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When copying the camera position, also copy the ortho state.
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@ -473,6 +473,7 @@ void lcCamera::CopyPosition(const lcCamera* camera)
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mPosition = camera->mPosition;
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mTargetPosition = camera->mTargetPosition;
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mUpVector = camera->mUpVector;
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mState |= (camera->mState&LC_CAMERA_ORTHO);
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}
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void lcCamera::DrawInterface(lcContext* Context) const
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