mirror of
https://github.com/leozide/leocad
synced 2024-12-25 21:58:23 +01:00
Support rotating lights.
This commit is contained in:
parent
080a418e1b
commit
86327196c2
11 changed files with 247 additions and 79 deletions
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@ -202,7 +202,7 @@ public:
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quint32 GetAllowedTransforms() const override
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quint32 GetAllowedTransforms() const override
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{
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{
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return LC_OBJECT_TRANSFORM_MOVE_X | LC_OBJECT_TRANSFORM_MOVE_Y | LC_OBJECT_TRANSFORM_MOVE_Z;
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return LC_OBJECT_TRANSFORM_MOVE_XYZ;
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}
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}
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lcVector3 GetSectionPosition(quint32 Section) const override
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lcVector3 GetSectionPosition(quint32 Section) const override
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@ -2931,32 +2931,32 @@ void lcMainWindow::HandleCommand(lcCommandId CommandId)
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case LC_PIECE_ROTATE_PLUSX:
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case LC_PIECE_ROTATE_PLUSX:
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if (ActiveModel)
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if (ActiveModel)
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ActiveModel->RotateSelectedPieces(ActiveView->GetMoveDirection(lcVector3(lcMax(GetAngleSnap(), 1.0f), 0.0f, 0.0f)), true, false, true, true);
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ActiveModel->RotateSelectedObjects(ActiveView->GetMoveDirection(lcVector3(lcMax(GetAngleSnap(), 1.0f), 0.0f, 0.0f)), true, false, true, true);
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break;
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break;
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case LC_PIECE_ROTATE_MINUSX:
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case LC_PIECE_ROTATE_MINUSX:
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if (ActiveModel)
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if (ActiveModel)
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ActiveModel->RotateSelectedPieces(ActiveView->GetMoveDirection(-lcVector3(lcMax(GetAngleSnap(), 1.0f), 0.0f, 0.0f)), true, false, true, true);
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ActiveModel->RotateSelectedObjects(ActiveView->GetMoveDirection(-lcVector3(lcMax(GetAngleSnap(), 1.0f), 0.0f, 0.0f)), true, false, true, true);
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break;
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break;
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case LC_PIECE_ROTATE_PLUSY:
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case LC_PIECE_ROTATE_PLUSY:
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if (ActiveModel)
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if (ActiveModel)
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ActiveModel->RotateSelectedPieces(ActiveView->GetMoveDirection(lcVector3(0.0f, lcMax(GetAngleSnap(), 1.0f), 0.0f)), true, false, true, true);
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ActiveModel->RotateSelectedObjects(ActiveView->GetMoveDirection(lcVector3(0.0f, lcMax(GetAngleSnap(), 1.0f), 0.0f)), true, false, true, true);
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break;
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break;
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case LC_PIECE_ROTATE_MINUSY:
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case LC_PIECE_ROTATE_MINUSY:
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if (ActiveModel)
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if (ActiveModel)
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ActiveModel->RotateSelectedPieces(ActiveView->GetMoveDirection(lcVector3(0.0f, -lcMax(GetAngleSnap(), 1.0f), 0.0f)), true, false, true, true);
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ActiveModel->RotateSelectedObjects(ActiveView->GetMoveDirection(lcVector3(0.0f, -lcMax(GetAngleSnap(), 1.0f), 0.0f)), true, false, true, true);
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break;
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break;
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case LC_PIECE_ROTATE_PLUSZ:
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case LC_PIECE_ROTATE_PLUSZ:
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if (ActiveModel)
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if (ActiveModel)
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ActiveModel->RotateSelectedPieces(ActiveView->GetMoveDirection(lcVector3(0.0f, 0.0f, lcMax(GetAngleSnap(), 1.0f))), true, false, true, true);
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ActiveModel->RotateSelectedObjects(ActiveView->GetMoveDirection(lcVector3(0.0f, 0.0f, lcMax(GetAngleSnap(), 1.0f))), true, false, true, true);
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break;
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break;
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case LC_PIECE_ROTATE_MINUSZ:
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case LC_PIECE_ROTATE_MINUSZ:
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if (ActiveModel)
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if (ActiveModel)
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ActiveModel->RotateSelectedPieces(ActiveView->GetMoveDirection(lcVector3(0.0f, 0.0f, -lcMax(GetAngleSnap(), 1.0f))), true, false, true, true);
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ActiveModel->RotateSelectedObjects(ActiveView->GetMoveDirection(lcVector3(0.0f, 0.0f, -lcMax(GetAngleSnap(), 1.0f))), true, false, true, true);
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break;
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break;
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case LC_PIECE_MINIFIG_WIZARD:
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case LC_PIECE_MINIFIG_WIZARD:
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@ -2776,7 +2776,7 @@ void lcModel::MoveSelectedObjects(const lcVector3& PieceDistance, const lcVector
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}
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}
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}
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}
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void lcModel::RotateSelectedPieces(const lcVector3& Angles, bool Relative, bool RotatePivotPoint, bool Update, bool Checkpoint)
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void lcModel::RotateSelectedObjects(const lcVector3& Angles, bool Relative, bool RotatePivotPoint, bool Update, bool Checkpoint)
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{
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{
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if (Angles.LengthSquared() < 0.001f)
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if (Angles.LengthSquared() < 0.001f)
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return;
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return;
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@ -2805,6 +2805,12 @@ void lcModel::RotateSelectedPieces(const lcVector3& Angles, bool Relative, bool
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}
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}
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else
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else
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{
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{
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int Flags;
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lcArray<lcObject*> Selection;
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lcObject* Focus;
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GetSelectionInformation(&Flags, Selection, &Focus);
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if (!gMainWindow->GetSeparateTransform())
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if (!gMainWindow->GetSeparateTransform())
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{
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{
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lcVector3 Center;
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lcVector3 Center;
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@ -2822,42 +2828,78 @@ void lcModel::RotateSelectedPieces(const lcVector3& Angles, bool Relative, bool
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else
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else
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WorldToFocusMatrix = lcMatrix33Identity();
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WorldToFocusMatrix = lcMatrix33Identity();
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for (lcPiece* Piece : mPieces)
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for (lcObject* Object : Selection)
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{
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{
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if (!Piece->IsSelected())
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if (Object->IsPiece())
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continue;
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{
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lcPiece* Piece = (lcPiece*)Object;
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Piece->Rotate(mCurrentStep, gMainWindow->GetAddKeys(), RotationMatrix, Center, WorldToFocusMatrix);
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Piece->Rotate(mCurrentStep, gMainWindow->GetAddKeys(), RotationMatrix, Center, WorldToFocusMatrix);
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Piece->UpdatePosition(mCurrentStep);
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Piece->UpdatePosition(mCurrentStep);
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Rotated = true;
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Rotated = true;
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}
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else if (Object->IsLight())
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{
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lcLight* Light = (lcLight*)Object;
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Light->Rotate(mCurrentStep, gMainWindow->GetAddKeys(), RotationMatrix, WorldToFocusMatrix);
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Light->UpdatePosition(mCurrentStep);
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Rotated = true;
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}
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}
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}
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}
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}
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else
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else
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{
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{
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for (lcPiece* Piece : mPieces)
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for (lcObject* Object : Selection)
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{
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{
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if (!Piece->IsSelected())
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if (Object->IsPiece())
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continue;
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const lcVector3 Center = Piece->GetRotationCenter();
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lcMatrix33 WorldToFocusMatrix;
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lcMatrix33 RelativeRotationMatrix;
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if (Relative)
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{
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{
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const lcMatrix33 RelativeRotation = Piece->GetRelativeRotation();
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lcPiece* Piece = (lcPiece*)Object;
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WorldToFocusMatrix = lcMatrix33AffineInverse(RelativeRotation);
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RelativeRotationMatrix = lcMul(RotationMatrix, RelativeRotation);
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}
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else
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{
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WorldToFocusMatrix = lcMatrix33Identity();
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RelativeRotationMatrix = RotationMatrix;
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}
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Piece->Rotate(mCurrentStep, gMainWindow->GetAddKeys(), RelativeRotationMatrix, Center, WorldToFocusMatrix);
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const lcVector3 Center = Piece->GetRotationCenter();
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Piece->UpdatePosition(mCurrentStep);
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lcMatrix33 WorldToFocusMatrix;
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Rotated = true;
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lcMatrix33 RelativeRotationMatrix;
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if (Relative)
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{
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const lcMatrix33 RelativeRotation = Piece->GetRelativeRotation();
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WorldToFocusMatrix = lcMatrix33AffineInverse(RelativeRotation);
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RelativeRotationMatrix = lcMul(RotationMatrix, RelativeRotation);
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}
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else
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{
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WorldToFocusMatrix = lcMatrix33Identity();
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RelativeRotationMatrix = RotationMatrix;
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}
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Piece->Rotate(mCurrentStep, gMainWindow->GetAddKeys(), RelativeRotationMatrix, Center, WorldToFocusMatrix);
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Piece->UpdatePosition(mCurrentStep);
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Rotated = true;
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}
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else if (Object->IsLight())
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{
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lcLight* Light = (lcLight*)Object;
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const lcVector3 Center = Light->GetRotationCenter();
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lcMatrix33 WorldToFocusMatrix;
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lcMatrix33 RelativeRotationMatrix;
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if (Relative)
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{
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const lcMatrix33 RelativeRotation = Light->GetRelativeRotation();
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WorldToFocusMatrix = lcMatrix33AffineInverse(RelativeRotation);
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RelativeRotationMatrix = lcMul(RotationMatrix, RelativeRotation);
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}
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else
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{
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WorldToFocusMatrix = lcMatrix33Identity();
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RelativeRotationMatrix = RotationMatrix;
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}
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Light->Rotate(mCurrentStep, gMainWindow->GetAddKeys(), RotationMatrix, WorldToFocusMatrix);
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Light->UpdatePosition(mCurrentStep);
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Rotated = true;
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}
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}
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}
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}
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}
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}
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}
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@ -2911,11 +2953,11 @@ void lcModel::TransformSelectedObjects(lcTransformType TransformType, const lcVe
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break;
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break;
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case lcTransformType::AbsoluteRotation:
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case lcTransformType::AbsoluteRotation:
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RotateSelectedPieces(Transform, false, false, true, true);
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RotateSelectedObjects(Transform, false, false, true, true);
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break;
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break;
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case lcTransformType::RelativeRotation:
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case lcTransformType::RelativeRotation:
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RotateSelectedPieces(Transform, true, false, true, true);
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RotateSelectedObjects(Transform, true, false, true, true);
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break;
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break;
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case lcTransformType::Count:
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case lcTransformType::Count:
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@ -3274,16 +3316,20 @@ bool lcModel::GetMoveRotateTransform(lcVector3& Center, lcMatrix33& RelativeRota
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if (!Light->IsSelected())
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if (!Light->IsSelected())
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continue;
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continue;
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if (Light->IsFocused() && Relative)
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if (Light->IsFocused())
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{
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{
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Center = Light->GetSectionPosition(Light->GetFocusSection());
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Center = Light->GetRotationCenter();
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// RelativeRotation = Piece->GetRelativeRotation();
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if (Relative)
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RelativeRotation = Light->GetRelativeRotation();
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return true;
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return true;
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}
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}
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Center += Light->GetSectionPosition(LC_LIGHT_SECTION_POSITION);
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Center += Light->GetSectionPosition(LC_LIGHT_SECTION_POSITION);
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NumSelected++;
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NumSelected++;
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if (Light->IsDirectionalLight())
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if (!Light->IsPointLight())
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{
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{
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Center += Light->GetSectionPosition(LC_LIGHT_SECTION_TARGET);
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Center += Light->GetSectionPosition(LC_LIGHT_SECTION_TARGET);
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NumSelected++;
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NumSelected++;
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@ -3299,6 +3345,33 @@ bool lcModel::GetMoveRotateTransform(lcVector3& Center, lcMatrix33& RelativeRota
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return false;
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return false;
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}
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}
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bool lcModel::CanRotateSelection() const
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{
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int Flags;
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lcArray<lcObject*> Selection;
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lcObject* Focus;
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GetSelectionInformation(&Flags, Selection, &Focus);
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if (Flags & LC_SEL_PIECE)
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{
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if ((Flags & (LC_SEL_CAMERA | LC_SEL_LIGHT)) == 0)
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return true;
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}
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if ((Flags & (LC_SEL_PIECE | LC_SEL_CAMERA)) == 0)
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{
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if (Focus && Focus->IsLight())
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{
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lcLight* Light = (lcLight*)Focus;
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return (Light->GetAllowedTransforms() & LC_OBJECT_TRANSFORM_ROTATE_XYZ) != 0;
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}
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}
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return false;
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}
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bool lcModel::GetPieceFocusOrSelectionCenter(lcVector3& Center) const
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bool lcModel::GetPieceFocusOrSelectionCenter(lcVector3& Center) const
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{
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{
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lcVector3 Min(FLT_MAX, FLT_MAX, FLT_MAX), Max(-FLT_MAX, -FLT_MAX, -FLT_MAX);
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lcVector3 Min(FLT_MAX, FLT_MAX, FLT_MAX), Max(-FLT_MAX, -FLT_MAX, -FLT_MAX);
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@ -3573,7 +3646,7 @@ void lcModel::GetSelectionInformation(int* Flags, lcArray<lcObject*>& Selection,
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if (Camera->IsSelected())
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if (Camera->IsSelected())
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{
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{
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Selection.Add(Camera);
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Selection.Add(Camera);
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*Flags |= LC_SEL_SELECTED;
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*Flags |= LC_SEL_SELECTED | LC_SEL_CAMERA;
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if (Camera->IsFocused())
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if (Camera->IsFocused())
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*Focus = Camera;
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*Focus = Camera;
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@ -3585,7 +3658,7 @@ void lcModel::GetSelectionInformation(int* Flags, lcArray<lcObject*>& Selection,
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if (Light->IsSelected())
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if (Light->IsSelected())
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{
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{
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Selection.Add(Light);
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Selection.Add(Light);
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*Flags |= LC_SEL_SELECTED;
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*Flags |= LC_SEL_SELECTED | LC_SEL_LIGHT;
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if (Light->IsFocused())
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if (Light->IsFocused())
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*Focus = Light;
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*Focus = Light;
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@ -4271,7 +4344,7 @@ void lcModel::UpdateMoveTool(const lcVector3& Distance, bool AllowRelative, bool
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void lcModel::UpdateRotateTool(const lcVector3& Angles, bool AlternateButtonDrag)
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void lcModel::UpdateRotateTool(const lcVector3& Angles, bool AlternateButtonDrag)
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{
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{
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const lcVector3 Delta = SnapRotation(Angles) - SnapRotation(mMouseToolDistance);
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const lcVector3 Delta = SnapRotation(Angles) - SnapRotation(mMouseToolDistance);
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RotateSelectedPieces(Delta, true, AlternateButtonDrag, false, false);
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RotateSelectedObjects(Delta, true, AlternateButtonDrag, false, false);
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mMouseToolDistance = Angles;
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mMouseToolDistance = Angles;
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gMainWindow->UpdateSelectedObjects(false);
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gMainWindow->UpdateSelectedObjects(false);
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@ -5,18 +5,20 @@
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#include "lc_array.h"
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#include "lc_array.h"
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#define LC_SEL_NO_PIECES 0x0001 // No pieces in model
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#define LC_SEL_NO_PIECES 0x0001 // No pieces in model
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#define LC_SEL_PIECE 0x0002 // At last 1 piece selected
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#define LC_SEL_PIECE 0x0002 // At least 1 piece selected
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#define LC_SEL_SELECTED 0x0004 // At last 1 object selected
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#define LC_SEL_CAMERA 0x0004 // At least 1 camera selected
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#define LC_SEL_UNSELECTED 0x0008 // At least 1 piece unselected
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#define LC_SEL_LIGHT 0x0008 // At least 1 light selected
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#define LC_SEL_HIDDEN 0x0010 // At least one piece hidden
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#define LC_SEL_SELECTED 0x0010 // At least 1 object selected
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#define LC_SEL_HIDDEN_SELECTED 0x0020 // At least one piece selected is hidden
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#define LC_SEL_UNSELECTED 0x0020 // At least 1 piece unselected
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#define LC_SEL_VISIBLE_SELECTED 0x0040 // At least one piece selected is not hidden
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#define LC_SEL_HIDDEN 0x0040 // At least one piece hidden
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#define LC_SEL_GROUPED 0x0080 // At least one piece selected is grouped
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#define LC_SEL_HIDDEN_SELECTED 0x0080 // At least one piece selected is hidden
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#define LC_SEL_FOCUS_GROUPED 0x0100 // Focused piece is grouped
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#define LC_SEL_VISIBLE_SELECTED 0x0100 // At least one piece selected is not hidden
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#define LC_SEL_CAN_GROUP 0x0200 // Can make a new group
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#define LC_SEL_GROUPED 0x0200 // At least one piece selected is grouped
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#define LC_SEL_MODEL_SELECTED 0x0400 // At least one model reference is selected
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#define LC_SEL_FOCUS_GROUPED 0x0400 // Focused piece is grouped
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#define LC_SEL_CAN_ADD_CONTROL_POINT 0x0800 // Can add control points to focused piece
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#define LC_SEL_CAN_GROUP 0x0800 // Can make a new group
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#define LC_SEL_CAN_REMOVE_CONTROL_POINT 0x1000 // Can remove control points from focused piece
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#define LC_SEL_MODEL_SELECTED 0x1000 // At least one model reference is selected
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#define LC_SEL_CAN_ADD_CONTROL_POINT 0x2000 // Can add control points to focused piece
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#define LC_SEL_CAN_REMOVE_CONTROL_POINT 0x4000 // Can remove control points from focused piece
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enum class lcSelectionMode
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enum class lcSelectionMode
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{
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{
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@ -279,6 +281,7 @@ public:
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lcModel* GetFirstSelectedSubmodel() const;
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lcModel* GetFirstSelectedSubmodel() const;
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void GetSubModels(lcArray<lcModel*>& SubModels) const;
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void GetSubModels(lcArray<lcModel*>& SubModels) const;
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bool GetMoveRotateTransform(lcVector3& Center, lcMatrix33& RelativeRotation) const;
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bool GetMoveRotateTransform(lcVector3& Center, lcMatrix33& RelativeRotation) const;
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bool CanRotateSelection() const;
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bool GetPieceFocusOrSelectionCenter(lcVector3& Center) const;
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bool GetPieceFocusOrSelectionCenter(lcVector3& Center) const;
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lcVector3 GetSelectionOrModelCenter() const;
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lcVector3 GetSelectionOrModelCenter() const;
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bool GetFocusPosition(lcVector3& Position) const;
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bool GetFocusPosition(lcVector3& Position) const;
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@ -354,7 +357,7 @@ public:
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}
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}
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void MoveSelectedObjects(const lcVector3& PieceDistance, const lcVector3& ObjectDistance, bool AllowRelative, bool AlternateButtonDrag, bool Update, bool Checkpoint);
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void MoveSelectedObjects(const lcVector3& PieceDistance, const lcVector3& ObjectDistance, bool AllowRelative, bool AlternateButtonDrag, bool Update, bool Checkpoint);
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void RotateSelectedPieces(const lcVector3& Angles, bool Relative, bool RotatePivotPoint, bool Update, bool Checkpoint);
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void RotateSelectedObjects(const lcVector3& Angles, bool Relative, bool RotatePivotPoint, bool Update, bool Checkpoint);
|
||||||
void ScaleSelectedPieces(const float Scale, bool Update, bool Checkpoint);
|
void ScaleSelectedPieces(const float Scale, bool Update, bool Checkpoint);
|
||||||
void TransformSelectedObjects(lcTransformType TransformType, const lcVector3& Transform);
|
void TransformSelectedObjects(lcTransformType TransformType, const lcVector3& Transform);
|
||||||
void SetSelectedPiecesColorIndex(int ColorIndex);
|
void SetSelectedPiecesColorIndex(int ColorIndex);
|
||||||
|
|
|
@ -928,7 +928,7 @@ void lcView::OnDraw()
|
||||||
mViewManipulator->DrawSelectMove(mTrackButton, mTrackTool);
|
mViewManipulator->DrawSelectMove(mTrackButton, mTrackTool);
|
||||||
else if (GetCurrentTool() == lcTool::Move && mTrackButton != lcTrackButton::None)
|
else if (GetCurrentTool() == lcTool::Move && mTrackButton != lcTrackButton::None)
|
||||||
mViewManipulator->DrawSelectMove(mTrackButton, mTrackTool);
|
mViewManipulator->DrawSelectMove(mTrackButton, mTrackTool);
|
||||||
else if ((Tool == lcTool::Rotate || (Tool == lcTool::Select && mTrackButton != lcTrackButton::None && mTrackTool >= lcTrackTool::RotateX && mTrackTool <= lcTrackTool::RotateXYZ)) && ActiveModel->AnyPiecesSelected())
|
else if ((Tool == lcTool::Rotate || (Tool == lcTool::Select && mTrackButton != lcTrackButton::None && mTrackTool >= lcTrackTool::RotateX && mTrackTool <= lcTrackTool::RotateXYZ)) && ActiveModel->CanRotateSelection())
|
||||||
mViewManipulator->DrawRotate(mTrackButton, mTrackTool);
|
mViewManipulator->DrawRotate(mTrackButton, mTrackTool);
|
||||||
else if ((mTrackTool == lcTrackTool::Select || mTrackTool == lcTrackTool::ZoomRegion) && mTrackButton != lcTrackButton::None)
|
else if ((mTrackTool == lcTrackTool::Select || mTrackTool == lcTrackTool::ZoomRegion) && mTrackButton != lcTrackButton::None)
|
||||||
DrawSelectZoomRegionOverlay();
|
DrawSelectZoomRegionOverlay();
|
||||||
|
@ -2520,7 +2520,7 @@ void lcView::OnButtonDown(lcTrackButton TrackButton)
|
||||||
case lcTrackTool::RotateZ:
|
case lcTrackTool::RotateZ:
|
||||||
case lcTrackTool::RotateXY:
|
case lcTrackTool::RotateXY:
|
||||||
case lcTrackTool::RotateXYZ:
|
case lcTrackTool::RotateXYZ:
|
||||||
if (ActiveModel->AnyPiecesSelected())
|
if (ActiveModel->CanRotateSelection())
|
||||||
StartTracking(TrackButton);
|
StartTracking(TrackButton);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
|
@ -795,7 +795,7 @@ lcTrackTool lcViewManipulator::UpdateSelectMove()
|
||||||
ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_FIRST;
|
ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_FIRST;
|
||||||
}
|
}
|
||||||
|
|
||||||
quint32 AllowedTransforms = Focus ? Focus->GetAllowedTransforms() : LC_OBJECT_TRANSFORM_MOVE_X | LC_OBJECT_TRANSFORM_MOVE_Y | LC_OBJECT_TRANSFORM_MOVE_Z | LC_OBJECT_TRANSFORM_ROTATE_X | LC_OBJECT_TRANSFORM_ROTATE_Y | LC_OBJECT_TRANSFORM_ROTATE_Z;
|
quint32 AllowedTransforms = Focus ? Focus->GetAllowedTransforms() : LC_OBJECT_TRANSFORM_MOVE_XYZ | LC_OBJECT_TRANSFORM_ROTATE_XYZ;
|
||||||
|
|
||||||
for (int AxisIndex = 0; AxisIndex < 3; AxisIndex++)
|
for (int AxisIndex = 0; AxisIndex < 3; AxisIndex++)
|
||||||
{
|
{
|
||||||
|
|
|
@ -859,6 +859,48 @@ void lcLight::MoveSelected(lcStep Step, bool AddKey, const lcVector3& Distance)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void lcLight::Rotate(lcStep Step, bool AddKey, const lcMatrix33& RotationMatrix, const lcMatrix33& RotationFrame)
|
||||||
|
{
|
||||||
|
if (IsPointLight())
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (GetFocusSection() != LC_LIGHT_SECTION_POSITION)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// lcVector3 Direction = mTargetPosition - mPosition;
|
||||||
|
//
|
||||||
|
// Direction = lcMul(Direction, RotationMatrix);
|
||||||
|
//
|
||||||
|
// mTargetPosition = mPosition + Direction;
|
||||||
|
// mTargetPositionKeys.ChangeKey(mTargetPosition, Step, AddKey);
|
||||||
|
|
||||||
|
|
||||||
|
const lcMatrix33 LocalToWorldMatrix = lcMatrix33AffineInverse(lcMatrix33(mWorldLight));
|
||||||
|
|
||||||
|
const lcMatrix33 LocalToFocusMatrix = lcMul(LocalToWorldMatrix, RotationFrame);
|
||||||
|
lcMatrix33 NewLocalToWorldMatrix = lcMul(LocalToFocusMatrix, RotationMatrix);
|
||||||
|
|
||||||
|
const lcMatrix33 WorldToLocalMatrix = lcMatrix33AffineInverse(LocalToWorldMatrix);
|
||||||
|
|
||||||
|
NewLocalToWorldMatrix.Orthonormalize();
|
||||||
|
|
||||||
|
lcVector3 Target = lcMul(lcVector3(0.0f, 0.0f, lcLength(mTargetPosition - mPosition)), NewLocalToWorldMatrix);
|
||||||
|
mTargetPosition = mPosition - Target;
|
||||||
|
mTargetPositionKeys.ChangeKey(mTargetPosition, Step, AddKey);
|
||||||
|
|
||||||
|
if (IsAreaLight())
|
||||||
|
{
|
||||||
|
const lcVector3 FrontVector(mTargetPosition - mPosition);
|
||||||
|
lcVector3 SideVector = lcCross(FrontVector, mUpVector);
|
||||||
|
|
||||||
|
if (fabsf(lcDot(mUpVector, SideVector)) > 0.99f)
|
||||||
|
SideVector = lcVector3(1, 0, 0);
|
||||||
|
|
||||||
|
mUpVector = lcCross(SideVector, FrontVector);
|
||||||
|
mUpVector.Normalize();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void lcLight::SetLightType(lcLightType LightType)
|
void lcLight::SetLightType(lcLightType LightType)
|
||||||
{
|
{
|
||||||
if (static_cast<int>(LightType) < 0 || LightType >= lcLightType::Count)
|
if (static_cast<int>(LightType) < 0 || LightType >= lcLightType::Count)
|
||||||
|
@ -937,9 +979,15 @@ void lcLight::UpdatePosition(lcStep Step)
|
||||||
}
|
}
|
||||||
else if (IsAreaLight())
|
else if (IsAreaLight())
|
||||||
{
|
{
|
||||||
lcVector3 FrontVector(mTargetPosition - mPosition);
|
lcVector3 UpVector(0, 0, 1), FrontVector(mPosition), SideVector;
|
||||||
const lcVector3 SideVector = lcCross(FrontVector, mUpVector);
|
FrontVector.Normalize();
|
||||||
mUpVector = lcNormalize(lcCross(SideVector, FrontVector));
|
if (fabsf(lcDot(UpVector, FrontVector)) > 0.99f)
|
||||||
|
SideVector = lcVector3(-1, 0, 0);
|
||||||
|
else
|
||||||
|
SideVector = lcCross(FrontVector, UpVector);
|
||||||
|
UpVector = lcCross(SideVector, FrontVector);
|
||||||
|
UpVector.Normalize();
|
||||||
|
mUpVector = UpVector;
|
||||||
|
|
||||||
mWorldLight = lcMatrix44LookAt(mPosition, mTargetPosition, mUpVector);
|
mWorldLight = lcMatrix44LookAt(mPosition, mTargetPosition, mUpVector);
|
||||||
}
|
}
|
||||||
|
|
|
@ -277,7 +277,32 @@ public:
|
||||||
|
|
||||||
quint32 GetAllowedTransforms() const override
|
quint32 GetAllowedTransforms() const override
|
||||||
{
|
{
|
||||||
return LC_OBJECT_TRANSFORM_MOVE_X | LC_OBJECT_TRANSFORM_MOVE_Y | LC_OBJECT_TRANSFORM_MOVE_Z;
|
if (IsPointLight())
|
||||||
|
return LC_OBJECT_TRANSFORM_MOVE_XYZ;
|
||||||
|
|
||||||
|
const quint32 Section = GetFocusSection();
|
||||||
|
|
||||||
|
if (Section == LC_LIGHT_SECTION_POSITION)
|
||||||
|
return LC_OBJECT_TRANSFORM_MOVE_XYZ | LC_OBJECT_TRANSFORM_ROTATE_XYZ;
|
||||||
|
|
||||||
|
if (Section == LC_LIGHT_SECTION_TARGET || Section == LC_LIGHT_SECTION_UPVECTOR)
|
||||||
|
return LC_OBJECT_TRANSFORM_MOVE_XYZ;
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
lcMatrix33 GetRelativeRotation() const
|
||||||
|
{
|
||||||
|
const quint32 Section = GetFocusSection();
|
||||||
|
|
||||||
|
if (Section == LC_LIGHT_SECTION_POSITION)
|
||||||
|
{
|
||||||
|
return lcMatrix33AffineInverse(lcMatrix33(mWorldLight));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return lcMatrix33Identity();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
lcVector3 GetSectionPosition(quint32 Section) const override
|
lcVector3 GetSectionPosition(quint32 Section) const override
|
||||||
|
@ -297,6 +322,23 @@ public:
|
||||||
return lcVector3(0.0f, 0.0f, 0.0f);
|
return lcVector3(0.0f, 0.0f, 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
lcVector3 GetRotationCenter() const
|
||||||
|
{
|
||||||
|
const quint32 Section = GetFocusSection();
|
||||||
|
|
||||||
|
switch (Section)
|
||||||
|
{
|
||||||
|
case LC_LIGHT_SECTION_POSITION:
|
||||||
|
return mPosition;
|
||||||
|
|
||||||
|
case LC_LIGHT_SECTION_TARGET:
|
||||||
|
case LC_LIGHT_SECTION_UPVECTOR:
|
||||||
|
return mTargetPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
return mPosition;
|
||||||
|
}
|
||||||
|
|
||||||
void SaveLDraw(QTextStream& Stream) const;
|
void SaveLDraw(QTextStream& Stream) const;
|
||||||
bool ParseLDrawLine(QTextStream& Stream);
|
bool ParseLDrawLine(QTextStream& Stream);
|
||||||
|
|
||||||
|
@ -341,6 +383,7 @@ public:
|
||||||
void CompareBoundingBox(lcVector3& Min, lcVector3& Max);
|
void CompareBoundingBox(lcVector3& Min, lcVector3& Max);
|
||||||
void UpdatePosition(lcStep Step);
|
void UpdatePosition(lcStep Step);
|
||||||
void MoveSelected(lcStep Step, bool AddKey, const lcVector3& Distance);
|
void MoveSelected(lcStep Step, bool AddKey, const lcVector3& Distance);
|
||||||
|
void Rotate(lcStep Step, bool AddKey, const lcMatrix33& RotationMatrix, const lcMatrix33& RotationFrame);
|
||||||
bool Setup(int LightIndex);
|
bool Setup(int LightIndex);
|
||||||
void CreateName(const lcArray<lcLight*>& Lights);
|
void CreateName(const lcArray<lcLight*>& Lights);
|
||||||
void UpdateLight(lcStep Step, lcLightProperties Props, int Property);
|
void UpdateLight(lcStep Step, lcLightProperties Props, int Property);
|
||||||
|
|
|
@ -79,15 +79,18 @@ struct lcObjectBoxTest
|
||||||
lcArray<lcObject*> Objects;
|
lcArray<lcObject*> Objects;
|
||||||
};
|
};
|
||||||
|
|
||||||
#define LC_OBJECT_TRANSFORM_MOVE_X 0x001
|
#define LC_OBJECT_TRANSFORM_MOVE_X 0x001
|
||||||
#define LC_OBJECT_TRANSFORM_MOVE_Y 0x002
|
#define LC_OBJECT_TRANSFORM_MOVE_Y 0x002
|
||||||
#define LC_OBJECT_TRANSFORM_MOVE_Z 0x004
|
#define LC_OBJECT_TRANSFORM_MOVE_Z 0x004
|
||||||
#define LC_OBJECT_TRANSFORM_ROTATE_X 0x010
|
#define LC_OBJECT_TRANSFORM_MOVE_XYZ (LC_OBJECT_TRANSFORM_MOVE_X | LC_OBJECT_TRANSFORM_MOVE_Y | LC_OBJECT_TRANSFORM_MOVE_Z)
|
||||||
#define LC_OBJECT_TRANSFORM_ROTATE_Y 0x020
|
#define LC_OBJECT_TRANSFORM_ROTATE_X 0x010
|
||||||
#define LC_OBJECT_TRANSFORM_ROTATE_Z 0x040
|
#define LC_OBJECT_TRANSFORM_ROTATE_Y 0x020
|
||||||
#define LC_OBJECT_TRANSFORM_SCALE_X 0x100
|
#define LC_OBJECT_TRANSFORM_ROTATE_Z 0x040
|
||||||
#define LC_OBJECT_TRANSFORM_SCALE_Y 0x200
|
#define LC_OBJECT_TRANSFORM_ROTATE_XYZ (LC_OBJECT_TRANSFORM_ROTATE_X | LC_OBJECT_TRANSFORM_ROTATE_Y | LC_OBJECT_TRANSFORM_ROTATE_Z)
|
||||||
#define LC_OBJECT_TRANSFORM_SCALE_Z 0x400
|
#define LC_OBJECT_TRANSFORM_SCALE_X 0x100
|
||||||
|
#define LC_OBJECT_TRANSFORM_SCALE_Y 0x200
|
||||||
|
#define LC_OBJECT_TRANSFORM_SCALE_Z 0x400
|
||||||
|
#define LC_OBJECT_TRANSFORM_SCALE_XYZ (LC_OBJECT_TRANSFORM_SCALE_X | LC_OBJECT_TRANSFORM_SCALE_Y | LC_OBJECT_TRANSFORM_SCALE_Z)
|
||||||
|
|
||||||
class lcObject
|
class lcObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -835,12 +835,10 @@ void lcPiece::RotatePivotPoint(const lcMatrix33& RotationMatrix)
|
||||||
|
|
||||||
quint32 lcPiece::GetAllowedTransforms() const
|
quint32 lcPiece::GetAllowedTransforms() const
|
||||||
{
|
{
|
||||||
constexpr quint32 Move = LC_OBJECT_TRANSFORM_MOVE_X | LC_OBJECT_TRANSFORM_MOVE_Y | LC_OBJECT_TRANSFORM_MOVE_Z;
|
|
||||||
constexpr quint32 Rotate = LC_OBJECT_TRANSFORM_ROTATE_X | LC_OBJECT_TRANSFORM_ROTATE_Y | LC_OBJECT_TRANSFORM_ROTATE_Z;
|
|
||||||
const quint32 Section = GetFocusSection();
|
const quint32 Section = GetFocusSection();
|
||||||
|
|
||||||
if (Section == LC_PIECE_SECTION_POSITION || Section == LC_PIECE_SECTION_INVALID)
|
if (Section == LC_PIECE_SECTION_POSITION || Section == LC_PIECE_SECTION_INVALID)
|
||||||
return Move | Rotate;
|
return LC_OBJECT_TRANSFORM_MOVE_XYZ | LC_OBJECT_TRANSFORM_ROTATE_XYZ;
|
||||||
|
|
||||||
const lcSynthInfo* SynthInfo = mPieceInfo->GetSynthInfo();
|
const lcSynthInfo* SynthInfo = mPieceInfo->GetSynthInfo();
|
||||||
|
|
||||||
|
@ -850,10 +848,10 @@ quint32 lcPiece::GetAllowedTransforms() const
|
||||||
return LC_OBJECT_TRANSFORM_MOVE_Z;
|
return LC_OBJECT_TRANSFORM_MOVE_Z;
|
||||||
|
|
||||||
if (SynthInfo->IsCurve())
|
if (SynthInfo->IsCurve())
|
||||||
return Move | Rotate | LC_OBJECT_TRANSFORM_SCALE_X;
|
return LC_OBJECT_TRANSFORM_MOVE_XYZ | LC_OBJECT_TRANSFORM_ROTATE_XYZ | LC_OBJECT_TRANSFORM_SCALE_X;
|
||||||
|
|
||||||
if (SynthInfo->IsNondirectional())
|
if (SynthInfo->IsNondirectional())
|
||||||
return Move;
|
return LC_OBJECT_TRANSFORM_MOVE_XYZ;
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
|
|
@ -747,7 +747,7 @@ void lcQPropertiesTree::slotReturnPressed()
|
||||||
else if (Item == partRotationZ)
|
else if (Item == partRotationZ)
|
||||||
Rotation[2] = Value;
|
Rotation[2] = Value;
|
||||||
|
|
||||||
Model->RotateSelectedPieces(Rotation - InitialRotation, true, false, true, true);
|
Model->RotateSelectedObjects(Rotation - InitialRotation, true, false, true, true);
|
||||||
}
|
}
|
||||||
else if (Item == partShow)
|
else if (Item == partShow)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue