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https://github.com/leozide/leocad
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Fixed bug loading textures from zip files.
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parent
0e34b95d1a
commit
4d7fa13fc5
1 changed files with 4 additions and 3 deletions
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@ -170,6 +170,7 @@ bool lcPiecesLibrary::OpenArchive(const char* FileName, const char* CachePath)
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lcTexture* Texture = new lcTexture();
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mTextures.Add(Texture);
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*Dst = 0;
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strncpy(Texture->mName, Name + 21, sizeof(Texture->mName));
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Texture->mName[sizeof(Texture->mName) - 1] = 0;
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}
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@ -833,7 +834,7 @@ bool lcPiecesLibrary::LoadTexture(lcTexture* Texture)
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{
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lcMemFile TextureFile;
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sprintf(FileName, "parts/textures/%s.png", Name);
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sprintf(FileName, "ldraw/parts/textures/%s.png", Name);
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if (!mZipFile->ExtractFile(FileName, TextureFile))
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return false;
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@ -1264,7 +1265,7 @@ void lcLibraryMeshData::AddLine(int LineType, lcuint32 ColorCode, const lcVector
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{
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Section = mSections[SectionIdx];
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if (Section->mColor == ColorCode && Section->mPrimitiveType == PrimitiveType)
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if (Section->mColor == ColorCode && Section->mPrimitiveType == PrimitiveType && Section->mTexture == NULL)
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break;
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}
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@ -1337,7 +1338,7 @@ void lcLibraryMeshData::AddTexturedLine(int LineType, lcuint32 ColorCode, const
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{
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Section = mSections[SectionIdx];
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if (Section->mColor == ColorCode && Section->mPrimitiveType == PrimitiveType)
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if (Section->mColor == ColorCode && Section->mPrimitiveType == PrimitiveType && Section->mTexture == Map.Texture)
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break;
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}
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