Added string cache.

This commit is contained in:
Leonardo Zide 2018-09-23 19:31:33 -07:00
parent 91c421e68b
commit 75ed98b88d
7 changed files with 289 additions and 20 deletions

View file

@ -533,6 +533,15 @@ void lcContext::BindTexture2DMS(GLuint Texture)
#endif #endif
} }
void lcContext::UnbindTexture2D(GLuint Texture)
{
if (mTexture2D != Texture)
return;
glBindTexture(GL_TEXTURE_2D, 0);
mTexture2D = 0;
}
void lcContext::SetColor(float Red, float Green, float Blue, float Alpha) void lcContext::SetColor(float Red, float Green, float Blue, float Alpha)
{ {
SetColor(lcVector4(Red, Green, Blue, Alpha)); SetColor(lcVector4(Red, Green, Blue, Alpha));

View file

@ -140,6 +140,7 @@ public:
void SetLineWidth(float LineWidth); void SetLineWidth(float LineWidth);
void SetSmoothShading(bool Smooth); void SetSmoothShading(bool Smooth);
void BindTexture2D(GLuint Texture); void BindTexture2D(GLuint Texture);
void UnbindTexture2D(GLuint Texture);
void BindTexture2DMS(GLuint Texture); void BindTexture2DMS(GLuint Texture);
void SetColor(const lcVector4& Color) void SetColor(const lcVector4& Color)

229
common/lc_stringcache.cpp Normal file
View file

@ -0,0 +1,229 @@
#include "lc_global.h"
#include "lc_stringcache.h"
#include "lc_texture.h"
#include "lc_context.h"
lcStringCache gStringCache;
lcStringCache::lcStringCache()
{
mTexture = nullptr;
mBuffer = nullptr;
mRefCount = 0;
}
lcStringCache::~lcStringCache()
{
delete mBuffer;
delete mTexture;
}
void lcStringCache::AddRef(lcContext* Context)
{
mRefCount++;
if (mRefCount == 1)
{
mTexture = new lcTexture();
mTexture->mWidth = 256;
mTexture->mHeight = 256;
glGenTextures(1, &mTexture->mTexture);
Context->BindTexture2D(mTexture->mTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
mBuffer = new unsigned char[mTexture->mWidth * mTexture->mHeight * 2];
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, mTexture->mWidth, mTexture->mHeight, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, mBuffer);
}
}
void lcStringCache::Release(lcContext* Context)
{
mRefCount--;
if (mRefCount == 0)
{
Context->UnbindTexture2D(mTexture->mTexture); // todo: unbind from all contexts
delete mTexture;
mTexture = nullptr;
delete mBuffer;
mBuffer = nullptr;
}
}
void lcStringCache::CacheStrings(lcContext* Context, const QStringList& Strings)
{
bool Update = false;
for (const QString& String : Strings)
{
if (mStrings.find(String) == mStrings.end())
{
mStrings[String] = lcStringCacheEntry();
Update = true;
}
}
if (!Update)
return;
QImage Image(128, 128, QImage::Format_RGBA8888);
QPainter Painter;
QFont Font("Helvetica", 20);
int DestX = 0, DestY = 0, DestHeight = 0;
memset(mBuffer, 0, mTexture->mWidth * mTexture->mHeight * 2);
for (auto& Entry : mStrings)
{
QRect SourceRect;
Painter.begin(&Image);
Painter.fillRect(0, 0, Image.width(), Image.height(), QColor(0, 0, 0));
Painter.setBrush(QColor(255, 255, 255));
Painter.setPen(QColor(255, 255, 255));
Painter.setFont(Font);
Painter.drawText(0, 0, Image.width(), Image.height(), 0, Entry.first, &SourceRect);
Painter.end();
if (DestX + SourceRect.width() > mTexture->mWidth)
{
DestX = 0;
DestY += DestHeight;
DestHeight = 0;
}
lcStringCacheEntry& String = Entry.second;
if (SourceRect.width() > mTexture->mWidth || DestY + SourceRect.height() > mTexture->mHeight)
{
memset(&String, 0, sizeof(String));
break;
}
String.Top = mTexture->mHeight - DestY - 1;
String.Bottom = String.Top - SourceRect.height();
String.Left = DestX;
String.Right = DestX + SourceRect.width();
for (int y = SourceRect.top(); y < SourceRect.bottom(); y++)
{
const unsigned char* Source = Image.constBits() + y * Image.width() * 4;
unsigned char* Dest = mBuffer + ((String.Top - y) * mTexture->mWidth + String.Left) * 2;
for (int x = SourceRect.left(); x < SourceRect.right(); x++)
{
*Dest = *(Dest + 1) = *Source;
Source += 4;
Dest += 2;
}
}
DestX += SourceRect.width();
DestHeight = qMax(DestHeight, SourceRect.height());
}
Context->BindTexture2D(mTexture->mTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, mTexture->mWidth, mTexture->mHeight, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, mBuffer);
}
void lcStringCache::GetStringDimensions(int* cx, int* cy, const QString& String) const
{
const auto& Entry = mStrings.find(String);
if (Entry != mStrings.end())
{
const lcStringCacheEntry& FontString = Entry->second;
*cx = FontString.Right - FontString.Left;
*cy = FontString.Top - FontString.Bottom;
}
else
*cx = *cy = 0;
}
void lcStringCache::DrawStrings(lcContext* Context, const lcMatrix44* Transforms, const QStringList& Strings) const
{
float* Verts = (float*)alloca(Strings.size() * 6 * 5 * sizeof(float));
float* Buffer = Verts;
for (int StringIdx = 0; StringIdx < Strings.size(); StringIdx++)
{
const auto& Entry = mStrings.find(Strings[StringIdx]);
if (Entry == mStrings.end())
continue;
const lcStringCacheEntry& FontString = Entry->second;
float u0 = (float)FontString.Left / (float)(mTexture->mWidth - 1);
float u1 = (float)FontString.Right / (float)(mTexture->mWidth - 1);
float v0 = (float)FontString.Bottom / (float)(mTexture->mHeight - 1);
float v1 = (float)FontString.Top / (float)(mTexture->mHeight - 1);
float Width = FontString.Right - FontString.Left;
float Height = FontString.Top - FontString.Bottom;
float Left = -Width / 2.0f;
float Top = Height / 2.0f;
float Z = 0.0f;
lcVector3 Points[4] =
{
lcVector3(Left, Top, Z),
lcVector3(Left, Top - Height, Z),
lcVector3(Left + Width, Top - Height, Z),
lcVector3(Left + Width, Top, Z),
};
for (int PointIdx = 0; PointIdx < 4; PointIdx++)
Points[PointIdx] = lcMul31(Points[PointIdx], Transforms[StringIdx]);
*Buffer++ = Points[0].x;
*Buffer++ = Points[0].y;
*Buffer++ = Points[0].z;
*Buffer++ = u0;
*Buffer++ = v1;
*Buffer++ = Points[1].x;
*Buffer++ = Points[1].y;
*Buffer++ = Points[1].z;
*Buffer++ = u0;
*Buffer++ = v0;
*Buffer++ = Points[2].x;
*Buffer++ = Points[2].y;
*Buffer++ = Points[2].z;
*Buffer++ = u1;
*Buffer++ = v0;
*Buffer++ = Points[2].x;
*Buffer++ = Points[2].y;
*Buffer++ = Points[2].z;
*Buffer++ = u1;
*Buffer++ = v0;
*Buffer++ = Points[3].x;
*Buffer++ = Points[3].y;
*Buffer++ = Points[3].z;
*Buffer++ = u1;
*Buffer++ = v1;
*Buffer++ = Points[0].x;
*Buffer++ = Points[0].y;
*Buffer++ = Points[0].z;
*Buffer++ = u0;
*Buffer++ = v1;
}
Context->SetVertexBufferPointer(Verts);
Context->SetVertexFormat(0, 3, 0, 2, 0, false);
Context->BindTexture2D(mTexture->mTexture);
Context->SetColor(0.0f, 0.0f, 0.0f, 1.0f);
Context->DrawPrimitives(GL_TRIANGLES, 0, Strings.size() * 6);
}

29
common/lc_stringcache.h Normal file
View file

@ -0,0 +1,29 @@
#pragma once
struct lcStringCacheEntry
{
int Left, Right, Top, Bottom;
};
class lcStringCache
{
public:
lcStringCache();
~lcStringCache();
void AddRef(lcContext* Context);
void Release(lcContext* Context);
void CacheStrings(lcContext* Context, const QStringList& Strings);
void GetStringDimensions(int* cx, int* cy, const QString& String) const;
void DrawStrings(lcContext* Context, const lcMatrix44* Transforms, const QStringList& Strings) const;
protected:
lcTexture* mTexture;
unsigned char* mBuffer;
int mRefCount;
std::map<QString, lcStringCacheEntry> mStrings;
};
extern lcStringCache gStringCache;

View file

@ -2,7 +2,7 @@
#include "lc_viewcube.h" #include "lc_viewcube.h"
#include "view.h" #include "view.h"
#include "lc_context.h" #include "lc_context.h"
#include "texfont.h" #include "lc_stringcache.h"
#include "lc_application.h" #include "lc_application.h"
//todo: move these //todo: move these
@ -185,24 +185,31 @@ void lcViewCube::Draw()
Context->DrawIndexedPrimitives(GL_TRIANGLES, 18, GL_UNSIGNED_SHORT, First * 2); Context->DrawIndexedPrimitives(GL_TRIANGLES, 18, GL_UNSIGNED_SHORT, First * 2);
} }
glDisable(GL_CULL_FACE);
glDepthFunc(GL_LEQUAL); glDepthFunc(GL_LEQUAL);
Context->SetColor(0.0f, 0.0f, 0.0f, 1.0f); Context->SetColor(0.0f, 0.0f, 0.0f, 1.0f);
Context->DrawIndexedPrimitives(GL_LINES, 24, GL_UNSIGNED_SHORT, (36 + 144 + 144) * 2); Context->DrawIndexedPrimitives(GL_LINES, 24, GL_UNSIGNED_SHORT, (36 + 144 + 144) * 2);
Context->SetMaterial(LC_MATERIAL_UNLIT_TEXTURE_MODULATE); Context->SetMaterial(LC_MATERIAL_UNLIT_TEXTURE_MODULATE);
Context->BindTexture2D(gTexFont.GetTexture());
glEnable(GL_BLEND); glEnable(GL_BLEND);
glDepthFunc(GL_ALWAYS);
const char* ViewNames[6] = { "Front", "Back", "Top", "Bottom", "Left", "Right" }; QStringList ViewNames =
{
QT_TRANSLATE_NOOP("ViewName", "Front"),
QT_TRANSLATE_NOOP("ViewName", "Back"),
QT_TRANSLATE_NOOP("ViewName", "Top"),
QT_TRANSLATE_NOOP("ViewName", "Bottom"),
QT_TRANSLATE_NOOP("ViewName", "Left"),
QT_TRANSLATE_NOOP("ViewName", "Right")
};
int MaxText = 0; int MaxText = 0;
for (int FaceIdx = 0; FaceIdx < 6; FaceIdx++) for (int FaceIdx = 0; FaceIdx < 6; FaceIdx++)
{ {
int Width, Height; int Width, Height;
gTexFont.GetStringDimensions(&Width, &Height, ViewNames[FaceIdx]); gStringCache.GetStringDimensions(&Width, &Height, ViewNames[FaceIdx]);
if (Width > MaxText) if (Width > MaxText)
MaxText = Width; MaxText = Width;
if (Height > MaxText) if (Height > MaxText)
@ -221,23 +228,12 @@ void lcViewCube::Draw()
lcMatrix44(lcVector4(0.0f, -Scale, 0.0f, 0.0f), lcVector4(0.0f, 0.0f, Scale, 0.0f), lcVector4(1.0f, 0.0f, 0.0f, 0.0f), lcVector4(-BoxSize - 0.01f, 0.0f, 0.0f, 1.0f)) lcMatrix44(lcVector4(0.0f, -Scale, 0.0f, 0.0f), lcVector4(0.0f, 0.0f, Scale, 0.0f), lcVector4(1.0f, 0.0f, 0.0f, 0.0f), lcVector4(-BoxSize - 0.01f, 0.0f, 0.0f, 1.0f))
}; };
float TextBuffer[256 * 5 * 3]; gStringCache.CacheStrings(Context, ViewNames);
int CharsWritten = 0; gStringCache.DrawStrings(Context, ViewMatrices, ViewNames);
for (int FaceIdx = 0; FaceIdx < 6; FaceIdx++)
{
const char* ViewName = ViewNames[FaceIdx];
gTexFont.GetTriangles(ViewMatrices[FaceIdx], ViewName, TextBuffer + CharsWritten * 2 * 3 * 5);
CharsWritten += strlen(ViewName);
}
Context->SetVertexBufferPointer(TextBuffer);
Context->SetVertexFormat(0, 3, 0, 2, 0, false);
Context->SetColor(0.0f, 0.0f, 0.0f, 1.0f);
Context->DrawPrimitives(GL_TRIANGLES, 0, CharsWritten * 2 * 3);
glDisable(GL_BLEND); glDisable(GL_BLEND);
glDisable(GL_CULL_FACE);
glDepthFunc(GL_LEQUAL);
Context->SetViewport(0, 0, Width, Height); Context->SetViewport(0, 0, Width, Height);
} }

View file

@ -158,6 +158,7 @@ SOURCES += common/view.cpp \
common/lc_scene.cpp \ common/lc_scene.cpp \
common/lc_selectbycolordialog.cpp \ common/lc_selectbycolordialog.cpp \
common/lc_shortcuts.cpp \ common/lc_shortcuts.cpp \
common/lc_stringcache.cpp \
common/lc_synth.cpp \ common/lc_synth.cpp \
common/lc_texture.cpp \ common/lc_texture.cpp \
common/lc_viewcube.cpp \ common/lc_viewcube.cpp \
@ -222,6 +223,7 @@ HEADERS += \
common/lc_scene.h \ common/lc_scene.h \
common/lc_selectbycolordialog.h \ common/lc_selectbycolordialog.h \
common/lc_shortcuts.h \ common/lc_shortcuts.h \
common/lc_stringcache.h \
common/lc_synth.h \ common/lc_synth.h \
common/lc_texture.h \ common/lc_texture.h \
common/lc_viewcube.h \ common/lc_viewcube.h \

View file

@ -10,6 +10,7 @@
#include "lc_context.h" #include "lc_context.h"
#include "view.h" #include "view.h"
#include "texfont.h" #include "texfont.h"
#include "lc_stringcache.h"
#include "lc_texture.h" #include "lc_texture.h"
#include "lc_mesh.h" #include "lc_mesh.h"
#include "lc_profile.h" #include "lc_profile.h"
@ -94,6 +95,7 @@ lcQGLWidget::lcQGLWidget(QWidget *parent, lcGLWidget *owner, bool view)
widget->MakeCurrent(); widget->MakeCurrent();
// TODO: Find a better place for the grid texture and font // TODO: Find a better place for the grid texture and font
gStringCache.AddRef(widget->mContext);
gTexFont.Load(widget->mContext); gTexFont.Load(widget->mContext);
if (gWidgetList.isEmpty()) if (gWidgetList.isEmpty())
{ {
@ -128,6 +130,7 @@ lcQGLWidget::lcQGLWidget(QWidget *parent, lcGLWidget *owner, bool view)
lcQGLWidget::~lcQGLWidget() lcQGLWidget::~lcQGLWidget()
{ {
gWidgetList.removeOne(this); gWidgetList.removeOne(this);
gStringCache.Release(widget->mContext);
gTexFont.Release(); gTexFont.Release();
makeCurrent(); makeCurrent();
if (gWidgetList.isEmpty()) if (gWidgetList.isEmpty())