mirror of
https://github.com/leozide/leocad
synced 2024-12-26 21:58:44 +01:00
Support dragging light targets to rotate.
This commit is contained in:
parent
177c1b82d7
commit
a27694a594
7 changed files with 170 additions and 116 deletions
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@ -2901,32 +2901,32 @@ void lcMainWindow::HandleCommand(lcCommandId CommandId)
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case LC_PIECE_MOVE_PLUSX:
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if (ActiveModel)
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ActiveModel->MoveSelectedObjects(ActiveView->GetMoveDirection(lcVector3(lcMax(GetMoveXYSnap(), 0.1f), 0.0f, 0.0f)), true, false, true, true);
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ActiveModel->MoveSelectedObjects(ActiveView->GetMoveDirection(lcVector3(lcMax(GetMoveXYSnap(), 0.1f), 0.0f, 0.0f)), true, false, true, true, true);
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break;
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case LC_PIECE_MOVE_MINUSX:
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if (ActiveModel)
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ActiveModel->MoveSelectedObjects(ActiveView->GetMoveDirection(lcVector3(-lcMax(GetMoveXYSnap(), 0.1f), 0.0f, 0.0f)), true, false, true, true);
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ActiveModel->MoveSelectedObjects(ActiveView->GetMoveDirection(lcVector3(-lcMax(GetMoveXYSnap(), 0.1f), 0.0f, 0.0f)), true, false, true, true, true);
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break;
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case LC_PIECE_MOVE_PLUSY:
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if (ActiveModel)
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ActiveModel->MoveSelectedObjects(ActiveView->GetMoveDirection(lcVector3(0.0f, lcMax(GetMoveXYSnap(), 0.1f), 0.0f)), true, false, true, true);
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ActiveModel->MoveSelectedObjects(ActiveView->GetMoveDirection(lcVector3(0.0f, lcMax(GetMoveXYSnap(), 0.1f), 0.0f)), true, false, true, true, true);
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break;
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case LC_PIECE_MOVE_MINUSY:
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if (ActiveModel)
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ActiveModel->MoveSelectedObjects(ActiveView->GetMoveDirection(lcVector3(0.0f, -lcMax(GetMoveXYSnap(), 0.1f), 0.0f)), true, false, true, true);
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ActiveModel->MoveSelectedObjects(ActiveView->GetMoveDirection(lcVector3(0.0f, -lcMax(GetMoveXYSnap(), 0.1f), 0.0f)), true, false, true, true, true);
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break;
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case LC_PIECE_MOVE_PLUSZ:
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if (ActiveModel)
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ActiveModel->MoveSelectedObjects(ActiveView->GetMoveDirection(lcVector3(0.0f, 0.0f, lcMax(GetMoveZSnap(), 0.1f))), true, false, true, true);
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ActiveModel->MoveSelectedObjects(ActiveView->GetMoveDirection(lcVector3(0.0f, 0.0f, lcMax(GetMoveZSnap(), 0.1f))), true, false, true, true, true);
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break;
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case LC_PIECE_MOVE_MINUSZ:
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if (ActiveModel)
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ActiveModel->MoveSelectedObjects(ActiveView->GetMoveDirection(lcVector3(0.0f, 0.0f, -lcMax(GetMoveZSnap(), 0.1f))), true, false, true, true);
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ActiveModel->MoveSelectedObjects(ActiveView->GetMoveDirection(lcVector3(0.0f, 0.0f, -lcMax(GetMoveZSnap(), 0.1f))), true, false, true, true, true);
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break;
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case LC_PIECE_ROTATE_PLUSX:
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@ -2705,7 +2705,7 @@ bool lcModel::RemoveSelectedObjects()
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return RemovedPiece || RemovedCamera || RemovedLight;
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}
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void lcModel::MoveSelectedObjects(const lcVector3& PieceDistance, const lcVector3& ObjectDistance, bool AllowRelative, bool AlternateButtonDrag, bool Update, bool Checkpoint)
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void lcModel::MoveSelectedObjects(const lcVector3& PieceDistance, const lcVector3& ObjectDistance, bool AllowRelative, bool AlternateButtonDrag, bool Update, bool Checkpoint, bool FirstMove)
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{
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bool Moved = false;
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lcMatrix33 RelativeRotation;
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@ -2745,16 +2745,6 @@ void lcModel::MoveSelectedObjects(const lcVector3& PieceDistance, const lcVector
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Moved = true;
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}
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}
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for (lcLight* Light : mLights)
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{
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if (Light->IsSelected())
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{
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Light->MoveSelected(mCurrentStep, gMainWindow->GetAddKeys(), TransformedPieceDistance);
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Light->UpdatePosition(mCurrentStep);
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Moved = true;
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}
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}
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}
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}
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@ -2771,13 +2761,25 @@ void lcModel::MoveSelectedObjects(const lcVector3& PieceDistance, const lcVector
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Moved = true;
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}
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}
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for (lcLight* Light : mLights)
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{
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if (Light->IsSelected())
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{
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Light->MoveSelected(mCurrentStep, gMainWindow->GetAddKeys(), TransformedObjectDistance, FirstMove);
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Light->UpdatePosition(mCurrentStep);
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Moved = true;
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}
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}
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}
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if (Moved && Update)
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{
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UpdateAllViews();
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if (Checkpoint)
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SaveCheckpoint(tr("Moving"));
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gMainWindow->UpdateSelectedObjects(false);
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}
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}
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@ -2951,11 +2953,11 @@ void lcModel::TransformSelectedObjects(lcTransformType TransformType, const lcVe
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switch (TransformType)
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{
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case lcTransformType::AbsoluteTranslation:
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MoveSelectedObjects(Transform, false, false, true, true);
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MoveSelectedObjects(Transform, false, false, true, true, true);
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break;
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case lcTransformType::RelativeTranslation:
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MoveSelectedObjects(Transform, true, false, true, true);
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MoveSelectedObjects(Transform, true, false, true, true, true);
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break;
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case lcTransformType::AbsoluteRotation:
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@ -4214,6 +4216,7 @@ void lcModel::RedoAction()
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void lcModel::BeginMouseTool()
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{
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mMouseToolDistance = lcVector3(0.0f, 0.0f, 0.0f);
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mMouseToolFirstMove = true;
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}
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void lcModel::EndMouseTool(lcTool Tool, bool Accept)
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@ -4335,6 +4338,7 @@ void lcModel::BeginCameraTool(const lcVector3& Position, const lcVector3& Target
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mCameras.Add(Camera);
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mMouseToolDistance = Position;
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mMouseToolFirstMove = false;
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ClearSelectionAndSetFocus(Camera, LC_CAMERA_SECTION_TARGET, false);
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}
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@ -4347,6 +4351,7 @@ void lcModel::UpdateCameraTool(const lcVector3& Position)
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Camera->UpdatePosition(1);
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mMouseToolDistance = Position;
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mMouseToolFirstMove = false;
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gMainWindow->UpdateSelectedObjects(false);
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UpdateAllViews();
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@ -4357,8 +4362,10 @@ void lcModel::UpdateMoveTool(const lcVector3& Distance, bool AllowRelative, bool
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const lcVector3 PieceDistance = SnapPosition(Distance) - SnapPosition(mMouseToolDistance);
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const lcVector3 ObjectDistance = Distance - mMouseToolDistance;
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MoveSelectedObjects(PieceDistance, ObjectDistance, AllowRelative, AlternateButtonDrag, true, false);
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MoveSelectedObjects(PieceDistance, ObjectDistance, AllowRelative, AlternateButtonDrag, true, false, mMouseToolFirstMove);
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mMouseToolDistance = Distance;
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mMouseToolFirstMove = false;
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gMainWindow->UpdateSelectedObjects(false);
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UpdateAllViews();
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@ -4368,7 +4375,9 @@ void lcModel::UpdateRotateTool(const lcVector3& Angles, bool AlternateButtonDrag
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{
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const lcVector3 Delta = SnapRotation(Angles) - SnapRotation(mMouseToolDistance);
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RotateSelectedObjects(Delta, true, AlternateButtonDrag, false, false);
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mMouseToolDistance = Angles;
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mMouseToolFirstMove = false;
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gMainWindow->UpdateSelectedObjects(false);
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UpdateAllViews();
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@ -348,12 +348,12 @@ public:
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void ZoomExtents(lcCamera* Camera, float Aspect);
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void Zoom(lcCamera* Camera, float Amount);
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void MoveSelectedObjects(const lcVector3& Distance, bool AllowRelative, bool AlternateButtonDrag, bool Update, bool Checkpoint)
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void MoveSelectedObjects(const lcVector3& Distance, bool AllowRelative, bool AlternateButtonDrag, bool Update, bool Checkpoint, bool FirstMove)
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{
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MoveSelectedObjects(Distance, Distance, AllowRelative, AlternateButtonDrag, Update, Checkpoint);
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MoveSelectedObjects(Distance, Distance, AllowRelative, AlternateButtonDrag, Update, Checkpoint, FirstMove);
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}
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void MoveSelectedObjects(const lcVector3& PieceDistance, const lcVector3& ObjectDistance, bool AllowRelative, bool AlternateButtonDrag, bool Update, bool Checkpoint);
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void MoveSelectedObjects(const lcVector3& PieceDistance, const lcVector3& ObjectDistance, bool AllowRelative, bool AlternateButtonDrag, bool Update, bool Checkpoint, bool FirstMove);
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void RotateSelectedObjects(const lcVector3& Angles, bool Relative, bool RotatePivotPoint, bool Update, bool Checkpoint);
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void ScaleSelectedPieces(const float Scale, bool Update, bool Checkpoint);
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void TransformSelectedObjects(lcTransformType TransformType, const lcVector3& Transform);
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@ -409,6 +409,7 @@ protected:
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bool mActive;
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lcStep mCurrentStep;
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lcVector3 mMouseToolDistance;
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bool mMouseToolFirstMove;
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lcArray<lcPiece*> mPieces;
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lcArray<lcCamera*> mCameras;
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@ -2054,7 +2054,7 @@ void lcView::UpdateTrackTool()
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break;
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case lcTool::AreaLight:
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NewTrackTool = lcTrackTool::AreaLight;;
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NewTrackTool = lcTrackTool::AreaLight;
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break;
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case lcTool::Camera:
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116
common/light.cpp
116
common/light.cpp
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@ -9,7 +9,7 @@
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#include "lc_context.h"
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#define LC_LIGHT_SPHERE_RADIUS 5.0f
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#define LC_LIGHT_TARGET_EDGE 2.0f
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#define LC_LIGHT_TARGET_RADIUS 2.5f
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#define LC_LIGHT_SPOT_CONE_HEIGHT 10.0f
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#define LC_LIGHT_SPOT_CONE_RADIUS 7.5f
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#define LC_LIGHT_DIRECTIONAL_RADIUS 5.0f
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@ -627,6 +627,16 @@ void lcLight::RayTest(lcObjectRayTest& ObjectRayTest) const
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ObjectRayTest.PieceInfoRayTest.Plane = Plane;
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}
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}
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if (IsSelected())
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{
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if (lcSphereRayMinIntersectDistance(lcMul31(lcVector3(0,0,-mTargetDistance), mWorldMatrix), LC_LIGHT_TARGET_RADIUS, ObjectRayTest.Start, ObjectRayTest.End, &Distance) && (Distance < ObjectRayTest.Distance))
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{
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ObjectRayTest.ObjectSection.Object = const_cast<lcLight*>(this);
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ObjectRayTest.ObjectSection.Section = LC_LIGHT_SECTION_TARGET;
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ObjectRayTest.Distance = Distance;
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}
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}
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}
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void lcLight::BoxTest(lcObjectBoxTest& ObjectBoxTest) const
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@ -659,9 +669,11 @@ void lcLight::BoxTest(lcObjectBoxTest& ObjectBoxTest) const
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}
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}
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void lcLight::MoveSelected(lcStep Step, bool AddKey, const lcVector3& Distance)
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void lcLight::MoveSelected(lcStep Step, bool AddKey, const lcVector3& Distance, bool FirstMove)
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{
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if (IsSelected(LC_LIGHT_SECTION_POSITION))
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const quint32 Section = GetFocusSection();
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if (Section == LC_LIGHT_SECTION_POSITION || Section == LC_LIGHT_SECTION_INVALID)
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{
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const lcVector3 Position = mWorldMatrix.GetTranslation() + Distance;
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@ -669,6 +681,26 @@ void lcLight::MoveSelected(lcStep Step, bool AddKey, const lcVector3& Distance)
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mWorldMatrix.SetTranslation(Position);
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}
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else
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{
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if (FirstMove)
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mTargetMovePosition = lcMul31(lcVector3(0.0f, 0.0f, -mTargetDistance), mWorldMatrix);
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mTargetMovePosition += Distance;
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lcVector3 CurrentDirection = -lcNormalize(mTargetMovePosition - mWorldMatrix.GetTranslation());
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lcMatrix33 WorldMatrix;
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WorldMatrix.r[0] = lcCross(lcVector3(mWorldMatrix.r[1]), CurrentDirection);
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WorldMatrix.r[1] = lcCross(CurrentDirection, WorldMatrix.r[0]);
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WorldMatrix.r[2] = CurrentDirection;
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WorldMatrix.Orthonormalize();
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SetRotation(WorldMatrix, Step, AddKey);
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mWorldMatrix = lcMatrix44(WorldMatrix, mWorldMatrix.GetTranslation());
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}
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}
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void lcLight::Rotate(lcStep Step, bool AddKey, const lcMatrix33& RotationMatrix, const lcVector3& Center, const lcMatrix33& RotationFrame)
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@ -861,7 +893,7 @@ void lcLight::DrawPointLight(lcContext* Context) const
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{
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SetupLightMatrix(Context);
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DrawSphere(Context, LC_LIGHT_SPHERE_RADIUS);
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DrawSphere(Context, lcVector3(0.0f, 0.0f, 0.0f), LC_LIGHT_SPHERE_RADIUS);
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}
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void lcLight::DrawSpotLight(lcContext* Context) const
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@ -899,12 +931,11 @@ void lcLight::DrawSpotLight(lcContext* Context) const
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Context->DrawIndexedPrimitives(GL_LINES, (ConeEdges + 4) * 2, GL_UNSIGNED_SHORT, 0);
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const float TargetDistance = 250.0f;
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DrawTarget(Context, TargetDistance);
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if (IsSelected())
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DrawCone(Context, TargetDistance);
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{
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DrawCone(Context, mTargetDistance);
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DrawTarget(Context);
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}
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}
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void lcLight::DrawDirectionalLight(lcContext* Context) const
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@ -913,9 +944,8 @@ void lcLight::DrawDirectionalLight(lcContext* Context) const
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DrawCylinder(Context, LC_LIGHT_DIRECTIONAL_RADIUS, LC_LIGHT_DIRECTIONAL_HEIGHT);
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const float TargetDistance = 25.0f;
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DrawTarget(Context, TargetDistance);
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if (IsSelected())
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DrawTarget(Context);
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}
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void lcLight::DrawAreaLight(lcContext* Context) const
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@ -988,9 +1018,8 @@ void lcLight::DrawAreaLight(lcContext* Context) const
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Context->DrawIndexedPrimitives(GL_LINES, (CircleEdges + 2) * 2, GL_UNSIGNED_SHORT, 0);
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}
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const float TargetDistance = 25.0f;
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DrawTarget(Context, TargetDistance);
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if (IsSelected())
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DrawTarget(Context);
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}
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void lcLight::SetupLightMatrix(lcContext* Context) const
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@ -1021,7 +1050,7 @@ void lcLight::SetupLightMatrix(lcContext* Context) const
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}
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}
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void lcLight::DrawSphere(lcContext* Context, float Radius) const
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void lcLight::DrawSphere(lcContext* Context, const lcVector3& Center, float Radius) const
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{
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constexpr int Slices = 6;
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constexpr int NumIndices = 3 * Slices + 6 * Slices * (Slices - 2) + 3 * Slices;
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@ -1032,7 +1061,7 @@ void lcLight::DrawSphere(lcContext* Context, float Radius) const
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lcVector3* Vertex = Vertices;
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quint16* Index = Indices;
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*Vertex++ = lcVector3(0, 0, Radius);
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*Vertex++ = Center + lcVector3(0, 0, Radius);
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for (int i = 1; i < Slices; i++)
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{
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@ -1044,11 +1073,11 @@ void lcLight::DrawSphere(lcContext* Context, float Radius) const
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const float x0 = r0 * sinf(j * (LC_2PI / Slices));
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const float y0 = r0 * cosf(j * (LC_2PI / Slices));
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*Vertex++ = lcVector3(x0, y0, z0);
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*Vertex++ = Center + lcVector3(x0, y0, z0);
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}
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}
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*Vertex++ = lcVector3(0, 0, -Radius);
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*Vertex++ = Center + lcVector3(0, 0, -Radius);
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for (quint16 i = 0; i < Slices - 1; i++)
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{
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@ -1138,37 +1167,50 @@ void lcLight::DrawCylinder(lcContext* Context, float Radius, float Height) const
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Context->DrawIndexedPrimitives(GL_LINES, 48, GL_UNSIGNED_SHORT, 0);
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}
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void lcLight::DrawTarget(lcContext* Context, float TargetDistance) const
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void lcLight::DrawTarget(lcContext* Context) const
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{
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float Verts[10 * 3];
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float Verts[2 * 3];
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float* CurVert = Verts;
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*CurVert++ = LC_LIGHT_TARGET_EDGE; *CurVert++ = LC_LIGHT_TARGET_EDGE; *CurVert++ = LC_LIGHT_TARGET_EDGE - TargetDistance;
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*CurVert++ = -LC_LIGHT_TARGET_EDGE; *CurVert++ = LC_LIGHT_TARGET_EDGE; *CurVert++ = LC_LIGHT_TARGET_EDGE - TargetDistance;
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*CurVert++ = -LC_LIGHT_TARGET_EDGE; *CurVert++ = -LC_LIGHT_TARGET_EDGE; *CurVert++ = LC_LIGHT_TARGET_EDGE - TargetDistance;
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*CurVert++ = LC_LIGHT_TARGET_EDGE; *CurVert++ = -LC_LIGHT_TARGET_EDGE; *CurVert++ = LC_LIGHT_TARGET_EDGE - TargetDistance;
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*CurVert++ = LC_LIGHT_TARGET_EDGE; *CurVert++ = LC_LIGHT_TARGET_EDGE; *CurVert++ = -LC_LIGHT_TARGET_EDGE - TargetDistance;
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*CurVert++ = -LC_LIGHT_TARGET_EDGE; *CurVert++ = LC_LIGHT_TARGET_EDGE; *CurVert++ = -LC_LIGHT_TARGET_EDGE - TargetDistance;
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*CurVert++ = -LC_LIGHT_TARGET_EDGE; *CurVert++ = -LC_LIGHT_TARGET_EDGE; *CurVert++ = -LC_LIGHT_TARGET_EDGE - TargetDistance;
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*CurVert++ = LC_LIGHT_TARGET_EDGE; *CurVert++ = -LC_LIGHT_TARGET_EDGE; *CurVert++ = -LC_LIGHT_TARGET_EDGE - TargetDistance;
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*CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = 0.0f;
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*CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = -TargetDistance;
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*CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = -mTargetDistance;
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Context->SetVertexBufferPointer(Verts);
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Context->SetVertexFormatPosition(3);
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const GLushort Indices[(12 + 1) * 2] =
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const GLushort Indices[2] =
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{
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0, 1, 1, 2, 2, 3, 3, 0,
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4, 5, 5, 6, 6, 7, 7, 4,
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0, 4, 1, 5, 2, 6, 3, 7,
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8, 9
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0, 1
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};
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Context->SetIndexBufferPointer(Indices);
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Context->DrawIndexedPrimitives(GL_LINES, (12 + 1) * 2, GL_UNSIGNED_SHORT, 0);
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Context->DrawIndexedPrimitives(GL_LINES, 2, GL_UNSIGNED_SHORT, 0);
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const lcPreferences& Preferences = lcGetPreferences();
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const float LineWidth = Preferences.mLineWidth;
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if (IsSelected(LC_LIGHT_SECTION_TARGET))
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{
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const lcVector4 SelectedColor = lcVector4FromColor(Preferences.mObjectSelectedColor);
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const lcVector4 FocusedColor = lcVector4FromColor(Preferences.mObjectFocusedColor);
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Context->SetLineWidth(2.0f * LineWidth);
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if (IsFocused(LC_LIGHT_SECTION_TARGET))
|
||||
Context->SetColor(FocusedColor);
|
||||
else
|
||||
Context->SetColor(SelectedColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
const lcVector4 LightColor = lcVector4FromColor(Preferences.mLightColor);
|
||||
|
||||
Context->SetLineWidth(LineWidth);
|
||||
Context->SetColor(LightColor);
|
||||
}
|
||||
|
||||
DrawSphere(Context, lcVector3(0.0f, 0.0f, -mTargetDistance), LC_LIGHT_TARGET_RADIUS);
|
||||
}
|
||||
|
||||
void lcLight::DrawCone(lcContext* Context, float TargetDistance) const
|
||||
|
|
108
common/light.h
108
common/light.h
|
@ -5,15 +5,12 @@
|
|||
|
||||
#define LC_LIGHT_HIDDEN 0x0001
|
||||
#define LC_LIGHT_DISABLED 0x0002
|
||||
#define LC_LIGHT_POSITION_SELECTED 0x0010
|
||||
#define LC_LIGHT_POSITION_FOCUSED 0x0020
|
||||
|
||||
#define LC_LIGHT_SELECTION_MASK LC_LIGHT_POSITION_SELECTED
|
||||
#define LC_LIGHT_FOCUS_MASK LC_LIGHT_POSITION_FOCUSED
|
||||
|
||||
enum lcLightSection
|
||||
enum lcLightSection : quint32
|
||||
{
|
||||
LC_LIGHT_SECTION_POSITION
|
||||
LC_LIGHT_SECTION_INVALID = ~0U,
|
||||
LC_LIGHT_SECTION_POSITION = 0,
|
||||
LC_LIGHT_SECTION_TARGET
|
||||
};
|
||||
|
||||
enum class lcLightType
|
||||
|
@ -99,77 +96,58 @@ public:
|
|||
|
||||
bool IsSelected() const override
|
||||
{
|
||||
return (mState & LC_LIGHT_SELECTION_MASK) != 0;
|
||||
return mSelected;
|
||||
}
|
||||
|
||||
bool IsSelected(quint32 Section) const override
|
||||
{
|
||||
switch (Section)
|
||||
{
|
||||
case LC_LIGHT_SECTION_POSITION:
|
||||
return (mState & LC_LIGHT_POSITION_SELECTED) != 0;
|
||||
break;
|
||||
}
|
||||
Q_UNUSED(Section);
|
||||
|
||||
return false;
|
||||
return mSelected;
|
||||
}
|
||||
|
||||
void SetSelected(bool Selected) override
|
||||
{
|
||||
if (Selected)
|
||||
mState |= LC_LIGHT_POSITION_SELECTED;
|
||||
else
|
||||
mState &= ~(LC_LIGHT_SELECTION_MASK | LC_LIGHT_FOCUS_MASK);
|
||||
mSelected = Selected;
|
||||
|
||||
if (!Selected)
|
||||
mFocusedSection = LC_LIGHT_SECTION_INVALID;
|
||||
}
|
||||
|
||||
void SetSelected(quint32 Section, bool Selected) override
|
||||
{
|
||||
switch (Section)
|
||||
{
|
||||
case LC_LIGHT_SECTION_POSITION:
|
||||
if (Selected)
|
||||
mState |= LC_LIGHT_POSITION_SELECTED;
|
||||
else
|
||||
mState &= ~(LC_LIGHT_POSITION_SELECTED | LC_LIGHT_POSITION_FOCUSED);
|
||||
break;
|
||||
}
|
||||
Q_UNUSED(Section);
|
||||
|
||||
mSelected = Selected;
|
||||
|
||||
if (!Selected)
|
||||
mFocusedSection = LC_LIGHT_SECTION_INVALID;
|
||||
}
|
||||
|
||||
bool IsFocused() const override
|
||||
{
|
||||
return (mState & LC_LIGHT_FOCUS_MASK) != 0;
|
||||
return mFocusedSection != LC_LIGHT_SECTION_INVALID;
|
||||
}
|
||||
|
||||
bool IsFocused(quint32 Section) const override
|
||||
{
|
||||
switch (Section)
|
||||
{
|
||||
case LC_LIGHT_SECTION_POSITION:
|
||||
return (mState & LC_LIGHT_POSITION_FOCUSED) != 0;
|
||||
}
|
||||
|
||||
return false;
|
||||
return mFocusedSection == Section;
|
||||
}
|
||||
|
||||
void SetFocused(quint32 Section, bool Focused) override
|
||||
{
|
||||
switch (Section)
|
||||
{
|
||||
case LC_LIGHT_SECTION_POSITION:
|
||||
if (Focused)
|
||||
mState |= LC_LIGHT_POSITION_SELECTED | LC_LIGHT_POSITION_FOCUSED;
|
||||
else
|
||||
mState &= ~(LC_LIGHT_POSITION_SELECTED | LC_LIGHT_POSITION_FOCUSED);
|
||||
break;
|
||||
{
|
||||
mFocusedSection = Section;
|
||||
mSelected = true;
|
||||
}
|
||||
else
|
||||
mFocusedSection = LC_LIGHT_SECTION_INVALID;
|
||||
}
|
||||
|
||||
quint32 GetFocusSection() const override
|
||||
{
|
||||
if (mState & LC_LIGHT_POSITION_FOCUSED)
|
||||
return LC_LIGHT_SECTION_POSITION;
|
||||
|
||||
return ~0U;
|
||||
return mFocusedSection;
|
||||
}
|
||||
|
||||
quint32 GetAllowedTransforms() const override
|
||||
|
@ -179,9 +157,12 @@ public:
|
|||
|
||||
const quint32 Section = GetFocusSection();
|
||||
|
||||
if (Section == LC_LIGHT_SECTION_POSITION)
|
||||
if (Section == LC_LIGHT_SECTION_POSITION || Section == LC_LIGHT_SECTION_INVALID)
|
||||
return LC_OBJECT_TRANSFORM_MOVE_XYZ | LC_OBJECT_TRANSFORM_ROTATE_XYZ;
|
||||
|
||||
if (Section == LC_LIGHT_SECTION_TARGET)
|
||||
return LC_OBJECT_TRANSFORM_MOVE_XYZ;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -197,9 +178,13 @@ public:
|
|||
|
||||
lcVector3 GetSectionPosition(quint32 Section) const override
|
||||
{
|
||||
Q_UNUSED(Section);
|
||||
|
||||
if (Section == LC_LIGHT_SECTION_POSITION)
|
||||
return mWorldMatrix.GetTranslation();
|
||||
|
||||
if (Section == LC_LIGHT_SECTION_TARGET)
|
||||
return lcMul31(lcVector3(0.0f, 0.0f, -mTargetDistance), mWorldMatrix);
|
||||
|
||||
return lcVector3(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void SetPosition(const lcVector3& Position, lcStep Step, bool AddKey)
|
||||
|
@ -213,9 +198,18 @@ public:
|
|||
}
|
||||
|
||||
lcVector3 GetRotationCenter() const
|
||||
{
|
||||
const quint32 Section = GetFocusSection();
|
||||
|
||||
if (Section == LC_LIGHT_SECTION_POSITION || Section == LC_LIGHT_SECTION_INVALID)
|
||||
{
|
||||
return mWorldMatrix.GetTranslation();
|
||||
}
|
||||
else
|
||||
{
|
||||
return lcMul31(lcVector3(0.0f, 0.0f, -mTargetDistance), mWorldMatrix);
|
||||
}
|
||||
}
|
||||
|
||||
lcVector3 GetPosition() const
|
||||
{
|
||||
|
@ -305,7 +299,7 @@ public:
|
|||
|
||||
void CompareBoundingBox(lcVector3& Min, lcVector3& Max);
|
||||
void UpdatePosition(lcStep Step);
|
||||
void MoveSelected(lcStep Step, bool AddKey, const lcVector3& Distance);
|
||||
void MoveSelected(lcStep Step, bool AddKey, const lcVector3& Distance, bool FirstMove);
|
||||
void Rotate(lcStep Step, bool AddKey, const lcMatrix33& RotationMatrix, const lcVector3& Center, const lcMatrix33& RotationFrame);
|
||||
bool Setup(int LightIndex);
|
||||
void CreateName(const lcArray<lcLight*>& Lights);
|
||||
|
@ -347,13 +341,12 @@ protected:
|
|||
void DrawAreaLight(lcContext* Context) const;
|
||||
|
||||
void SetupLightMatrix(lcContext* Context) const;
|
||||
void DrawSphere(lcContext* Context, float Radius) const;
|
||||
void DrawSphere(lcContext* Context, const lcVector3& Center, float Radius) const;
|
||||
void DrawCylinder(lcContext* Context, float Radius, float Height) const;
|
||||
void DrawTarget(lcContext* Context, float TargetDistance) const;
|
||||
void DrawTarget(lcContext* Context) const;
|
||||
void DrawCone(lcContext* Context, float TargetDistance) const;
|
||||
|
||||
QString mName;
|
||||
quint32 mState = 0;
|
||||
lcLightType mLightType = lcLightType::Point;
|
||||
bool mCastShadow = true;
|
||||
lcVector3 mColor = lcVector3(1.0f, 1.0f, 1.0f);
|
||||
|
@ -363,6 +356,11 @@ protected:
|
|||
float mSpotTightness = 0.0f;
|
||||
lcLightAreaShape mAreaShape = lcLightAreaShape::Rectangle;
|
||||
|
||||
quint32 mState = 0;
|
||||
bool mSelected = false;
|
||||
quint32 mFocusedSection = LC_LIGHT_SECTION_INVALID;
|
||||
lcVector3 mTargetMovePosition = lcVector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
lcObjectKeyArray<lcVector3> mPositionKeys;
|
||||
lcObjectKeyArray<lcMatrix33> mRotationKeys;
|
||||
lcObjectKeyArray<lcVector3> mColorKeys;
|
||||
|
@ -377,4 +375,6 @@ protected:
|
|||
lcObjectKeyArray<float> mLightDiffuseKeys;
|
||||
lcObjectKeyArray<float> mSpotCutoffKeys;
|
||||
lcObjectKeyArray<float> mSpotExponentKeys;
|
||||
|
||||
static constexpr float mTargetDistance = 50.0f;
|
||||
};
|
||||
|
|
|
@ -48,6 +48,7 @@ public:
|
|||
void SetSelected(bool Selected) override
|
||||
{
|
||||
mSelected = Selected;
|
||||
|
||||
if (!Selected)
|
||||
mFocusedSection = LC_PIECE_SECTION_INVALID;
|
||||
}
|
||||
|
@ -57,6 +58,7 @@ public:
|
|||
Q_UNUSED(Section);
|
||||
|
||||
mSelected = Selected;
|
||||
|
||||
if (!Selected)
|
||||
mFocusedSection = LC_PIECE_SECTION_INVALID;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue