Show light rotation in properties.

This commit is contained in:
Leonardo Zide 2023-10-01 12:49:35 -07:00
parent a27694a594
commit 96523c39b9
2 changed files with 119 additions and 164 deletions

View file

@ -667,11 +667,10 @@ void lcQPropertiesTree::slotReturnPressed()
QTreeWidgetItem* Item = mDelegate->editedItem();
lcModel* Model = gMainWindow->GetActiveModel();
if (mWidgetMode == LC_PROPERTY_WIDGET_PIECE)
{
lcPiece* Piece = (mFocus && mFocus->IsPiece()) ? (lcPiece*)mFocus : nullptr;
lcLight* Light = (mFocus && mFocus->IsLight()) ? (lcLight*)mFocus : nullptr;
if (Item == partPositionX || Item == partPositionY || Item == partPositionZ)
if (Item == mPositionXItem || Item == mPositionYItem || Item == mPositionZItem)
{
lcVector3 Center;
lcMatrix33 RelativeRotation;
@ -679,38 +678,43 @@ void lcQPropertiesTree::slotReturnPressed()
lcVector3 Position = Center;
float Value = lcParseValueLocalized(Editor->text());
if (Item == partPositionX)
if (Item == mPositionXItem)
Position[0] = Value;
else if (Item == partPositionY)
else if (Item == mPositionYItem)
Position[1] = Value;
else if (Item == partPositionZ)
else if (Item == mPositionZItem)
Position[2] = Value;
lcVector3 Distance = Position - Center;
Model->MoveSelectedObjects(Distance, Distance, false, false, true, true);
Model->MoveSelectedObjects(Distance, Distance, false, true, true, true);
}
else if (Item == partRotationX || Item == partRotationY || Item == partRotationZ)
else if (Item == mRotationXItem || Item == mRotationYItem || Item == mRotationZItem)
{
lcVector3 InitialRotation;
lcVector3 InitialRotation(0.0f, 0.0f, 0.0f);
if (Piece)
InitialRotation = lcMatrix44ToEulerAngles(Piece->mModelWorld) * LC_RTOD;
else
InitialRotation = lcVector3(0.0f, 0.0f, 0.0f);
else if (Light)
InitialRotation = lcMatrix44ToEulerAngles(Light->mWorldMatrix) * LC_RTOD;
lcVector3 Rotation = InitialRotation;
float Value = lcParseValueLocalized(Editor->text());
if (Item == partRotationX)
if (Item == mRotationXItem)
Rotation[0] = Value;
else if (Item == partRotationY)
else if (Item == mRotationYItem)
Rotation[1] = Value;
else if (Item == partRotationZ)
else if (Item == mRotationZItem)
Rotation[2] = Value;
Model->RotateSelectedObjects(Rotation - InitialRotation, true, false, true, true);
}
else if (Item == partShow)
if (mWidgetMode == LC_PROPERTY_WIDGET_PIECE)
{
if (Item == partShow)
{
bool Ok = false;
lcStep Step = Editor->text().toUInt(&Ok);
@ -819,49 +823,11 @@ void lcQPropertiesTree::slotReturnPressed()
}
else if (mWidgetMode == LC_PROPERTY_WIDGET_LIGHT)
{
lcLight* Light = (mFocus && mFocus->IsLight()) ? (lcLight*)mFocus : nullptr;
if (Light)
{
lcLightProperties Props = Light->GetLightProperties();
QString Name = Light->GetName();
if (Item == lightPositionX || Item == lightPositionY || Item == lightPositionZ)
{
lcVector3 Center = Light->GetPosition();
lcVector3 Position = Center;
float Value = lcParseValueLocalized(Editor->text());
if (Item == lightPositionX)
Position[0] = Value;
else if (Item == lightPositionY)
Position[1] = Value;
else if (Item == lightPositionZ)
Position[2] = Value;
lcVector3 Distance = Position - Center;
Model->MoveSelectedObjects(Distance, Distance, false, false, true, true);
}
else if (Item == lightTargetX || Item == lightTargetY || Item == lightTargetZ)
{
// lcVector3 Center = Light->mTargetPosition;
// lcVector3 Position = Center;
// float Value = lcParseValueLocalized(Editor->text());
// if (Item == lightTargetX)
// Position[0] = Value;
// else if (Item == lightTargetY)
// Position[1] = Value;
// else if (Item == lightTargetZ)
// Position[2] = Value;
//
// lcVector3 Distance = Position - Center;
//
// Model->MoveSelectedObjects(Distance, Distance, false, false, true, true);
}
else if (Item == mLightSpotConeAngleItem)
if (Item == mLightSpotConeAngleItem)
{
float Value = lcParseValueLocalized(Editor->text());
@ -1103,14 +1069,6 @@ void lcQPropertiesTree::SetEmpty()
clear();
mPieceAttributesItem = nullptr;
partPosition = nullptr;
partPositionX = nullptr;
partPositionY = nullptr;
partPositionZ = nullptr;
partRotation = nullptr;
partRotationX = nullptr;
partRotationY = nullptr;
partRotationZ = nullptr;
partVisibility = nullptr;
partShow = nullptr;
partHide = nullptr;
@ -1138,14 +1096,6 @@ void lcQPropertiesTree::SetEmpty()
mCameraNameItem = nullptr;
lightConfiguration = nullptr;
lightPosition = nullptr;
lightPositionX = nullptr;
lightPositionY = nullptr;
lightPositionZ = nullptr;
lightTarget = nullptr;
lightTargetX = nullptr;
lightTargetY = nullptr;
lightTargetZ = nullptr;
mLightColorItem = nullptr;
mLightAttributesItem = nullptr;
lightDiffuse = nullptr;
@ -1166,6 +1116,15 @@ void lcQPropertiesTree::SetEmpty()
lightAreaGridRows = nullptr;
lightAreaGridColumns = nullptr;
mPositionItem = nullptr;
mPositionXItem = nullptr;
mPositionYItem = nullptr;
mPositionZItem = nullptr;
mRotationItem = nullptr;
mRotationXItem = nullptr;
mRotationYItem = nullptr;
mRotationZItem = nullptr;
mWidgetMode = LC_PROPERTY_WIDGET_EMPTY;
mFocus = nullptr;
}
@ -1184,15 +1143,15 @@ void lcQPropertiesTree::SetPiece(const lcArray<lcObject*>& Selection, lcObject*
partShow = addProperty(partVisibility, tr("Show"), PropertyStep);
partHide = addProperty(partVisibility, tr("Hide"), PropertyStep);
partPosition = addProperty(nullptr, tr("Position"), PropertyGroup);
partPositionX = addProperty(partPosition, tr("X"), PropertyFloat);
partPositionY = addProperty(partPosition, tr("Y"), PropertyFloat);
partPositionZ = addProperty(partPosition, tr("Z"), PropertyFloat);
mPositionItem = addProperty(nullptr, tr("Position"), PropertyGroup);
mPositionXItem = addProperty(mPositionItem, tr("X"), PropertyFloat);
mPositionYItem = addProperty(mPositionItem, tr("Y"), PropertyFloat);
mPositionZItem = addProperty(mPositionItem, tr("Z"), PropertyFloat);
partRotation = addProperty(nullptr, tr("Rotation"), PropertyGroup);
partRotationX = addProperty(partRotation, tr("X"), PropertyFloat);
partRotationY = addProperty(partRotation, tr("Y"), PropertyFloat);
partRotationZ = addProperty(partRotation, tr("Z"), PropertyFloat);
mRotationItem = addProperty(nullptr, tr("Rotation"), PropertyGroup);
mRotationXItem = addProperty(mRotationItem, tr("X"), PropertyFloat);
mRotationYItem = addProperty(mRotationItem, tr("Y"), PropertyFloat);
mRotationZItem = addProperty(mRotationItem, tr("Z"), PropertyFloat);
mWidgetMode = LC_PROPERTY_WIDGET_PIECE;
}
@ -1203,25 +1162,29 @@ void lcQPropertiesTree::SetPiece(const lcArray<lcObject*>& Selection, lcObject*
lcVector3 Position;
lcMatrix33 RelativeRotation;
Model->GetMoveRotateTransform(Position, RelativeRotation);
partPositionX->setText(1, lcFormatValueLocalized(Position[0]));
partPositionX->setData(0, PropertyValueRole, Position[0]);
partPositionY->setText(1, lcFormatValueLocalized(Position[1]));
partPositionY->setData(0, PropertyValueRole, Position[1]);
partPositionZ->setText(1, lcFormatValueLocalized(Position[2]));
partPositionZ->setData(0, PropertyValueRole, Position[2]);
mPositionXItem->setText(1, lcFormatValueLocalized(Position[0]));
mPositionXItem->setData(0, PropertyValueRole, Position[0]);
mPositionYItem->setText(1, lcFormatValueLocalized(Position[1]));
mPositionYItem->setData(0, PropertyValueRole, Position[1]);
mPositionZItem->setText(1, lcFormatValueLocalized(Position[2]));
mPositionZItem->setData(0, PropertyValueRole, Position[2]);
lcVector3 Rotation;
if (Piece)
Rotation = lcMatrix44ToEulerAngles(Piece->mModelWorld) * LC_RTOD;
else
Rotation = lcVector3(0.0f, 0.0f, 0.0f);
partRotationX->setText(1, lcFormatValueLocalized(Rotation[0]));
partRotationX->setData(0, PropertyValueRole, Rotation[0]);
partRotationY->setText(1, lcFormatValueLocalized(Rotation[1]));
partRotationY->setData(0, PropertyValueRole, Rotation[1]);
partRotationZ->setText(1, lcFormatValueLocalized(Rotation[2]));
partRotationZ->setData(0, PropertyValueRole, Rotation[2]);
mRotationXItem->setText(1, lcFormatValueLocalized(Rotation[0]));
mRotationXItem->setData(0, PropertyValueRole, Rotation[0]);
mRotationYItem->setText(1, lcFormatValueLocalized(Rotation[1]));
mRotationYItem->setData(0, PropertyValueRole, Rotation[1]);
mRotationZItem->setText(1, lcFormatValueLocalized(Rotation[2]));
mRotationZItem->setData(0, PropertyValueRole, Rotation[2]);
lcStep Show = 0;
lcStep Hide = 0;
@ -1411,9 +1374,7 @@ void lcQPropertiesTree::SetLight(lcObject* Focus)
bool EnableCutoff = false;
bool POVRayLight = false;
bool CastShadow = true;
PropertyType TargetProperty = PropertyFloat;
lcVector3 Position(0.0f, 0.0f, 0.0f);
lcVector3 Target(0.0f, 0.0f, 0.0f);
QColor Color(Qt::white);
float SpotConeAngle = 0.0f, SpotPenumbraAngle = 0.0f, SpotTightness = 0.0f;
lcVector2 AreaGrid(0.0f, 0.0f);
@ -1428,7 +1389,6 @@ void lcQPropertiesTree::SetLight(lcObject* Focus)
CastShadow = Light->GetCastShadow();
Position = Light->GetPosition();
// Target = Light->mTargetPosition;
Color = lcQColorFromVector3(Light->GetColor());
SpotConeAngle = Light->GetSpotConeAngle();
SpotPenumbraAngle = Light->GetSpotPenumbraAngle();
@ -1477,12 +1437,11 @@ void lcQPropertiesTree::SetLight(lcObject* Focus)
ExponentLabel = LightType == lcLightType::Directional ? tr("Strength") : tr("Power");
Cutoff = Light->mSpotCutoff;
EnableCutoff = Light->mEnableCutoff;
TargetProperty = LightType != lcLightType::Point ? PropertyFloat : PropertyFloatReadOnly;
SpotTightness = Light->GetSpotTightness();
AreaGrid = Light->mAreaGrid;
}
if (mWidgetMode != LC_PROPERTY_WIDGET_LIGHT || mLightType != LightType || mLightAreaShape != LightAreaShape || mPOVRayLight != POVRayLight)
if (mWidgetMode != LC_PROPERTY_WIDGET_LIGHT || mLightType != LightType || mPOVRayLight != POVRayLight)
{
SetEmpty();
@ -1575,44 +1534,48 @@ void lcQPropertiesTree::SetLight(lcObject* Focus)
lightConfiguration = addProperty(nullptr, tr("Configuration"), PropertyGroup);
lightFormat = addProperty(lightConfiguration, tr("Format"), PropertyLightFormat);
// Position
lightPosition = addProperty(nullptr, tr("Position"), PropertyGroup);
lightPositionX = addProperty(lightPosition, tr("X"), PropertyFloat);
lightPositionY = addProperty(lightPosition, tr("Y"), PropertyFloat);
lightPositionZ = addProperty(lightPosition, tr("Z"), PropertyFloat);
mPositionItem = addProperty(nullptr, tr("Position"), PropertyGroup);
mPositionXItem = addProperty(mPositionItem, tr("X"), PropertyFloat);
mPositionYItem = addProperty(mPositionItem, tr("Y"), PropertyFloat);
mPositionZItem = addProperty(mPositionItem, tr("Z"), PropertyFloat);
// Target Position
if (LightType != lcLightType::Point && !(LightType == lcLightType::Area && POVRayLight))
if (LightType != lcLightType::Point)
{
lightTarget = addProperty(nullptr, tr("Target"), PropertyGroup);
lightTargetX = addProperty(lightTarget, tr("X"), TargetProperty);
lightTargetY = addProperty(lightTarget, tr("Y"), TargetProperty);
lightTargetZ = addProperty(lightTarget, tr("Z"), TargetProperty);
mRotationItem = addProperty(nullptr, tr("Rotation"), PropertyGroup);
mRotationXItem = addProperty(mRotationItem, tr("X"), PropertyFloat);
mRotationYItem = addProperty(mRotationItem, tr("Y"), PropertyFloat);
mRotationZItem = addProperty(mRotationItem, tr("Z"), PropertyFloat);
}
mWidgetMode = LC_PROPERTY_WIDGET_LIGHT;
mLightType = LightType;
mLightAreaShape = LightAreaShape;
mPOVRayLight = POVRayLight;
}
mFocus = Light;
lightPositionX->setText(1, lcFormatValueLocalized(Position[0]));
lightPositionX->setData(0, PropertyValueRole, Position[0]);
lightPositionY->setText(1, lcFormatValueLocalized(Position[1]));
lightPositionY->setData(0, PropertyValueRole, Position[1]);
lightPositionZ->setText(1, lcFormatValueLocalized(Position[2]));
lightPositionZ->setData(0, PropertyValueRole, Position[2]);
mPositionXItem->setText(1, lcFormatValueLocalized(Position[0]));
mPositionXItem->setData(0, PropertyValueRole, Position[0]);
mPositionYItem->setText(1, lcFormatValueLocalized(Position[1]));
mPositionYItem->setData(0, PropertyValueRole, Position[1]);
mPositionZItem->setText(1, lcFormatValueLocalized(Position[2]));
mPositionZItem->setData(0, PropertyValueRole, Position[2]);
if (LightType != lcLightType::Point && !(LightType == lcLightType::Area && POVRayLight))
if (LightType != lcLightType::Point)
{
lightTargetX->setText(1, lcFormatValueLocalized(Target[0]));
lightTargetX->setData(0, PropertyValueRole, Target[0]);
lightTargetY->setText(1, lcFormatValueLocalized(Target[1]));
lightTargetY->setData(0, PropertyValueRole, Target[1]);
lightTargetZ->setText(1, lcFormatValueLocalized(Target[2]));
lightTargetZ->setData(0, PropertyValueRole, Target[2]);
lcVector3 Rotation;
if (Light)
Rotation = lcMatrix44ToEulerAngles(Light->mWorldMatrix) * LC_RTOD;
else
Rotation = lcVector3(0.0f, 0.0f, 0.0f);
mRotationXItem->setText(1, lcFormatValueLocalized(Rotation[0]));
mRotationXItem->setData(0, PropertyValueRole, Rotation[0]);
mRotationYItem->setText(1, lcFormatValueLocalized(Rotation[1]));
mRotationYItem->setData(0, PropertyValueRole, Rotation[1]);
mRotationZItem->setText(1, lcFormatValueLocalized(Rotation[2]));
mRotationZItem->setData(0, PropertyValueRole, Rotation[2]);
}
QImage ColorImage(16, 16, QImage::Format_ARGB32);

View file

@ -78,7 +78,6 @@ protected:
void SetMultiple();
lcLightType mLightType;
lcLightAreaShape mLightAreaShape;
bool mPOVRayLight;
lcPropertyWidgetMode mWidgetMode;
@ -90,14 +89,6 @@ protected:
QIcon m_uncheckedIcon;
QTreeWidgetItem* mPieceAttributesItem;
QTreeWidgetItem* partPosition;
QTreeWidgetItem* partPositionX;
QTreeWidgetItem* partPositionY;
QTreeWidgetItem* partPositionZ;
QTreeWidgetItem* partRotation;
QTreeWidgetItem* partRotationX;
QTreeWidgetItem* partRotationY;
QTreeWidgetItem* partRotationZ;
QTreeWidgetItem* partVisibility;
QTreeWidgetItem* partShow;
QTreeWidgetItem* partHide;
@ -125,14 +116,6 @@ protected:
QTreeWidgetItem* mCameraNameItem;
QTreeWidgetItem* lightConfiguration;
QTreeWidgetItem* lightPosition;
QTreeWidgetItem* lightPositionX;
QTreeWidgetItem* lightPositionY;
QTreeWidgetItem* lightPositionZ;
QTreeWidgetItem* lightTarget;
QTreeWidgetItem* lightTargetX;
QTreeWidgetItem* lightTargetY;
QTreeWidgetItem* lightTargetZ;
QTreeWidgetItem* mLightColorItem;
QTreeWidgetItem* mLightAttributesItem;
QTreeWidgetItem* lightDiffuse;
@ -152,6 +135,15 @@ protected:
QTreeWidgetItem* mLightCastShadowItem;
QTreeWidgetItem* lightAreaGridRows;
QTreeWidgetItem* lightAreaGridColumns;
QTreeWidgetItem* mPositionItem;
QTreeWidgetItem* mPositionXItem;
QTreeWidgetItem* mPositionYItem;
QTreeWidgetItem* mPositionZItem;
QTreeWidgetItem* mRotationItem;
QTreeWidgetItem* mRotationXItem;
QTreeWidgetItem* mRotationYItem;
QTreeWidgetItem* mRotationZItem;
};
class lcQPropertiesTreeDelegate : public QItemDelegate