mirror of
https://github.com/leozide/leocad
synced 2024-12-25 21:58:23 +01:00
Show light rotation in properties.
This commit is contained in:
parent
a27694a594
commit
96523c39b9
2 changed files with 119 additions and 164 deletions
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@ -667,50 +667,54 @@ void lcQPropertiesTree::slotReturnPressed()
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QTreeWidgetItem* Item = mDelegate->editedItem();
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QTreeWidgetItem* Item = mDelegate->editedItem();
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lcModel* Model = gMainWindow->GetActiveModel();
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lcModel* Model = gMainWindow->GetActiveModel();
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lcPiece* Piece = (mFocus && mFocus->IsPiece()) ? (lcPiece*)mFocus : nullptr;
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lcLight* Light = (mFocus && mFocus->IsLight()) ? (lcLight*)mFocus : nullptr;
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if (Item == mPositionXItem || Item == mPositionYItem || Item == mPositionZItem)
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{
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lcVector3 Center;
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lcMatrix33 RelativeRotation;
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Model->GetMoveRotateTransform(Center, RelativeRotation);
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lcVector3 Position = Center;
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float Value = lcParseValueLocalized(Editor->text());
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if (Item == mPositionXItem)
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Position[0] = Value;
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else if (Item == mPositionYItem)
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Position[1] = Value;
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else if (Item == mPositionZItem)
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Position[2] = Value;
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lcVector3 Distance = Position - Center;
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Model->MoveSelectedObjects(Distance, Distance, false, true, true, true);
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}
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else if (Item == mRotationXItem || Item == mRotationYItem || Item == mRotationZItem)
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{
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lcVector3 InitialRotation(0.0f, 0.0f, 0.0f);
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if (Piece)
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InitialRotation = lcMatrix44ToEulerAngles(Piece->mModelWorld) * LC_RTOD;
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else if (Light)
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InitialRotation = lcMatrix44ToEulerAngles(Light->mWorldMatrix) * LC_RTOD;
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lcVector3 Rotation = InitialRotation;
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float Value = lcParseValueLocalized(Editor->text());
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if (Item == mRotationXItem)
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Rotation[0] = Value;
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else if (Item == mRotationYItem)
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Rotation[1] = Value;
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else if (Item == mRotationZItem)
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Rotation[2] = Value;
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Model->RotateSelectedObjects(Rotation - InitialRotation, true, false, true, true);
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}
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if (mWidgetMode == LC_PROPERTY_WIDGET_PIECE)
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if (mWidgetMode == LC_PROPERTY_WIDGET_PIECE)
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{
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{
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lcPiece* Piece = (mFocus && mFocus->IsPiece()) ? (lcPiece*)mFocus : nullptr;
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if (Item == partShow)
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if (Item == partPositionX || Item == partPositionY || Item == partPositionZ)
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{
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lcVector3 Center;
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lcMatrix33 RelativeRotation;
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Model->GetMoveRotateTransform(Center, RelativeRotation);
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lcVector3 Position = Center;
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float Value = lcParseValueLocalized(Editor->text());
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if (Item == partPositionX)
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Position[0] = Value;
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else if (Item == partPositionY)
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Position[1] = Value;
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else if (Item == partPositionZ)
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Position[2] = Value;
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lcVector3 Distance = Position - Center;
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Model->MoveSelectedObjects(Distance, Distance, false, false, true, true);
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}
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else if (Item == partRotationX || Item == partRotationY || Item == partRotationZ)
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{
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lcVector3 InitialRotation;
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if (Piece)
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InitialRotation = lcMatrix44ToEulerAngles(Piece->mModelWorld) * LC_RTOD;
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else
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InitialRotation = lcVector3(0.0f, 0.0f, 0.0f);
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lcVector3 Rotation = InitialRotation;
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float Value = lcParseValueLocalized(Editor->text());
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if (Item == partRotationX)
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Rotation[0] = Value;
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else if (Item == partRotationY)
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Rotation[1] = Value;
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else if (Item == partRotationZ)
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Rotation[2] = Value;
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Model->RotateSelectedObjects(Rotation - InitialRotation, true, false, true, true);
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}
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else if (Item == partShow)
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{
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{
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bool Ok = false;
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bool Ok = false;
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lcStep Step = Editor->text().toUInt(&Ok);
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lcStep Step = Editor->text().toUInt(&Ok);
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@ -819,49 +823,11 @@ void lcQPropertiesTree::slotReturnPressed()
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}
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}
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else if (mWidgetMode == LC_PROPERTY_WIDGET_LIGHT)
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else if (mWidgetMode == LC_PROPERTY_WIDGET_LIGHT)
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{
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{
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lcLight* Light = (mFocus && mFocus->IsLight()) ? (lcLight*)mFocus : nullptr;
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if (Light)
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if (Light)
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{
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{
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lcLightProperties Props = Light->GetLightProperties();
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lcLightProperties Props = Light->GetLightProperties();
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QString Name = Light->GetName();
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if (Item == mLightSpotConeAngleItem)
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if (Item == lightPositionX || Item == lightPositionY || Item == lightPositionZ)
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{
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lcVector3 Center = Light->GetPosition();
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lcVector3 Position = Center;
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float Value = lcParseValueLocalized(Editor->text());
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if (Item == lightPositionX)
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Position[0] = Value;
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else if (Item == lightPositionY)
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Position[1] = Value;
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else if (Item == lightPositionZ)
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Position[2] = Value;
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lcVector3 Distance = Position - Center;
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Model->MoveSelectedObjects(Distance, Distance, false, false, true, true);
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}
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else if (Item == lightTargetX || Item == lightTargetY || Item == lightTargetZ)
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{
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// lcVector3 Center = Light->mTargetPosition;
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// lcVector3 Position = Center;
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// float Value = lcParseValueLocalized(Editor->text());
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// if (Item == lightTargetX)
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// Position[0] = Value;
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// else if (Item == lightTargetY)
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// Position[1] = Value;
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// else if (Item == lightTargetZ)
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// Position[2] = Value;
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//
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// lcVector3 Distance = Position - Center;
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//
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// Model->MoveSelectedObjects(Distance, Distance, false, false, true, true);
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}
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else if (Item == mLightSpotConeAngleItem)
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{
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{
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float Value = lcParseValueLocalized(Editor->text());
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float Value = lcParseValueLocalized(Editor->text());
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@ -1103,14 +1069,6 @@ void lcQPropertiesTree::SetEmpty()
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clear();
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clear();
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mPieceAttributesItem = nullptr;
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mPieceAttributesItem = nullptr;
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partPosition = nullptr;
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partPositionX = nullptr;
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partPositionY = nullptr;
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partPositionZ = nullptr;
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partRotation = nullptr;
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partRotationX = nullptr;
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partRotationY = nullptr;
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partRotationZ = nullptr;
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partVisibility = nullptr;
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partVisibility = nullptr;
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partShow = nullptr;
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partShow = nullptr;
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partHide = nullptr;
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partHide = nullptr;
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@ -1138,14 +1096,6 @@ void lcQPropertiesTree::SetEmpty()
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mCameraNameItem = nullptr;
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mCameraNameItem = nullptr;
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lightConfiguration = nullptr;
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lightConfiguration = nullptr;
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lightPosition = nullptr;
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lightPositionX = nullptr;
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lightPositionY = nullptr;
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lightPositionZ = nullptr;
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lightTarget = nullptr;
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lightTargetX = nullptr;
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lightTargetY = nullptr;
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lightTargetZ = nullptr;
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mLightColorItem = nullptr;
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mLightColorItem = nullptr;
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mLightAttributesItem = nullptr;
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mLightAttributesItem = nullptr;
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lightDiffuse = nullptr;
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lightDiffuse = nullptr;
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@ -1166,6 +1116,15 @@ void lcQPropertiesTree::SetEmpty()
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lightAreaGridRows = nullptr;
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lightAreaGridRows = nullptr;
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lightAreaGridColumns = nullptr;
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lightAreaGridColumns = nullptr;
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mPositionItem = nullptr;
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mPositionXItem = nullptr;
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mPositionYItem = nullptr;
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mPositionZItem = nullptr;
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mRotationItem = nullptr;
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mRotationXItem = nullptr;
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mRotationYItem = nullptr;
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mRotationZItem = nullptr;
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mWidgetMode = LC_PROPERTY_WIDGET_EMPTY;
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mWidgetMode = LC_PROPERTY_WIDGET_EMPTY;
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mFocus = nullptr;
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mFocus = nullptr;
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}
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}
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@ -1184,15 +1143,15 @@ void lcQPropertiesTree::SetPiece(const lcArray<lcObject*>& Selection, lcObject*
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partShow = addProperty(partVisibility, tr("Show"), PropertyStep);
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partShow = addProperty(partVisibility, tr("Show"), PropertyStep);
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partHide = addProperty(partVisibility, tr("Hide"), PropertyStep);
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partHide = addProperty(partVisibility, tr("Hide"), PropertyStep);
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partPosition = addProperty(nullptr, tr("Position"), PropertyGroup);
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mPositionItem = addProperty(nullptr, tr("Position"), PropertyGroup);
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partPositionX = addProperty(partPosition, tr("X"), PropertyFloat);
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mPositionXItem = addProperty(mPositionItem, tr("X"), PropertyFloat);
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partPositionY = addProperty(partPosition, tr("Y"), PropertyFloat);
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mPositionYItem = addProperty(mPositionItem, tr("Y"), PropertyFloat);
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partPositionZ = addProperty(partPosition, tr("Z"), PropertyFloat);
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mPositionZItem = addProperty(mPositionItem, tr("Z"), PropertyFloat);
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partRotation = addProperty(nullptr, tr("Rotation"), PropertyGroup);
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mRotationItem = addProperty(nullptr, tr("Rotation"), PropertyGroup);
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partRotationX = addProperty(partRotation, tr("X"), PropertyFloat);
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mRotationXItem = addProperty(mRotationItem, tr("X"), PropertyFloat);
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partRotationY = addProperty(partRotation, tr("Y"), PropertyFloat);
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mRotationYItem = addProperty(mRotationItem, tr("Y"), PropertyFloat);
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partRotationZ = addProperty(partRotation, tr("Z"), PropertyFloat);
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mRotationZItem = addProperty(mRotationItem, tr("Z"), PropertyFloat);
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mWidgetMode = LC_PROPERTY_WIDGET_PIECE;
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mWidgetMode = LC_PROPERTY_WIDGET_PIECE;
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}
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}
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@ -1203,25 +1162,29 @@ void lcQPropertiesTree::SetPiece(const lcArray<lcObject*>& Selection, lcObject*
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lcVector3 Position;
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lcVector3 Position;
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lcMatrix33 RelativeRotation;
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lcMatrix33 RelativeRotation;
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Model->GetMoveRotateTransform(Position, RelativeRotation);
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Model->GetMoveRotateTransform(Position, RelativeRotation);
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partPositionX->setText(1, lcFormatValueLocalized(Position[0]));
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partPositionX->setData(0, PropertyValueRole, Position[0]);
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mPositionXItem->setText(1, lcFormatValueLocalized(Position[0]));
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partPositionY->setText(1, lcFormatValueLocalized(Position[1]));
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mPositionXItem->setData(0, PropertyValueRole, Position[0]);
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partPositionY->setData(0, PropertyValueRole, Position[1]);
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mPositionYItem->setText(1, lcFormatValueLocalized(Position[1]));
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partPositionZ->setText(1, lcFormatValueLocalized(Position[2]));
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mPositionYItem->setData(0, PropertyValueRole, Position[1]);
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partPositionZ->setData(0, PropertyValueRole, Position[2]);
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mPositionZItem->setText(1, lcFormatValueLocalized(Position[2]));
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mPositionZItem->setData(0, PropertyValueRole, Position[2]);
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lcVector3 Rotation;
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lcVector3 Rotation;
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if (Piece)
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if (Piece)
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Rotation = lcMatrix44ToEulerAngles(Piece->mModelWorld) * LC_RTOD;
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Rotation = lcMatrix44ToEulerAngles(Piece->mModelWorld) * LC_RTOD;
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else
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else
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Rotation = lcVector3(0.0f, 0.0f, 0.0f);
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Rotation = lcVector3(0.0f, 0.0f, 0.0f);
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partRotationX->setText(1, lcFormatValueLocalized(Rotation[0]));
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partRotationX->setData(0, PropertyValueRole, Rotation[0]);
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mRotationXItem->setText(1, lcFormatValueLocalized(Rotation[0]));
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partRotationY->setText(1, lcFormatValueLocalized(Rotation[1]));
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mRotationXItem->setData(0, PropertyValueRole, Rotation[0]);
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partRotationY->setData(0, PropertyValueRole, Rotation[1]);
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mRotationYItem->setText(1, lcFormatValueLocalized(Rotation[1]));
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partRotationZ->setText(1, lcFormatValueLocalized(Rotation[2]));
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mRotationYItem->setData(0, PropertyValueRole, Rotation[1]);
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partRotationZ->setData(0, PropertyValueRole, Rotation[2]);
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mRotationZItem->setText(1, lcFormatValueLocalized(Rotation[2]));
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mRotationZItem->setData(0, PropertyValueRole, Rotation[2]);
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lcStep Show = 0;
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lcStep Show = 0;
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lcStep Hide = 0;
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lcStep Hide = 0;
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@ -1411,9 +1374,7 @@ void lcQPropertiesTree::SetLight(lcObject* Focus)
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bool EnableCutoff = false;
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bool EnableCutoff = false;
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bool POVRayLight = false;
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bool POVRayLight = false;
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bool CastShadow = true;
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bool CastShadow = true;
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PropertyType TargetProperty = PropertyFloat;
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lcVector3 Position(0.0f, 0.0f, 0.0f);
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lcVector3 Position(0.0f, 0.0f, 0.0f);
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lcVector3 Target(0.0f, 0.0f, 0.0f);
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QColor Color(Qt::white);
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QColor Color(Qt::white);
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float SpotConeAngle = 0.0f, SpotPenumbraAngle = 0.0f, SpotTightness = 0.0f;
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float SpotConeAngle = 0.0f, SpotPenumbraAngle = 0.0f, SpotTightness = 0.0f;
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lcVector2 AreaGrid(0.0f, 0.0f);
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lcVector2 AreaGrid(0.0f, 0.0f);
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@ -1428,7 +1389,6 @@ void lcQPropertiesTree::SetLight(lcObject* Focus)
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CastShadow = Light->GetCastShadow();
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CastShadow = Light->GetCastShadow();
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Position = Light->GetPosition();
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Position = Light->GetPosition();
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// Target = Light->mTargetPosition;
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Color = lcQColorFromVector3(Light->GetColor());
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Color = lcQColorFromVector3(Light->GetColor());
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SpotConeAngle = Light->GetSpotConeAngle();
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SpotConeAngle = Light->GetSpotConeAngle();
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SpotPenumbraAngle = Light->GetSpotPenumbraAngle();
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SpotPenumbraAngle = Light->GetSpotPenumbraAngle();
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@ -1477,12 +1437,11 @@ void lcQPropertiesTree::SetLight(lcObject* Focus)
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ExponentLabel = LightType == lcLightType::Directional ? tr("Strength") : tr("Power");
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ExponentLabel = LightType == lcLightType::Directional ? tr("Strength") : tr("Power");
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Cutoff = Light->mSpotCutoff;
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Cutoff = Light->mSpotCutoff;
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EnableCutoff = Light->mEnableCutoff;
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EnableCutoff = Light->mEnableCutoff;
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TargetProperty = LightType != lcLightType::Point ? PropertyFloat : PropertyFloatReadOnly;
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SpotTightness = Light->GetSpotTightness();
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SpotTightness = Light->GetSpotTightness();
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AreaGrid = Light->mAreaGrid;
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AreaGrid = Light->mAreaGrid;
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}
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}
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if (mWidgetMode != LC_PROPERTY_WIDGET_LIGHT || mLightType != LightType || mLightAreaShape != LightAreaShape || mPOVRayLight != POVRayLight)
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if (mWidgetMode != LC_PROPERTY_WIDGET_LIGHT || mLightType != LightType || mPOVRayLight != POVRayLight)
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{
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{
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SetEmpty();
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SetEmpty();
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@ -1575,44 +1534,48 @@ void lcQPropertiesTree::SetLight(lcObject* Focus)
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lightConfiguration = addProperty(nullptr, tr("Configuration"), PropertyGroup);
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lightConfiguration = addProperty(nullptr, tr("Configuration"), PropertyGroup);
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lightFormat = addProperty(lightConfiguration, tr("Format"), PropertyLightFormat);
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lightFormat = addProperty(lightConfiguration, tr("Format"), PropertyLightFormat);
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// Position
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mPositionItem = addProperty(nullptr, tr("Position"), PropertyGroup);
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lightPosition = addProperty(nullptr, tr("Position"), PropertyGroup);
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mPositionXItem = addProperty(mPositionItem, tr("X"), PropertyFloat);
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lightPositionX = addProperty(lightPosition, tr("X"), PropertyFloat);
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mPositionYItem = addProperty(mPositionItem, tr("Y"), PropertyFloat);
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lightPositionY = addProperty(lightPosition, tr("Y"), PropertyFloat);
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mPositionZItem = addProperty(mPositionItem, tr("Z"), PropertyFloat);
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lightPositionZ = addProperty(lightPosition, tr("Z"), PropertyFloat);
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// Target Position
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if (LightType != lcLightType::Point)
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if (LightType != lcLightType::Point && !(LightType == lcLightType::Area && POVRayLight))
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{
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{
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lightTarget = addProperty(nullptr, tr("Target"), PropertyGroup);
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mRotationItem = addProperty(nullptr, tr("Rotation"), PropertyGroup);
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lightTargetX = addProperty(lightTarget, tr("X"), TargetProperty);
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mRotationXItem = addProperty(mRotationItem, tr("X"), PropertyFloat);
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lightTargetY = addProperty(lightTarget, tr("Y"), TargetProperty);
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mRotationYItem = addProperty(mRotationItem, tr("Y"), PropertyFloat);
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lightTargetZ = addProperty(lightTarget, tr("Z"), TargetProperty);
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mRotationZItem = addProperty(mRotationItem, tr("Z"), PropertyFloat);
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}
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}
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mWidgetMode = LC_PROPERTY_WIDGET_LIGHT;
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mWidgetMode = LC_PROPERTY_WIDGET_LIGHT;
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mLightType = LightType;
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mLightType = LightType;
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mLightAreaShape = LightAreaShape;
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mPOVRayLight = POVRayLight;
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mPOVRayLight = POVRayLight;
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}
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}
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mFocus = Light;
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mFocus = Light;
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lightPositionX->setText(1, lcFormatValueLocalized(Position[0]));
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mPositionXItem->setText(1, lcFormatValueLocalized(Position[0]));
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lightPositionX->setData(0, PropertyValueRole, Position[0]);
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mPositionXItem->setData(0, PropertyValueRole, Position[0]);
|
||||||
lightPositionY->setText(1, lcFormatValueLocalized(Position[1]));
|
mPositionYItem->setText(1, lcFormatValueLocalized(Position[1]));
|
||||||
lightPositionY->setData(0, PropertyValueRole, Position[1]);
|
mPositionYItem->setData(0, PropertyValueRole, Position[1]);
|
||||||
lightPositionZ->setText(1, lcFormatValueLocalized(Position[2]));
|
mPositionZItem->setText(1, lcFormatValueLocalized(Position[2]));
|
||||||
lightPositionZ->setData(0, PropertyValueRole, Position[2]);
|
mPositionZItem->setData(0, PropertyValueRole, Position[2]);
|
||||||
|
|
||||||
if (LightType != lcLightType::Point && !(LightType == lcLightType::Area && POVRayLight))
|
if (LightType != lcLightType::Point)
|
||||||
{
|
{
|
||||||
lightTargetX->setText(1, lcFormatValueLocalized(Target[0]));
|
lcVector3 Rotation;
|
||||||
lightTargetX->setData(0, PropertyValueRole, Target[0]);
|
|
||||||
lightTargetY->setText(1, lcFormatValueLocalized(Target[1]));
|
if (Light)
|
||||||
lightTargetY->setData(0, PropertyValueRole, Target[1]);
|
Rotation = lcMatrix44ToEulerAngles(Light->mWorldMatrix) * LC_RTOD;
|
||||||
lightTargetZ->setText(1, lcFormatValueLocalized(Target[2]));
|
else
|
||||||
lightTargetZ->setData(0, PropertyValueRole, Target[2]);
|
Rotation = lcVector3(0.0f, 0.0f, 0.0f);
|
||||||
|
|
||||||
|
mRotationXItem->setText(1, lcFormatValueLocalized(Rotation[0]));
|
||||||
|
mRotationXItem->setData(0, PropertyValueRole, Rotation[0]);
|
||||||
|
mRotationYItem->setText(1, lcFormatValueLocalized(Rotation[1]));
|
||||||
|
mRotationYItem->setData(0, PropertyValueRole, Rotation[1]);
|
||||||
|
mRotationZItem->setText(1, lcFormatValueLocalized(Rotation[2]));
|
||||||
|
mRotationZItem->setData(0, PropertyValueRole, Rotation[2]);
|
||||||
}
|
}
|
||||||
|
|
||||||
QImage ColorImage(16, 16, QImage::Format_ARGB32);
|
QImage ColorImage(16, 16, QImage::Format_ARGB32);
|
||||||
|
|
|
@ -78,7 +78,6 @@ protected:
|
||||||
void SetMultiple();
|
void SetMultiple();
|
||||||
|
|
||||||
lcLightType mLightType;
|
lcLightType mLightType;
|
||||||
lcLightAreaShape mLightAreaShape;
|
|
||||||
bool mPOVRayLight;
|
bool mPOVRayLight;
|
||||||
|
|
||||||
lcPropertyWidgetMode mWidgetMode;
|
lcPropertyWidgetMode mWidgetMode;
|
||||||
|
@ -90,14 +89,6 @@ protected:
|
||||||
QIcon m_uncheckedIcon;
|
QIcon m_uncheckedIcon;
|
||||||
|
|
||||||
QTreeWidgetItem* mPieceAttributesItem;
|
QTreeWidgetItem* mPieceAttributesItem;
|
||||||
QTreeWidgetItem* partPosition;
|
|
||||||
QTreeWidgetItem* partPositionX;
|
|
||||||
QTreeWidgetItem* partPositionY;
|
|
||||||
QTreeWidgetItem* partPositionZ;
|
|
||||||
QTreeWidgetItem* partRotation;
|
|
||||||
QTreeWidgetItem* partRotationX;
|
|
||||||
QTreeWidgetItem* partRotationY;
|
|
||||||
QTreeWidgetItem* partRotationZ;
|
|
||||||
QTreeWidgetItem* partVisibility;
|
QTreeWidgetItem* partVisibility;
|
||||||
QTreeWidgetItem* partShow;
|
QTreeWidgetItem* partShow;
|
||||||
QTreeWidgetItem* partHide;
|
QTreeWidgetItem* partHide;
|
||||||
|
@ -125,14 +116,6 @@ protected:
|
||||||
QTreeWidgetItem* mCameraNameItem;
|
QTreeWidgetItem* mCameraNameItem;
|
||||||
|
|
||||||
QTreeWidgetItem* lightConfiguration;
|
QTreeWidgetItem* lightConfiguration;
|
||||||
QTreeWidgetItem* lightPosition;
|
|
||||||
QTreeWidgetItem* lightPositionX;
|
|
||||||
QTreeWidgetItem* lightPositionY;
|
|
||||||
QTreeWidgetItem* lightPositionZ;
|
|
||||||
QTreeWidgetItem* lightTarget;
|
|
||||||
QTreeWidgetItem* lightTargetX;
|
|
||||||
QTreeWidgetItem* lightTargetY;
|
|
||||||
QTreeWidgetItem* lightTargetZ;
|
|
||||||
QTreeWidgetItem* mLightColorItem;
|
QTreeWidgetItem* mLightColorItem;
|
||||||
QTreeWidgetItem* mLightAttributesItem;
|
QTreeWidgetItem* mLightAttributesItem;
|
||||||
QTreeWidgetItem* lightDiffuse;
|
QTreeWidgetItem* lightDiffuse;
|
||||||
|
@ -152,6 +135,15 @@ protected:
|
||||||
QTreeWidgetItem* mLightCastShadowItem;
|
QTreeWidgetItem* mLightCastShadowItem;
|
||||||
QTreeWidgetItem* lightAreaGridRows;
|
QTreeWidgetItem* lightAreaGridRows;
|
||||||
QTreeWidgetItem* lightAreaGridColumns;
|
QTreeWidgetItem* lightAreaGridColumns;
|
||||||
|
|
||||||
|
QTreeWidgetItem* mPositionItem;
|
||||||
|
QTreeWidgetItem* mPositionXItem;
|
||||||
|
QTreeWidgetItem* mPositionYItem;
|
||||||
|
QTreeWidgetItem* mPositionZItem;
|
||||||
|
QTreeWidgetItem* mRotationItem;
|
||||||
|
QTreeWidgetItem* mRotationXItem;
|
||||||
|
QTreeWidgetItem* mRotationYItem;
|
||||||
|
QTreeWidgetItem* mRotationZItem;
|
||||||
};
|
};
|
||||||
|
|
||||||
class lcQPropertiesTreeDelegate : public QItemDelegate
|
class lcQPropertiesTreeDelegate : public QItemDelegate
|
||||||
|
|
Loading…
Reference in a new issue