14]);
}
POVFile.WriteLine(Line);
}
delete[] PieceTable;
delete[] PieceFlags;
setlocale(LC_NUMERIC, OldLocale);
POVFile.Close();
}
// Special notifications.
@ -4605,7 +4757,6 @@ void Project::HandleCommand(LC_COMMANDS id)
setlocale(LC_NUMERIC, OldLocale);
} break;
// Export to POV-Ray, swap X & Y from our cs to work with LGEO.
case LC_FILE_EXPORT_POVRAY:
{
lcPOVRayDialogOptions Options;
@ -4623,7 +4774,6 @@ void Project::HandleCommand(LC_COMMANDS id)
lcSetProfileInt(LC_PROFILE_POVRAY_RENDER, Options.Render);
lcDiskFile POVFile;
char Line[1024];
if (!POVFile.Open(Options.FileName, "wt"))
{
@ -4631,248 +4781,7 @@ void Project::HandleCommand(LC_COMMANDS id)
break;
}
lcPiecesLibrary* Library = lcGetPiecesLibrary();
char* PieceTable = new char[Library->mPieces.GetSize() * LC_PIECE_NAME_LEN];
int* PieceFlags = new int[Library->mPieces.GetSize()];
int NumColors = gColorList.GetSize();
char* ColorTable = new char[NumColors * LC_MAX_COLOR_NAME];
memset(PieceTable, 0, Library->mPieces.GetSize() * LC_PIECE_NAME_LEN);
memset(PieceFlags, 0, Library->mPieces.GetSize() * sizeof(int));
memset(ColorTable, 0, NumColors * LC_MAX_COLOR_NAME);
enum
{
LGEO_PIECE_LGEO = 0x01,
LGEO_PIECE_AR = 0x02,
LGEO_PIECE_SLOPE = 0x04
};
enum
{
LGEO_COLOR_SOLID = 0x01,
LGEO_COLOR_TRANSPARENT = 0x02,
LGEO_COLOR_CHROME = 0x04,
LGEO_COLOR_PEARL = 0x08,
LGEO_COLOR_METALLIC = 0x10,
LGEO_COLOR_RUBBER = 0x20,
LGEO_COLOR_GLITTER = 0x40
};
// Parse LGEO tables.
if (Options.LGEOPath[0])
{
lcDiskFile TableFile, ColorFile;
char Filename[LC_MAXPATH];
int Length = strlen(Options.LGEOPath);
if ((Options.LGEOPath[Length - 1] != '\\') && (Options.LGEOPath[Length - 1] != '/'))
strcat(Options.LGEOPath, "/");
strcpy(Filename, Options.LGEOPath);
strcat(Filename, "lg_elements.lst");
if (!TableFile.Open(Filename, "rt"))
{
delete[] PieceTable;
delete[] PieceFlags;
gMainWindow->DoMessageBox("Could not find LGEO files.", LC_MB_OK | LC_MB_ICONERROR);
break;
}
while (TableFile.ReadLine(Line, sizeof(Line)))
{
char Src[1024], Dst[1024], Flags[1024];
if (*Line == ';')
continue;
if (sscanf(Line,"%s%s%s", Src, Dst, Flags) != 3)
continue;
strupr(Src);
PieceInfo* Info = Library->FindPiece(Src, false);
if (!Info)
continue;
int Index = Library->mPieces.FindIndex(Info);
if (strchr(Flags, 'L'))
{
PieceFlags[Index] |= LGEO_PIECE_LGEO;
sprintf(PieceTable + Index * LC_PIECE_NAME_LEN, "lg_%s", Dst);
}
if (strchr(Flags, 'A'))
{
PieceFlags[Index] |= LGEO_PIECE_AR;
sprintf(PieceTable + Index * LC_PIECE_NAME_LEN, "ar_%s", Dst);
}
if (strchr(Flags, 'S'))
PieceFlags[Index] |= LGEO_PIECE_SLOPE;
}
strcpy(Filename, Options.LGEOPath);
strcat(Filename, "lg_colors.lst");
if (!ColorFile.Open(Filename, "rt"))
{
delete[] PieceTable;
delete[] PieceFlags;
gMainWindow->DoMessageBox("Could not find LGEO files.", LC_MB_OK | LC_MB_ICONERROR);
break;
}
while (ColorFile.ReadLine(Line, sizeof(Line)))
{
char Name[1024], Flags[1024];
int Code;
if (*Line == ';')
continue;
if (sscanf(Line,"%d%s%s", &Code, Name, Flags) != 3)
continue;
int Color = lcGetColorIndex(Code);
if (Color >= NumColors)
continue;
strcpy(&ColorTable[Color * LC_MAX_COLOR_NAME], Name);
}
}
const char* OldLocale = setlocale(LC_NUMERIC, "C");
// Add includes.
if (Options.LGEOPath[0])
{
POVFile.WriteLine("#include \"lg_defs.inc\"\n#include \"lg_color.inc\"\n\n");
for (Piece* piece = m_pPieces; piece; piece = piece->m_pNext)
{
PieceInfo* Info = piece->mPieceInfo;
for (Piece* FirstPiece = m_pPieces; FirstPiece; FirstPiece = FirstPiece->m_pNext)
{
if (FirstPiece->mPieceInfo != Info)
continue;
if (FirstPiece != piece)
break;
int Index = Library->mPieces.FindIndex(Info);
if (PieceTable[Index * LC_PIECE_NAME_LEN])
{
sprintf(Line, "#include \"%s.inc\"\n", PieceTable + Index * LC_PIECE_NAME_LEN);
POVFile.WriteLine(Line);
}
break;
}
}
POVFile.WriteLine("\n");
}
else
POVFile.WriteLine("#include \"colors.inc\"\n\n");
// Add color definitions.
for (int ColorIdx = 0; ColorIdx < gColorList.GetSize(); ColorIdx++)
{
lcColor* Color = &gColorList[ColorIdx];
if (lcIsColorTranslucent(ColorIdx))
{
sprintf(Line, "#declare lc_%s = texture { pigment { rgb <%f, %f, %f> filter 0.9 } finish { ambient 0.3 diffuse 0.2 reflection 0.25 phong 0.3 phong_size 60 } }\n",
Color->SafeName, Color->Value[0], Color->Value[1], Color->Value[2]);
}
else
{
sprintf(Line, "#declare lc_%s = texture { pigment { rgb <%f, %f, %f> } finish { ambient 0.1 phong 0.2 phong_size 20 } }\n",
Color->SafeName, Color->Value[0], Color->Value[1], Color->Value[2]);
}
POVFile.WriteLine(Line);
if (!ColorTable[ColorIdx * LC_MAX_COLOR_NAME])
sprintf(&ColorTable[ColorIdx * LC_MAX_COLOR_NAME], "lc_%s", Color->SafeName);
}
POVFile.WriteLine("\n");
// Add pieces not included in LGEO.
for (Piece* piece = m_pPieces; piece; piece = piece->m_pNext)
{
PieceInfo* Info = piece->mPieceInfo;
int Index = Library->mPieces.FindIndex(Info);
if (PieceTable[Index * LC_PIECE_NAME_LEN])
continue;
char Name[LC_PIECE_NAME_LEN];
char* Ptr;
strcpy(Name, Info->m_strName);
while ((Ptr = strchr(Name, '-')))
*Ptr = '_';
sprintf(PieceTable + Index * LC_PIECE_NAME_LEN, "lc_%s", Name);
Info->mMesh->ExportPOVRay(POVFile, Name, ColorTable);
POVFile.WriteLine("}\n\n");
sprintf(Line, "#declare lc_%s_clear = lc_%s\n\n", Name, Name);
POVFile.WriteLine(Line);
}
const lcVector3& Position = m_ActiveView->mCamera->mPosition;
const lcVector3& Target = m_ActiveView->mCamera->mTargetPosition;
const lcVector3& Up = m_ActiveView->mCamera->mUpVector;
sprintf(Line, "camera {\n sky<%1g,%1g,%1g>\n location <%1g, %1g, %1g>\n look_at <%1g, %1g, %1g>\n angle %.0f\n}\n\n",
Up[0], Up[1], Up[2], Position[1], Position[0], Position[2], Target[1], Target[0], Target[2], m_ActiveView->mCamera->m_fovy);
POVFile.WriteLine(Line);
sprintf(Line, "background { color rgb <%1g, %1g, %1g> }\n\nlight_source { <0, 0, 20> White shadowless }\n\n",
m_fBackground[0], m_fBackground[1], m_fBackground[2]);
POVFile.WriteLine(Line);
for (Piece* piece = m_pPieces; piece; piece = piece->m_pNext)
{
int Index = Library->mPieces.FindIndex(piece->mPieceInfo);
int Color;
Color = piece->mColorIndex;
const char* Suffix = lcIsColorTranslucent(Color) ? "_clear" : "";
const float* f = piece->mModelWorld;
if (PieceFlags[Index] & LGEO_PIECE_SLOPE)
{
sprintf(Line, "merge {\n object {\n %s%s\n texture { %s }\n }\n"
" object {\n %s_slope\n texture { %s normal { bumps 0.3 scale 0.02 } }\n }\n"
" matrix <%.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f>\n}\n",
PieceTable + Index * LC_PIECE_NAME_LEN, Suffix, &ColorTable[Color * LC_MAX_COLOR_NAME], PieceTable + Index * LC_PIECE_NAME_LEN, &ColorTable[Color * LC_MAX_COLOR_NAME],
-f[5], -f[4], -f[6], -f[1], -f[0], -f[2], f[9], f[8], f[10], f[13], f[12], f[14]);
}
else
{
sprintf(Line, "object {\n %s%s\n texture { %s }\n matrix <%.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f>\n}\n",
PieceTable + Index * LC_PIECE_NAME_LEN, Suffix, &ColorTable[Color * LC_MAX_COLOR_NAME], -f[5], -f[4], -f[6], -f[1], -f[0], -f[2], f[9], f[8], f[10], f[13], f[12], f[14]);
}
POVFile.WriteLine(Line);
}
delete[] PieceTable;
delete[] PieceFlags;
setlocale(LC_NUMERIC, OldLocale);
POVFile.Close();
ExportPOVRay(POVFile);
if (Options.Render)
{

View file

@ -349,6 +349,7 @@ protected:
void RenderInitialize();
void CreateHTMLPieceList(FILE* f, int nStep, bool bImages, const char* ext);
void Export3DStudio();
void ExportPOVRay(lcFile& File);
void ZoomExtents(int FirstView, int LastView);
bool m_bStopRender;