Fixed selection not being drawn.

This commit is contained in:
Leonardo Zide 2019-12-07 08:31:56 -08:00
parent e9cdeed008
commit 9fe520c56a

View file

@ -11,6 +11,7 @@ lcScene::lcScene()
: mRenderMeshes(0, 1024), mOpaqueMeshes(0, 1024), mTranslucentMeshes(0, 1024), mInterfaceObjects(0, 1024) : mRenderMeshes(0, 1024), mOpaqueMeshes(0, 1024), mTranslucentMeshes(0, 1024), mInterfaceObjects(0, 1024)
{ {
mActiveSubmodelInstance = nullptr; mActiveSubmodelInstance = nullptr;
mDrawInterface = false;
mAllowWireframe = true; mAllowWireframe = true;
mAllowLOD = true; mAllowLOD = true;
mPreTranslucentCallback = nullptr; mPreTranslucentCallback = nullptr;
@ -20,7 +21,6 @@ void lcScene::Begin(const lcMatrix44& ViewMatrix)
{ {
mViewMatrix = ViewMatrix; mViewMatrix = ViewMatrix;
mActiveSubmodelInstance = nullptr; mActiveSubmodelInstance = nullptr;
mDrawInterface = false;
mPreTranslucentCallback = nullptr; mPreTranslucentCallback = nullptr;
mRenderMeshes.RemoveAll(); mRenderMeshes.RemoveAll();
mOpaqueMeshes.RemoveAll(); mOpaqueMeshes.RemoveAll();