Set categories for parts without one.

This commit is contained in:
Leonardo Zide 2017-02-04 19:59:02 -08:00
parent 57eded0673
commit 48d252bfb3

View file

@ -39,16 +39,16 @@ void lcResetCategories(lcArray<lcLibraryCategory>& Categories, bool BuiltInLibra
"Arch=^%Arch\n" "Arch=^%Arch\n"
"Bar=^%Bar\n" "Bar=^%Bar\n"
"Baseplate=^%Baseplate | ^%Platform\n" "Baseplate=^%Baseplate | ^%Platform\n"
"Boat=^%Boat\n" "Boat=^%Boat | ^%Sail\n"
"Brick=^%Brick\n" "Brick=^%Brick\n"
"Container=^%Container | ^%Box | ^Chest | ^%Storage | ^Mailbox\n" "Container=^%Container | ^%Box | ^Chest | ^%Storage | ^Mailbox\n"
"Door and Window=^%Door | ^%Window | ^%Glass | ^%Freestyle | ^%Gate | ^%Garage | ^%Roller\n" "Door and Window=^%Door | ^%Window | ^%Glass | ^%Freestyle | ^%Gate | ^%Garage | ^%Roller\n"
"Electric=^%Electric\n" "Electric=^%Battery | ^%Electric\n"
"Hinge and Bracket=^%Hinge | ^%Bracket | ^%Turntable\n" "Hinge and Bracket=^%Hinge | ^%Bracket | ^%Turntable\n"
"Hose=^%Hose | ^%String\n" "Hose=^%Hose | ^%Rubber | ^%String\n"
"Minifig=^%Minifig\n" "Minifig=^%Minifig\n"
"Miscellaneous=^%Arm | ^%Barrel | ^%Brush | ^%Claw | ^%Cockpit | ^%Conveyor | ^%Crane | ^%Cupboard | ^%Fence | ^%Jack | ^%Ladder | ^%Motor | ^%Rock | ^%Rope | ^%Sheet | ^%Sports | ^%Staircase | ^%Stretcher | ^%Tap | ^%Tipper | ^%Trailer | ^%Umbrella | ^%Winch\n" "Miscellaneous=^%Arm | ^%Barrel | ^%Brush | ^%Bucket | ^%Cardboard | ^%Claw | ^%Cockpit | ^%Cocoon | ^%Conveyor | ^%Crane | ^%Cupboard | ^%Fence | ^%Gold | ^%Handle | ^%Hook | ^%Jack | ^%Key | ^%Ladder | ^%Medical | ^%Motor | ^%Rock | ^%Rope | ^%Slide | ^%Sheet | ^%Snow | ^%Sports | ^%Spring | ^%Staircase | ^%Stretcher | ^%Tap | ^%Tipper | ^%Trailer | ^%Umbrella | ^%Winch\n"
"Other=^%Ball | ^%Belville | ^%Die | ^%Duplo | ^%Fabuland | ^%Figure | ^%Homemaker | ^%Maxifig | ^%Microfig | ^%Mursten | ^%Scala | ^%Znap\n" "Other=^%Ball | ^%Belville | ^%BigFig | ^%Die | ^%Duplo | ^%Fabuland | ^%Figure | ^%Homemaker | ^%Maxifig | ^%Microfig | ^%Mursten | ^%Quatro | ^%Scala | ^%Znap\n"
"Panel=^%Panel | ^%Castle Wall | ^%Castle Turret\n" "Panel=^%Panel | ^%Castle Wall | ^%Castle Turret\n"
"Plant=^%Plant\n" "Plant=^%Plant\n"
"Plate=^%Plate\n" "Plate=^%Plate\n"
@ -61,8 +61,8 @@ void lcResetCategories(lcArray<lcLibraryCategory>& Categories, bool BuiltInLibra
"Technic=^%Technic | ^%Rack\n" "Technic=^%Technic | ^%Rack\n"
"Tile=^%Tile\n" "Tile=^%Tile\n"
"Train=^%Train | ^%Monorail | ^%Magnet\n" "Train=^%Train | ^%Monorail | ^%Magnet\n"
"Tyre and Wheel=^%Tyre | %^Wheel | %^Wheels | ^%Castle Wagon\n" "Tyre and Wheel=^%Tyre | %^Wheel | %^Wheels | ^%Castle Wagon | ^%Axle\n"
"Vehicle=^%Bike | ^%Canvas | ^%Car | ^%Excavator | ^%Exhaust | ^%Forklift | ^%Grab Jaw | ^%Landing | ^%Motorcycle | ^%Plane | ^%Propellor | ^%Tail | ^%Tractor | ^%Vehicle | ^%Wheelbarrow\n" "Vehicle=^%Bike | ^%Canvas | ^%Car | ^%Excavator | ^%Exhaust | ^%Forklift | ^%Grab Jaw | ^%Jet | ^%Landing | ^%Motorcycle | ^%Plane | ^%Propellor | ^%Tail | ^%Tractor | ^%Vehicle | ^%Wheelbarrow\n"
"Windscreen=^%Windscreen\n" "Windscreen=^%Windscreen\n"
"Wedge=^%Wedge\n" "Wedge=^%Wedge\n"
"Wing=^%Wing\n" "Wing=^%Wing\n"