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https://github.com/leozide/leocad
synced 2024-12-26 21:58:44 +01:00
Added light power attribute.
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parent
96523c39b9
commit
5430dd6170
6 changed files with 52 additions and 9 deletions
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@ -3237,6 +3237,16 @@ void lcModel::SetLightSize(lcLight* Light, lcVector2 LightAreaSize)
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UpdateAllViews();
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UpdateAllViews();
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}
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}
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void lcModel::SetLightPower(lcLight* Light, float Power)
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{
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Light->SetPower(Power, mCurrentStep, gMainWindow->GetAddKeys());
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Light->UpdatePosition(mCurrentStep);
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SaveCheckpoint(tr("Changing Light Power"));
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gMainWindow->UpdateSelectedObjects(false);
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UpdateAllViews();
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}
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void lcModel::SetLightCastShadow(lcLight* Light, bool CastShadow)
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void lcModel::SetLightCastShadow(lcLight* Light, bool CastShadow)
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{
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{
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if (!Light->SetCastShadow(CastShadow))
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if (!Light->SetCastShadow(CastShadow))
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@ -375,6 +375,7 @@ public:
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void SetSpotLightTightness(lcLight* Light, float Tightness);
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void SetSpotLightTightness(lcLight* Light, float Tightness);
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void SetAreaLightShape(lcLight* Light, lcLightAreaShape LightAreaShape);
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void SetAreaLightShape(lcLight* Light, lcLightAreaShape LightAreaShape);
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void SetLightSize(lcLight* Light, lcVector2 LightAreaSize);
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void SetLightSize(lcLight* Light, lcVector2 LightAreaSize);
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void SetLightPower(lcLight* Light, float Power);
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void SetLightCastShadow(lcLight* Light, bool CastShadow);
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void SetLightCastShadow(lcLight* Light, bool CastShadow);
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void SetLightName(lcLight* Light, const QString& Name);
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void SetLightName(lcLight* Light, const QString& Name);
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void UpdateLight(lcLight* Light, const lcLightProperties Props, int Property);
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void UpdateLight(lcLight* Light, const lcLightProperties Props, int Property);
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@ -40,6 +40,7 @@ lcLight::lcLight(const lcVector3& Position, lcLightType LightType)
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mPositionKeys.ChangeKey(mWorldMatrix.GetTranslation(), 1, true);
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mPositionKeys.ChangeKey(mWorldMatrix.GetTranslation(), 1, true);
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mRotationKeys.ChangeKey(lcMatrix33(mWorldMatrix), 1, true);
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mRotationKeys.ChangeKey(lcMatrix33(mWorldMatrix), 1, true);
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mColorKeys.ChangeKey(mColor, 1, true);
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mColorKeys.ChangeKey(mColor, 1, true);
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mPowerKeys.ChangeKey(mPower, 1, true);
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mSpotConeAngleKeys.ChangeKey(mSpotConeAngle, 1, true);
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mSpotConeAngleKeys.ChangeKey(mSpotConeAngle, 1, true);
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mSpotPenumbraAngleKeys.ChangeKey(mSpotPenumbraAngle, 1, true);
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mSpotPenumbraAngleKeys.ChangeKey(mSpotPenumbraAngle, 1, true);
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mSpotTightnessKeys.ChangeKey(mSpotTightness, 1, true);
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mSpotTightnessKeys.ChangeKey(mSpotTightness, 1, true);
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@ -785,6 +786,11 @@ void lcLight::SetSize(lcVector2 Size, lcStep Step, bool AddKey)
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mSizeKeys.ChangeKey(Size, Step, AddKey);
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mSizeKeys.ChangeKey(Size, Step, AddKey);
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}
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}
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void lcLight::SetPower(float Power, lcStep Step, bool AddKey)
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{
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mPowerKeys.ChangeKey(Power, Step, AddKey);
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}
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bool lcLight::SetCastShadow(bool CastShadow)
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bool lcLight::SetCastShadow(bool CastShadow)
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{
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{
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if (mCastShadow != CastShadow)
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if (mCastShadow != CastShadow)
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@ -805,6 +811,7 @@ void lcLight::InsertTime(lcStep Start, lcStep Time)
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mSpotPenumbraAngleKeys.InsertTime(Start, Time);
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mSpotPenumbraAngleKeys.InsertTime(Start, Time);
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mSpotTightnessKeys.InsertTime(Start, Time);
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mSpotTightnessKeys.InsertTime(Start, Time);
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mSizeKeys.InsertTime(Start, Time);
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mSizeKeys.InsertTime(Start, Time);
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mPowerKeys.InsertTime(Start, Time);
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mAttenuationKeys.InsertTime(Start, Time);
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mAttenuationKeys.InsertTime(Start, Time);
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mLightDiffuseKeys.InsertTime(Start, Time);
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mLightDiffuseKeys.InsertTime(Start, Time);
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@ -823,6 +830,7 @@ void lcLight::RemoveTime(lcStep Start, lcStep Time)
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mSpotPenumbraAngleKeys.RemoveTime(Start, Time);
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mSpotPenumbraAngleKeys.RemoveTime(Start, Time);
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mSpotTightnessKeys.RemoveTime(Start, Time);
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mSpotTightnessKeys.RemoveTime(Start, Time);
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mSizeKeys.RemoveTime(Start, Time);
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mSizeKeys.RemoveTime(Start, Time);
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mPowerKeys.RemoveTime(Start, Time);
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mAttenuationKeys.RemoveTime(Start, Time);
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mAttenuationKeys.RemoveTime(Start, Time);
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mLightDiffuseKeys.RemoveTime(Start, Time);
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mLightDiffuseKeys.RemoveTime(Start, Time);
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@ -852,6 +860,7 @@ void lcLight::UpdatePosition(lcStep Step)
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mSpotPenumbraAngle = mSpotPenumbraAngleKeys.CalculateKey(Step);
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mSpotPenumbraAngle = mSpotPenumbraAngleKeys.CalculateKey(Step);
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mSpotTightness = mSpotTightnessKeys.CalculateKey(Step);
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mSpotTightness = mSpotTightnessKeys.CalculateKey(Step);
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mSize = mSizeKeys.CalculateKey(Step);
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mSize = mSizeKeys.CalculateKey(Step);
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mPower = mPowerKeys.CalculateKey(Step);
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mAttenuation = mAttenuationKeys.CalculateKey(Step);
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mAttenuation = mAttenuationKeys.CalculateKey(Step);
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mLightDiffuse = mLightDiffuseKeys.CalculateKey(Step);
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mLightDiffuse = mLightDiffuseKeys.CalculateKey(Step);
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@ -1292,6 +1301,9 @@ void lcLight::RemoveKeyFrames()
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mSizeKeys.RemoveAll();
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mSizeKeys.RemoveAll();
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mSizeKeys.ChangeKey(mSize, 1, true);
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mSizeKeys.ChangeKey(mSize, 1, true);
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mPowerKeys.RemoveAll();
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mPowerKeys.ChangeKey(mPower, 1, true);
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mAttenuationKeys.RemoveAll();
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mAttenuationKeys.RemoveAll();
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mAttenuationKeys.ChangeKey(mAttenuation, 1, true);
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mAttenuationKeys.ChangeKey(mAttenuation, 1, true);
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@ -280,6 +280,13 @@ public:
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return mSize;
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return mSize;
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}
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}
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void SetPower(float Power, lcStep Step, bool AddKey);
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float GetPower() const
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{
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return mPower;
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}
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bool SetCastShadow(bool CastShadow);
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bool SetCastShadow(bool CastShadow);
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bool GetCastShadow() const
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bool GetCastShadow() const
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@ -351,6 +358,7 @@ protected:
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bool mCastShadow = true;
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bool mCastShadow = true;
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lcVector3 mColor = lcVector3(1.0f, 1.0f, 1.0f);
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lcVector3 mColor = lcVector3(1.0f, 1.0f, 1.0f);
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lcVector2 mSize = lcVector2(0.0f, 0.0f);
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lcVector2 mSize = lcVector2(0.0f, 0.0f);
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float mPower = 1.0f;
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float mSpotConeAngle = 80.0f;
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float mSpotConeAngle = 80.0f;
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float mSpotPenumbraAngle = 0.0f;
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float mSpotPenumbraAngle = 0.0f;
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float mSpotTightness = 0.0f;
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float mSpotTightness = 0.0f;
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@ -365,6 +373,7 @@ protected:
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lcObjectKeyArray<lcMatrix33> mRotationKeys;
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lcObjectKeyArray<lcMatrix33> mRotationKeys;
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lcObjectKeyArray<lcVector3> mColorKeys;
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lcObjectKeyArray<lcVector3> mColorKeys;
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lcObjectKeyArray<lcVector2> mSizeKeys;
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lcObjectKeyArray<lcVector2> mSizeKeys;
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lcObjectKeyArray<float> mPowerKeys;
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lcObjectKeyArray<float> mSpotConeAngleKeys;
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lcObjectKeyArray<float> mSpotConeAngleKeys;
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lcObjectKeyArray<float> mSpotPenumbraAngleKeys;
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lcObjectKeyArray<float> mSpotPenumbraAngleKeys;
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lcObjectKeyArray<float> mSpotTightnessKeys;
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lcObjectKeyArray<float> mSpotTightnessKeys;
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@ -447,9 +447,6 @@ QWidget* lcQPropertiesTree::createEditor(QWidget* Parent, QTreeWidgetItem* Item)
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return Editor;
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return Editor;
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}
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}
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case PropertyFloatReadOnly:
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return nullptr;
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case PropertyStep:
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case PropertyStep:
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{
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{
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QLineEdit* Editor = new QLineEdit(Parent);
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QLineEdit* Editor = new QLineEdit(Parent);
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@ -859,6 +856,12 @@ void lcQPropertiesTree::slotReturnPressed()
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Model->SetLightSize(Light, Value);
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Model->SetLightSize(Light, Value);
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}
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}
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else if (Item == mLightPowerItem)
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{
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float Value = lcParseValueLocalized(Editor->text());
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Model->SetLightPower(Light, Value);
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}
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else if (Item == lightDiffuse)
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else if (Item == lightDiffuse)
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{
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{
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Props.mLightDiffuse = lcParseValueLocalized(Editor->text());
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Props.mLightDiffuse = lcParseValueLocalized(Editor->text());
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@ -1049,10 +1052,7 @@ QTreeWidgetItem *lcQPropertiesTree::addProperty(QTreeWidgetItem *parent, const Q
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newItem = new QTreeWidgetItem(this, QStringList(label));
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newItem = new QTreeWidgetItem(this, QStringList(label));
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newItem->setData(0, PropertyTypeRole, QVariant(propertyType));
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newItem->setData(0, PropertyTypeRole, QVariant(propertyType));
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if (propertyType != PropertyFloatReadOnly)
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newItem->setFlags(newItem->flags() | Qt::ItemIsEditable);
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newItem->setFlags(newItem->flags() | Qt::ItemIsEditable);
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newItem->setExpanded(true);
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newItem->setExpanded(true);
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if (propertyType == PropertyGroup)
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if (propertyType == PropertyGroup)
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@ -1097,6 +1097,7 @@ void lcQPropertiesTree::SetEmpty()
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lightConfiguration = nullptr;
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lightConfiguration = nullptr;
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mLightColorItem = nullptr;
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mLightColorItem = nullptr;
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mLightPowerItem = nullptr;
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mLightAttributesItem = nullptr;
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mLightAttributesItem = nullptr;
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lightDiffuse = nullptr;
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lightDiffuse = nullptr;
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lightSpecular = nullptr;
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lightSpecular = nullptr;
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@ -1366,6 +1367,7 @@ void lcQPropertiesTree::SetLight(lcObject* Focus)
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lcLightType LightType = lcLightType::Point;
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lcLightType LightType = lcLightType::Point;
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lcLightAreaShape LightAreaShape = lcLightAreaShape::Rectangle;
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lcLightAreaShape LightAreaShape = lcLightAreaShape::Rectangle;
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lcVector2 LightSize(0.0f, 0.0f);
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lcVector2 LightSize(0.0f, 0.0f);
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float Power = 0.0f;
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int FormatIndex = 0;
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int FormatIndex = 0;
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float Diffuse = 0.0f;
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float Diffuse = 0.0f;
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float Specular = 0.0f;
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float Specular = 0.0f;
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@ -1390,6 +1392,7 @@ void lcQPropertiesTree::SetLight(lcObject* Focus)
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CastShadow = Light->GetCastShadow();
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CastShadow = Light->GetCastShadow();
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Position = Light->GetPosition();
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Position = Light->GetPosition();
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Color = lcQColorFromVector3(Light->GetColor());
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Color = lcQColorFromVector3(Light->GetColor());
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Power = Light->GetPower();
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SpotConeAngle = Light->GetSpotConeAngle();
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SpotConeAngle = Light->GetSpotConeAngle();
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SpotPenumbraAngle = Light->GetSpotPenumbraAngle();
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SpotPenumbraAngle = Light->GetSpotPenumbraAngle();
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@ -1419,7 +1422,6 @@ void lcQPropertiesTree::SetLight(lcObject* Focus)
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break;
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break;
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}
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}
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Diffuse = Light->mLightDiffuse;
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Diffuse = Light->mLightDiffuse;
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Specular = Light->mLightSpecular;
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Specular = Light->mLightSpecular;
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@ -1449,7 +1451,13 @@ void lcQPropertiesTree::SetLight(lcObject* Focus)
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mLightAttributesItem = addProperty(nullptr, tr("Light Attributes"), PropertyGroup);
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mLightAttributesItem = addProperty(nullptr, tr("Light Attributes"), PropertyGroup);
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mLightNameItem = addProperty(mLightAttributesItem, tr("Name"), PropertyString);
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mLightNameItem = addProperty(mLightAttributesItem, tr("Name"), PropertyString);
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mLightTypeItem = addProperty(mLightAttributesItem, tr("Type"), PropertyStringList);
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mLightTypeItem = addProperty(mLightAttributesItem, tr("Type"), PropertyStringList);
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mLightColorItem = addProperty(mLightAttributesItem, tr("Color"), PropertyColor);
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mLightColorItem = addProperty(mLightAttributesItem, tr("Color"), PropertyColor);
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mLightColorItem->setToolTip(1, tr("Color of the emitted light."));
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mLightPowerItem = addProperty(mLightAttributesItem, tr("Power"), PropertyFloat);
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mLightPowerItem->setToolTip(1, tr("Power of the light in Watts (Blender only)."));
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mLightCastShadowItem = addProperty(mLightAttributesItem, tr("Cast Shadows"), PropertyBool);
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mLightCastShadowItem = addProperty(mLightAttributesItem, tr("Cast Shadows"), PropertyBool);
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switch (LightType)
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switch (LightType)
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@ -1592,6 +1600,9 @@ void lcQPropertiesTree::SetLight(lcObject* Focus)
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mLightColorItem->setText(1, Color.name().toUpper());
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mLightColorItem->setText(1, Color.name().toUpper());
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mLightColorItem->setData(0, PropertyValueRole, Color);
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mLightColorItem->setData(0, PropertyValueRole, Color);
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mLightPowerItem->setText(1, lcFormatValueLocalized(Power));
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mLightPowerItem->setData(0, PropertyValueRole, Power);
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lightFormat->setText(1, Format);
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lightFormat->setText(1, Format);
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lightFormat->setData(0, PropertyValueRole, FormatIndex);
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lightFormat->setData(0, PropertyValueRole, FormatIndex);
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@ -45,7 +45,6 @@ public:
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PropertyGroup,
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PropertyGroup,
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PropertyBool,
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PropertyBool,
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PropertyFloat,
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PropertyFloat,
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PropertyFloatReadOnly,
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PropertyStep,
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PropertyStep,
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PropertyString,
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PropertyString,
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PropertyStringList,
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PropertyStringList,
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@ -117,6 +116,7 @@ protected:
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QTreeWidgetItem* lightConfiguration;
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QTreeWidgetItem* lightConfiguration;
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QTreeWidgetItem* mLightColorItem;
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QTreeWidgetItem* mLightColorItem;
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QTreeWidgetItem* mLightPowerItem;
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QTreeWidgetItem* mLightAttributesItem;
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QTreeWidgetItem* mLightAttributesItem;
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QTreeWidgetItem* lightDiffuse;
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QTreeWidgetItem* lightDiffuse;
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QTreeWidgetItem* lightSpecular;
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QTreeWidgetItem* lightSpecular;
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