From a15dd3548d62b60d614856bbcfd3a60b1beca789 Mon Sep 17 00:00:00 2001 From: leo Date: Fri, 10 Aug 2012 21:51:07 +0000 Subject: [PATCH] Thicker rotation arrows. --- common/project.cpp | 26 ++++++++++++++++++++++---- 1 file changed, 22 insertions(+), 4 deletions(-) diff --git a/common/project.cpp b/common/project.cpp index 42b7c4f6..94b82dde 100644 --- a/common/project.cpp +++ b/common/project.cpp @@ -2117,6 +2117,7 @@ void Project::RenderOverlays(View* view) const float OverlayMoveArrowSize = 1.5f * OverlayScale; const float OverlayMoveArrowCapSize = 0.9f * OverlayScale; const float OverlayMoveArrowCapRadius = 0.1f * OverlayScale; + const float OverlayMoveArrowBodyRadius = 0.05f * OverlayScale; const float OverlayRotateArrowStart = 1.0f * OverlayScale; const float OverlayRotateArrowEnd = 1.5f * OverlayScale; const float OverlayRotateArrowCenter = 1.2f * OverlayScale; @@ -2247,14 +2248,31 @@ void Project::RenderOverlays(View* view) break; } - glBegin(GL_LINE_STRIP); + glBegin(GL_TRIANGLE_STRIP); + + for (int j = 0; j < 9; j++) + { + const float Radius1 = OverlayRotateArrowEnd - OverlayMoveArrowCapRadius - OverlayRotateArrowCenter - OverlayMoveArrowBodyRadius; + const float Radius2 = OverlayRotateArrowEnd - OverlayMoveArrowCapRadius - OverlayRotateArrowCenter + OverlayMoveArrowBodyRadius; + float x = cosf(LC_2PI / 4 * j / 8); + float y = sinf(LC_2PI / 4 * j / 8); + + glVertex3f(0.0f, OverlayRotateArrowCenter + x * Radius1, OverlayRotateArrowCenter + y * Radius1); + glVertex3f(0.0f, OverlayRotateArrowCenter + x * Radius2, OverlayRotateArrowCenter + y * Radius2); + } + + glEnd(); + + glBegin(GL_TRIANGLE_STRIP); for (int j = 0; j < 9; j++) { const float Radius = OverlayRotateArrowEnd - OverlayMoveArrowCapRadius - OverlayRotateArrowCenter; - float x = cosf(LC_2PI / 4 * j / 8) * Radius; - float y = sinf(LC_2PI / 4 * j / 8) * Radius; - glVertex3f(0.0f, OverlayRotateArrowCenter + x, OverlayRotateArrowCenter + y); + float x = cosf(LC_2PI / 4 * j / 8); + float y = sinf(LC_2PI / 4 * j / 8); + + glVertex3f(-OverlayMoveArrowBodyRadius, OverlayRotateArrowCenter + x * Radius, OverlayRotateArrowCenter + y * Radius); + glVertex3f( OverlayMoveArrowBodyRadius, OverlayRotateArrowCenter + x * Radius, OverlayRotateArrowCenter + y * Radius); } glEnd();