diff --git a/common/camera.cpp b/common/camera.cpp index 17c71744..f8dea14d 100644 --- a/common/camera.cpp +++ b/common/camera.cpp @@ -500,7 +500,7 @@ void lcCamera::CopySettings(const lcCamera* camera) void lcCamera::DrawInterface(lcContext* Context, const lcScene& Scene) const { Q_UNUSED(Scene); - Context->SetMaterial(LC_MATERIAL_UNLIT_COLOR); + Context->SetMaterial(lcMaterialType::UnlitColor); lcMatrix44 ViewWorldMatrix = lcMatrix44AffineInverse(mWorldView); ViewWorldMatrix.SetTranslation(lcVector3(0, 0, 0)); diff --git a/common/lc_application.cpp b/common/lc_application.cpp index 3a25b332..bf82a3e5 100644 --- a/common/lc_application.cpp +++ b/common/lc_application.cpp @@ -16,7 +16,7 @@ void lcPreferences::LoadDefaults() { mFixedAxes = lcGetProfileInt(LC_PROFILE_FIXED_AXES); mMouseSensitivity = lcGetProfileInt(LC_PROFILE_MOUSE_SENSITIVITY); - mShadingMode = (lcShadingMode)lcGetProfileInt(LC_PROFILE_SHADING_MODE); + mShadingMode = static_cast(lcGetProfileInt(LC_PROFILE_SHADING_MODE)); mDrawAxes = lcGetProfileInt(LC_PROFILE_DRAW_AXES); mDrawEdgeLines = lcGetProfileInt(LC_PROFILE_DRAW_EDGE_LINES); mLineWidth = lcGetProfileFloat(LC_PROFILE_LINE_WIDTH); @@ -28,7 +28,7 @@ void lcPreferences::LoadDefaults() mGridLineSpacing = lcGetProfileInt(LC_PROFILE_GRID_LINE_SPACING); mGridLineColor = lcGetProfileInt(LC_PROFILE_GRID_LINE_COLOR); mViewSphereEnabled = lcGetProfileInt(LC_PROFILE_VIEW_SPHERE_ENABLED); - mViewSphereLocation = (lcViewSphereLocation)lcGetProfileInt(LC_PROFILE_VIEW_SPHERE_LOCATION); + mViewSphereLocation = static_cast(lcGetProfileInt(LC_PROFILE_VIEW_SPHERE_LOCATION)); mViewSphereSize = lcGetProfileInt(LC_PROFILE_VIEW_SPHERE_SIZE); mViewSphereColor = lcGetProfileInt(LC_PROFILE_VIEW_SPHERE_COLOR); mViewSphereTextColor = lcGetProfileInt(LC_PROFILE_VIEW_SPHERE_TEXT_COLOR); @@ -41,7 +41,7 @@ void lcPreferences::SaveDefaults() { lcSetProfileInt(LC_PROFILE_FIXED_AXES, mFixedAxes); lcSetProfileInt(LC_PROFILE_MOUSE_SENSITIVITY, mMouseSensitivity); - lcSetProfileInt(LC_PROFILE_SHADING_MODE, mShadingMode); + lcSetProfileInt(LC_PROFILE_SHADING_MODE, static_cast(mShadingMode)); lcSetProfileInt(LC_PROFILE_DRAW_AXES, mDrawAxes); lcSetProfileInt(LC_PROFILE_DRAW_EDGE_LINES, mDrawEdgeLines); lcSetProfileFloat(LC_PROFILE_LINE_WIDTH, mLineWidth); @@ -340,13 +340,13 @@ bool lcApplication::Initialize(QList>& LibraryPaths, bool& ParseString(ShadingString, true); if (ShadingString == QLatin1String("wireframe")) - mPreferences.mShadingMode = LC_SHADING_WIREFRAME; + mPreferences.mShadingMode = lcShadingMode::Wireframe; else if (ShadingString == QLatin1String("flat")) - mPreferences.mShadingMode = LC_SHADING_FLAT; + mPreferences.mShadingMode = lcShadingMode::Flat; else if (ShadingString == QLatin1String("default")) - mPreferences.mShadingMode = LC_SHADING_DEFAULT_LIGHTS; + mPreferences.mShadingMode = lcShadingMode::DefaultLights; else if (ShadingString == QLatin1String("full")) - mPreferences.mShadingMode = LC_SHADING_FULL; + mPreferences.mShadingMode = lcShadingMode::Full; } else if (Param == QLatin1String("--line-width")) ParseFloat(mPreferences.mLineWidth); diff --git a/common/lc_application.h b/common/lc_application.h index eeb2c8db..0d2de620 100644 --- a/common/lc_application.h +++ b/common/lc_application.h @@ -5,21 +5,20 @@ class Project; class lcPiecesLibrary; -enum lcShadingMode +enum class lcShadingMode { - LC_SHADING_WIREFRAME, - LC_SHADING_FLAT, - LC_SHADING_DEFAULT_LIGHTS, - LC_SHADING_FULL, - LC_NUM_SHADING_MODES + Wireframe, + Flat, + DefaultLights, + Full }; enum class lcViewSphereLocation { - TOP_LEFT, - TOP_RIGHT, - BOTTOM_LEFT, - BOTTOM_RIGHT + TopLeft, + TopRight, + BottomLeft, + BottomRight }; class lcPreferences diff --git a/common/lc_context.cpp b/common/lc_context.cpp index 05c0b9e5..25d8945b 100644 --- a/common/lc_context.cpp +++ b/common/lc_context.cpp @@ -18,7 +18,7 @@ #define GL_STATIC_DRAW_ARB GL_STATIC_DRAW #endif -lcProgram lcContext::mPrograms[LC_NUM_MATERIALS]; +lcProgram lcContext::mPrograms[static_cast(lcMaterialType::Count)]; lcContext::lcContext() { @@ -35,7 +35,7 @@ lcContext::lcContext() mTexture2D = 0; mTexture2DMS = 0; mTextureCubeMap = 0; - mPolygonOffset = LC_POLYGON_OFFSET_NONE; + mPolygonOffset = lcPolygonOffset::None; mDepthWrite = true; mLineWidth = 1.0f; #ifndef LC_OPENGLES @@ -61,7 +61,7 @@ lcContext::lcContext() mViewProjectionMatrixDirty = false; mHighlightParamsDirty = false; - mMaterialType = LC_NUM_MATERIALS; + mMaterialType = lcMaterialType::Count; } lcContext::~lcContext() @@ -102,26 +102,26 @@ void lcContext::CreateShaderPrograms() " LC_SHADER_PRECISION float Diffuse = min(abs(dot(Normal, LightDirection)) * 0.6 + 0.65, 1.0);\n" }; - const char* VertexShaders[LC_NUM_MATERIALS] = + const char* VertexShaders[lcMaterialType::Count] = { - ":/resources/shaders/unlit_color_vs.glsl", // LC_MATERIAL_UNLIT_COLOR - ":/resources/shaders/unlit_texture_modulate_vs.glsl", // LC_MATERIAL_UNLIT_TEXTURE_MODULATE - ":/resources/shaders/unlit_texture_decal_vs.glsl", // LC_MATERIAL_UNLIT_TEXTURE_DECAL - ":/resources/shaders/unlit_vertex_color_vs.glsl", // LC_MATERIAL_UNLIT_VERTEX_COLOR - ":/resources/shaders/unlit_view_sphere_vs.glsl", // LC_MATERIAL_UNLIT_VIEW_SPHERE - ":/resources/shaders/fakelit_color_vs.glsl", // LC_MATERIAL_FAKELIT_COLOR - ":/resources/shaders/fakelit_texture_decal_vs.glsl" // LC_MATERIAL_FAKELIT_TEXTURE_DECAL + ":/resources/shaders/unlit_color_vs.glsl", // UnlitColor + ":/resources/shaders/unlit_texture_modulate_vs.glsl", // UnlitTextureModulate + ":/resources/shaders/unlit_texture_decal_vs.glsl", // UnlitTextureDecal + ":/resources/shaders/unlit_vertex_color_vs.glsl", // UnlitVertexColor + ":/resources/shaders/unlit_view_sphere_vs.glsl", // UnlitViewSphere + ":/resources/shaders/fakelit_color_vs.glsl", // FakeLitColor + ":/resources/shaders/fakelit_texture_decal_vs.glsl" // FakeLitTextureDecal }; - const char* FragmentShaders[LC_NUM_MATERIALS] = + const char* FragmentShaders[lcMaterialType::Count] = { - ":/resources/shaders/unlit_color_ps.glsl", // LC_MATERIAL_UNLIT_COLOR - ":/resources/shaders/unlit_texture_modulate_ps.glsl", // LC_MATERIAL_UNLIT_TEXTURE_MODULATE - ":/resources/shaders/unlit_texture_decal_ps.glsl", // LC_MATERIAL_UNLIT_TEXTURE_DECAL - ":/resources/shaders/unlit_vertex_color_ps.glsl", // LC_MATERIAL_UNLIT_VERTEX_COLOR - ":/resources/shaders/unlit_view_sphere_ps.glsl", // LC_MATERIAL_UNLIT_VIEW_SPHERE - ":/resources/shaders/fakelit_color_ps.glsl", // LC_MATERIAL_FAKELIT_COLOR - ":/resources/shaders/fakelit_texture_decal_ps.glsl" // LC_MATERIAL_FAKELIT_TEXTURE_DECAL + ":/resources/shaders/unlit_color_ps.glsl", // UnlitColor + ":/resources/shaders/unlit_texture_modulate_ps.glsl", // UnlitTextureModulate + ":/resources/shaders/unlit_texture_decal_ps.glsl", // UnlitTextureDecal + ":/resources/shaders/unlit_vertex_color_ps.glsl", // UnlitVertexColor + ":/resources/shaders/unlit_view_sphere_ps.glsl", // UnlitViewSphere + ":/resources/shaders/fakelit_color_ps.glsl", // FakeLitColor + ":/resources/shaders/fakelit_texture_decal_ps.glsl" // FakeLitTextureDecal }; auto LoadShader = [ShaderPrefix](const char* FileName, GLuint ShaderType) -> GLuint @@ -165,7 +165,7 @@ void lcContext::CreateShaderPrograms() return Shader; }; - for (int MaterialType = 0; MaterialType < LC_NUM_MATERIALS; MaterialType++) + for (int MaterialType = 0; MaterialType < static_cast(lcMaterialType::Count); MaterialType++) { GLuint VertexShader = LoadShader(VertexShaders[MaterialType], GL_VERTEX_SHADER); GLuint FragmentShader = LoadShader(FragmentShaders[MaterialType], GL_FRAGMENT_SHADER); @@ -226,7 +226,7 @@ void lcContext::DestroyResources() if (!gSupportsShaderObjects) return; - for (int MaterialType = 0; MaterialType < LC_NUM_MATERIALS; MaterialType++) + for (int MaterialType = 0; MaterialType < static_cast(lcMaterialType::Count); MaterialType++) { glDeleteProgram(mPrograms[MaterialType].Object); mPrograms[MaterialType].Object = 0; @@ -294,7 +294,7 @@ void lcContext::SetDefaultState() mTextureCubeMap = 0; glDisable(GL_POLYGON_OFFSET_FILL); - mPolygonOffset = LC_POLYGON_OFFSET_NONE; + mPolygonOffset = lcPolygonOffset::None; mDepthWrite = true; glDepthMask(GL_TRUE); @@ -305,7 +305,7 @@ void lcContext::SetDefaultState() if (gSupportsShaderObjects) { glUseProgram(0); - mMaterialType = LC_NUM_MATERIALS; + mMaterialType = lcMaterialType::Count; } else { @@ -337,7 +337,7 @@ void lcContext::SetMaterial(lcMaterialType MaterialType) if (gSupportsShaderObjects) { - glUseProgram(mPrograms[MaterialType].Object); + glUseProgram(mPrograms[static_cast(MaterialType)].Object); mColorDirty = true; mWorldMatrixDirty = true; // todo: change dirty to a bitfield and set the lighting constants dirty here mViewMatrixDirty = true; @@ -348,7 +348,7 @@ void lcContext::SetMaterial(lcMaterialType MaterialType) #ifndef LC_OPENGLES switch (MaterialType) { - case LC_MATERIAL_UNLIT_TEXTURE_MODULATE: + case lcMaterialType::UnlitTextureModulate: glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); if (!mTextureEnabled) @@ -358,8 +358,8 @@ void lcContext::SetMaterial(lcMaterialType MaterialType) } break; - case LC_MATERIAL_FAKELIT_TEXTURE_DECAL: - case LC_MATERIAL_UNLIT_TEXTURE_DECAL: + case lcMaterialType::FakeLitTextureDecal: + case lcMaterialType::UnlitTextureDecal: glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); if (!mTextureEnabled) @@ -369,9 +369,9 @@ void lcContext::SetMaterial(lcMaterialType MaterialType) } break; - case LC_MATERIAL_UNLIT_COLOR: - case LC_MATERIAL_UNLIT_VERTEX_COLOR: - case LC_MATERIAL_FAKELIT_COLOR: + case lcMaterialType::UnlitColor: + case lcMaterialType::UnlitVertexColor: + case lcMaterialType::FakeLitColor: if (mTextureEnabled) { glDisable(GL_TEXTURE_2D); @@ -379,8 +379,8 @@ void lcContext::SetMaterial(lcMaterialType MaterialType) } break; - case LC_MATERIAL_UNLIT_VIEW_SPHERE: - case LC_NUM_MATERIALS: + case lcMaterialType::UnlitViewSphere: + case lcMaterialType::Count: break; } #endif @@ -399,16 +399,16 @@ void lcContext::SetPolygonOffset(lcPolygonOffset PolygonOffset) switch (PolygonOffset) { - case LC_POLYGON_OFFSET_NONE: + case lcPolygonOffset::None: glDisable(GL_POLYGON_OFFSET_FILL); break; - case LC_POLYGON_OFFSET_OPAQUE: + case lcPolygonOffset::Opaque: glPolygonOffset(0.5f, 0.1f); glEnable(GL_POLYGON_OFFSET_FILL); break; - case LC_POLYGON_OFFSET_TRANSLUCENT: + case lcPolygonOffset::Translucent: glPolygonOffset(0.25f, 0.1f); glEnable(GL_POLYGON_OFFSET_FILL); break; @@ -1174,7 +1174,7 @@ void lcContext::FlushState() { if (gSupportsShaderObjects) { - const lcProgram& Program = mPrograms[mMaterialType]; + const lcProgram& Program = mPrograms[static_cast(mMaterialType)]; if (mWorldMatrixDirty || mViewMatrixDirty || mProjectionMatrixDirty) { diff --git a/common/lc_context.h b/common/lc_context.h index d2895894..470aeabf 100644 --- a/common/lc_context.h +++ b/common/lc_context.h @@ -8,7 +8,7 @@ class lcVertexBuffer { public: - lcVertexBuffer() + constexpr lcVertexBuffer() : Pointer(nullptr) { } @@ -28,7 +28,7 @@ public: class lcIndexBuffer { public: - lcIndexBuffer() + constexpr lcIndexBuffer() : Pointer(nullptr) { } @@ -45,16 +45,16 @@ public: }; }; -enum lcMaterialType +enum class lcMaterialType { - LC_MATERIAL_UNLIT_COLOR, - LC_MATERIAL_UNLIT_TEXTURE_MODULATE, - LC_MATERIAL_UNLIT_TEXTURE_DECAL, - LC_MATERIAL_UNLIT_VERTEX_COLOR, - LC_MATERIAL_UNLIT_VIEW_SPHERE, - LC_MATERIAL_FAKELIT_COLOR, - LC_MATERIAL_FAKELIT_TEXTURE_DECAL, - LC_NUM_MATERIALS + UnlitColor, + UnlitTextureModulate, + UnlitTextureDecal, + UnlitVertexColor, + UnlitViewSphere, + FakeLitColor, + FakeLitTextureDecal, + Count }; enum lcProgramAttrib @@ -100,11 +100,11 @@ public: int mHeight = 0; }; -enum lcPolygonOffset +enum class lcPolygonOffset { - LC_POLYGON_OFFSET_NONE, - LC_POLYGON_OFFSET_OPAQUE, - LC_POLYGON_OFFSET_TRANSLUCENT + None, + Opaque, + Translucent }; class lcContext @@ -250,7 +250,7 @@ protected: GLuint mFramebufferObject; - static lcProgram mPrograms[LC_NUM_MATERIALS]; + static lcProgram mPrograms[static_cast(lcMaterialType::Count)]; Q_DECLARE_TR_FUNCTIONS(lcContext); }; diff --git a/common/lc_mainwindow.cpp b/common/lc_mainwindow.cpp index 00d2f404..d33f29cd 100644 --- a/common/lc_mainwindow.cpp +++ b/common/lc_mainwindow.cpp @@ -2085,7 +2085,7 @@ void lcMainWindow::UpdatePerspective() void lcMainWindow::UpdateShadingMode() { - mActions[LC_VIEW_SHADING_FIRST + lcGetPreferences().mShadingMode]->setChecked(true); + mActions[LC_VIEW_SHADING_FIRST + static_cast(lcGetPreferences().mShadingMode)]->setChecked(true); } void lcMainWindow::UpdateSelectionMode() @@ -2636,15 +2636,15 @@ void lcMainWindow::HandleCommand(lcCommandId CommandId) break; case LC_VIEW_SHADING_WIREFRAME: - SetShadingMode(LC_SHADING_WIREFRAME); + SetShadingMode(lcShadingMode::Wireframe); break; case LC_VIEW_SHADING_FLAT: - SetShadingMode(LC_SHADING_FLAT); + SetShadingMode(lcShadingMode::Flat); break; case LC_VIEW_SHADING_DEFAULT_LIGHTS: - SetShadingMode(LC_SHADING_DEFAULT_LIGHTS); + SetShadingMode(lcShadingMode::DefaultLights); break; case LC_VIEW_PROJECTION_PERSPECTIVE: diff --git a/common/lc_math.h b/common/lc_math.h index c83fca5b..0270800a 100644 --- a/common/lc_math.h +++ b/common/lc_math.h @@ -46,7 +46,7 @@ public: { } - lcVector2(const float _x, const float _y) + constexpr lcVector2(const float _x, const float _y) : x(_x), y(_y) { } @@ -86,7 +86,7 @@ public: { } - lcVector3(const float _x, const float _y, const float _z) + constexpr lcVector3(const float _x, const float _y, const float _z) : x(_x), y(_y), z(_z) { } @@ -132,12 +132,12 @@ public: { } - lcVector4(const float _x, const float _y, const float _z, const float _w) + constexpr lcVector4(const float _x, const float _y, const float _z, const float _w) : x(_x), y(_y), z(_z), w(_w) { } - lcVector4(const lcVector3& _xyz, const float _w) + constexpr lcVector4(const lcVector3& _xyz, const float _w) : x(_xyz.x), y(_xyz.y), z(_xyz.z), w(_w) { } diff --git a/common/lc_model.cpp b/common/lc_model.cpp index 7fe3459c..5409b46d 100644 --- a/common/lc_model.cpp +++ b/common/lc_model.cpp @@ -1325,7 +1325,7 @@ void lcModel::DrawBackground(lcGLWidget* Widget) ViewWidth, 0.0f, Color2[0], Color2[1], Color2[2], 1.0f }; - Context->SetMaterial(LC_MATERIAL_UNLIT_VERTEX_COLOR); + Context->SetMaterial(lcMaterialType::UnlitVertexColor); Context->SetVertexBufferPointer(Verts); Context->SetVertexFormat(0, 2, 0, 0, 4, false); @@ -1354,7 +1354,7 @@ void lcModel::DrawBackground(lcGLWidget* Widget) }; Context->SetColor(1.0f, 1.0f, 1.0f, 1.0f); - Context->SetMaterial(LC_MATERIAL_UNLIT_TEXTURE_DECAL); + Context->SetMaterial(lcMaterialType::UnlitTextureDecal); Context->SetVertexBufferPointer(Verts); Context->SetVertexFormat(0, 2, 0, 2, 0, false); diff --git a/common/lc_profile.cpp b/common/lc_profile.cpp index b3c4deaa..7c8f86fe 100644 --- a/common/lc_profile.cpp +++ b/common/lc_profile.cpp @@ -55,75 +55,75 @@ lcProfileEntry::lcProfileEntry(const char* Section, const char* Key) static lcProfileEntry gProfileEntries[LC_NUM_PROFILE_KEYS] = { - lcProfileEntry("Settings", "FixedAxes", false), // LC_PROFILE_FIXED_AXES - lcProfileEntry("Settings", "LineWidth", 1.0f), // LC_PROFILE_LINE_WIDTH - lcProfileEntry("Settings", "AllowLOD", true), // LC_PROFILE_ALLOW_LOD - lcProfileEntry("Settings", "FadeSteps", false), // LC_PROFILE_FADE_STEPS - lcProfileEntry("Settings", "ShadingMode", LC_SHADING_DEFAULT_LIGHTS), // LC_PROFILE_SHADING_MODE - lcProfileEntry("Settings", "DrawAxes", 0), // LC_PROFILE_DRAW_AXES - lcProfileEntry("Settings", "DrawEdgeLines", 1), // LC_PROFILE_DRAW_EDGE_LINES - lcProfileEntry("Settings", "GridStuds", 1), // LC_PROFILE_GRID_STUDS - lcProfileEntry("Settings", "GridStudColor", LC_RGBA(64, 64, 64, 192)), // LC_PROFILE_GRID_STUD_COLOR - lcProfileEntry("Settings", "GridLines", 1), // LC_PROFILE_GRID_LINES - lcProfileEntry("Settings", "GridLineSpacing", 5), // LC_PROFILE_GRID_LINE_SPACING - lcProfileEntry("Settings", "GridLineColor", LC_RGBA(0, 0, 0, 255)), // LC_PROFILE_GRID_LINE_COLOR - lcProfileEntry("Settings", "AASamples", 1), // LC_PROFILE_ANTIALIASING_SAMPLES - lcProfileEntry("Settings", "ViewSphereEnabled", 1), // LC_PROFILE_VIEW_SPHERE_ENABLED - lcProfileEntry("Settings", "ViewSphereLocation", (int)lcViewSphereLocation::TOP_RIGHT), // LC_PROFILE_VIEW_SPHERE_LOCATION - lcProfileEntry("Settings", "ViewSphereSize", 100), // LC_PROFILE_VIEW_SPHERE_SIZE - lcProfileEntry("Settings", "ViewSphereColor", LC_RGBA(255, 255, 255, 255)), // LC_PROFILE_VIEW_SPHERE_COLOR - lcProfileEntry("Settings", "ViewSphereTextColor", LC_RGBA(0, 0, 0, 255)), // LC_PROFILE_VIEW_SPHERE_TEXT_COLOR - lcProfileEntry("Settings", "ViewSphereHighlightColor", LC_RGBA(255, 0, 0, 255)), // LC_PROFILE_VIEW_SPHERE_HIGHLIGHT_COLOR + lcProfileEntry("Settings", "FixedAxes", false), // LC_PROFILE_FIXED_AXES + lcProfileEntry("Settings", "LineWidth", 1.0f), // LC_PROFILE_LINE_WIDTH + lcProfileEntry("Settings", "AllowLOD", true), // LC_PROFILE_ALLOW_LOD + lcProfileEntry("Settings", "FadeSteps", false), // LC_PROFILE_FADE_STEPS + lcProfileEntry("Settings", "ShadingMode", static_cast(lcShadingMode::DefaultLights)), // LC_PROFILE_SHADING_MODE + lcProfileEntry("Settings", "DrawAxes", 0), // LC_PROFILE_DRAW_AXES + lcProfileEntry("Settings", "DrawEdgeLines", 1), // LC_PROFILE_DRAW_EDGE_LINES + lcProfileEntry("Settings", "GridStuds", 1), // LC_PROFILE_GRID_STUDS + lcProfileEntry("Settings", "GridStudColor", LC_RGBA(64, 64, 64, 192)), // LC_PROFILE_GRID_STUD_COLOR + lcProfileEntry("Settings", "GridLines", 1), // LC_PROFILE_GRID_LINES + lcProfileEntry("Settings", "GridLineSpacing", 5), // LC_PROFILE_GRID_LINE_SPACING + lcProfileEntry("Settings", "GridLineColor", LC_RGBA(0, 0, 0, 255)), // LC_PROFILE_GRID_LINE_COLOR + lcProfileEntry("Settings", "AASamples", 1), // LC_PROFILE_ANTIALIASING_SAMPLES + lcProfileEntry("Settings", "ViewSphereEnabled", 1), // LC_PROFILE_VIEW_SPHERE_ENABLED + lcProfileEntry("Settings", "ViewSphereLocation", (int)lcViewSphereLocation::TopRight), // LC_PROFILE_VIEW_SPHERE_LOCATION + lcProfileEntry("Settings", "ViewSphereSize", 100), // LC_PROFILE_VIEW_SPHERE_SIZE + lcProfileEntry("Settings", "ViewSphereColor", LC_RGBA(255, 255, 255, 255)), // LC_PROFILE_VIEW_SPHERE_COLOR + lcProfileEntry("Settings", "ViewSphereTextColor", LC_RGBA(0, 0, 0, 255)), // LC_PROFILE_VIEW_SPHERE_TEXT_COLOR + lcProfileEntry("Settings", "ViewSphereHighlightColor", LC_RGBA(255, 0, 0, 255)), // LC_PROFILE_VIEW_SPHERE_HIGHLIGHT_COLOR - lcProfileEntry("Settings", "Language", ""), // LC_PROFILE_LANGUAGE - lcProfileEntry("Settings", "CheckUpdates", 1), // LC_PROFILE_CHECK_UPDATES - lcProfileEntry("Settings", "ProjectsPath", ""), // LC_PROFILE_PROJECTS_PATH - lcProfileEntry("Settings", "PartsLibrary", ""), // LC_PROFILE_PARTS_LIBRARY - lcProfileEntry("Settings", "PartPalettes"), // LC_PROFILE_PART_PALETTES - lcProfileEntry("Settings", "MinifigSettings", ""), // LC_PROFILE_MINIFIG_SETTINGS - lcProfileEntry("Settings", "ColorConfig", ""), // LC_PROFILE_COLOR_CONFIG - lcProfileEntry("Settings", "Shortcuts"), // LC_PROFILE_KEYBOARD_SHORTCUTS - lcProfileEntry("Settings", "MouseShortcuts", QStringList()), // LC_PROFILE_MOUSE_SHORTCUTS - lcProfileEntry("Settings", "Categories"), // LC_PROFILE_CATEGORIES - lcProfileEntry("Settings", "RecentFile1", ""), // LC_PROFILE_RECENT_FILE1 - lcProfileEntry("Settings", "RecentFile2", ""), // LC_PROFILE_RECENT_FILE2 - lcProfileEntry("Settings", "RecentFile3", ""), // LC_PROFILE_RECENT_FILE3 - lcProfileEntry("Settings", "RecentFile4", ""), // LC_PROFILE_RECENT_FILE4 - lcProfileEntry("Settings", "AutoLoadMostRecent", false), // LC_PROFILE_AUTOLOAD_MOSTRECENT - lcProfileEntry("Settings", "RestoreTabLayout", true), // LC_PROFILE_RESTORE_TAB_LAYOUT - lcProfileEntry("Settings", "AutosaveInterval", 10), // LC_PROFILE_AUTOSAVE_INTERVAL - lcProfileEntry("Settings", "MouseSensitivity", 11), // LC_PROFILE_MOUSE_SENSITIVITY - lcProfileEntry("Settings", "ImageWidth", 1280), // LC_PROFILE_IMAGE_WIDTH - lcProfileEntry("Settings", "ImageHeight", 720), // LC_PROFILE_IMAGE_HEIGHT - lcProfileEntry("Settings", "ImageExtension", ".png"), // LC_PROFILE_IMAGE_EXTENSION - lcProfileEntry("Settings", "PartsListIcons", 64), // LC_PROFILE_PARTS_LIST_ICONS - lcProfileEntry("Settings", "PartsListNames", 0), // LC_PROFILE_PARTS_LIST_NAMES - lcProfileEntry("Settings", "PartsListFixedColor", -1), // LC_PROFILE_PARTS_LIST_FIXED_COLOR - lcProfileEntry("Settings", "PartsListDecorated", 1), // LC_PROFILE_PARTS_LIST_DECORATED - lcProfileEntry("Settings", "PartsListAliases", 1), // LC_PROFILE_PARTS_LIST_ALIASES - lcProfileEntry("Settings", "PartsListListMode", 0), // LC_PROFILE_PARTS_LIST_LISTMODE - lcProfileEntry("Settings", "StudLogo", 0), // LC_PROFILE_STUD_LOGO + lcProfileEntry("Settings", "Language", ""), // LC_PROFILE_LANGUAGE + lcProfileEntry("Settings", "CheckUpdates", 1), // LC_PROFILE_CHECK_UPDATES + lcProfileEntry("Settings", "ProjectsPath", ""), // LC_PROFILE_PROJECTS_PATH + lcProfileEntry("Settings", "PartsLibrary", ""), // LC_PROFILE_PARTS_LIBRARY + lcProfileEntry("Settings", "PartPalettes"), // LC_PROFILE_PART_PALETTES + lcProfileEntry("Settings", "MinifigSettings", ""), // LC_PROFILE_MINIFIG_SETTINGS + lcProfileEntry("Settings", "ColorConfig", ""), // LC_PROFILE_COLOR_CONFIG + lcProfileEntry("Settings", "Shortcuts"), // LC_PROFILE_KEYBOARD_SHORTCUTS + lcProfileEntry("Settings", "MouseShortcuts", QStringList()), // LC_PROFILE_MOUSE_SHORTCUTS + lcProfileEntry("Settings", "Categories"), // LC_PROFILE_CATEGORIES + lcProfileEntry("Settings", "RecentFile1", ""), // LC_PROFILE_RECENT_FILE1 + lcProfileEntry("Settings", "RecentFile2", ""), // LC_PROFILE_RECENT_FILE2 + lcProfileEntry("Settings", "RecentFile3", ""), // LC_PROFILE_RECENT_FILE3 + lcProfileEntry("Settings", "RecentFile4", ""), // LC_PROFILE_RECENT_FILE4 + lcProfileEntry("Settings", "AutoLoadMostRecent", false), // LC_PROFILE_AUTOLOAD_MOSTRECENT + lcProfileEntry("Settings", "RestoreTabLayout", true), // LC_PROFILE_RESTORE_TAB_LAYOUT + lcProfileEntry("Settings", "AutosaveInterval", 10), // LC_PROFILE_AUTOSAVE_INTERVAL + lcProfileEntry("Settings", "MouseSensitivity", 11), // LC_PROFILE_MOUSE_SENSITIVITY + lcProfileEntry("Settings", "ImageWidth", 1280), // LC_PROFILE_IMAGE_WIDTH + lcProfileEntry("Settings", "ImageHeight", 720), // LC_PROFILE_IMAGE_HEIGHT + lcProfileEntry("Settings", "ImageExtension", ".png"), // LC_PROFILE_IMAGE_EXTENSION + lcProfileEntry("Settings", "PartsListIcons", 64), // LC_PROFILE_PARTS_LIST_ICONS + lcProfileEntry("Settings", "PartsListNames", 0), // LC_PROFILE_PARTS_LIST_NAMES + lcProfileEntry("Settings", "PartsListFixedColor", -1), // LC_PROFILE_PARTS_LIST_FIXED_COLOR + lcProfileEntry("Settings", "PartsListDecorated", 1), // LC_PROFILE_PARTS_LIST_DECORATED + lcProfileEntry("Settings", "PartsListAliases", 1), // LC_PROFILE_PARTS_LIST_ALIASES + lcProfileEntry("Settings", "PartsListListMode", 0), // LC_PROFILE_PARTS_LIST_LISTMODE + lcProfileEntry("Settings", "StudLogo", 0), // LC_PROFILE_STUD_LOGO - lcProfileEntry("Defaults", "Author", ""), // LC_PROFILE_DEFAULT_AUTHOR_NAME - lcProfileEntry("Defaults", "FloorColor", LC_RGB(0, 191, 0)), // LC_PROFILE_DEFAULT_FLOOR_COLOR - lcProfileEntry("Defaults", "FloorTexture", ""), // LC_PROFILE_DEFAULT_FLOOR_TEXTURE - lcProfileEntry("Defaults", "AmbientColor", LC_RGB(75, 75, 75)), // LC_PROFILE_DEFAULT_AMBIENT_COLOR - lcProfileEntry("Defaults", "BackgroundType", LC_BACKGROUND_SOLID), // LC_PROFILE_DEFAULT_BACKGROUND_TYPE - lcProfileEntry("Defaults", "BackgroundColor", LC_RGB(255, 255, 255)), // LC_PROFILE_DEFAULT_BACKGROUND_COLOR - lcProfileEntry("Defaults", "GradientColor1", LC_RGB(0, 0, 191)), // LC_PROFILE_DEFAULT_GRADIENT_COLOR1 - lcProfileEntry("Defaults", "GradientColor2", LC_RGB(255, 255, 255)), // LC_PROFILE_DEFAULT_GRADIENT_COLOR2 - lcProfileEntry("Defaults", "BackgroundTexture", ""), // LC_PROFILE_DEFAULT_BACKGROUND_TEXTURE - lcProfileEntry("Defaults", "BackgroundTile", 0), // LC_PROFILE_DEFAULT_BACKGROUND_TILE + lcProfileEntry("Defaults", "Author", ""), // LC_PROFILE_DEFAULT_AUTHOR_NAME + lcProfileEntry("Defaults", "FloorColor", LC_RGB(0, 191, 0)), // LC_PROFILE_DEFAULT_FLOOR_COLOR + lcProfileEntry("Defaults", "FloorTexture", ""), // LC_PROFILE_DEFAULT_FLOOR_TEXTURE + lcProfileEntry("Defaults", "AmbientColor", LC_RGB(75, 75, 75)), // LC_PROFILE_DEFAULT_AMBIENT_COLOR + lcProfileEntry("Defaults", "BackgroundType", LC_BACKGROUND_SOLID), // LC_PROFILE_DEFAULT_BACKGROUND_TYPE + lcProfileEntry("Defaults", "BackgroundColor", LC_RGB(255, 255, 255)), // LC_PROFILE_DEFAULT_BACKGROUND_COLOR + lcProfileEntry("Defaults", "GradientColor1", LC_RGB(0, 0, 191)), // LC_PROFILE_DEFAULT_GRADIENT_COLOR1 + lcProfileEntry("Defaults", "GradientColor2", LC_RGB(255, 255, 255)), // LC_PROFILE_DEFAULT_GRADIENT_COLOR2 + lcProfileEntry("Defaults", "BackgroundTexture", ""), // LC_PROFILE_DEFAULT_BACKGROUND_TEXTURE + lcProfileEntry("Defaults", "BackgroundTile", 0), // LC_PROFILE_DEFAULT_BACKGROUND_TILE - lcProfileEntry("HTML", "Options", LC_HTML_SINGLEPAGE), // LC_PROFILE_HTML_OPTIONS - lcProfileEntry("HTML", "ImageOptions", LC_IMAGE_TRANSPARENT), // LC_PROFILE_HTML_IMAGE_OPTIONS - lcProfileEntry("HTML", "ImageWidth", 640), // LC_PROFILE_HTML_IMAGE_WIDTH - lcProfileEntry("HTML", "ImageHeight", 480), // LC_PROFILE_HTML_IMAGE_HEIGHT + lcProfileEntry("HTML", "Options", LC_HTML_SINGLEPAGE), // LC_PROFILE_HTML_OPTIONS + lcProfileEntry("HTML", "ImageOptions", LC_IMAGE_TRANSPARENT), // LC_PROFILE_HTML_IMAGE_OPTIONS + lcProfileEntry("HTML", "ImageWidth", 640), // LC_PROFILE_HTML_IMAGE_WIDTH + lcProfileEntry("HTML", "ImageHeight", 480), // LC_PROFILE_HTML_IMAGE_HEIGHT - lcProfileEntry("POVRay", "Path", "/usr/bin/povray"), // LC_PROFILE_POVRAY_PATH - lcProfileEntry("POVRay", "LGEOPath", ""), // LC_PROFILE_POVRAY_LGEO_PATH - lcProfileEntry("POVRay", "Width", 1280), // LC_PROFILE_POVRAY_WIDTH - lcProfileEntry("POVRay", "Height", 720) // LC_PROFILE_POVRAY_HEIGHT + lcProfileEntry("POVRay", "Path", "/usr/bin/povray"), // LC_PROFILE_POVRAY_PATH + lcProfileEntry("POVRay", "LGEOPath", ""), // LC_PROFILE_POVRAY_LGEO_PATH + lcProfileEntry("POVRay", "Width", 1280), // LC_PROFILE_POVRAY_WIDTH + lcProfileEntry("POVRay", "Height", 720) // LC_PROFILE_POVRAY_HEIGHT }; void lcRemoveProfileKey(LC_PROFILE_KEY Key) diff --git a/common/lc_scene.cpp b/common/lc_scene.cpp index a8ff91a4..c8fa2ccf 100644 --- a/common/lc_scene.cpp +++ b/common/lc_scene.cpp @@ -127,16 +127,16 @@ void lcScene::DrawOpaqueMeshes(lcContext* Context, bool DrawLit, int PrimitiveTy if (DrawLit) { - FlatMaterial = LC_MATERIAL_FAKELIT_COLOR; - TexturedMaterial = LC_MATERIAL_FAKELIT_TEXTURE_DECAL; + FlatMaterial = lcMaterialType::FakeLitColor; + TexturedMaterial = lcMaterialType::FakeLitTextureDecal; } else { - FlatMaterial = LC_MATERIAL_UNLIT_COLOR; - TexturedMaterial = LC_MATERIAL_UNLIT_TEXTURE_DECAL; + FlatMaterial = lcMaterialType::UnlitColor; + TexturedMaterial = lcMaterialType::UnlitTextureDecal; } - Context->SetPolygonOffset(LC_POLYGON_OFFSET_OPAQUE); + Context->SetPolygonOffset(lcPolygonOffset::Opaque); for (int MeshIndex : mOpaqueMeshes) { @@ -282,7 +282,7 @@ void lcScene::DrawOpaqueMeshes(lcContext* Context, bool DrawLit, int PrimitiveTy } Context->BindTexture2D(0); - Context->SetPolygonOffset(LC_POLYGON_OFFSET_NONE); + Context->SetPolygonOffset(lcPolygonOffset::None); } void lcScene::DrawTranslucentMeshes(lcContext* Context, bool DrawLit) const @@ -294,18 +294,18 @@ void lcScene::DrawTranslucentMeshes(lcContext* Context, bool DrawLit) const if (DrawLit) { - FlatMaterial = LC_MATERIAL_FAKELIT_COLOR; - TexturedMaterial = LC_MATERIAL_FAKELIT_TEXTURE_DECAL; + FlatMaterial = lcMaterialType::FakeLitColor; + TexturedMaterial = lcMaterialType::FakeLitTextureDecal; } else { - FlatMaterial = LC_MATERIAL_UNLIT_COLOR; - TexturedMaterial = LC_MATERIAL_UNLIT_TEXTURE_DECAL; + FlatMaterial = lcMaterialType::UnlitColor; + TexturedMaterial = lcMaterialType::UnlitTextureDecal; } glEnable(GL_BLEND); Context->SetDepthWrite(false); - Context->SetPolygonOffset(LC_POLYGON_OFFSET_TRANSLUCENT); + Context->SetPolygonOffset(lcPolygonOffset::Translucent); for (const lcTranslucentMeshInstance& MeshInstance : mTranslucentMeshes) { @@ -368,7 +368,7 @@ void lcScene::DrawTranslucentMeshes(lcContext* Context, bool DrawLit) const } Context->BindTexture2D(0); - Context->SetPolygonOffset(LC_POLYGON_OFFSET_NONE); + Context->SetPolygonOffset(lcPolygonOffset::None); Context->SetDepthWrite(true); glDisable(GL_BLEND); @@ -386,10 +386,10 @@ void lcScene::Draw(lcContext* Context) const const lcPreferences& Preferences = lcGetPreferences(); lcShadingMode ShadingMode = Preferences.mShadingMode; - if (ShadingMode == LC_SHADING_WIREFRAME && !mAllowWireframe) - ShadingMode = LC_SHADING_FLAT; + if (ShadingMode == lcShadingMode::Wireframe && !mAllowWireframe) + ShadingMode = lcShadingMode::Flat; - if (ShadingMode == LC_SHADING_WIREFRAME) + if (ShadingMode == lcShadingMode::Wireframe) { int PrimitiveTypes = LC_MESH_LINES; @@ -401,7 +401,7 @@ void lcScene::Draw(lcContext* Context) const if (mPreTranslucentCallback) mPreTranslucentCallback(); } - else if (ShadingMode == LC_SHADING_FLAT) + else if (ShadingMode == lcShadingMode::Flat) { bool DrawLines = Preferences.mDrawEdgeLines && Preferences.mLineWidth != 0.0f; diff --git a/common/lc_stringcache.cpp b/common/lc_stringcache.cpp index 032eac62..d18a68be 100644 --- a/common/lc_stringcache.cpp +++ b/common/lc_stringcache.cpp @@ -5,10 +5,9 @@ lcStringCache gStringCache; -lcStringCache::lcStringCache() +constexpr lcStringCache::lcStringCache() + : mTexture(nullptr), mRefCount(0) { - mTexture = nullptr; - mRefCount = 0; } lcStringCache::~lcStringCache() diff --git a/common/lc_stringcache.h b/common/lc_stringcache.h index a7201807..4a69a6b9 100644 --- a/common/lc_stringcache.h +++ b/common/lc_stringcache.h @@ -8,7 +8,7 @@ struct lcStringCacheEntry class lcStringCache { public: - lcStringCache(); + constexpr lcStringCache(); ~lcStringCache(); void AddRef(lcContext* Context); diff --git a/common/lc_viewsphere.cpp b/common/lc_viewsphere.cpp index a46327a9..8166c7fb 100644 --- a/common/lc_viewsphere.cpp +++ b/common/lc_viewsphere.cpp @@ -162,8 +162,8 @@ void lcViewSphere::Draw() int Height = mView->mHeight; lcViewSphereLocation Location = Preferences.mViewSphereLocation; - int Left = (Location == lcViewSphereLocation::BOTTOM_LEFT || Location == lcViewSphereLocation::TOP_LEFT) ? 0 : Width - ViewportSize; - int Bottom = (Location == lcViewSphereLocation::BOTTOM_LEFT || Location == lcViewSphereLocation::BOTTOM_RIGHT) ? 0 : Height - ViewportSize; + int Left = (Location == lcViewSphereLocation::BottomLeft || Location == lcViewSphereLocation::TopLeft) ? 0 : Width - ViewportSize; + int Bottom = (Location == lcViewSphereLocation::BottomLeft || Location == lcViewSphereLocation::BottomRight) ? 0 : Height - ViewportSize; Context->SetViewport(Left, Bottom, ViewportSize, ViewportSize); glDepthFunc(GL_ALWAYS); @@ -173,7 +173,7 @@ void lcViewSphere::Draw() Context->SetVertexFormatPosition(3); Context->SetIndexBuffer(mIndexBuffer); - Context->SetMaterial(LC_MATERIAL_UNLIT_COLOR); + Context->SetMaterial(lcMaterialType::UnlitColor); Context->SetColor(lcVector4(0.0f, 0.0f, 0.0f, 1.0f)); float Scale = 1.005f + 2.0f / (float)ViewportSize; @@ -183,7 +183,7 @@ void lcViewSphere::Draw() Context->DrawIndexedPrimitives(GL_TRIANGLES, mSubdivisions * mSubdivisions * 6 * 6, GL_UNSIGNED_SHORT, 0); - Context->SetMaterial(LC_MATERIAL_UNLIT_VIEW_SPHERE); + Context->SetMaterial(lcMaterialType::UnlitViewSphere); Context->BindTextureCubeMap(mTexture->mTexture); Context->SetWorldMatrix(lcMatrix44Identity()); @@ -305,8 +305,8 @@ std::bitset<6> lcViewSphere::GetIntersectionFlags(lcVector3& Intersection) const int Width = mView->mWidth; int Height = mView->mHeight; int ViewportSize = Preferences.mViewSphereSize; - int Left = (Location == lcViewSphereLocation::BOTTOM_LEFT || Location == lcViewSphereLocation::TOP_LEFT) ? 0 : Width - ViewportSize; - int Bottom = (Location == lcViewSphereLocation::BOTTOM_LEFT || Location == lcViewSphereLocation::BOTTOM_RIGHT) ? 0 : Height - ViewportSize; + int Left = (Location == lcViewSphereLocation::BottomLeft || Location == lcViewSphereLocation::TopLeft) ? 0 : Width - ViewportSize; + int Bottom = (Location == lcViewSphereLocation::BottomLeft || Location == lcViewSphereLocation::BottomRight) ? 0 : Height - ViewportSize; int x = mView->mInputState.x - Left; int y = mView->mInputState.y - Bottom; std::bitset<6> IntersectionFlags; diff --git a/common/light.cpp b/common/light.cpp index 311451d5..ffaf0b4d 100644 --- a/common/light.cpp +++ b/common/light.cpp @@ -284,7 +284,7 @@ void lcLight::UpdatePosition(lcStep Step) void lcLight::DrawInterface(lcContext* Context, const lcScene& Scene) const { Q_UNUSED(Scene); - Context->SetMaterial(LC_MATERIAL_UNLIT_COLOR); + Context->SetMaterial(lcMaterialType::UnlitColor); if (IsPointLight()) DrawPointLight(Context); diff --git a/common/piece.cpp b/common/piece.cpp index bc010f89..5aa67dea 100644 --- a/common/piece.cpp +++ b/common/piece.cpp @@ -557,7 +557,7 @@ void lcPiece::DrawInterface(lcContext* Context, const lcScene& Scene) const }; lcMatrix44 WorldMatrix = Scene.ApplyActiveSubmodelTransform(mModelWorld); - Context->SetMaterial(LC_MATERIAL_UNLIT_COLOR); + Context->SetMaterial(lcMaterialType::UnlitColor); Context->SetWorldMatrix(WorldMatrix); if (IsFocused(LC_PIECE_SECTION_POSITION)) diff --git a/common/view.cpp b/common/view.cpp index c1cc3483..e6947043 100644 --- a/common/view.cpp +++ b/common/view.cpp @@ -955,7 +955,7 @@ void View::OnDraw() void View::DrawSelectMoveOverlay() { - mContext->SetMaterial(LC_MATERIAL_UNLIT_COLOR); + mContext->SetMaterial(lcMaterialType::UnlitColor); mContext->SetViewMatrix(mCamera->mWorldView); mContext->SetProjectionMatrix(GetProjectionMatrix()); @@ -1147,7 +1147,7 @@ void View::DrawRotateOverlay() const float OverlayScale = GetOverlayScale(); const float OverlayRotateRadius = 2.0f; - mContext->SetMaterial(LC_MATERIAL_UNLIT_COLOR); + mContext->SetMaterial(lcMaterialType::UnlitColor); mContext->SetViewMatrix(mCamera->mWorldView); mContext->SetProjectionMatrix(GetProjectionMatrix()); @@ -1417,7 +1417,7 @@ void View::DrawRotateOverlay() // Draw text. lcVector3 ScreenPos = ProjectPoint(OverlayCenter); - mContext->SetMaterial(LC_MATERIAL_UNLIT_TEXTURE_MODULATE); + mContext->SetMaterial(lcMaterialType::UnlitTextureModulate); mContext->SetWorldMatrix(lcMatrix44Identity()); mContext->SetViewMatrix(lcMatrix44Translation(lcVector3(0.375, 0.375, 0.0))); mContext->SetProjectionMatrix(lcMatrix44Ortho(0.0f, mWidth, 0.0f, mHeight, -1.0f, 1.0f)); @@ -1441,7 +1441,7 @@ void View::DrawRotateOverlay() void View::DrawSelectZoomRegionOverlay() { - mContext->SetMaterial(LC_MATERIAL_UNLIT_COLOR); + mContext->SetMaterial(lcMaterialType::UnlitColor); mContext->SetWorldMatrix(lcMatrix44Identity()); mContext->SetViewMatrix(lcMatrix44Translation(lcVector3(0.375, 0.375, 0.0))); mContext->SetProjectionMatrix(lcMatrix44Ortho(0.0f, mWidth, 0.0f, mHeight, -1.0f, 1.0f)); @@ -1527,7 +1527,7 @@ void View::DrawRotateViewOverlay() w = mWidth; h = mHeight; - mContext->SetMaterial(LC_MATERIAL_UNLIT_COLOR); + mContext->SetMaterial(lcMaterialType::UnlitColor); mContext->SetWorldMatrix(lcMatrix44Identity()); mContext->SetViewMatrix(lcMatrix44Translation(lcVector3(0.375, 0.375, 0.0))); mContext->SetProjectionMatrix(lcMatrix44Ortho(0, w, 0, h, -1, 1)); @@ -1738,7 +1738,7 @@ void View::DrawGrid() mContext->SetDepthWrite(false); glEnable(GL_BLEND); - mContext->SetMaterial(LC_MATERIAL_UNLIT_TEXTURE_MODULATE); + mContext->SetMaterial(lcMaterialType::UnlitTextureModulate); mContext->SetColor(lcVector4FromColor(Preferences.mGridStudColor)); mContext->SetVertexFormat(0, 3, 0, 2, 0, false); @@ -1753,7 +1753,7 @@ void View::DrawGrid() if (Preferences.mDrawGridLines) { mContext->SetLineWidth(1.0f); - mContext->SetMaterial(LC_MATERIAL_UNLIT_COLOR); + mContext->SetMaterial(lcMaterialType::UnlitColor); mContext->SetColor(lcVector4FromColor(Preferences.mGridLineColor)); int NumVerts = 2 * (MaxX - MinX + MaxY - MinY + 2); @@ -1790,7 +1790,7 @@ void View::DrawAxes() lcMatrix44 WorldViewMatrix = mCamera->mWorldView; WorldViewMatrix.SetTranslation(lcVector3(0, 0, 0)); - mContext->SetMaterial(LC_MATERIAL_UNLIT_COLOR); + mContext->SetMaterial(lcMaterialType::UnlitColor); mContext->SetWorldMatrix(lcMatrix44Identity()); mContext->SetViewMatrix(lcMul(WorldViewMatrix, TranslationMatrix)); mContext->SetProjectionMatrix(lcMatrix44Ortho(0, mWidth, 0, mHeight, -50, 50)); @@ -1809,7 +1809,7 @@ void View::DrawAxes() mContext->SetColor(0.0f, 0.0f, 0.8f, 1.0f); mContext->DrawIndexedPrimitives(GL_TRIANGLES, 24, GL_UNSIGNED_SHORT, (6 + 48) * 2); - mContext->SetMaterial(LC_MATERIAL_UNLIT_TEXTURE_MODULATE); + mContext->SetMaterial(lcMaterialType::UnlitTextureModulate); mContext->SetViewMatrix(TranslationMatrix); mContext->BindTexture2D(gTexFont.GetTexture()); glEnable(GL_BLEND); @@ -1842,7 +1842,7 @@ void View::DrawViewport() if (gMainWindow->GetActiveView() == this) { - mContext->SetMaterial(LC_MATERIAL_UNLIT_COLOR); + mContext->SetMaterial(lcMaterialType::UnlitColor); mContext->SetColor(1.0f, 0.0f, 0.0f, 1.0f); float Verts[8] = { 0.0f, 0.0f, mWidth - 1.0f, 0.0f, mWidth - 1.0f, mHeight - 1.0f, 0.0f, mHeight - 1.0f }; @@ -1855,7 +1855,7 @@ void View::DrawViewport() if (CameraName[0]) { - mContext->SetMaterial(LC_MATERIAL_UNLIT_TEXTURE_MODULATE); + mContext->SetMaterial(lcMaterialType::UnlitTextureModulate); mContext->SetColor(0.0f, 0.0f, 0.0f, 1.0f); mContext->BindTexture2D(gTexFont.GetTexture()); diff --git a/qt/lc_qglwidget.cpp b/qt/lc_qglwidget.cpp index fe161f5f..89a30286 100644 --- a/qt/lc_qglwidget.cpp +++ b/qt/lc_qglwidget.cpp @@ -106,8 +106,8 @@ lcQGLWidget::lcQGLWidget(QWidget *parent, lcGLWidget *owner, bool view) View::CreateResources(widget->mContext); lcViewSphere::CreateResources(widget->mContext); - if (!gSupportsShaderObjects && lcGetPreferences().mShadingMode == LC_SHADING_DEFAULT_LIGHTS) - lcGetPreferences().mShadingMode = LC_SHADING_FLAT; + if (!gSupportsShaderObjects && lcGetPreferences().mShadingMode == lcShadingMode::DefaultLights) + lcGetPreferences().mShadingMode = lcShadingMode::Flat; if (!gSupportsFramebufferObjectARB && !gSupportsFramebufferObjectEXT) gMainWindow->GetPartSelectionWidget()->DisableIconMode(); diff --git a/qt/lc_qpreferencesdialog.cpp b/qt/lc_qpreferencesdialog.cpp index 1402deec..e977ccc9 100644 --- a/qt/lc_qpreferencesdialog.cpp +++ b/qt/lc_qpreferencesdialog.cpp @@ -105,8 +105,8 @@ lcQPreferencesDialog::lcQPreferencesDialog(QWidget* Parent, lcPreferencesDialogO ui->studLogoCombo->setCurrentIndex(mOptions->StudLogo); if (!gSupportsShaderObjects) - ui->ShadingMode->removeItem(LC_SHADING_DEFAULT_LIGHTS); - ui->ShadingMode->setCurrentIndex(mOptions->Preferences.mShadingMode); + ui->ShadingMode->removeItem(static_cast(lcShadingMode::DefaultLights)); + ui->ShadingMode->setCurrentIndex(static_cast(mOptions->Preferences.mShadingMode)); QPixmap pix(12, 12);