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Fixed shaders on desktop GL.
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1 changed files with 1 additions and 1 deletions
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@ -109,7 +109,7 @@ lcContext::~lcContext()
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void lcContext::CreateShaderPrograms()
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{
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#ifndef LC_OPENGLES
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#define LC_SHADER_VERSION "#version 110\n"
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#define LC_SHADER_VERSION "#version 110\n#define mediump\n"
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#define LC_VERTEX_INPUT "attribute "
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#define LC_VERTEX_OUTPUT "varying "
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#define LC_PIXEL_INPUT "varying "
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