mirror of
https://github.com/leozide/leocad
synced 2025-02-07 08:45:49 +01:00
Split light power into different properties for Blender and POV-Ray.
This commit is contained in:
parent
69ae4ea492
commit
5d5274b2b4
10 changed files with 97 additions and 39 deletions
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@ -642,7 +642,8 @@ QVariant lcCamera::GetPropertyValue(lcObjectPropertyId PropertyId) const
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case lcObjectPropertyId::LightName:
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case lcObjectPropertyId::LightName:
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case lcObjectPropertyId::LightType:
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case lcObjectPropertyId::LightType:
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case lcObjectPropertyId::LightColor:
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case lcObjectPropertyId::LightColor:
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case lcObjectPropertyId::LightPower:
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case lcObjectPropertyId::LightBlenderPower:
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case lcObjectPropertyId::LightPOVRayPower:
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case lcObjectPropertyId::LightCastShadow:
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case lcObjectPropertyId::LightCastShadow:
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case lcObjectPropertyId::LightPOVRayFadeDistance:
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case lcObjectPropertyId::LightPOVRayFadeDistance:
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case lcObjectPropertyId::LightPOVRayFadePower:
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case lcObjectPropertyId::LightPOVRayFadePower:
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@ -705,7 +706,8 @@ bool lcCamera::SetPropertyValue(lcObjectPropertyId PropertyId, lcStep Step, bool
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case lcObjectPropertyId::LightName:
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case lcObjectPropertyId::LightName:
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case lcObjectPropertyId::LightType:
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case lcObjectPropertyId::LightType:
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case lcObjectPropertyId::LightColor:
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case lcObjectPropertyId::LightColor:
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case lcObjectPropertyId::LightPower:
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case lcObjectPropertyId::LightBlenderPower:
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case lcObjectPropertyId::LightPOVRayPower:
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case lcObjectPropertyId::LightCastShadow:
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case lcObjectPropertyId::LightCastShadow:
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case lcObjectPropertyId::LightPOVRayFadeDistance:
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case lcObjectPropertyId::LightPOVRayFadeDistance:
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case lcObjectPropertyId::LightPOVRayFadePower:
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case lcObjectPropertyId::LightPOVRayFadePower:
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@ -767,7 +769,8 @@ bool lcCamera::HasKeyFrame(lcObjectPropertyId PropertyId, lcStep Time) const
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case lcObjectPropertyId::LightName:
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case lcObjectPropertyId::LightName:
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case lcObjectPropertyId::LightType:
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case lcObjectPropertyId::LightType:
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case lcObjectPropertyId::LightColor:
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case lcObjectPropertyId::LightColor:
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case lcObjectPropertyId::LightPower:
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case lcObjectPropertyId::LightBlenderPower:
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case lcObjectPropertyId::LightPOVRayPower:
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case lcObjectPropertyId::LightCastShadow:
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case lcObjectPropertyId::LightCastShadow:
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case lcObjectPropertyId::LightPOVRayFadeDistance:
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case lcObjectPropertyId::LightPOVRayFadeDistance:
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case lcObjectPropertyId::LightPOVRayFadePower:
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case lcObjectPropertyId::LightPOVRayFadePower:
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@ -829,7 +832,8 @@ bool lcCamera::SetKeyFrame(lcObjectPropertyId PropertyId, lcStep Time, bool KeyF
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case lcObjectPropertyId::LightName:
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case lcObjectPropertyId::LightName:
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case lcObjectPropertyId::LightType:
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case lcObjectPropertyId::LightType:
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case lcObjectPropertyId::LightColor:
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case lcObjectPropertyId::LightColor:
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case lcObjectPropertyId::LightPower:
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case lcObjectPropertyId::LightBlenderPower:
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case lcObjectPropertyId::LightPOVRayPower:
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case lcObjectPropertyId::LightCastShadow:
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case lcObjectPropertyId::LightCastShadow:
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case lcObjectPropertyId::LightPOVRayFadeDistance:
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case lcObjectPropertyId::LightPOVRayFadeDistance:
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case lcObjectPropertyId::LightPOVRayFadePower:
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case lcObjectPropertyId::LightPOVRayFadePower:
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@ -3190,9 +3190,19 @@ void lcModel::SetLightSize(lcLight* Light, lcVector2 LightAreaSize)
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UpdateAllViews();
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UpdateAllViews();
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}
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}
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void lcModel::SetLightPower(lcLight* Light, float Power)
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void lcModel::SetLightBlenderPower(lcLight* Light, float Power)
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{
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{
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Light->SetPower(Power, mCurrentStep, gMainWindow->GetAddKeys());
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Light->SetBlenderPower(Power, mCurrentStep, gMainWindow->GetAddKeys());
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Light->UpdatePosition(mCurrentStep);
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SaveCheckpoint(tr("Changing Light Power"));
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gMainWindow->UpdateSelectedObjects(false);
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UpdateAllViews();
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}
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void lcModel::SetLightPOVRayPower(lcLight* Light, float Power)
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{
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Light->SetPOVRayPower(Power, mCurrentStep, gMainWindow->GetAddKeys());
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Light->UpdatePosition(mCurrentStep);
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Light->UpdatePosition(mCurrentStep);
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SaveCheckpoint(tr("Changing Light Power"));
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SaveCheckpoint(tr("Changing Light Power"));
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@ -377,7 +377,8 @@ public:
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void SetSpotLightPenumbraAngle(lcLight* Light, float Angle);
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void SetSpotLightPenumbraAngle(lcLight* Light, float Angle);
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void SetSpotLightPOVRayTightness(lcLight* Light, float Tightness);
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void SetSpotLightPOVRayTightness(lcLight* Light, float Tightness);
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void SetLightSize(lcLight* Light, lcVector2 LightAreaSize);
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void SetLightSize(lcLight* Light, lcVector2 LightAreaSize);
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void SetLightPower(lcLight* Light, float Power);
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void SetLightBlenderPower(lcLight* Light, float Power);
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void SetLightPOVRayPower(lcLight* Light, float Power);
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void ShowPropertiesDialog();
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void ShowPropertiesDialog();
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void ShowSelectByNameDialog();
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void ShowSelectByNameDialog();
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@ -25,7 +25,8 @@ enum class lcObjectPropertyId
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LightName,
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LightName,
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LightType,
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LightType,
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LightColor,
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LightColor,
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LightPower,
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LightBlenderPower,
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LightPOVRayPower,
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LightCastShadow,
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LightCastShadow,
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LightPOVRayFadeDistance,
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LightPOVRayFadeDistance,
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LightPOVRayFadePower,
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LightPOVRayFadePower,
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@ -372,9 +372,13 @@ void lcPropertiesWidget::FloatChanged()
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if (Light)
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if (Light)
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{
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{
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if (PropertyId == lcObjectPropertyId::LightPower)
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if (PropertyId == lcObjectPropertyId::LightBlenderPower)
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{
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{
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Model->SetLightPower(Light, Value);
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Model->SetLightBlenderPower(Light, Value);
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}
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else if (PropertyId == lcObjectPropertyId::LightPOVRayPower)
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{
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Model->SetLightPOVRayPower(Light, Value);
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}
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}
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else if (PropertyId == lcObjectPropertyId::LightPOVRayFadeDistance)
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else if (PropertyId == lcObjectPropertyId::LightPOVRayFadeDistance)
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{
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{
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@ -1031,7 +1035,8 @@ void lcPropertiesWidget::CreateWidgets()
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AddSpacing();
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AddSpacing();
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AddColorProperty(lcObjectPropertyId::LightColor, tr("Color"), tr("Light color"), true);
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AddColorProperty(lcObjectPropertyId::LightColor, tr("Color"), tr("Light color"), true);
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AddFloatProperty(lcObjectPropertyId::LightPower, tr("Power"), tr("Power of the light (Watts in Blender, multiplicative factor in POV-Ray)"), true, 0.0f, FLT_MAX);
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AddFloatProperty(lcObjectPropertyId::LightBlenderPower, tr("Blender Power"), tr("Power of the light in Watts"), true, 0.0f, FLT_MAX);
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AddFloatProperty(lcObjectPropertyId::LightPOVRayPower, tr("POV-Ray Power"), tr("Power of the light (multiplicative factor)"), true, 0.0f, FLT_MAX);
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AddFloatProperty(lcObjectPropertyId::LightPOVRayFadeDistance, tr("Fade Distance"), tr("The distance at which the full light intensity arrives (POV-Ray only)"), true, 0.0f, FLT_MAX);
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AddFloatProperty(lcObjectPropertyId::LightPOVRayFadeDistance, tr("Fade Distance"), tr("The distance at which the full light intensity arrives (POV-Ray only)"), true, 0.0f, FLT_MAX);
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AddFloatProperty(lcObjectPropertyId::LightPOVRayFadePower, tr("Fade Power"), tr("Light falloff rate (POV-Ray only)"), true, 0.0f, FLT_MAX);
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AddFloatProperty(lcObjectPropertyId::LightPOVRayFadePower, tr("Fade Power"), tr("Light falloff rate (POV-Ray only)"), true, 0.0f, FLT_MAX);
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AddBoolProperty(lcObjectPropertyId::LightCastShadow, tr("Cast Shadow"), tr("Cast a shadow from this light"), false);
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AddBoolProperty(lcObjectPropertyId::LightCastShadow, tr("Cast Shadow"), tr("Cast a shadow from this light"), false);
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@ -1258,7 +1263,7 @@ void lcPropertiesWidget::SetLight(const lcArray<lcObject*>& Selection, lcObject*
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lcLightType LightType = lcLightType::Count;
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lcLightType LightType = lcLightType::Count;
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lcLightAreaShape LightAreaShape = lcLightAreaShape::Count;
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lcLightAreaShape LightAreaShape = lcLightAreaShape::Count;
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lcVector2 LightSize(0.0f, 0.0f);
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lcVector2 LightSize(0.0f, 0.0f);
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float Power = 0.0f;
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float BlenderPower = 0.0f, POVRayPower = 0.0f;
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float FadeDistance = 0.0f;
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float FadeDistance = 0.0f;
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float FadePower = 0.0f;
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float FadePower = 0.0f;
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lcVector3 Position(0.0f, 0.0f, 0.0f);
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lcVector3 Position(0.0f, 0.0f, 0.0f);
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@ -1272,7 +1277,8 @@ void lcPropertiesWidget::SetLight(const lcArray<lcObject*>& Selection, lcObject*
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Position = Light->GetPosition();
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Position = Light->GetPosition();
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Rotation = lcMatrix44ToEulerAngles(Light->GetWorldMatrix()) * LC_RTOD;
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Rotation = lcMatrix44ToEulerAngles(Light->GetWorldMatrix()) * LC_RTOD;
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Power = Light->GetPower();
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BlenderPower = Light->GetBlenderPower();
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POVRayPower = Light->GetPOVRayPower();
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FadeDistance = Light->GetPOVRayFadeDistance();
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FadeDistance = Light->GetPOVRayFadeDistance();
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FadePower = Light->GetPOVRayFadePower();
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FadePower = Light->GetPOVRayFadePower();
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SpotConeAngle = Light->GetSpotConeAngle();
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SpotConeAngle = Light->GetSpotConeAngle();
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@ -1319,7 +1325,8 @@ void lcPropertiesWidget::SetLight(const lcArray<lcObject*>& Selection, lcObject*
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UpdateStringList(lcObjectPropertyId::LightType);
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UpdateStringList(lcObjectPropertyId::LightType);
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UpdateColor(lcObjectPropertyId::LightColor);
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UpdateColor(lcObjectPropertyId::LightColor);
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UpdateFloat(lcObjectPropertyId::LightPower, Power);
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UpdateFloat(lcObjectPropertyId::LightBlenderPower, BlenderPower);
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UpdateFloat(lcObjectPropertyId::LightPOVRayPower, POVRayPower);
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UpdateBool(lcObjectPropertyId::LightCastShadow);
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UpdateBool(lcObjectPropertyId::LightCastShadow);
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UpdateFloat(lcObjectPropertyId::LightPOVRayFadeDistance, FadeDistance);
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UpdateFloat(lcObjectPropertyId::LightPOVRayFadeDistance, FadeDistance);
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@ -133,7 +133,8 @@ void lcLight::SaveLDraw(QTextStream& Stream) const
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mRotation.Save(Stream, "LIGHT", "ROTATION", true);
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mRotation.Save(Stream, "LIGHT", "ROTATION", true);
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mColor.Save(Stream, "LIGHT", "COLOR", true);
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mColor.Save(Stream, "LIGHT", "COLOR", true);
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mSize.Save(Stream, "LIGHT", "SIZE", true);
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mSize.Save(Stream, "LIGHT", "SIZE", true);
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mPower.Save(Stream, "LIGHT", "POWER", true);
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mBlenderPower.Save(Stream, "LIGHT", "BLENDER_POWER", true);
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mPOVRayPower.Save(Stream, "LIGHT", "POVRAY_POWER", true);
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mPOVRayFadeDistance.Save(Stream, "LIGHT", "POVRAY_FADE_DISTANCE", true);
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mPOVRayFadeDistance.Save(Stream, "LIGHT", "POVRAY_FADE_DISTANCE", true);
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mPOVRayFadePower.Save(Stream, "LIGHT", "POVRAY_FADE_POWER", true);
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mPOVRayFadePower.Save(Stream, "LIGHT", "POVRAY_FADE_POWER", true);
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@ -238,7 +239,9 @@ bool lcLight::ParseLDrawLine(QTextStream& Stream)
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continue;
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continue;
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else if (mSize.Load(Stream, Token, "SIZE"))
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else if (mSize.Load(Stream, Token, "SIZE"))
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continue;
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continue;
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else if (mPower.Load(Stream, Token, "POWER"))
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else if (mBlenderPower.Load(Stream, Token, "BLENDER_POWER"))
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continue;
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else if (mPOVRayPower.Load(Stream, Token, "POVRAY_POWER"))
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continue;
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continue;
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else if (mPOVRayFadeDistance.Load(Stream, Token, "POVRAY_FADE_DISTANCE"))
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else if (mPOVRayFadeDistance.Load(Stream, Token, "POVRAY_FADE_DISTANCE"))
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continue;
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continue;
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@ -568,9 +571,14 @@ void lcLight::SetSize(lcVector2 Size, lcStep Step, bool AddKey)
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mSize.ChangeKey(Size, Step, AddKey);
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mSize.ChangeKey(Size, Step, AddKey);
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}
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}
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void lcLight::SetPower(float Power, lcStep Step, bool AddKey)
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void lcLight::SetBlenderPower(float Power, lcStep Step, bool AddKey)
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{
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{
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mPower.ChangeKey(Power, Step, AddKey);
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mBlenderPower.ChangeKey(Power, Step, AddKey);
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}
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void lcLight::SetPOVRayPower(float Power, lcStep Step, bool AddKey)
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{
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mPOVRayPower.ChangeKey(Power, Step, AddKey);
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}
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}
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bool lcLight::SetCastShadow(bool CastShadow)
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bool lcLight::SetCastShadow(bool CastShadow)
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@ -594,7 +602,8 @@ void lcLight::InsertTime(lcStep Start, lcStep Time)
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mSpotPOVRayTightness.InsertTime(Start, Time);
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mSpotPOVRayTightness.InsertTime(Start, Time);
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mAreaPOVRayGrid.InsertTime(Start, Time);
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mAreaPOVRayGrid.InsertTime(Start, Time);
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mSize.InsertTime(Start, Time);
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mSize.InsertTime(Start, Time);
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mPower.InsertTime(Start, Time);
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mBlenderPower.InsertTime(Start, Time);
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mPOVRayPower.InsertTime(Start, Time);
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mPOVRayFadeDistance.InsertTime(Start, Time);
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mPOVRayFadeDistance.InsertTime(Start, Time);
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mPOVRayFadePower.InsertTime(Start, Time);
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mPOVRayFadePower.InsertTime(Start, Time);
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}
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}
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@ -609,7 +618,8 @@ void lcLight::RemoveTime(lcStep Start, lcStep Time)
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mSpotPOVRayTightness.RemoveTime(Start, Time);
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mSpotPOVRayTightness.RemoveTime(Start, Time);
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mAreaPOVRayGrid.RemoveTime(Start, Time);
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mAreaPOVRayGrid.RemoveTime(Start, Time);
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mSize.RemoveTime(Start, Time);
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mSize.RemoveTime(Start, Time);
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mPower.RemoveTime(Start, Time);
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mBlenderPower.RemoveTime(Start, Time);
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mPOVRayPower.RemoveTime(Start, Time);
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mPOVRayFadeDistance.RemoveTime(Start, Time);
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mPOVRayFadeDistance.RemoveTime(Start, Time);
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mPOVRayFadePower.RemoveTime(Start, Time);
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mPOVRayFadePower.RemoveTime(Start, Time);
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}
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}
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@ -624,7 +634,8 @@ void lcLight::UpdatePosition(lcStep Step)
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mSpotPOVRayTightness.Update(Step);
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mSpotPOVRayTightness.Update(Step);
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mAreaPOVRayGrid.Update(Step);
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mAreaPOVRayGrid.Update(Step);
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mSize.Update(Step);
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mSize.Update(Step);
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mPower.Update(Step);
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mBlenderPower.Update(Step);
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mPOVRayPower.Update(Step);
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mPOVRayFadeDistance.Update(Step);
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mPOVRayFadeDistance.Update(Step);
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mPOVRayFadePower.Update(Step);
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mPOVRayFadePower.Update(Step);
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@ -1081,7 +1092,8 @@ QVariant lcLight::GetPropertyValue(lcObjectPropertyId PropertyId) const
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case lcObjectPropertyId::LightColor:
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case lcObjectPropertyId::LightColor:
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return QVariant::fromValue<lcVector3>(GetColor());
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return QVariant::fromValue<lcVector3>(GetColor());
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case lcObjectPropertyId::LightPower:
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case lcObjectPropertyId::LightBlenderPower:
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case lcObjectPropertyId::LightPOVRayPower:
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break;
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break;
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case lcObjectPropertyId::LightCastShadow:
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case lcObjectPropertyId::LightCastShadow:
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@ -1155,7 +1167,8 @@ bool lcLight::SetPropertyValue(lcObjectPropertyId PropertyId, lcStep Step, bool
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case lcObjectPropertyId::LightColor:
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case lcObjectPropertyId::LightColor:
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return SetColor(Value.value<lcVector3>(), Step, AddKey);
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return SetColor(Value.value<lcVector3>(), Step, AddKey);
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case lcObjectPropertyId::LightPower:
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case lcObjectPropertyId::LightBlenderPower:
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case lcObjectPropertyId::LightPOVRayPower:
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break;
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break;
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case lcObjectPropertyId::LightCastShadow:
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case lcObjectPropertyId::LightCastShadow:
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@ -1225,8 +1238,11 @@ bool lcLight::HasKeyFrame(lcObjectPropertyId PropertyId, lcStep Time) const
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case lcObjectPropertyId::LightColor:
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case lcObjectPropertyId::LightColor:
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return mColor.HasKeyFrame(Time);
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return mColor.HasKeyFrame(Time);
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case lcObjectPropertyId::LightPower:
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case lcObjectPropertyId::LightBlenderPower:
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return mPower.HasKeyFrame(Time);
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return mBlenderPower.HasKeyFrame(Time);
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case lcObjectPropertyId::LightPOVRayPower:
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return mPOVRayPower.HasKeyFrame(Time);
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case lcObjectPropertyId::LightCastShadow:
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case lcObjectPropertyId::LightCastShadow:
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return false;
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return false;
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@ -1307,8 +1323,11 @@ bool lcLight::SetKeyFrame(lcObjectPropertyId PropertyId, lcStep Time, bool KeyFr
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case lcObjectPropertyId::LightColor:
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case lcObjectPropertyId::LightColor:
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return mColor.SetKeyFrame(Time, KeyFrame);
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return mColor.SetKeyFrame(Time, KeyFrame);
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case lcObjectPropertyId::LightPower:
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case lcObjectPropertyId::LightBlenderPower:
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return mPower.SetKeyFrame(Time, KeyFrame);
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return mBlenderPower.SetKeyFrame(Time, KeyFrame);
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case lcObjectPropertyId::LightPOVRayPower:
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return mPOVRayPower.SetKeyFrame(Time, KeyFrame);
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case lcObjectPropertyId::LightCastShadow:
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case lcObjectPropertyId::LightCastShadow:
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return false;
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return false;
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@ -1370,7 +1389,8 @@ void lcLight::RemoveKeyFrames()
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mSpotPOVRayTightness.RemoveAllKeys();
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mSpotPOVRayTightness.RemoveAllKeys();
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mAreaPOVRayGrid.RemoveAllKeys();
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mAreaPOVRayGrid.RemoveAllKeys();
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mSize.RemoveAllKeys();
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mSize.RemoveAllKeys();
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mPower.RemoveAllKeys();
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mBlenderPower.RemoveAllKeys();
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mPOVRayPower.RemoveAllKeys();
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mPOVRayFadeDistance.RemoveAllKeys();
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mPOVRayFadeDistance.RemoveAllKeys();
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mPOVRayFadePower.RemoveAllKeys();
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mPOVRayFadePower.RemoveAllKeys();
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}
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}
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@ -290,11 +290,18 @@ public:
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return mSize;
|
return mSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetPower(float Power, lcStep Step, bool AddKey);
|
void SetBlenderPower(float Power, lcStep Step, bool AddKey);
|
||||||
|
|
||||||
float GetPower() const
|
float GetBlenderPower() const
|
||||||
{
|
{
|
||||||
return mPower;
|
return mBlenderPower;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetPOVRayPower(float Power, lcStep Step, bool AddKey);
|
||||||
|
|
||||||
|
float GetPOVRayPower() const
|
||||||
|
{
|
||||||
|
return mPOVRayPower;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool SetCastShadow(bool CastShadow);
|
bool SetCastShadow(bool CastShadow);
|
||||||
|
@ -338,7 +345,8 @@ protected:
|
||||||
lcObjectProperty<lcMatrix33> mRotation = lcObjectProperty<lcMatrix33>(lcMatrix33Identity());
|
lcObjectProperty<lcMatrix33> mRotation = lcObjectProperty<lcMatrix33>(lcMatrix33Identity());
|
||||||
lcObjectProperty<lcVector3> mColor = lcObjectProperty<lcVector3>(lcVector3(1.0f, 1.0f, 1.0f));
|
lcObjectProperty<lcVector3> mColor = lcObjectProperty<lcVector3>(lcVector3(1.0f, 1.0f, 1.0f));
|
||||||
lcObjectProperty<lcVector2> mSize = lcObjectProperty<lcVector2>(lcVector2(0.0f, 0.0f));
|
lcObjectProperty<lcVector2> mSize = lcObjectProperty<lcVector2>(lcVector2(0.0f, 0.0f));
|
||||||
lcObjectProperty<float> mPower = lcObjectProperty<float>(1.0f);
|
lcObjectProperty<float> mBlenderPower = lcObjectProperty<float>(10.0f);
|
||||||
|
lcObjectProperty<float> mPOVRayPower = lcObjectProperty<float>(1.0f);
|
||||||
lcObjectProperty<float> mPOVRayFadeDistance = lcObjectProperty<float>(0.0f);
|
lcObjectProperty<float> mPOVRayFadeDistance = lcObjectProperty<float>(0.0f);
|
||||||
lcObjectProperty<float> mPOVRayFadePower = lcObjectProperty<float>(0.0f);
|
lcObjectProperty<float> mPOVRayFadePower = lcObjectProperty<float>(0.0f);
|
||||||
lcObjectProperty<float> mSpotConeAngle = lcObjectProperty<float>(80.0f);
|
lcObjectProperty<float> mSpotConeAngle = lcObjectProperty<float>(80.0f);
|
||||||
|
|
|
@ -53,8 +53,11 @@ QString lcObject::GetCheckpointString(lcObjectPropertyId PropertyId)
|
||||||
case lcObjectPropertyId::LightColor:
|
case lcObjectPropertyId::LightColor:
|
||||||
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light Color");
|
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light Color");
|
||||||
|
|
||||||
case lcObjectPropertyId::LightPower:
|
case lcObjectPropertyId::LightBlenderPower:
|
||||||
break;
|
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light Blender Power");
|
||||||
|
|
||||||
|
case lcObjectPropertyId::LightPOVRayPower:
|
||||||
|
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light POV-Ray Power");
|
||||||
|
|
||||||
case lcObjectPropertyId::LightCastShadow:
|
case lcObjectPropertyId::LightCastShadow:
|
||||||
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light Shadow");
|
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light Shadow");
|
||||||
|
|
|
@ -687,7 +687,8 @@ QVariant lcPiece::GetPropertyValue(lcObjectPropertyId PropertyId) const
|
||||||
case lcObjectPropertyId::LightName:
|
case lcObjectPropertyId::LightName:
|
||||||
case lcObjectPropertyId::LightType:
|
case lcObjectPropertyId::LightType:
|
||||||
case lcObjectPropertyId::LightColor:
|
case lcObjectPropertyId::LightColor:
|
||||||
case lcObjectPropertyId::LightPower:
|
case lcObjectPropertyId::LightBlenderPower:
|
||||||
|
case lcObjectPropertyId::LightPOVRayPower:
|
||||||
case lcObjectPropertyId::LightCastShadow:
|
case lcObjectPropertyId::LightCastShadow:
|
||||||
case lcObjectPropertyId::LightPOVRayFadeDistance:
|
case lcObjectPropertyId::LightPOVRayFadeDistance:
|
||||||
case lcObjectPropertyId::LightPOVRayFadePower:
|
case lcObjectPropertyId::LightPOVRayFadePower:
|
||||||
|
@ -748,7 +749,8 @@ bool lcPiece::SetPropertyValue(lcObjectPropertyId PropertyId, lcStep Step, bool
|
||||||
case lcObjectPropertyId::LightName:
|
case lcObjectPropertyId::LightName:
|
||||||
case lcObjectPropertyId::LightType:
|
case lcObjectPropertyId::LightType:
|
||||||
case lcObjectPropertyId::LightColor:
|
case lcObjectPropertyId::LightColor:
|
||||||
case lcObjectPropertyId::LightPower:
|
case lcObjectPropertyId::LightBlenderPower:
|
||||||
|
case lcObjectPropertyId::LightPOVRayPower:
|
||||||
case lcObjectPropertyId::LightCastShadow:
|
case lcObjectPropertyId::LightCastShadow:
|
||||||
case lcObjectPropertyId::LightPOVRayFadeDistance:
|
case lcObjectPropertyId::LightPOVRayFadeDistance:
|
||||||
case lcObjectPropertyId::LightPOVRayFadePower:
|
case lcObjectPropertyId::LightPOVRayFadePower:
|
||||||
|
@ -802,7 +804,8 @@ bool lcPiece::HasKeyFrame(lcObjectPropertyId PropertyId, lcStep Time) const
|
||||||
case lcObjectPropertyId::LightName:
|
case lcObjectPropertyId::LightName:
|
||||||
case lcObjectPropertyId::LightType:
|
case lcObjectPropertyId::LightType:
|
||||||
case lcObjectPropertyId::LightColor:
|
case lcObjectPropertyId::LightColor:
|
||||||
case lcObjectPropertyId::LightPower:
|
case lcObjectPropertyId::LightBlenderPower:
|
||||||
|
case lcObjectPropertyId::LightPOVRayPower:
|
||||||
case lcObjectPropertyId::LightCastShadow:
|
case lcObjectPropertyId::LightCastShadow:
|
||||||
case lcObjectPropertyId::LightPOVRayFadeDistance:
|
case lcObjectPropertyId::LightPOVRayFadeDistance:
|
||||||
case lcObjectPropertyId::LightPOVRayFadePower:
|
case lcObjectPropertyId::LightPOVRayFadePower:
|
||||||
|
@ -862,7 +865,8 @@ bool lcPiece::SetKeyFrame(lcObjectPropertyId PropertyId, lcStep Time, bool KeyFr
|
||||||
case lcObjectPropertyId::LightName:
|
case lcObjectPropertyId::LightName:
|
||||||
case lcObjectPropertyId::LightType:
|
case lcObjectPropertyId::LightType:
|
||||||
case lcObjectPropertyId::LightColor:
|
case lcObjectPropertyId::LightColor:
|
||||||
case lcObjectPropertyId::LightPower:
|
case lcObjectPropertyId::LightBlenderPower:
|
||||||
|
case lcObjectPropertyId::LightPOVRayPower:
|
||||||
case lcObjectPropertyId::LightCastShadow:
|
case lcObjectPropertyId::LightCastShadow:
|
||||||
case lcObjectPropertyId::LightPOVRayFadeDistance:
|
case lcObjectPropertyId::LightPOVRayFadeDistance:
|
||||||
case lcObjectPropertyId::LightPOVRayFadePower:
|
case lcObjectPropertyId::LightPOVRayFadePower:
|
||||||
|
|
|
@ -2188,7 +2188,7 @@ bool Project::ExportPOVRay(const QString& FileName)
|
||||||
const QString LightName = QString(Light->GetName()).replace(" ", "_");
|
const QString LightName = QString(Light->GetName()).replace(" ", "_");
|
||||||
LightType = Light->GetLightType();
|
LightType = Light->GetLightType();
|
||||||
Shadowless = Light->GetCastShadow() ? 0 : 1;
|
Shadowless = Light->GetCastShadow() ? 0 : 1;
|
||||||
Power = Light->GetPower();
|
Power = Light->GetPOVRayPower();
|
||||||
FadeDistance = Light->GetPOVRayFadeDistance();
|
FadeDistance = Light->GetPOVRayFadeDistance();
|
||||||
FadePower = Light->GetPOVRayFadePower();
|
FadePower = Light->GetPOVRayFadePower();
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue